Oath of the Gatewatch is out, and it’s sweet! The new cards are so much better than the old ones, the new Expeditions are more fun than the old ones, and Battle for Zendikar only had two good cards so go ahead and ignore it!
At least, that’s what it appears to be on the surface, and we’ve had a lot of people fall into this attitude because of how poorly BFZ stood up to Khans of Tarkir and Dragons of Tarkir, not to mention it’s now faded in comparison to Oath of the Gatewatch.
But don’t let that trick you into forgetting about Battle for Zendikar.
Sure, our first return to Zendikar was in many ways a disappointment. The Expeditions were super cool, but the cards as a whole didn’t stack up, the Limited environment was meh (drafting was good but not great, and Sealed sucked), and outside of a format-warping mana base, the cards didn’t do a ton to Standard, much less Modern. All of these factors led to a lot of frustrating with the second go at Zendikar even as players gobbled up Expeditions for cubes and Commander decks everywhere.
But it turns out we forgot something about Battle for Zendikar: it was only the first set in the block. By itself it turned out to be somewhat disappointing, but now that more cards in the same vein have come out the set has actually turned out much better. And remember, no matter how bad Battle for Zendikar is in Standard now, the format won’t look the same forever. That means Battle for Zendikar, despite selling a ton and using Expeditions to suppress prices across the board, has a chance to be financially relevant again before it’s finished with two Rotations and an 18-month run through Standard. And with Oath of the Gatewatch hitting now, we’re going to see BFZ bottom out even further in the coming weeks before starting to climb back up.
That’s what I want to talk about today, and I’ll start at the top.
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I first heard the rumors driving from Friday Night Magic, where I had just defeated Splinter Twin with Abzan Company to finish undefeated. I was headed to another store for the Oath of the Gatewatch prerelease. A scattering of Twitter posts, a deleted Reddit post, all saying the same thing: Summer Bloom and Splinter Twin were showing up as banned on the Magic Online beta.
Rumors like this fly around every three months when a banlist update comes around, and at first I didn’t want to believe it. Everyone seemed happy enough to see Bloom go, but Twin had long been looked at as the defining deck of the format. It couldn’t kill before turn four—exemplifying the “turn four rule” of Modern—and never felt “oppressive” in the same way that Treasure Cruise or Deathrite Shaman did.
But it didn’t take long for my fears to be confirmed, and it became official that Twin was getting the axe.
That was just the start of the fallout.
Initial Reactions
While I was pretty upset about the ban, and was far from alone in that sentiment, it was not a universal reaction. To be honest, things seemed pretty evenly split between people upset about the ban—many of whom were upset about the monetary value they lost (an understandable frustration but a known risk of playing competitive Magic) or because their favorite deck was no longer playable, or like me, simply liked the format the way it was and didn’t want a change—and those who were happy to see Splinter Twin and the ever-present fear it brought with it gone forever.
A divisive argument, and one that largely comes down to emotions and opinions. Unfortunately for those who thought Splinter Twin improved Modern, it’s ultimately Wizards of the Coast and the DCI’s opinion that matters here.
Decks that are this strong can hurt diversity by pushing the decks that it defeats out of competition. They can also reduce diversity by supplanting similar decks. For instance, Shaun McLaren won Pro Tour Born of the Gods playing this Jeskai control deck. Alex Bianchi won our most recent Modern Grand Prix playing a similar deck but adding the Splinter Twin combination. Similarly, Temur Tempo used to see play at high-level events but has been supplanted by Temur Twin.
We considered what one would do with the cards from a Splinter Twin deck with Splinter Twinbanned. In the case of some Jeskai or Temur, there are very similar decks to build. In other cases, there is Kiki-Jiki as a replacement.
In the interest of competitive diversity, Splinter Twin is banned from Modern.”
You and I may not like it, but it’s possible to understand the reasoning. Splinter Twin, after all, was less of a deck and more of a one-size-fits-all package. You throw four Deceiver Exarchs, four Splinter Twins, and two Pestermites into your dec,k and all of a sudden you have access to an extraordinarily consistent combo that will always be potent no matter what shell you surround it with. Sure, the pieces around it may change, but you will always have access to what may be the most powerful combo in the format (or at least “powerful enough”) but is certainly the most consistent.
