Category Archives: Uncategorized

Flavor Town

Let me start out by saying that I’m very uncomfortable with how much Guy Fieri with a normal haircut looks like me. 10 years ago, looking anything like him was not a crime, but he’s so legitimately awful that he’s basically ruined even looking like him a little bit. He’s also made it so I say things like “Flavor Town” whenever I think of the word “flavor” because he ruins basically everything he touches. Seriously this guy is the worst.
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You know what isn’t the worst? Casual Magic players. When I say “casual” I’m not talking about EDH – not really. EDH can be casual but a lot of EDH players would take exception to being lumped into that group and rightfully so. There are EDH players that are just as competitive as the spikes in any other format. In the Competitive EDH subreddit just today I saw a guy unironically offer a primer on his “budget” Boros deck. What’s “budget” to them? $200 or less. “I want to play this fun format and do it on a budget but I’ll switch over to Yu Gi Oh before I play a budget deck that doesn’t get a Turn 1 Mana Crypt at least 14% of the time! I’m on a budget, not a savage.”

It gets so much more casual than EDH players. Some finance advice I used to give back when trading wasn’t entirely killed by every jackass installing a cellphone app that makes every trade take an extra 10 minute while they type every card in then try to get an internet signal in a gigantic convention center thinking they can’t be sharked when they can totally still be sharked, was to find casual players where they live. Smaller LGS locations in your area. Community Colleges. Their home kitchen tables. Actually, that last one is a little tough. You can just knock on every door in town hoping to find a game in progress but your odds off success are going to be really low. I used to have a Craigslist ad looking for casual Magic players but after one too many unsolicited dicktures, I took the ad down. The point is, once you find casual players, you should trade with them because it’s literally the best.

I Feel Like This Will Get You On a Tangent, but Why Trade With Casuals?

Because the stuff they value is unlike anything other groups value, the way they value it is unlike any way other groups value it and they’re always happy with every trade. You could pull a casual player’s pants down for $50 on a trade and they will do a cartwheel for joy and you will feel bad for ripping them off and you’ll feel even worse for not being as happy as they are. Don’t rip people off. It’s not worth it and you don’t even need to do it. If a casual player is happy to trade you a Verdant Catacombs for a Ludevic’s Test Subject, why not give him a Verdant Catacombs worth of weird octopus crap? It’s clogging up your binder and you’ll make his entire day.

Now this is not to say all casual players are durdles or don’t trade cards by monetary value or that they’re easy marks or anything derogatory. The simple truth is that people who play Magic casually have more fun that you ever will because the things you have been conditioned to think are important don’t matter to them for the most part. Their octopus and sea monster deck only has to be good enough to beat their friend’s Thallid deck roughly 50% of the time.

There are people out there who don’t quite understand why everyone acts like Tarmogoyf is such a good card. Find that guy. Spend time with that guy. He will teach you how to enjoy building decks and playing for no prizes. He’ll teach you to enjoy this children’s card game that you have ruined for yourself by treating it like a commodities market, you cynical, money-hungry fun-hater.

Casual players by different cards and they buy the same cards differently when compared with an EDH player. I’m not saying that they buy differently because they bust hella packs at Walmart trying to get a card instead of paying a quarter as much money and just buying the card on TCG Player although that does happen. I’m not saying they say “I went to BOTH card stores in town and neither one had it. Now what am I supposed to do?” although that does happen. I just mean they tend to buy playsets of cards and that means cards with casual appeal can spike four times quicker than a card with equivalent EDH appeal only. That’s fairly obvious, but it’s worth reminding ourselves of every once in a while because while it seems trivial that people buying cards four at a time can spike a card four times faster, we don’t always stop to consider which cards can shoot up in price on this principle. We should. When you consider how easy these things are to see coming sometimes, we really, really should.

What do Casual Players Like?

First of all, casual players like slow cards. Until EDH became a thing and insane mana ramping plus people leaving each other alone for 5+ turns became a thing, casual players were the only ones playing slow enough game for big, huge durdly creatures to hit the battlefield. You’re going to die to 4 tokens and a Hellrider on turn 5 with that Palladia Mors still in hand at FNM but at home on the kitchen table, he’ll live long enough to get suited up with all 4 of your Armadillo Cloaks before you decide to attack someone with him.

