Tag Archives: Standard

Casual Standouts of Shadows Over Innistrad

The full spoiler is out, and last week I went over every Mythic. This week, I’m being a little more selective, and going over the rares (and a couple of uncommons) that will be worth your time to trade to Cubers, Commanders, and other non-Constructed players.

Hanweir Milita Captain – There’s a few creatures that have this power and toughness based on how many you have overall, but none that make their own buddies turn after turn, and this is a two-drop! Not going to be expensive, though higher than bulk.

Thing in the Ice – It’s gotten a lot of the preorder hype and people are dying to build around this card. It’s neat and all, but it’s fragile and time-consuming. Perhaps I’ll be proven wrong, but that is a risk I’ll be willing to take. I will be surprised if this is more than $3 in the long term.

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Geier Reach Bandit – This is an interesting card. Three mana for a hasty 3/2 has a place in some aggressive decks, and the ‘transform your Werewolves’ ability is pretty neat, but this is niche at best and will top out at $1.

Autumnal Gloom – All told, this is four mana for a 4/4 trample hexproof. Some people I know are making noise for this in Modern, but as an uncommon, the foils are the only place to make money. I’d take foils at $2 or less to start out with.

Hermit of the Natterknolls – Very intriguing card. Is this sideboardable in Legacy? I’m eager to play this in Commander, I have to admit. I think this will be a $4 foil.

Sage of Ancient Lore – I’ve played Multani, Maro-Sorcerer in four-player games and it was chump blocked every time. This can transform and have vigilance and trample, but is fragile as heck. Plus, Commander has an easy time flipping Werewolves back and forth. I’m expecting this to be about $4.

Westvale Abbey – Lands that make creatures have a certain pedigree to them. This doesn’t require mana of a certain color, making this a cheaper Urza’s Factory, and one with the potential for transforming into a total beatstick. Instant-speed exile or bounce are necessary to deal with this, and even one hit is a big life swing. I think these have great long-term potential, though I don’t want to get any right now when the price is highest. I will be looking to get these at $1 or less, and the foils are a great Commander target.

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Always Watching – I’m not sure this is good in EDH. I can get more and not pay much more, and the nontoken restriction is a real bummer. Likely bulk.

Bygone Bishop – I think Clues have some potential but this one is a bit lame. Fifty cents.

Declaration in Stone – So 1W to exile a creature at sorcery speed isn’t too bad. Worse than Path to Exile or Swords to Plowshares, but those are more expensive. This will be less, but it’ll be commonly played in Standard, I suspect. Two dollars or so.
Drogskol Calvary – If this were not one of the Intro Pack cards, I’d be intrigued. It’s a plan all by itself, and even claws you back from the edge of death while taking over. Unfortunately, it is, and it’s never going to be valuable.

[mtg_cardEerie Interlude[/mtg_card] – Ghostway is $8, and not too long ago was $14. This is strictly better, but it’s going to be far, far more common than Ghostway. I do like foils to hold a price, but probably not more than $5 for a while.

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Open the Armory – This is one mana more than Steelshaper’s Gift, but has more flexibility and foils are the way to go. Pick them up cheap and store them away for a bit.

Engulf the Shore – I don’t think the number of decks that want this will ever be very high, and this will be bulk.

Manic Scribe – It’s been said to death that casual players love their mill decks. It’s why Hedron Crab is a $3 card. I am going to be looking to get these foils and save them for a while, because four cards a turn is a clock.

Asylum Visitor – Nath of the Gilt-Leaf has a new bestie. Go for the foils, though, as this is otherwise unimpressive, even as a 3/1 for two mana.

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Diregraf Colossus – My man! This is going to be one of the cards that gains value faster than you think it will, and rightfully so. It’s dependent on a Zombie tribal deck, but that is a feature, not a bug. It’s good early, it’s good late. I want to pick these up but this will never be more than a $3 card during its time in Standard, unless a Zombie deck gains heavy traction.