We may dispute the fact that Twin was too good for Modern, but the fact remains it was the best thing to be doing at nearly every point of the format’s existence. Remember this?
That was five years ago. Since then, a few more powerful decks have come and gone via the banlist, but Splinter Twin has been a constant. Even when Jund and Pod were at the height of their powers, Twin was a top-tier deck that put up a bunch of numbers every year, because it was just so damn consistent.
Personally, I was surprised by the banning. But in retrospect, and after taking a few days to process it rather than push out an angry article with my kneejerk reaction, maybe I shouldn’t have been.
A Brief History of Modern’s banlist
“Over the past year, Birthing Pod decks have won significantly more Grand Prix than any other Modern decks and compose the largest percentage of the field. Each year, new powerful options are printed, most recently Siege Rhino. Over time, this creates a growing gap between the strength of the Pod deck and other creature decks. Pod won five of the twelve Grand Prix over the past year, including winning the last two. The high percentage of the field playing Pod suppresses decks, especially other creature decks, that have an unfavorable matchup. In the interest of supporting a diverse format, Birthing Pod is banned.”
The key phrase there? “In the interest of a diverse format, Birthing Pod is banned.”
It doesn’t end there.
“While the rest of the format is quite diverse, the dominance of Jund is making it less so overall. The DCI looked to ban a card. We wanted a card that top players consistently played four copies of in Jund, but ideally was less played in other top Modern decks. That would give the best chance of creating a more balanced metagame. The card that best fits our criteria is Bloodbraid Elf.”
There’s that sentiment again. “Best chance of creating a more diverse metagame.”
Let’s go back even further.
“We looked for cards to unban, but not only could you play the Amsterdam deck as is, other powerful cards are already available in Modern. For example, Æther Vial was unavailable to Marijn, but is legal in Modern. The Vial is considered one of the stronger cards in Legacy Merfolk decks. The problem is that other decks try to use synergy to get rewards, but those rewards aren’t any better than the Wild Nacatl. For example, the Doran decks use Treefolk Harbinger to find Doran. When it all works, the Harbinger is effectively a 3/3 for . With shock lands, Wild Nacatl is a 3/3, and doesn’t let you down when your opponent kills your Doran. With some effort, Student of Warfare becomes a 3/3 First Strike creature, but that isn’t a sufficient reward for the effort compared with Wild Nacatl. This creature is so efficient it is keeping too many other creature decks from being competitive. So, in the interest of diversity, the DCI is banning Wild Nacatl.”
“In the interest of diversity, the DCI is banning Wild Nacatl.”
Every single one of those bans was questionable at the time. People claimed that, much like Splinter Twin, Broodbraid Elf went into a variety of decks, not just one or even a completely dominant one. People argued—and still do—over whether it would be good for the format. Some people fall on one side, some on the other. We can, and will continue to, have that same argument over Twin. I feel like it was good for the format, but others who don’t like the way it forces you to play the third and fourth turns disagree.
And that’s perfectly fine.
The problem? Somewhere over the craziness of the past six days, we stopped having that discussion.
The Tweets
You can find the full series of tweets here, but I’ve summed up the most relevant threads.
This is the one that people ultimately ran with, but there was plenty more to be found.
There is a lot of information to digest there, and before we go any further, I want to both give props to and criticize this approach. I love that Aaron Forsythe—a high-ranking member of Wizards who has been very forthcoming with us in the past, including talking to us about coming fetch land reprints on a 2014 Brainstorm Brewery episode—is communicating with us on this issue. A more complete understanding of the thought process behind the bans is a Good Thing™.
But Twitter is not a very good vehicle for that. Not only does it reach precious few people, but it forces people to condense their thoughts into tiny paragraphs that don’t fully show context. This context should have been included in the announcement, not trickled out from Twitter in the days following. It’s this phenomenon that I believe has led us to problems.
“Splinter Twin Was Banned for Ratings.”
This is essentially how people have chosen to read Aaron’s tweets, and it sparked an outrage at Wizards we haven’t seen in, well, at least a week since the last time we brought out the pitchforks. And it’s pervasive—I’ve seen it repeated in articles, comics, and social media circles aplenty. When I asked Twitter what we learned from the ban, more than 80 percent of the responses were along the lines of “the Pro Tour needs to ban cards to be exciting.”