Again, casual players aren’t all durdles but that isn’t to say they don’t like durdle cards. I mean, we as EDH players like durdle cards, too so let’s not pretend we can pass value judgments. If it weren’t for EDH and casual, only like 100 Magic cards would be worth money and the rest would be junk. It’s not Modern players making Glimpse the Unthinkable do this.

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Which brings me to the next thing casual players love – Mill.

Mill’s not great in EDH. Liiiiiiike at all. I have seen some pretty funny Phenax mill decks with cards like Eater of the Dead but for the most part, you don’t want your opponent starting out at 92 life, I don’t care if your damage spells do 10. Mill cards are expensive, though. Really expensive. Before Modern Masters, Mind Funeral was actual dollars. Why is that? Well, it’s not EDH players doing it and it’s not competitive players doing it. Who does that leave? Lots of unsleeved copies of Glimpse the Unthinkable are getting pulled off of a topdeck and getting pointed at 73 card decks. Milling is fun but it’s not very often all that competitive. Playing Magic for fun like we should all be doing but refuse to means you get to play fun cards like Glimpse the Unthinkable and even if you’re a casual player that doesn’t mean you’re a poor. They get a few bucks together and they buy Glimps the Unthinkable and it does the Unthinkable. It ends up worth more money than Glare of Subdual and Concerted Effort and Doubling Season and all of the cards that EDH players think are so much better. EDH can do a lot of things, but it can’t make this card nuts. But casual can.

Finally, casual players love tribal stuff. EDH players do, too, but a casual player won’t let a little thing like “There’s no Legendary creature that buffs these guys” stop them from building the deck. Casual players didn’t wait for General Tazri to come out to build an ally deck. Oh you best believe they had an ally deck.

How does knowing this help us get ahead of spikes? Well sometimes playability is only half the battle. Sometimes cards go up strictly based on their flavor. Yes, I waited 1300 words to get to my thesis. Chill, you had an enjoyable journey so far.

I Has a Flavor

Two players see the same card. We’ll call the first player “player C” because he’s a competitive player. Player C looks at this card and he’s blown away by its playability.

relentlessdead

“Holy zombie balls,” says player C, “this card is busted. You can recur him for as cheap as Gravecrawler without the requirement to have other zombies in play. And you can bring back other zombies, too? This is amazing. I want this in a dredge shell, or maybe paired with Goblin Bombardment in something. This is going to be $20+ easy.” Player C is understandably very excited by this card and he saw everything he wanted to see.

Another player is casual so let’s call him “player C” because he’s a casual player. Player C says “Do you see the background of this card? It’s clearly a few minutes after the art from Endless Ranks of the Dead! The zombies are all climbing into the church and this one is leading the way! How cool is that, closing the loop on this years later? Did they plan it, or did they revisit the old art when they got the new assignment?” Player C is very excited because the art from another card is represented on this one. Something curious happens.

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The price of a card that isn’t Standard legal starts to climb and it’s in no small part due to people being reminded that it’s a card because a new card has its art on it. It may be a bit of an oversimplification to say the art connection is the sole impetus for the increase but it’s a factor. EDH zombie decks aren’t getting much so far from the spoilers we’ve seen so there’s no real reason EDH players are going to run out and  buy a ton of copies of this. Yet the price jumped and it hit a historical high and this card isn’t done growing yet. I think Army of the Damned showed how devastating a reprint can be for a card like this, but I think the reprint risk is lower here and even though EDH players aren’t going to make Endless Ranks climb, casual players are not done spiking this.

So how do we get ahead of what’s going to go up? It’s fairly simple. You already know what casual players like because there is a casual player in the heart of us all. Vampires are in this set, so any older relevant vampires are worth a look. Do we have a vampire lord? We do?

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And it’s at a historic low? Will the non-foil versions be held down by the price of the foil media inserts? Maybe. But casual cards tend to not follow traditional rules and usually whichever copy is chepest sells best. Am I investing a ton of money into Nocturnus? No, I tend to speculate on EDH cards. But this isn’t exactly a tough spike to predict, is it? New Vampires means old ones get a look. Old ones like this other one, also.