From Under the Floorboards – I want this to be good, very badly. Madness X gives you a real benefit for including discard effects but even the foils will struggle to be more than bulk.

Triskaidekaphobia – This might be the best card ever. I have to think about games within games that are more fun to play. I think foils on this are going to be expensive and stay that way, and I’m going to be bold: These are going to be $10 foils right away, and only start ticking upwards.

Sin Prodder – Something has to be worth money, right? I think this card is not good in Commander, or anywhere. Please, understand that when your opponent gets a choice, it’s always going to be bad for you. I think misguided people play this to a $3 value.

[mtg_card]Cryptolith Rite[/mtg_card] – This enables so many things, it seems like it can’t help but be good, especially as you have tokens begetting tokens, and on and on. It’s already pumped on presale up to $5, and I think that’s about right.

Second Harvest – Heck yes! This is an effect that is one-sided, instant-speed, and relatively cheap. You have my blessing to go forth and double up on tokens as much as you want. This will have a high foil split, probable something like $1/$7.

Altered Ego – Go for foils, those will be about $5 or so. Really great Clone effect, but the nonfoils will be bulk rares.

Anguished Unmaking – Our comparison is Vindicate, and missing out on killing lands might be a problem. Also, this is the Game Day foil promo, so that’s a factor. On the other hand, this might be the best removal spell in Standard. I’m guessing this is a $4-$7 card.

I know I didn’t cover them all, but how many times can I say “Bulk or nearly so” before you were bored? Come to the forums or leave a message to tell me who wrong I am.

Grinder Finance – Being Goal Oriented

This article is going to sound a little more like an MTG Lifestyle article and not so much an MTG Finance article.  Truth be told, there’s not a whole lot to write about until Shadows over Innistrad is released to the wild and we start getting tournament results.

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What do you want to do in Magic?

No, seriously.  What are your goals? How do you enjoy Magic?  The first step to figuring out how to approach Magic (or anything in life really) is to take a step back and analyze why you are doing what you’re doing.  Some people might say “I want to play FNM competitively every Friday.”  Others might have more lofty goals like “I want to play on the Pro Tour” or “I want to travel and play in Grands Prix.”  It’s best to support these larger overarching goals with smaller more manageable goals to keep track of your progress.  You could have some smaller financial goals that will help you support this such as “I want to own an Affinity deck for Modern.”

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Breaking down a goal

Since I’m supposed to write about financial goals, I’ll take the “I want to own Affinity” and explain how I would suggest breaking it down.  Eventually you can get to the micro level of “I want to own 4 Arcbound Ravagers” and that’s probably the best place to start.  The next thing to do is impose some rules on how you will achieve this goal (assuming there aren’t already rules.)  If it’s as easy as going to the store and buying 4 Arcbound Ravagers then you probably didn’t need that as a goal.  There wasn’t any work involved in achieving it.  It could be as simple as “I want to trade for 4 Arcbound Ravagers” or “I want 4 foil Arcbound Ravagers.”  But give yourself something to work toward that you can measure your success with.  It feels lot better.

Good MTG Finance Goals

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If you want to build a deck the best thing to start with is buying local.  Get involved on your local MTG Facebook groups.  Talk to people at your shops and become friends with as many people as possible.  Whenever possible you want to  buy and sell locally.  It removes the extra cost to shipping, fees, and buylists.  Obviously it’s more work but a good network is worth a lot more as you put the work in.  Often you can find people who would have just sold to a local buylist and you can offer them more to buy it from them.  As an example, I bought most of the expeditions for my Modern deck from local players.  I offered them slightly under TCG Low and slightly over local buylist prices so everyone left the table happy.

