Pro Tour Hour of Devestation: Financial Preview

The third Pro Tour of 2017 is about to go down in Kyoto, Japan.  Mercifully, the oncoming festival of excellence lands just as the Standard format has finally escaped the shadow of recent card bannings.  After two seasons ended up requiring the banning of cards, the entire community wants to see a diverse and balanced metagame emerge at this tournament.  With Emrakul, the Promised End, Reflector Mage, Smuggler’s Copter, Aetherworks Marvel and Felidar Guardian[/mtg_Card] all banned, the format is by all accounts in a pretty diverse and health spot heading into the weekend.

As per usual the world’s best players have been hunkered down in their various Oni dens in Kyoto, Japan for the last week or two, all seeking to answer the only query that matters: is there a fresh deck or reconfiguration of existing archetypes out there that will allow them to catch the field off balance while offering consistent play against the known quantities in the field?

With $250,000 USD on the line, and  $40,000 for the champ, players looking to Top 8 need to marshall both luck and skill to lock down the trophy.

Taking a look at the results from the last major StarCityGames Tour Standard tournament, the Top 8 field features elements both familiar and relatively recent. Here was the Top 8 from SCG Open Cincinnati.

  1. Four-Color Control
  2. W/U Monument
  3. Four-Color Emerge
  4. B/G Energy
  5. W/U Monument
  6. Mono-Red Aggro
  7. Mono-Black Zombies
  8. Temur Energy

Meanwhile over on Magic Online, the meta seems to be featuring variations on the following decks:

  • Mardu Vehicles (11%)
  • UR Control (11%)
  • Mono-Red Aggro (10%)
  • W/U Monument (8.5%)
  • Temur Energy (8%)
  • GB Energy (6%)
  • G/R Pummeler (5%)
  • Mono-Black Zombies (3.5%)
  • U/B Zombies (2.5%)

For we finance types, this is not a super exciting scenario. With a wide open field, play skill and nuanced sideboard choices + luck may carry the day, and that’s without accounting for the six rounds of draft factor. All of that adds up to an event that is likely to generate the usual number of hypes spikes, but may not be able to sustain those prices heading into next week unless a truly dominant strategy emerges.

‘As per usual, it is worth noting that the Pro Tour currently requires that players succeed in a mixed schedule of booster draft (HOU/HOU/AMK) and Standard play with 3 rounds of draft Thurs night , followed by 5 rounds of Standard starting around 2pm EST/11am PST, Friday.

Will any of the teams find a way to unlock a hot new deck with solid game against the entire field? Will a fringe deck from the early weeks of the format suddenly end up perfectly positioned to take off? Will there be a chance to get in on a must-have card that shows early promise or will the hype train leave the bandwagon speculators out in the cold without enough buyers come Monday morning? Follow along as we explore Pro Tour Hour of Devestation all weekend!

Editor’s Note: We will not be providing round by round coverage this weekend, due to vacation scheduling but we will provide relevant notes as the weekend progresses. 

Cards to Watch

Heading into this Pro Tour stop, many of the most obvious specs have already played out and plenty of advance speculation has been going down. The potential for further spikes is still on deck, but so is the strong likelihood that some of these specs will collapse when they inevitably fail to join the central meta narrative of the weekend.

Here are a few of the interesting cards that seem like they should be on our radar this weekend:

God-Pharoah’s Gift: Grind King?

Gate to the AfterlifeGod-Pharaoh's Gift

There are at least a few versions of the God-Pharoah’s Gift decks floating around and they all look like a ball to play. Basically, you get a bunch of good creatures in your yard and then start overwhelming your opponent by bringing them back more often than they can find removal or good blocks to deal with them. If the format isn’t dominated by aggro, this might be a great place to be and at $3 (up from $0.50 or less), there’s still some room to grow here. I won’t be surprised if this pairing of cards makes the Top 8, but I will be surprised if they dominate the tournament. As such, the spec seems too risky in the fact of better options, and I think I’ll sit this one out.