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Casual players like good cards, guys. That’s what we need to remember. Captivating Vampire is a good card. Vampire Nocturnus is a good card. No one is really playing those cards because they don’t have much of a home in EDH, Standard, Modern, Legacy or Vintage. Even though I listed basically all of the formats, casual isn’t a format, it’s a lifestyle. This lifestyle is all about spiking Captivating Vampire up to $10 while everyone was distracted debating what a second Modern Masters printing was going to do to the price of Tarmogoyf.

Look at spirits. Vampires. Werewolves. Zombies. Chances are there are a few cards with upside. While I don’t think EDH is a primary driver here and I cautioned against throwing too much money at Mayor of Avabruck last week because we can’t really quantify how popular werewolves are going to be using tools like EDHREC, there are cards that historically go into casual decks and it would be silly if we ignored casual as a format just because it isn’t one.

Keep your eyes peeled for cards like Immerwolf and Drogskol Captain moving forward. If you made money on Drogskol Captain in 2011, thank Jon Finkel. If you make money on it in 2016, thank a casual player. They’re the only ones who even get on the bus to Flavortown anymore.

MTG Fast Finance Episode 8

by Travis Allen (@wizardbumpin) & James Chillcott (@mtgcritic)

MTG Fast Finance is a weekly podcast that tries to break down the flurry of financial activity in the world of Magic: The Gathering into a fast, fun and useful thirty minute format. Follow along with our seasoned hosts as they walk you through this week’s big price movements, their picks of the week, metagame analysis and a rotating weekly topic.

Show Notes: March 10th

Segment 1: Top Movers of the Week

Sylvan Library (Legends)
Start: $45.00
Finish: $90.00
Gain: +$45.00 (+100%)

Legion Loyalist (Gatewatch)
Start: $4.00
Finish: $9.00
Gain: +$5.00 (+125%)

Chainer’s Edict (Non-Foil & Foil) (Troment)
Start: $5.00
Finish: $13.00
Gain: +$8.00 (+160%)

Whilring Dervish (Both) (Legends)
Start: $0.75
Finish: $2.25
Gain: +$1.50 (+200%)

Risen Executioner (Dragons of Tarkir)
Start: $2.00
Finish: $6.00
Gain: +$4.00 (+200%)

Conspiracy (Timespiral)
Start: $1.50
Finish: $6.00
Gain: +$4.50 (+300%)

Circle of Protection: Artifacts (Antiquities)
Start: $0.55
Finish: $4.00
Gain: +$3.45 (+625%)

Segment 2: Cards to Watch

James Picks:

  1. Cinder Glade Battle for Zendikar Expeditions, Confidence Level 6: $35 to $60+ (+100%, 6-12+ months
  2. Windswept Heath Battle for Zendikar Expeditions, Confidence Level 8: $105 to $150+ (+40%, 6-12+ months)
  3. Verdant Catacombs Battle for Zendikar Expeditions, Confidence Level 8: $160 to $200+ (+25%, 6-12+ months)
  4. Horizon Canopy Oath of the Gatewatch Expeditions, Confidence Level 8: $105 to $150+ (+40%, 6-12+ months)
  5. Collected Company Foil Dragons of Tarkir, Confidence Level 8: $35 to $60+ (+70%, 6-12 months)
  6. Chord of Calling Foil Magic 2015, Confidence Level 8: $25 to $40+ (+60%, 6-12 months
  7. Anafenza, Kin-Tree Spirit Foil Dragons of Tarkir, Confidence Level 8: $5 to $15+ (+200%, 6-12 months)

Travis Picks:

  1. Linvala, the Preserver, Oath of the Gatewatch, Confidence Level 6: $3 to $10 (+300%, 0-6 months
  2. Razorverge Thicket Scars of Mirrodin, Confidence Level 5: $7 to $15+ (+115%, 6-12 months
  3. Gifts Ungiven Modern Masters, Confidence Level 8: $10 to $20+ (+100%, 6-12 months)

Disclosure: Travis and James may own speculative copies of the above cards.

Segment 3: Metagame Week in Review

Eldrazi dominated the triple Grand Prix weekend, but there were still some decks across the three top 8s that were worth discussing, especially with the likelihood of an Eldrazi ban in the near future.

Segment 4: Topic of the Week – What Does Shadows Over Innistrad Hold?