The next thing is to figure out when you “need” the card and buy it when it is probably at it’s cheapest.  I have good news here.  For 99% of cards there is no guessing as to when it will be the cheapest.  One major and easy to predict factor influences almost all cards.  Time!  If you are eyeing some new standard cards and don’t need them on release day, your best time to buy is around rotation.  Standard cards typically drop from their pre-ordering prices to their near time low the week before spoilers for the next block start (for example, Shadows over Innistrad cards will be the cheapest for Standard players in late August or early September).

Six Months before a card is expected to rotate it begins to decline.  This coincides with the Pro Tour of the second block to be released since it’s release.  For Shadows over Innistrad, this will be the spring Pro Tour of 2017.  If you’re not sure what to do with your Magic Origins and Dragons of Tarkir cards, the best time to look to sell is the weekend after the Shadows over Innistrad Pro Tour.  If you’re having a hard time knowing when to buy or sell a card, put a reminder in Google Calendar or in your phone to remind you.

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The last thing that I don’t think enough people do at their LGS is take prize support in store credit when you can.  While it can be tempting to bust those 15 or so packs you might have won during FNM, it would put you a lot closer to your long term goals to just ask if you can receive an equivalent in store credit.  Long term, your store credit should have the same amount of value and requires a lot less upkeep if you’re trying to save for specific cards to finish your decks.  When you look at booster packs as lottery tickets, it’s a lot less enticing to take your prize support in them.  Basically if you’re offered $50 in lottery tickets or $35 in cash, which would you take?

That’s all I got for you guys this week.  May your pre-releases be filled with many triple rare packs and tons of mythics!

PROTRADER: Occam’s Razor and the Collectible Renaissance

I have a feeling many MTG finance eyes will be on three unrelated events: Shadows Over Innistrad’s release, banned and restricted updates for Modern specifically, and the gradual spoiling of Eternal Masters.  Each of these separate events will have a very profound impact on card prices, and it’s likely many writers will cover each topic at length.  I will most certainly be chiming in with Modern and Legacy impact once we have more information.

As for Standard – I tried to place a few small bets, picking up a handful of creature lands.  After seeing the new rare land cycle in Shadows Over Innistrad, however, I fear I placed my money on a slower horse.  The Battle Lands have all been rising steadily these last few weeks, and I can only hope the creature lands also find a home in Standard.  Until then I’ll remain comforted by the fact that these remain near their bottom and should not drop lower in price.

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But there’s one trend that is gradually unfolding, which I think will have a profound impact on the MTG market.  Most importantly of all, I believe this trend is occurring so slowly and so out of focus that it’s happening under the radar.  People would only notice this trend if they paid extremely close attention to this market, and not many do.

Interested?  Here’s the good news – I do pay attention.  And this week I’ll share my most recent observations along with some future predictions that can help you make some well-placed and timely investments in MTG.

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PROTRADER: More Recalibrating or: How I Learned to Stop Worrying and Love the Goldnight Castigator

AUTHOR’S NOTE: We are really jumping in on the deep end this week. Be ready!

I’m gonna start by stating something that really took me a while to realize that you may or may not have noticed. Magic, just like every other thing involving multiple parts, has a formula. It has since Alpha, and it continues through Shadows over Innistrad. Now, that formula has certainly changed, both in the short and long term sensabilities, and the definitions of what those pieces are have expanded, but that’s just part of organic growth. Before I get too much further, let me show you what I mean:

  • Every large Magic set needs a Wrath of God (“Destroy all Creatures”) effect.
  • Every large Magic set wants between 2 and 4 Planeswalkers.
  • Every large Magic set needs a degree of mana fixing, typically with dual land cycles at more than one rarity.
  • Every large Magic set needs to have some form of the most basic utility spells (Disenchant, Shatter effects) at Common or Uncommon.

Do you see what I’m trying to get at? Even though Alpha iconics like Wrath of God and Birds of Paradise are no longer themselves part of the formula, their legacy is. Now, this is being written before the rest of the set is dumped on Friday, but we’ve already seen some of the new underclassmen for these staple effects.

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ProTrader: Magic doesn’t have to be expensive.