Current Price: $3
Predicted Price Monday: $4-5
Odds to Top 8: 2 to 1

Champion of Wits: Good to Go

Champion of Wits

Originally underestimated and available under $1 during pre-order season, actual play with this flexible card selection/card draw spell sandwiched between two different bodies has proven it out as one of the better cards in the format. Four-color emerge decks run the full four in the main, alongside play sets of Elder Deep-Fiend, Grim Flayer, Haunted Dead and Prized Amalgam.  From a financial perspective, as a rare from a new set that is already close to $10, this one feels like an auto-sell to me. There could be a few more dollars left to reap here, but if you were in early I think you need to be happy with $24 play set exits and move on.

Current Price: $7
Predicted Price Monday: $8-10
Odds to Top 8: 1 to 1

Hazoret, the Fervant: Ripping Red

Hazoret the Fervent

Mono-red aggro decks make up a solid 10% of the online meta, and their most promising spec (now that Earthshaker Khenra has popped) is likely the hasty god from Amonkhet. This will end up more promising if the decks that show up at the Pro Tour are running more than the usual two copies. with a full 15 months left in it’s Standard life, this is a solid spec with multiple possible inflection points given how frequently we see this deck post up in the meta. Alternatively you might look at Falkenrath Gorger, but generally mythics will beat rares for gains.

Current Price: $5
Predicted Price Monday: $10+
Odds to Top 8: 1 to 1

Torrential Gearhulk: Can Control Get it Done?

Torrential Gearhulk

It’s hard to believe we had a shot at this card around $8 when it first released last fall. The power level on Snapcaster Mage’s big brother is undeniable, and the number of good control cards to flash back has only gotten better between all of the card draw, kill spells and counter spells now in the format. U/R Control is the most likely home for the big blue brute this weekend. This card featured a $30+ price tag a few months back but the weak interest in Standard in combination with a broadening format has weakened it’s ability to hold a higher price tier. There is an argument to be made to pick up a few playsets looking to unload them in the fall closer to $120 per play set, since it’s hard to imagine a shrunken Standard card pool not leaving this card near the top of the creature heap, but I’m going to stay away from this until I’m certain the format is regaining some of the bodies that were lost in the first half of the year.

Current Price: $20
Predicted Price Monday: $20
Odds to Top 8: 1 to 1

Cataclysmic Gearhulk: Emergent Tech?

Cataclysmic Gearhulk

With U/W Oketra’s Monument decks spewing out a ton of tokens, there has been some early chatter that this card might show up in a God Phraoah’s Gift build that looks to reset the board in the mid-game and take over with a heap of Eternalized creatures. This deck is still emerging, but has been gaining momentum over the last couple of weeks, and the only problem is that the Cataclysmic Gearhulk slot is not necessarily a lock, given that there are multiple ways to build the deck.

Current Price: $2
Predicted Price Monday: $8+ (on a Top 8 presence or strong early camera time)
Predicted Price Monday: $2 (on a muted presence or absence)
Odds to Top 8: 6 to 1

Fatal Push: Nowhere to go but down?

Fatal Push

The price of Fatal Push has fallen a bit since the last Pro Tour, but it’s future in Modern and Legacy is super secure for the foreseeable future. In Standard things have been getting very grindy and mid-game focused, and as a result there are likely to be less copies of the card in the Top 8 versus last time. That being said, your first play set is an easy hold since you’ll be using them for years. Beyond that, trading out next fall or early winter may be your best bet, but remember that there is a sweet FNM promo that may head off your road to profit.

Current Price: 7
Predicted Price Monday: $7
Odds to Top 8: 1 to 2

Heart of Kiran: Dominating the Skies

Heart of Kiran

Through all the bannings Mardu Vehicles has remained a very steady presence in the Standard meta, especially at the local level, where many players who started on the deck are likely still on it. Some versions of the deck have taken to running Gideon of the Trials instead of the Zendikar version, but otherwise all the usual suspects are still in attendance in most lists. Heart of Kiran is still a four-of, but with the deck likely to represent a much more muted presence at this event, I think this card is likely to stall until rotation gives it a shot at being a strong gainer as the fall meta shapes up.

