All posts by Cliff Daigle

I am a father, teacher, cuber and EDH fanatic. My joy is in Casual and Limited formats, though I dip a toe into Constructed when I find something fun to play. I play less than I want to and more than my schedule should really allow. I can easily be reached on Twitter @WordOfCommander. Try out my Busted Uncommons cube at http://www.cubetutor.com/viewcube/76330

Planeswalker Transformation

By: Cliff Daigle

First of all, thank you to everyone who responded well to last week’s Father’s Day piece. It meant a lot to me to read all the positive feedback.

So here we are, the last Core Set until the next time that Wizards rearranges things. It’s hard to believe, but it was 2009 that we were given Magic 2010, which was aligned with Zendikar, widely considered the one-two punch that brought Magic its current ridiculous and so far sustained growth.

In a way, I’m sad. Core sets became a fun combination of the old and the new. Mechanics could be expanded on without needing a whole block (bloodthirst!) and certain cards could be proven as amazing in a variety of strategies, perhaps most notably Tormented Soul as an enabler for exalted decks one year and bloodthirst the next.

We also missed out on being able to call a set “M16” and that’s just a missed opportunity for unamusing mixups with people who have no idea what’s being discussed.

This week, though, I want to focus on the five origin-story planeswalkers, and see where they will end up.

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Jace, Vryn’s Prodigy // Jace, Telepath Unbound

First of all, Tibalt set a very low bar for two-mana planeswalkers. Jace, as a looter, is already better than Tibalt and pretty good as looters go. It’s only two mana, which cannot be overstated. It’s cheap and easy at 1U.

The synergy of his abilities, and his loyalty, is what’s impressive. I do not find it hard to believe that Jace can be flipped on his first activation, what with cards like Thought Scour, fetchlands, and Satyr Wayfinder around. His loyalty is also an impressive five to start, but if you’re only filling your graveyard with Jace’s effect, five loyalty on turn seven is a lot less noteworthy.

I also really like how planeswalkers are getting “Until your next turn…” abilities as opposed to “Until end of turn…” because it highlights the difference in power of planeswalkers vs. creatures. Saltfield Recluse is a surprisingly hard card to play around in combat, and Jace’s plus ability is on a par with that, even with the lack of instant-speed interaction.

I see this sixth version of Jace as an easy fit into most Cubes, and lots of EDH decks. I would be surprised if he was more than a niche player in Standard, but I wouldn’t rule out free re-use of spells in the graveyard in Eternal. Unlikely, yes, but I can see him as a ‘fun-of’ in some Delver decks. His price will probably not go below $10.

 

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Kytheon, Hero of Akros // Gideon, Battle-Forged

Oh, Savannah Lions. You were once a rare, and no upside was needed. Now, there’s no shortage of 2/1 creatures with abilities for one mana, and your time has passed.

KG here is going to go right into every Cube with an aggressive white deck. He’s surprisingly tricky to flip, as he needs the right combination of attackers into blockers or open mana for his activated ability. Once flipped, though, he plays merry hell with your opponent’s plans.

He’s got two plus abilities, the first of which unfondly reminds me of the first time he was printed. Also, here’s our second “Until your next turn…” ability and it’s a bit tricky. Using this before combat doesn’t grant vigilance, using it afterwards means you have a creature that can live through combat…so you’re likely winning anyway.

KG (I hope this nickname sticks!) is going into Cubes, as I said. His +1 is going to be sneaky-relevant in Commander too, and there will be no shortage of him at kitchen tables everywhere. I think his price matches that of Jace.

 

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Chandra, Fire of Kaladesh // Chandra, Roaring Flame

This is a stunning, stunning design. I think Chandra is easily the most Constructed-playable of these five and she is a must-kill threat in Standard. I would be a little surprised to see her in Modern or Legacy burn, but the potential is there.

It is not hard, at all, to imagine her played on three and flipping on turn four. When she’s flipped, she will have dealt three and add two more if you desire. Any red spell triggers her, not just instants or sorceries.

Cards like Gelectrode, Cinder Pyromancer, or Lobber Crew have always had potential to add damage to spells, but Chandra V is a level beyond that. She also jumps right into Cubes as a worthy addition to Burn archetypes and while her first two abilities aren’t going to be relevant in Commander, her ultimate hits everyone hard and must be respected.

I do not see Chandra at less than $20 for her lifespan in Standard. If she starts seeing Legacy or Modern play, she could be twice that.

