Tag Archives: Standard

UNLOCKED PROTRADER: Design, Development, and Branding

Hi! For those of you who are new, and hopefully that’s at least a few of you, I’m Ross. If we think of Magic columnists as being niches like “EDH people” or “vendor folk”, then I’m probably… Abe Simpson?

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Typically this column is for ProTraders only, but I like to do some broader pieces every now and then as sort of a way to grow the collective understanding of the finance community. Magic is currently comprised of a large pool of relatively new players1, and I think that the market operates more efficiently if all of the actors are well-informed. Also, if I knock this one out of the park, I figure that James might invite me to co-host an episode of Fast Finance with him while Travis is out roaming wild and free across the European countryside.

All that being said, today’s article is about some of the explicit and implicit guide-rails of Magic design and development. While you don’t have to be a good Magic player to succeed in the finance realm, you will really benefit from understanding the directions that the game is growing in (and simultaneously what is being phased out!), as it gives you a better understanding of future growth potential. These elements can be derived from both trends in design and development (color pie definition in the case of the former, “knob-turning” in the case of the latter), as well as modifications to Magic’s brand. The first two are probably things you’ve either heard before (or have subliminally inferred, especially if you read/listen to Mark Rosewater a lot), so most of our time will end up being spent on that last topic. So let’s do like I did in high school and just speed our way through all this D&D talk.

DESIGN: Of the three pillars we are going to discuss today (Design, Development, and Brand), this is probably the least important, at least as far as finance is concerned. Design is constantly pushing outward into new creative space, and is the source of cards and mechanics that have never been seen before (albeit informed by both Development and Brand choices). Once you’ve endured a spoiler season (and we’ve got one coming up!), you’ll understand why speculating purely on new design is a risky (and often disappointing) mode of operation. However, Magic design is not governed by naïve whim and folly2, and there are a lot of elements at work that guide set construction (really trying to not bleed into development here, but you see why I said that was more important).

The color pie is one of Magic’s most valuable assets, and having it be well-defined is an excellent baseline for future expectations. For example, Red is currently the color of “Fast Mana” or Ritual effects- therefore, it is foolish to anticipate White getting it’s own form of Rite of Flame any time soon. Now, while this may seem obvious, apply it one step further- blue is just about as unlikely not to get its own Rite of Flame, but there are serious implications in eternal formats. This buoys the value of a card like High Tide (which is the closest to a Blue ritual that we will ever get), which in turn reinforces the cards that are dependent on High Tide being the best available option. If [THEORETICAL BLUE RITUAL] were to become a real card, it means that cards like Turnabout suffer by association. Now, High Tide and Turnabout may not be traditional “spec targets”, and cards like Time Spiral are probably really good either way, the core concept remains that a card’s value (both monetary and in a more performance-based sense) are dependent on several associated cards. Knowing what the color pie does or does not allow enables you to make more informed decisions about what is likely to come.

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An important part of Magic Finance is learning that cards are largely contingent on other cards.

DEVELOPMENT: I love development, and I think that it gets under-discussed relative to design3. Ultimately, Development is a huge factor in Magic finance, in the sense that it helps define and reinforce the (relatively abstract) concept of playability. Whereas designers come up with concepts and ideas for cards, it’s developers who cost and tweak those cards to fit within existing environments- and their choices can have major impact.

Development uses a concept called “knobs”, which refer to values or characteristics on a card that can be changed in their stage of the process (common examples are mana cost or power/toughness). If the team working on a new set feels that they want a card to be more aggressive, these knobs give them different means of finding that proper feel (by either making it cheaper or easier to cast, or by giving it higher stats than comparable cards at a higher cost).

It is important to point out, if you haven’t noticed before, that most Magic sets (and certainly all them since R&D got their act together4) follow a similar recipe. Every large set is going to have certain key elements (these are, not coincidentally, also tentpoles of the various color philosophies), and the importance of Limited play has helped to solidify the role of this skeletal structure. For example, every set is going to have some form of mass removal spell (a la Wrath of God), enchantment and artifact removal at common, as well as more brand-centric things like iconic creature types (a rare Dragon in every set!). Where it is Design’s job to compose new variations on these themes, it is Development’s to make sure that those are fit to print, and in the longer term, shape the baselines for future versions.