Current Price: $7
Predicted Price Monday: $7 ($15+ possible by Nov)
Odds to Top 8: 1 to 1

Angel of Sanctions: Ready to fly?

Angel of Sanctions

U/W Monument may not be running this main most of the time, but they certainly enjoy pulling three or four copies out of the board in their grindier matchups. This powerful angel is just $2 at present, so any kind of significant showing could easily push it up over $6 on a hype spike, with your resale potential strongly dependent on how many copies make the Top 8. This is a risky pick, but in a field this open, most of your options are.

Current Price: $2
Monday Price: $5
Odds to Top 8: 1 to 2

 

Stay tuned for our MTGFinance coverage of Pro Tour: Hour of Devastation throughout the weekend!

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

Unlocked Pro Trader: 5 Things I Learned Sorting By Color – Red

Image by Cameron Gray

Previous Installments:

Green

I’m back and despite thinking I’d have some sweet Commander 2017 leaks to discuss, I am sort of without anything to talk about and thought it was the perfect time to pick up the “Things I learned sorting by color” subseries that I’ve done exactly one other installment of.  I actually managed to get some insight into what EDH players want and need when it comes to the color green merely by looking at the top cards from that color.

I think there is stuff to be learned from looking at the other colors, also, so I’m going to… you know, do that.

Here’s a refresher of what I did so you can do it yourself.

Click the “cards” button on any page to open the dropdown menu.

Navigate to “color” to pick a color and then see the top cards in that color. It’s easy, but I still felt like showing you what I did so we’re on the same page, literally and figuratively. Are we good? OK, then. Let’s dive into Red because I’m sure we can learn a few things, hopefully things that we can use to predict which cards from new sets will catch on so we can buy those Magi of the Wheel when they’re $2 because that’s what we’re all about.

1. Removal Matters 

The top 3 most played red cards are removal, that sticks out a little bit.

Removal, especially good removal, is at a premium in any color but in red, it seems like players are shoehorned a little bit more. Despite being pretty bad as a color, Mono-Red is fun to play and popular and that’s not going to change. When you elect to play Mono-Red, you accept certain realities and one of those realities is that you’re going to have a hell of a time dealing with Enchantments. Chaos Warp has become a red staple in part because it does something that red basically can’t do otherwise (and it used to be able to tuck a commander so a portion of its play is an artifact of that. It’s good enough not to take out of the deck even though its role is diminished and then  a reprinting helped keep it accessible so more people can add it to new decks. That was a long aside. Any longer and I’m going to start putting numbered links to endnotes like I’m David Foster Wallace over here. Let’s get back to the previous sentence, already in progress) and that’s removing problem permanents like enchantments.

One of the Top 3 cards helps red shore up something it does badly, but the other 2 are cards that help red do what it does well – dish out a ton of punishment and destroy artifacts. Both mechanics – Blasphemous Act’s precursor to “Undaunted” and Overload, are very good mechanics and similar mechanics on future cards will get a long look, especially if they do the things these cards do, but maybe better. I mean, you don’t need an article to tell you a Blasphemous Act that does 15 damage for 9R is better, I’m just saying. People knew Blasphemous Act wasn’t a 9 drop but they still acted like Curtain’s Call was too expensive. That card was like $0.50 for a minute, so I appreciate a lack of imagination from the community sometimes since that was a nice quintuple up for me.  Red even plays removal like Lightning Bolt which I think scales horribly in EDH but which is still in 6% of all 72,000 decks with access to red mana. Red does removal and red does it well, so when I saw a card like “By Force” I was pretty sure it was going to see play.  It’s getting there slowly, seeing play in 256 decks so far. It’s no Vandalblast but it may make you more friends if you can leave some people alone.

Expect any future red card that can deal with Enchantments to get a real long look from EDH players and potentially become a staple, quintuply so if it’s Legacy-playable.

2. Can I Borrow That A Second?

It’s taking a minute, but I think Mob Rule, barring a reprinting, has legs. It has a few knocks against it. It’s not Insurrection for example, it’s a recent non-mythic, it can’t always go wide enough to get around big creatures or go big enough to get past an army of chump blockers (giving all of your creatures trample helps, but that’s a 2-card combo to build a bad Insurrection) and even so, Mob Rule is in 2% of the 72,000 eligible decks – that as much usage as Jokulhaups, Fiery Confluence, Warp World and Bonfire of the Damned.