 

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Liliana, Heretical Healer // Liliana, Defiant Necromancer

This fourth iteration of Liliana is not as overtly powerful as any of her previous versions. Notably, she’s missing any way of killing creatures, though her transformation gives you an immediate blocker.

She could flip the turn she enters play, and that’s powerful in and of itself. I can’t find a creature right now that sacrifices for value, like Cartel Aristocrat, but the potential is there. Her abilities are nicely synergistic, but that emblem is amazing and a half. The emblem is going to be what decks are striving for in casual settings, and rightfully so.

She’s preordering for around $20, and that’s likely a bit high. Her flip condition is easy to meet and her abilities are worth protecting, so I’d expect to see her around $15.

 

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Nissa, Vastwood Seer // Nissa, Sage Animist

I love this version of Nissa, but that’s not the same as saying she’s very good. This is the flip planeswalker that seems expressly designed for Commander, because she’s only good with lots of land. It’s very easy to generate seven mana, but having seven land is not what Constructed decks are designed to do. elementalbond1

Let’s be clear: Coiling Oracle every turn is not among the most broken things to do in Commander. It’s a good thing to be doing, but the emblem and the legendary token are much less exciting. I am going to enjoy playing with Nissa, but Elemental Bond is going to draw players far more cards than Nissa will.

I believe that this will be the cheapest of the five, and not see much play outside of Commander. She’s not overtly powerful enough for most Cubes, as a 2/2 that finds you basic Forest is very meh. Remember, the land goes to your hand, not into play. Basics only, and not even directly into play.

Her price will reflect her lack of power: She’ll be under $10 by Halloween, and I suspect she’ll be nearly $5 by her rotation time.

Some other thoughts:

I’m treating the two unofficially spoiled ones (Jace and Nissa) as the truth, and if they aren’t the real deal, I accept the mistake.

Also, if these five are indeed the SDCC promos, that puts a larger number of them out there for the collectors and the magpies who need special shiny versions of cards for Cubes and EDH. (I’m one of them!) Don’t overlook the value of having the SDCC versions out there, putting a cap on the individual foil prices.


 

Being a MTG Dad

By: Cliff Daigle

First of all, Happy Father’s Day to my dad and all the MTG Dads out there!

One of the themes of this game is that it grows when we teach someone how to play it. Some people never find a teacher, they learn via Duels of the Planeswalkers and then Magic Online, but most of us learned from one person or a group of people, others who enjoyed the game and cared about it enough to spread it.

For a couple of years now, I’ve had one thought percolating in my head: How am I going to teach my two daughters how to play? When should I do it?

More recently, the thought has switched: Should I teach them?

My daughters are both under the age of three. This is not a question I have to answer soon, but I have two very conflicting views.

Personally, Magic has been amazing. I’ve met new people, I’ve had financial success with the cards, and there’s been countless hours that were just fun, because of this game.

But there’s a side that is more worrisome. Think about the last FNM you were at. Perhaps it was a Grand Prix, or an SCG Open, or a TCG Diamond event, or any Magic tournament. How many people there acted like winning at Magic was the defining quality of their worth as a person? If they won their match, the feeling was that they were the best in the world, the master of all they surveyed.

If they lost, they went on a tirade against luck, against the winner’s poor play, against the air conditioner working too well or not enough, etc. Maybe they look through the match and say “Of course they had a counter/pump spell!! How could I have missed the signals!?”

Is that the person I am? Is that the person I want my daughters to become?

How am I going to teach my daughters to play this game that I love so much?

Should I teach them? I’ve been thinking a lot about whether I should, because there is a significant number of Magic players who will look down on them for being female. I’m not trying to shame anyone, but let’s be realistic: You likely know someone who takes a loss harder from a woman than they would from a man.

My wife plays Magic, and I’ve seen the reactions of people who are seriously overreacting to losing to her. Would they be as salty if they had lost to me and not to her? Will they attribute losing to me as a lack of skill, whereas my daughter winning will be a matter of bad luck?

Let’s be honest for a moment. You probably know someone who, if they sit down to play a woman in a Magic event, they think, “I’ll beat her easily!” You might even have had this thought.

In all honesty, I have had those thoughts, to my everlasting shame.

I’ve been at enough events, large and small, to hear the talk and catch the conversations about how women there look. I’ve heard the derogatory comments and the snide remarks.