Take, as a popular example, Wrath of God. Originally printed in Alpha, it is considered the iconic mass removal spell. When Wrath was first printed, the understanding of Magic gameplay theory was literally nonexistent- Garfield and friends were just hoping their new game would sell! Since Alpha, however, WotC has refined the understanding of how games function (shifting primary interaction from the stack to the battlefield, for example), and this has resulted in some long-term changes. Wrath of God is no longer printable into a new Standard format, because the baseline for a mass removal spell is somewhere higher than [4]5. Likewise, new iterations of Birds of Paradise are extremely unlikely to cost [1], as that ability has moved to a baseline of [2]- or in the case of Honored Hierarch, something that at least can’t generate mana on turn 2.

The safe money here, as was the case with the design portion, is largely in where Development ISN’T going. In constructed formats with large card pools (Modern, Legacy), there is significant value in prioritizing converted mana cost, even at the expense of the actual ability. Therefore, cards like Wrath of God and Noble Hierarch are going to have additional equity built-in to the fact that they are now above a bar that cannot be applied retroactively (unlike Hearthstone, you can’t patch Magic cards!). While this means that cards like Wrath and Hierarch are unlikely to be replaced by something new and better, it also limits severely their reprint options- the best way to increase supply of an old card is to get it into a Standard legal set, because it will be printed for a year and opened in tremendous quantities compared to any other product. When this window is shut completely, you are more likely to reprints resulting in either buoying or increased prices due to inability to meet demand. Alternatively, by understanding what the development guidelines are for certain effects, you can identify future Standard role players early in their life cycle (as was the case with Languish when it was easily found at around $2).

BRAND: Of the three topics, this is the one I’ve previously delved into the least. This isn’t to say that it is unimportant, only that my understanding of how it shapes Magic was incomplete. The thing that helped it click for me (and was the impetus for this article) was me reaching the following conclusion:

WotC is NOT reprinting Liliana of the Veil in Eldritch Moon.

This is one of those things that is really difficult to explain to people who don’t have a broad understanding of how the game functions from a marketing perspective. While Liliana of the Veil (henceforth ‘LotV’) would certainly be cool in the new set (and reprinting a $100 card would be very considerate for those who want copies but can’t afford them), it doesn’t help Wizards define Eldritch Moon or Liliana as unique moments in Magic’s canon. The new Liliana is going to be reflective of Innistrad’s current condition (BAD!) and the conflict with Emrakul, and anything less than evocative on that matter is a negative on the card’s design. In the case of LotV, her “ultimate” ability was actually very representative of what was happening in the story- she forced Thalia to choose between saving the Helvault or her people (represented by the two card piles in LotV’s ability!), which resulted in the freeing of Griselbrand (and Avacyn). Now, you don’t need to know that little bit of trivia to appreciate how strong LotV is (heck, I didn’t even know it until a couple weeks ago), but because it serves a clear and specific purpose, it is a serious consideration.

Also, of course they aren’t reprinting LotV, that card is legitimately busted.

Branding displays itself in other ways also- things like iconic creatures (dragons, elves, goblins, etc.) help push the identity of the game while simultaneously engaging enfranchised players with new additions to their favorite tribes. I also expect that the long-term impact of e-sports and streaming will have a significant impact on the way Magic brands its product and play experiences going forward; more emphasis placed on Standard and Limited (the money makers!) and less on Legacy and Modern. This is not to say that Modern and Legacy aren’t interesting or fun, only that player increases only make it harder to provide those forms of engagement, and brand growth relies heavily on immediate and consistent engagement. We are slowly getting some information about the recent summit WotC held with some of their broadcasting staff, so more on that as it gets trickled out.

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Have any questions about any of these topics? Leave them in the comments! Hope you enjoyed today’s article, and that you learned something, too (even if it was just that LotV trivia).

Best,

Ross

1Okay, if you REALLY haven’t read anything that I’ve written before, check out these articles on the Zendikar Boom, and why player population is the single biggest driver in Magic Finance. The numbers have scaled up, but the foundation is the same.

2Well, at least not anymore. Basically, this is why some of the early sets (HOMELANDS) were so bad. Legends was also horrible, but it gets (undue) credit for having a few incredibly busted cards.

3I think this is because most people, especially if Magic captivates them when they are young, attempt to make their own cards/set.

4Again I point a judgmental finger at the Homelands team.

5Obviously this is a sliding scale, and the “correct” number is probably something between 4 and 5, but the fact is that modern-day versions need to either be costed higher (Planar Outburst), conditional (Languish), or multicolor (Supreme Verdict). Keep in mind that internally WotC considers an additional color in a spell to be roughly equivalent to 1.5 or 2 generic mana.