Mob Rule

At sub-$1 foils like this seem pretty good and they’re not as easy to reprint, which is double plus good for this card. It’s not just big, massive swipin’ spells that red loves, though. Zealous Conscripts is a big card and it’s bigger because it combos infinitely with Kiki-Jiki. Molten Primordial gets a ton of play, also, so the combo potential is potentially an afterthought (I still see Maelstrom Wanderer decks run Pestermite, a basically useless card, when they could run Zealous Conscripts to Tooth and Nail for like I do) in the grand scheme of things. Conscripts is stupid and it’s better with cards like Deadeye Navigator or sac outlets so you never give the creatures back.

Threaten effects are over-represented in the Top 100 and I think that’s telling. When they’re printed, they tend to look like Limited chaff sometimes, but Threaten effects really get there. Pay special attention to those printed at rare because those have financial upside, especially in reprint-dodging foil.

Word of Seizing (Foil)

Rare Threaten effects are worth looking at, especially if they print new, very good ones. I don’t know how relevant financially this is but I do know that a significant portion of the Top 100 cards fit this bill and I’m not discriminating between things worth knowing and things worth knowing that may not make us money in the immediate future, here.

3. Always Be Combat

It may be all Narset’s fault, but extra attack phase cards are creeping up a lot. Taking extra attack phases is a great way to squeeze in a ton of extra damage and if you have cards to double damage or give creatures double strike, you’ve got a double double situation and that makes me want to get In ‘n’ Out burger but they don’t have those around here and the last time I went to In ‘n’ Out burger, it was in Vegas and the food was super terrible so I don’t even know, some people who have access to both In ‘n’ Out and 5 Guys says 5 Guys is better so I don’t know what to think.

Aggravated Assault

I talked a lot about how Mana Echoes is a “print or die” card that could get a ton of attention after people start building tribal decks and barring a reprint in Commander 2017 it could become $30 and basically unreprintable? Well, imagine all of that stuff but applied to this bad boy.  They have a lot of choices for Relentless Assault effects to reprint if they’re inclined to do one in, what, Commander 2018? The reprint risk is mitigated by the plethora of equivalent, more reprintable targets leaving us with a $14 card that has no reason to come down, really.  This ticks up slower but I think has the same “reprint or die” tipping point that some of the other cards I’ve highlighted have had. Just watch what happens with Patriarch’s Bidding. If it pulls a Phyrexian Altar, take a look at Aggravated Assault. They print another “triggers on swinging” card like Narset and this is $30, bank on it.

4. Chaos Reigns Supreme

Cards like Warp World, Gamble, Grip of Chaos etc. don’t seem terribly good, but that’s OK by Red players. Red isn’t terribly good and they’re not in it for the guaranteed win, they’re in it to mess things up. I play Warp World in my Prossh deck because I firmly believe in screwing with the game and, besides, if you don’t have a Food Chain out when you cast Warp World with 30 kobolds, your odds just went way up. I have had 50 Kobolds out and Warped right into Food Chain, Prossh and Goblin Bombardment. It’s hard to lose the game when you do that. It went from “Hahahaha guise wut if i casted warp wurld rn wuldnt that be lulz” to “I ween!” in under a minute. That’s the secret charm to these cards – you look like you don’t have a plan until it comes together. It’s the drunken boxing of EDH. Add to that the number of times a spell about to blow up one of your permanents gets something else instead or you force two people to hit each other who were leaving each other alone and you can break the game wide open. If you attack one person three times in a row, they’ll resent it, but if you randomly roll a die and get them three times in a row, they’re mad at the die. That’s politics, baby.

As much fun as those cards are and as many decks as they appear in (and in as many decks as they appear?  And with as many decks in which they appear? How do I not end that with a preposition?) there isn’t a whole lot of financial upside to them since they’re pretty reprintable and they need to be like Gamble, old enough to drive, to drive their own price up. As much as chaos effects are cool, they might be bulk rares. That is, unless, you stop them from doing something at the same time.