Between the banned and restricted list update and the return of madness, what will Shadows Over Innistrad do to Modern and Legacy?

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

PROTRADER: Looking to Standard Rotation – Dragons of Tarkir and Magic Origins

My interest in Standard is usually very fleeting. When I’m covering a Standard event, I get pretty deep into it. I know the decks, I know the pilots and designers, I know the strategies. Then a few months will go by without me covering a Standard tournament, and I’ll gradually lose interest and track of the format. Coupled with the fact my Friday Night Magic is Draft instead of Standard, it means my connection with Standard is tenuous at best most of the time.

Except.

Except at Rotation, that is.

That’s where we’re at now, or at least heading up on it. Previews are coming fast and furious — not to mention in some pretty incredibly awesome ways — and we’re quickly getting ready to depart pre-Sarkhan-meddling Tarkir (the Dragons will be sticking around). That means the fetch lands are going away. Gone is Siege Rhino. Mantis Rider is no more. We won’t be cruising or digging through time any more, nor will we be dashing any Kolaghans.

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I love Rotation. It’s a time of unbridled creativity for deckbuilders, and as much as I enjoy writing finance and coverage, the truth is I like to play a little Magic too. In truth, I actually play quite a bit. While I’ll leave the Grinder Finance to Jim since I’m rarely ever to play in big tournaments anymore thanks to doing coverage at them, I spend a lot of time playing in several tournaments a week at home, and I play a good deal of Magic Online.

My favorite format to brew in is Modern, and I’ve had a fair amount of success doing so. Obviously Merfolk is the deck most people associate with me, and I’ve done a lot of work over the years to help shape it into its current beautiful form. But I’m constantly brewing up other decks as well, and while I’m not sure I had anything to do with it I was streaming Flagstones of Trokair – Boom/Bust for a week before they spiked.

Anyway, I won’t bore you further with my exploits, other than to say I enjoy Rotation for the same reasons. It makes Standard new and exciting, and often times more fun.

It also brings with it financial opportunities. It’s those that I’ll be exploring today.

The Future of Standard

Honestly, I feel like a lot of post-Rotation decks will be heavily based in Dragons of Tarkir and Magic Origins unless Shadows over Innistrad just blows it out of the water (which is certainly possible). But take, for example, this Jeskai Dragons deck that Top 8’ed the Star City Games event two weeks ago. Outside of the mana base, which will adjust for all decks, only nine(!) cards rotate from the maindeck, and some of those are fairly easily replaceable with cards from Magic Origins or newer sets. The Dragonlords themselves are all still very powerful, and Thunderbreak Regent and Draconic Roar isn’t getting any worse.

Thunderbreak Regent

It’s not the only deck in this position – the Bant Company deck that won that event has only some fetch lands and a pair of Wingmate Roc rotating out. In many ways, we’re already living in the future.

So what opportunities does this present financially?

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expensive cards

ProTrader: Magic doesn’t have to be expensive.

Still No Full Moon

So a couple weeks ago, I talked about why I really didn’t like Mayor of Avabruck as a spec target. Back then, my logic was based on the extremely small space for werewolves as shown on the checklist card. If we put ourselves in the shoes of the player type that we’re not, then we can try to shine some moonlight as to why this tribe that’s seemingly dripping with flavor and non-competitive appeal has been so much of a financial letdown over the past four and a half years.

I’ve seen a decent number of people suggesting that the puppy patrol will see a rise in popularity in the wake of a potential new legendary werewolf creature to lead the Commander deck. Now that the second checklist card has been proven to be a reality, we have a bit more clues to narrow down the possibilities of what can and cannot be in the set.

checklist

With two of the white and blue slots being taken up by Archangel Avacyn and Marit Lage, she’s on Innistrad and going to fight Emrakul in a 1v1 duel to save the Multiverse, we only have one red, one green, and one gold double-faced card at rare or mythic. I’m going to go out on a limb here and take a guesstimate that the werewolf ‘walker takes up one slot there, and the legendary werewolf Commander is the other.

checklist

That makes the total number of double-faced werewolves in Shadows Over Innistrad an approximate grand total of fifteen. Yep, fifteen flip doggies, give or take one or two (I can’t really tell if Breakneck Rider is the name of a werewolf or not, and it’s possible that the mono-red double faced card is not a werewolf). Let’s compare that to the number of Allies in Battle for Zendikar that managed to spark a couple of the decks’ core components.