No longer are we talking about whether or not Splinter Twin deserved to go, the conversation has become about whether Wizards is even being honest about the reasons for the ban. All because of a few short sentences one member of the deciding committee communicated.
The only problem with this? It’s not painting the complete picture. Like so many things on the internet that are able to be reduced to social media soundbites, it lacks context.
The problem I have with the response goes a step further. Not only are people suggesting the reason for the ban was improved ratings, they’re out-and-out presenting it as the gospel truth, all based on what Aaron Forsythe described as “a pretty imaginative interpretation of [his] response.”
This is a problem. It’s one thing to debate the merits of a Splinter Twin ban—spirited discourse isn’t a bad thing—but it’s fully another to create a narrative that the man you quoted to create said narrative disputes it.
I completely understand the frustration over the ban; after all, I share in it. But if the response to a disagreement with the DCI over the merits of the ban is to completely discredit the organization based on a narrative created from an “imaginary interpretation” of Forsythe’s remarks, it crosses a line. To present something to readers as fact without any confirmation—or in this case, against an outright denial from the source—is, simply put, bad journalism, but more than that, it’s something we can do better than as a community.
How About That Context, Then?
If Forysthe’s tweets aren’t meant to mean “cards are banned to make Pro Tours exciting,” then how are we to interpret them?
I won’t pretend to tell you I have any special knowledge of how or why this decision was made. I wasn’t in that room when it was decided, but I do think I can help shed some context on Aaron’s tweets, and offer my opinion on this series of events from there.
There are a few indisputable facts we can start with.
Splinter Twin has been the defining deck of Modern since its inception. Its many variants lead to it almost always being good but not unbeatable.
Evidence of this is abundant, as Wizards etched out in its announcement and we covered above.
Nothing puts pressure on a format like a Pro Tour. Hundreds of the best players in the world huddle together for a week doing nothing but playing Magic. The tens of thousands of man hours put into this endeavor by the best players in the world solves things very well.
Wizards of the Coast made clear in the ban announcement that it sees Splinter Twin as the de facto best deck, and the tournaments cited are used as evidence of Twin stifling the ever-important goal of diversity.
I want to share a conversation I had with Magic Hall of Famer Paul Rietzl at Grand Prix Oklahoma City earlier this year, when he made the top eight with Merfolk. Being a huge fish fan myself, I was excited to talk to him about the deck, and I asked him if he had finally come around to it being the best deck in Modern.
His response? “It’s the best deck for this tournament.”
That’s how most of the players on the Pro Tour operate. They aren’t in it to play their pet deck or experiment for guts and glory; they’re there to play the game they love and take down a big check at the end of the weekend.
Keeping that in mind, let’s circle back to Splinter Twin. At some point over the last 12 months, Wizards decided that the deck was too powerful for Modern based on the evidence we’ve already cited. Wizards decided that for the long-term health of the format, the deck needed to go. Decision made, end of discussion.
Having already decided to ban it, the next logical question is: when? There’s only a handful of Modern events a year, from SCG Opens to Grand Prix. Unlike the Pro Tour, what players battle with in these events is hugely influenced by factors other than “the best deck.” Pet decks, card availability, regional trends: all of these things equate to putting much less pressure on the format at a Grand Prix than a Pro Tour. Outside of a Skullclampor Eggs-style emergency, does it make more sense to ban cards before a low-pressure event like a Grand Prix in Oklahoma, or a high-pressure event like the Pro Tour? Furthermore, because there’s only one high-pressure event a year, why wouldn’t it make sense to address the health of Modern once a year?
Since 2013, four of the five Modern banlist updates have come in late January or early February, and this marks the third year in a row we’ve had the banlist update before the Pro Tour. That’s as consistent as it gets, and outside of the emergency ban I alluded to in May 2013 (due to Eggs making tournaments nearly unplayable), Wizards has updated the format once a year like clockwork. Since the Modern Pro Tour was moved to the first part of the year in 2014, this update has coincided with the Pro Tour.
Correlation Is Not Causation
A chronological order of the Modern bannings after the initial Pro Tour.
2011: late December
2013: late January
2014: early February
2015: late January
2016: late January
Looks pretty darn consistent to me.
Now, a chronological order of Modern Pro Tours.