Grinder Finance – Building on a Budget & Eldritch Moon

*Ding ding ding* It’s all over folks.  I bring to you, the back to back StarCityGames.com Open series champion, Boros Humans!  While this deck has been piloted both times by the Boss of aggro himself, Tom Ross, it is clear it’s a contender to win any large tournament.  I’m going to go out on a limb and assume that Tom Ross doesn’t build decks with a shoestring budget and his card choices are just because they are the best.

Boros Humans is the best competitive deck to play on a budget

The entire main deck of Boros humans costs approximately the same amount as a playset of Archangel Avacyn.  When was the last time you could spend $100 on a main deck that has won two SCG Opens?  In fact if you wanted to skimp early on Gideon, Ally of Zendikar and Secure the Wastes you can build the whole sideboard for less than $13.  This deck is an insane amount of power for how cheap the cards are.

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It’s future proof

The main deck only contains 11 rares that will rotate in the fall.  Kytheon, Knight of the White Orchid, and Battlefield Forge are the only causalities and it’s unlikely to really cause that big of a drop off in the deck.  We’ve already seen strong green and blue human strategies that can pick up some of the slack of the rotating cards when Kaladesh comes out.  It’s important when you have a small budget to spend on Magic to pick a deck that the majority isn’t rotating soon.  That makes it a lot harder to keep up with the game when you need to buy a new deck every 6 months.

Starting Small

Don’t have $200 to drop on a new deck right now?  No problem.  You can buy the bulk of the commons and uncommons for a few bucks and focus on the chase rares as you can.  I’d strong recommend getting the Shadows over Innistrad rares first because those are the best investments long term.  When building decks that are not “quite” to spec it’s always best to get the newest cards as they will last you the longest.  Thalia’s Lieutenant, Always Watching, and Declaration in Stone are all your army of 2/1’s really need to rattle off a few big wins.  Getting them earlier will greatly increase your win percentage at local tournaments.

Eldritch Moon

We got some spoilers yesterday, let’s talk about them.

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13 mana 13/13 on the plane known for it’s love/hate relationship with 13? Triskaidekaphobia indeed.  Ok let’s break down this card to see it’s financial relevance.  Currently in Standard there are 7 card types (Enchantment, Planeswalker, Creature, Artifact, Land, Instant, and Sorcery) so best case scenario this will cost 6.  The power and toughness alone makes it a bargain at 6 mana but more likely it will cost 8 to 10 mana.  Still not bad for a 13/13 creature with Flying and Trample.

The next important thing to realize is protection from Instants is especially good at keeping it alive for your opponent’s Mind Slavered turn.  Many people have pointed out that Stasis Snare gets a lot better because it is an answer that you can play at instant speed that is not actually an instant.  At three card types in your graveyard, Emrakul becomes a lot like Ulamog in terms of stabilizing and winning the game.  She’s larger and flies and has the potential to cost less mana but has more trouble killing permanents that can’t kill themselves or aren’t creatures.  She kills similarly fast (two attacks) to Ulamog and has some build in protection (Protection from instants).  I’m not honestly sure which is better.

If you’re trying to kill someone with damage (say with a Nahiri) then the 13/13 flying trample is obviously much better than a 10/10 indestructible.  All I can say at this point is it’s not clear cut which is better.

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So this is the new Spawnsire of Ulamog?  It’s rather lackluster and will likely end up a bulk rare.  The only thing I will mention is that this wish is not templated like the other wishes from Judgement or Future Sight.  The older Wishes were originally able to pull cards from exile because it was called the “removed from the game” pile at the time.  This card functions the same way as those cards used to.  It will allow you to coax Emrakul out from a Stasis Snare or bring an Ulamog back that had been exiled by Nahiri.

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Ulrich is a really interesting card.  It’s the new Huntmaster of the Fells in a way.  It rewards deck building that can flip the card back and forth.  Ulrich naturally synergizes with instant speed cards (like Collected Company and Moonlight Hunt) as well as cards that can find a use for your mana that isn’t casting spells (like Duskwatch Recruiter and Eldrazi Displacer).  This sounds like he could be a good fit for a more aggressive Collected Company style deck but it’s hard to top Reflector Mage’s power level.  We need to see more cards from Eldritch Moon but there is definitely potential for him to be a Standard power house.  I’m also cautiously optimistic in his ability to combo with Commune with Lava.  It allows you to pass the turn to flip him and then cast 2 or more spells on your next turn to flip him back.  But again, it’s really hard to make any real predictions until we’ve seen more than 3 cards.