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jwari

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As you can see, Allies got a lot more support in BFZ than Werewolves are likely to get in SOI. There are a couple explanations for this; the word Ally got slapped on at least a dozen or so random creatures that would have likely been the exact same without it, and BFZ wasn’t really competing within itself for any other non-Eldrazi tribes. Innistrad is full of Angels, Vampires, Zombies, Humans, and Spirits, all fighting to get a piece of the tribal pie.

Instead of the new Allies being any good at all for the competitive player, they managed to spark a fire in the casual players heart. People started to look back at some of the older (and better) Allies that they could combine with their pack-fresh durdles, and we saw a lot of the  reasonably powerful ones creep up in price. The mana dork, clone, and protection engine are the most prominent of that group. The kind of player who enjoys Magic without sleeves eats those cards up, and you should always be happy to find that person and do business with them.

I said something important back there. Remember that all-important article by Ross Lennon that I always reference, called Mastery of the Invisible? You know that they exist, which is good. You also have a general idea of what kinds of cards these players enjoy playing with. Mill. Angels. Demons. Dragons. Zombies. Relentless Rats. All deck themes that are time-honored favorites in the unspoken majority of the player base. Why aren’t werewolves a part of this? Well, my friend; I have a theory (and it’s just that, a theory) that one of the reasons for the unpopularity of werewolves is the requirement for additional hardware; either in the form of checklist cards or protective sleeves.

“But DJ! Checklist cards are only like 25 cents on TCGplayer, or 10 cents on SCG!” Yep, but they’re an additional hoop that the player has to jump through to build their deck. While anecdotal evidence is far from fact, I thought about this while at the shop one day when a customer came in to buy one of the 1,000 count boxes of commons/uncommons that I sell for $7. He pulled out one of the double-faced werewolf cards and questioned how you were supposed to play in in the deck if you could see it coming, which is a fair question if you’ve been playing Magic for less than a month. I explained the concepts of both checklists and sleeves to him, and was met with the following response:

“Oh. That seems like would take more work to keep track of if I had a deck full of two-sided cards. Can I just trade it for a different card in another box?”

So what are your thoughts on casual players disliking a high volume of double-faced cards in their deck because of the requirement of additional checklists/sleeves? I’ve had no trouble selling Bloodline Keepers in the past, but maybe that’s because it is usually the only DFC in the deck. I’m curious if anyone has had a similar experience as I have, and if the need for a high volume of checklists has had an effect on the suppressed demand of werewolves as a casual archetype.

Were Else Should we Look?

If we’re not buying into werewolves as a casual spec, what kind of cards should we be looking into? Well, I like Vampires and Zombies as a starting point. Contrary to our furry friends, we can put our hard-earned cash dollars into cards that, like the werewolves, won’t be reprinted anytime soon, but also have the benefit of already being proven over time.

endless ranks

Now that the windows are broken, this card is practically on the reserved list. There is no way that the cathars of Avacyn can rebuild with all those undead walking around. All jokes aside, this has managed to shamble its way to a solid $3 over the past few years, and I wouldn’t be surprised to see it hanging around the $7-8 mark in a few months. If all else fails, this will be a much easier sell at the $3ish it’s at now than a pile of 47 Mayor of Avabruck.

Let’s wrap all that up in a neat bow; Even though there will likely be a double-sided werewolf planeswalker and legendary werewolf creature in Shadows over Innistrad, I do not expect werewolf cards to increase Mayor of Avabruck or any of his werewolf buddies to increase in price significantly enough such that it would be worth buying in now for profit. If you’re one of the few Invisibles that keeps their finger on the pulse of the finance market by reading these articles, and you want to build werewolves, then I don’t think there’s downside in buying now because you plan on playing with them.

 

End Step

Rest in Peace is fighting the good fight against the undead hordes, and wants a bigger paycheck because of it. He’s not arguing for a $15 minimum wage, just a $2 raise per copy. What a goddamned socialist hippie. Even at $4, I don’t think this card is a bad buy if you need copies or expect to require them in the future. Remember all those players who thought Stony Silence had reached its’ peak at $5? Exactly, you don’t remember them because they shut up real quick.