2011: September
2012: October
2013: No event due to schedule change to winter set
2014: February
2015: February
2016: February
Wizards of the Coast has been extremely consistent with the timing of its Modern bans. What has not been consistent until recently is the timing of the Modern Pro Tour. Given that WOTC made the change to bring back the Modern Pro Tour in 2014 after an outcry from the player base, it seems extremely unlikely that it’s a coincidence the company lined the Modern Pro Tour up with its already-existing banning schedule. After all, if your plan is to update the banlist once a year, why not time it right before the Pro Tour?
The Pro Tour is not the reason for the banlist updates. The banlist schedule came first, and in my opinion, there’s a high likelihood it’s the reason the Pro Tour takes place when it does. Claiming that the already-decided bans are a consequence of the existence of a Pro Tour is conflating causation with correlation, and I’ve seen a lot of people jumping on that bandwagon because, frankly, it’s a lot easier to blame an outside influence like the Pro Tour (and by extension Wizards) than to have an honest debate about the merits of the ban on its own.
Again, I’ll stress that all of this could have been avoided with a more detailed explanation of the ban. Not only are Aaron’s thoughts on the matter hidden in tweet replies, but much of the context was lost in the translation to 140 characters. Had this more detailed explanation been included in the original announcement, it could have gone a long way to preventing a misunderstanding of the reasoning behind the bans. Of course, the alternative is radio silence from Wizards on the matter, and I don’t want the company to stop communicating with us through social media—I just want the additional context that can be provided to be addressed more fully in the official announcement, which is presumably seen by multiple people, unlike tweets.
Losing Confidence in the Format?
Now that I’ve addressed the controversy of the banning announcement, let’s talk for a moment about the banning itself. While I disagree that Twin was suppressing the format, I can’t disagree that it stifled diversity. After all, when the ten-card package you can jam into a handful of otherwise-different decks is simply better than any other option, there’s no reason not to do so.
Take another look at those banning announcements from Wild Nacatl, Bloodbraid Elf, and Birthing Pod. Every single one of them points to “diversity” as the reason for the banning. Birthing Pod wasn’t oppressing the format either, but there’s no question that playing the usual Pod package was unquestionably the right thing to do. Since then, we’ve seen several flavors of Abzan decks find a home in the format, from the combo version to the midrange version to the aggressive Collected Company builds. None of that would have been possible with Pod in the format, and there would be even less possible if Bloodbraid Elf was still running around.
Which leads us back to the question of confidence in the format. Should we live in fear that Wizards is going to ban out our deck every year simply because it’s good? I would say no—but Wizards will ban something if it’s reducing deck diversity. In both cases we’ve referenced, they haven’t outright killed the decks, they’ve simply neutered them, and that holds true this time around, as well. The “combo” element of Birthing Pod is still its own deck. Jund is still playable—and depending on the meta is very good. Nacatl was pulled off the list when it was deemed to not be so strong as to warp decks around it (thanks, creature power creep!).
Likewise, your Pestermite deck is not dead. It will almost certainly have to change to either work with Kiki-Jiki or shift toward the tempo version, but outside of your singular playset of Splinter Twin, the rest of your cards are not only likely still playable in a competitive-if-slightly-worse deck, just like Amulet of Vigoris playable but worse with a replacement like Azusa, Lost but Seeking.
Moreover, our own actions as a playerbase speak extremely strongly against the “lost confidence” argument. Modern Masters sets have been enormously popular, and Aaron Forsythe shared with us that despite the bans, Modern is the fastest growing format in terms of attendance, events, and viewership (dwarfing Legacy). From WOTC’s perspective, the bans aren’t reducing consumer confidence, they’re creating a format more and more people want to play. And while I may disagree with this particular decision, it seems to me that Wizards has earned the benefit of the doubt. Remember: Modern was created to replace Extended, a format tried in multiple iterations to no success amongst the player base. Modern is a mainstay now, but it was never guaranteed to be, and it’s as popular as it is today under the guidance of Wizards of the Coast. I was wrong about the merits of Bitterblossom’s unbanning, and I can accept the possibility that I’m wrong about the merits of the Splinter Twin banning as well.