BFZ and OGW pickups

Last week I looked at stuff I liked as we head into the home stretch of this set of three blocks.

This week, I want to look at Battle for Zendikar and Oath of the Gatewatch, since we are at the halfway point for those sets. They will rotate out of Standard in about nine months, a schedule I don’t think I’m used to yet.

Ob Nixilis Reignited ($8): I have always loved this set of abilities. Draw a card, kill a creature, grind out a win with the ultimate. It’s seeing light amounts of play and that bodes well. People are aware of the card, and while it’s not a four-of, it’s an important inclusion in superfriends decks that want to jam planeswalker after planeswalker.

I can see this spiking to $15 if a list makes good use of it, and if GW tokens takes a big hit at rotation this should do well. Also on my radar is that if there’s a new Tamiyo coming in Eldritch Moon, then that’s one more option for an Esper control deck. Jace, Ob, Sorin, Gideon…that’s a powerful lineup and there’s no mass planeswalker removal.

Ulamog, the Ceaseless Hunger ($14): there are not many decks in Standard making use of this card, but he is definitely the newest tech in big-mana Tron and Ramp decks in Modern.

Even if he gets exiled somehow, casting Ulamog is a three-for-one guaranteed. Getting rid of two problems right now is also why this version of Ulamog is likely better than the original when it comes to Commander and Cube. It lacks the anti-reanimation clause of the Gyre but the 20 card exile is terrifying too. Seeing this get to $20 before the end of the year seems like a given, and $25 would be possible too.

From Beyond ($0.80): I love this as a long-term hold. This is several abilities all in one, all of which are useful. It’s a free 1/1 each turn. It’s a source of mana acceleration. It can even tutor for something big that you want to go find. This has great potential as a long-term casual hold, and you can get them at near-bulk prices.

Bring to Light ($0.81/$5.50 foil/$10 prerelease): I’m listing the foil prices here because the casual demand for this is much higher than the Standard/Modern demand. Normally, I’d expect to see this as about a $3 foil, as in the cases of Akoum Firebird or Shrine of the Forsaken Gods. The price is much more than that, and especially the prerelease foil, which is a real outlier. I like the card as a very flexible sorcery, with the potential to get very good in Modern. It’s also got a lot of potential as a casual card with a very low buy-in, and you can go after foils if you’re feeling it.

Thought-Knot Seer ($7), Reality Smasher ($4): So these Eldrazi and some others (one moment) have come down from their incredible showing at the Pro Tour, so good they got Eye of Ugin banned in Modern. They are so good so fast that they brought Simian Spirit Guide along for the ride, and they have really come down in price. These are small-set rares, and as I’m going to talk about next week, the Eldrazi are starting to be a menace in Legacy.

Eldrazi Mimic ($1), Matter Reshaper ($2): These are seeing less play than the two above, but when you’re going all-in on the colorless threats, they are incredible. Both of these are low-cost to get now and represent great profit going forward.

Eldrazi Displacer ($4.50): This card is one of the best flicker effects we’ve seen in some time. It’s good for you, allowing re-use of your own abilities. It’s bad for them, tapping blockers. It was a four-of in the winning Death and Taxes deck last weekend at an SCG Classic event. It’s for real. It’s also too cheap for the amount of play it’s going to see as we get farther and farther away from opening packs with these in them.

Linvala, the Preserver ($3.50): This is everything a control deck desires. She can gain you life and require two cards to deal with. She reminds me a lot of Timely Reinforcements, though not as easy to cast. She’s a small-set mythic, though, and we have a year for her to get used effectively. A caveat, though: as a legendary creature, she’s unlikely to be run as a four-of.
Goblin Dark-Dwellers ($3): With every spell that gets printed, this card gets better. What really makes it terrifying is the variety of threats that can be presented. Removal spells, discard spells, reanimation spells, you name it, all on a creature of decent size. I would love to see this played alongside Blightning, for instance, but Kolaghan’s Command is awesome too.

Origins and Dragons pickups

It’s true confession time: I don’t like to do what everyone else is doing. I’m of the mindset that I prefer to not be with the crowd, and that’s both good and bad about myself. It’s a tendency that often serves me well in terms of Magic finance, because if I’m thinking about things that others aren’t, then there’s the potential for adding value.