Stranglehold

Also the name of a decent song by a terrible musician and worse person, Stranglehold is the kind of card that might need a reprint and might not get it. A Commander original, the reprint venues for a card like this are pretty few. Cheating a bunch of stuff into play with Warp World is one way to cheat, but being the only one whose cheaty stuff works is another. If you’re untapping all of your creatures with Relentless Assault anyway, why not play Smoke to lock them down? If you can’t take extra turns because why would you play Final Fortune (503 decks do, by the way, a lot of them Krenko because Krenko is a YOLO deck that plays Warp World and kills people with Purphoros. Wait, why don’t I like Mono-Red?), you can always put them in a Stranglehold. Then you can say “You best get out of the way” but they can’t get out of the way, you’ve got them in a Stranglehold, they’re basically stuck like right in front of you. Let their neck go, Ted. Idiot.

Prices aren’t going up a ton, but supply is dwindling. This is a card that people can take or leave but scarcity, modest demand, time elapsed since OG Commander and new decks being built by people who aren’t taking apart their old decks all conspire to push this price toward a tipping point. They don’t want to reprint a $13 Stranglehold but they basically can’t reprint a $22 Stranglehold. I’m finding some pretty juicy “Reprint or Die” cards I didn’t expect to find in Red.

5. Maybe Red Doesn’t Suck After All

Purphoros, God of the Forge

This card is reprintable. I mean, maybe. They reprinted Iroas, but that was in a boring deck and they haven’t really shown any indication of reprinting Gods recently. I think a lot of people are worried about this getting reprinted. I know I am – I have a lot of copies I am sitting on, although I sold enough when it first crested to have broken even so they’re all free copies, which I appreciate.  Could we get hosed on a reprint, here? Yes, but this card is also so stupid that it could easily be $25 in a year or two, especially since it’s the 4th-most played card in decks with access to Red. Winning with this and a flood of tokens feels good.

That does it for me this week. I think there is some actionable stuff here and I think we should keep an eye out for cards that resemble cards in Red’s Top 100. Any upgrade on an existing card has a ton of applicability and demonstrated demand, and sometimes EDH can make stuff happen, especially on foils and mythics and older cards. Until next week!

PROTRADER: The Watchtower 7/24/17

By: Travis Allen
@wizardbumpin


Don’t miss this week’s installment of the MTG Fast Finance podcast, an on-topic, no-nonsense tour through the week’s most important changes in the Magic economy. And if you enjoy playing Magic, make sure to visit https://scry.land to find PPTQs, SCG Opens, and more events on an interactive map with worldwide coverage. Find Magic near you today.


We didn’t pick up too much this weekend to get excited about. With the Pro Tour this coming weekend, the two Grand Prix were limited. SCG ran a team event, which is nifty, but I’m underwhelmed by most of the decklists I’m seeing over there. I’m also still exhausted from my excursion into Toronto on Saturday.

One of the more interesting cards on our radar for the Pro Tour, Champion of Wits, has already moved the needle enough that it’s too late to look at buying in. Nothing else has drummed up enough conversation to get me excited yet, and given that it’s the last PT before rotation, I don’t think we’ll see nearly as much action out of this as we may other events. I think I’ll be watching this weekend strictly as a fan of Magic and nothing more.

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Brainstorm Brewery #248 – We Really Tried

http://traffic.libsyn.com/brainstormbrewery/Brainstorm_Brewery_248.mp3

This week the cast discusses the current state of standard, including deck diversity, cheap deck option, and sneaking Gideon into sideboards.  The power of suggestion drives Corbin to custard, and Jason briefly disappears from the cast.   Listener emails cover Pucatrade and consumer confidence.  DJ reviews some coming changes to the patreon, including chances to frost Jason’s  hair.  Strangely, breaking bulk features as many rares as pick up the week.

Contact Us!

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Corbin Hosler – E-mail – Twitter – Facebook – TCGPlayer

Jason E Alt – E-mail – Twitter – Facebook – MTGPrice

Douglas Johnson is and will forever be merely a guest.