There will almost certainly be more bannings in the format, because compared to the other Eternal formats in Magic Modern is still relatively new. Sure, the banning of Birthing Pod didn’t lead to a hugely diverse metagame at Pro Tour Fate Reforged, but I don’t think there’s any question the metagame of 2015 was more diverse than that of 2014. And while Pro Tour Oath of the Gatewatch may similarly be crowded by a few particular decks (I consider Eye of Ugin decks to be far scarier than Affinity in our new Modern world), if and when things do settle down, players will have to look to more diverse options than Splinter Twin as a game plan. Will this lead to a better format than the one we had? We’ll see.
Conclusion
If you’ve stuck with me through all 3,000 words of this, thank you. I have a very high opinion of the Magic community in regards to how we handle disagreements inside our chosen hobby, and it truly bothers me when I see people default to the “blame Wizards because it’s a corporation” stance rather than accept that maybe, just maybe, there are real people on the other side of the discussion who may happen to disagree with you. Wizards of the Coast has made plenty of communication blunders, and those errors have in no small part led to this fiasco, but I encourage everyone out there to remember that we all have the same goal here: make Magic the best it can be.
For me, at least, that means accepting that I don’t know everything. I can write about my opinion, but I can’t tell you why something was banned. I can’t tell you that Modern is a better format with Splinter Twin than without. I can’t tell you that Wizards will or won’t ban another strong deck next year. I can’t tell you the right way to respond to such an emotionally charged situation like this.
It’s that time again, and it doesn’t feel like it’s been that long since Battle for Zendikar, does it? Just yesterday, we were gushing about the new Eldrazi cards and going wild over Expeditions lands that were going to make us all rich.
Or maybe that was yesterday, and we were recording the Brainstorm Brewery set review (which you can find here) and getting excited about Oath of the Gatewatch. Either way.
The point is, this set looks poised to deliver in a way that Battle for Zendikar did not. While the BFZ draft format was fun (certainly better than Magic Origins), the set itself didn’t blow everyone away, thanks to a lack of objectively powerful cards and any new ground tread. Whatever the reasons for that—not wanting to upset Modern, creating a good Standard environment, late changes made to the set—there’s no doubt that Battle for Zendikar left plenty of people wanting.
And Oath of the Gatewatch delivered. The introduction of the “sixth color,” or in reality colorless mana, is a touchstone moment in Magic’s history, and we’re going to see the repercussions of it for years to come. Whether it’s with a return of Eldrazi or something else, or maybe just making colorless evergreen, Oath looks like it will forever change the future of Magic thanks to that step.
Oh, one more thing. The cards aren’t half bad, either. Let’s talk about a few of the most impactful.
Thought-Knot Seer
This guy is actually nuts. It’s a mix of Brain Maggot meets Vendilion Clique, and this guy’s ability may just be better than them both. The reason Vendilion Clique is good is obviously tied to the 3/1 flying body, but there’s also the fact that unlike something like Brain Maggot—where what you take is something good and you’re guaranteeing them a good card back when it dies—Clique provides them with a random card from their deck, which the odds are is worse than the card you bottomed.
Thought-Knot Seer mixes both abilities to an even stronger configuration. Now you get to exile the card of your choice (relevant at times), but they actually have to do work to get a random card back! With V-Clique, when you take their removal spell, they have to find an answer to the faerie, but at least you’re “helping” them dig to it. With Thought-Knot Seer, they get no such help.
Pro players are excited about this card, and for good reason. I expect this to be a huge player in Standard, and while it’s certainly powerful enough to make it in Modern, the colorless requirement may hold it back some. At the very least, look for Tron to find a way to fit these into the sideboard for combo matchups.
Is $7 the right price? It’s hard to say. If the Pro Tour were Standard, I’d be happy to trade for them at that price. But it’s not, so its upside is limited in the short term. Let this get a little cheaper, then move in hard before rotation.
Linvala, the Preserver
My castmates on Brainstorm Brewery and I disagreed heavily about this card. Frankly, I think they’re crazy to not see this as a bomb.
Linvala does something very few cards in Magic—and especially Standard—do well: help when you’re behind. Ugin is the shining example of this right now: no matter how far behind you are, he will always catch you up.