This weekend, everyone is going to be agog about Eternal Masters landing and what will happen to those prices. My predictions from the last couple weeks feel okay, and at first blush there might be more of this printed than expected, so prices will be more likely to be low.

We are also about a month away from Eldritch Moon prereleases, so previews and spoilers will be rolling out soon, and that has lots of other people thinking about what will be good when that releases. (And if I hear ‘where Emrakul’ one more time…)

So what am I thinking about? The two other blocks, Dragons of Tarkir/Magic Origins and Battle for Zendikar/Oath of the Gatewatch. The former is going to rotate in about four months, when Kaladesh comes out, and the latter still has a year of legality left in Standard.

Today I want to cover the rotating sets, and next week I’ll give you my ideas on the still-legal ones.

Dragons of Tarkir

Collected Company (now $23)

A lot of Modern decks that used to use Birthing Pod have seemed to migrate over to this, and since it can hit any of the cards for the Melira infinite life combo, it’s a natural fit. The decks that play this almost never have less than a full playset, but there’s a lot of playsets out there. Don’t forget that this was in the Magic Origins Clash Pack, which also had a Dromoka’s Command and a Windswept Heath.

I have a suspicion that this loses a couple of dollars around the time of rotation but not much, and it’s so good in Modern that it’ll start growing before you know it.

September 2016: $17

September 2017: $25

 

Kolaghan’s Command ($13)

This is a card that Modern was made for. This plus Snapcaster makes Grixis a real and powerful deck choice, especially as a maindeck answer to Spellskite and other artifacts. It’s relatively cheap and very flexible, and it’s nearly impossible not to get two cards’ worth of value out of it. I’ve already made good money on this card, but what I can’t get past is that this is already all over Modern and Legacy, and barely there in Standard.

I think that this Command is going to stay stable through rotation and stays that way for some time. Picking them up won’t get you insane value now, but it will be stable and safe.

September 2016: $15

September 2017: $20

 

Atarka’s Command ($8)

There’s a lot of flavors of burn decks in Legacy and Modern. Most of them are no longer straight red, since adding white and/or green gives you extra angles of attack and better sideboard tools. This card can really pile the damage on in builds with multiple creatures, and again, this is a card already seeing a lot more play in non-rotating formats. I think that this starts trending upward very soon, but it’ll plateau because Naya isn’t the default deck.

September 2016: $10

September 2017: $13

 

Sarkhan Unbroken ($5)

The $5 planeswalker rule applies here. This also shows how prohibitive a mana cost can be from format to format, because Jund players were all over Broodmate Dragon, yet Sarkhan, who can make two tokens, saw zero love. I love picking these up now and just waiting. The growth won’t ever be sudden, but it will be there.

September 2016: $6

September 2017: $8

 

Risen Executioner ($4)

This is an expensive speculation target, but hear me out. It’s a mythic lord for Zombies, one of the top tribes for people to play casually. It’s also got built-in recursion, something that everyone enjoys. It’s $4 now out of pure casual appeal, and that is a flashing light signaling long-term growth to me.

I am not as high on the foils, but those are likely to be at least stable going forward.

September 2016: $6

September 2017: $10

 

Magic Origins

Pyromancer’s Goggles ($8)

This is another card that I’ve predicted would spike and made money from, and it’s almost back to those previous levels. It’s pure gold in casual settings, one of the best cards you could have in a Commander deck that likes casting red/multicolored spells. I think this is going to fall down a few dollars, and that’s when I’m going to jump in on them and just wait. Again.

September 2016: $4

September 2017: $6

 

Hangarback Walker ($5.50)

Oh how the mighty have fallen. It’s very hard for this card to not get value just by existing, though the presence of Path to Exile keeps it from taking over Modern. This was in the Event Deck, and that’s an extra few copies, but it’s a fantastic card in Affinity, and thatmight be enough to have it keep value.

I’m sad to say it’s not done falling, but I do feel it’s good enough to still see play, and that will buoy and maintain the price.

September 2016:$5

September 2017: $7

 

Alhammarret’s Archive ($5)

There’s no getting around it: This is seeing no Standard play, and this price is purely doe to casual appeal. As with the Executioner, I want to listen to what the trends are telling me.In this case, they are saying for me to spend $20 or $40 on spare copies, put them in bulk, and just wait.

September 2016: $6

September 2017: $9