Linvala obviously isn’t as powerful as an eight-mana planeswalker, but she makes a huge impact. Imagine the following scenario, one I’m sure will occur before Linvala finishes her run in Standard: your red opponent has a few guys out and has wittled your life total down against your midrange or control deck. You’re starting to battle back, but you’re still in burn or burst range.
What answers everything possible? Linvala does. The life gain puts you out of burn range, the two bodies block, and the fact that you do get two bodies helps to guard against removal. It may not be the second coming of Thragtusk, but let’s remember that Thragtusk was pretty oppressive in Standard, so anything even approaching that is pretty darn good. And the great thing about Linvala is that if you’re ahead and she’s at her worst, then you’re already ahead! I see control decks making heavy use of Linvala before she’s done in Standard.
Financially, I think this will go lower before it goes higher. Standard right now is actually not a bad place for Linvala, but she still has a lot of competition. Again, I can’t stress how important the Modern Pro Tour is here, because it’s going to draw attention away from Standard. Let this angel hit $3 or $4, then move in hard.
Eldrazi Displacer
I know everyone is psyched about this card, and for good reason. Not only is it just plain dumb with Siege Rhino, Jason Alt says it will reshape Commander as we know it. Obviously that’s a strong statement, but holy Heliod, this card does it all.
Still, it’s a rare in a set with Expeditions lands looming overhead, so I think this guy will be coming down from the $5 preorder tag, if only by a few dollars. If you want yours immediately, don’t feel bad paying this, but also don’t expect it to shoot up immediately. I love this as a long-term spec if it can avoid a reprint during its Standard run, but in that sense, you’ll have a few months before you want to pick them up.
Zendikar Resurgent
You won’t find a better Commander long-term foil bet than this, assuming the foils land in a reasonable place. Sure, it’s no Mana Reflection, but Mana Reflection is a completely absurd card, and very expensive at that. Resurgent slots perfectly into Maelstrom Wanderer decks (a card that is on the precipice of exploding in price itself), and there are a ton of other decks besides that will want this thing.
I don’t see this thing making any waves in Standard, but that doesn’t matter with such a surefire Commander hit as this. I’ll have more guidance where we see where foils land, but for now I’d be interested in picking those up this weekend.
Bonus casual card callout: Call the Gatewatch. People love planeswalkers, and a few years from now you’re going to be happy you grabbed them for bulk.
World Breaker
I know the Eldrazi decks can only run so many ramp targets—and I haven’t even mentioned Kozilek—but World Breaker has that baby-Ulamog, the Ceaseless Hungerthing going for him, and the random reach ability is actually super relevant in the current Standard format.
Just like Oblivion Sower is a key card in the ramp mirrors I expect will become more and more of a thing now and after rotation, so too is World Breaker. Hitting their lands can be very key, and there’s actually a ton of relevant enchantments running around Standard right now thanks to Silkwrap and the new Oaths that are being printed. World Breaker isn’t going to set Standard on fire, but he is going to see play, and at $3 on a mythic from a set that will only be here a few short months—and not even get a Pro Tour to show it off—I like picking this guy up this weekend.
I know I’ve only touched on a few cards here, and there are plenty more I’m excited about (Matter Reshaper, get in my Karador deck already), but I wanted to touch on the ones I find most intriguing, and in some cases worthy of picking up, heading into the prerelease.
Until next week, may your teammates always support you!
I don’t even know where to begin. I spent last week in Florida, enjoying a pleasant New Year vacation while largely disconnected from the MTG world, though I did check in from time to time.
I come home, and everyone’s gone crazy.
The Buyouts
First, I want to link to Jim Casale’s piece on the use of the word “buyout.” In most cases, it doesn’t mean what you think it means, and the negative connotation attached to the word doesn’t always ring true.
Take, for example, Eye of Ugin and Eldrazi Temple. Sure, in the simplest terms they were “bought out.” But rather than plummeting over the next week as the race to the bottom began and people saw that the market manipulation couldn’t hold true, the prices actually held over the course of the week. That doesn’t happen unless there’s real demand for a card, and it’s another bit of proof that shows that manipulating the market is not as easily done as many like to claim. Anyone can buy out TCGplayer and move the price of a card for a day, but all that really matters is where those prices settle after a few weeks or months. Simply raising the TCGplayer average doesn’t make anyone a profit, and I’ve written before at length about The Myth of Making Money.
So where does that leave us today?
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