I’ve said nothing. By remaining silent, I’m contributing to the problem.

When you got ready to attend a large event, did you think about your makeup? Did you have to devote time to fixing and maintaining your hair? Were you forced to wonder how many of your opponents would be looking down your shirt?

It’s not acceptable to presume anything based on a person’s appearance. Someone at a Grand Prix wearing sweats and flip-flops isn’t automatically going to smell bad and have limited social skills.

I’ve seen women who don’t want to be involved in the game but are still present, and I wonder how many men would do the same. Which of us would go on food runs, would sit by silent but supportive, who would sacrifice what they want to do in order to be there for a game they don’t understand to be played with people who can be quite unpleasant. 

I think that a lot of people, myself included, have taken the ones we care about for granted, and that’s something we should all reflect on.

I want my daughters to take as much joy in this game as I do. I’ve found some of my best friends through Magic, I’ve survived moves and other upheavals thanks to finding a new store to play at. I want them to develop a sense of confidence and insight by playing, just as I have.

But how do I do that?

For all that Magic has an awesome community, there are large and small forces at work. Body shaming is a thing, from taking pictures of buttcracks to a vicious set of Twitch comments about the winner of an SCG event. Even if those aspects are gone by the time my daughters are playing, how many gamers presume a level of inability from females?

Should I even worry about what those gamers are thinking?

At a store I used to go to, there was a man whose two children, a girl about eleven and a boy about eight (I think those were their ages, and if I’m wrong, I apologize) would be 3/8 of the draft pod. I would look at them and think of other activities I did and didn’t have with my family. How marvelously lucky he was, to not only play an awesome game, but to share that experience with those he loved most in the world.

My wife says I’m overthinking this. I want to shelter my daughters from even the spectre of negative experiences. Intellectually, I know I can’t spare them from the pain of the world, but that’s not the point.

She also points out that I wouldn’t be having the same set of worries if I had two sons instead of two daughters. She’s absolutely right. By thinking of my daughters as girls to be protected, I’m feeding into the same erroneous line of thinking. I would probably not be concerned for their mental state or their emotional health if they were boys. How ancient of me.

God help me, I’ve got enough anger issues to think about when it comes to my children. I’ve played out in my head what I’d do the first time some overbearing and belligerent jerk called out an error from my daughter and mocked her for it. Table-flipping may be an option.

What’s a father to do?

There’s always the option of letting them do the things they want to do. Ideally, I don’t even have to try to make it interesting to them. I’m a teacher; I know that trying to force interest onto a child is not going to go well. They just need to see my wife and I enjoying our games and they will follow along.

Maybe that’s the answer. Maybe I just let them be who they will be. Maybe they will be control players, who when they first see Dismiss they know there’s not a better spell to cast. Maybe they will be aggro, and have a Swiftspear tattoo someplace.

Maybe I’m just scared of all the things I don’t know.

Before I met my wife, before I had two beautiful yet frustrating children, I was really good at Magic. I was drafting twice to three times a week, all in person because I swore off MTGO. (50,000 cards that I have no hope of ever using or trading!)

This was way back, during Zendikar block. ELO ratings were the norm. I made the top 8 of a Zendikar sealed PTQ by maindecking Tajuru Archer, that silly ‘deal damage to flyers’ Ally who always killed turn two Welkin Tern. My rating was hopping between 1850 and 1900, and I was proud of making the top 100 in Limited play in my region. 

None of that mattered when I met my amazing wife, or when my children came along. I left that area, and a vibrant Magic scene, because my family was more important.

I constantly wonder about the home lives of pro Magic players. I know, for instance, that LSV has a wife and a day job, and that he’s able to travel to PTs and events and such with extra time for testing and planning. It’s not like the pros are all solitary hermits; they do have families.

I wouldn’t enjoy such separation, even with a top prize of $40,000 on the line. I can’t believe how much I love the stupid and silly little things about being a dad. The youngest is just starting to eat solid food, and she immediately groks how to use a spoon, causing my wife and I to grin at each other like loons.

I anticipate these little things and when they arrive, it’s like wheeling a card I wanted to first-pick..except it is far, far better. My daughter climbs up the slide, then turns around and sits down, sliding back down the way she came, and the only one happier about it than her is me!

Compared with that, hanging out in a giant hangar with 2,000 other gamers playing for a max prize of $4,000 (before taxes) isn’t that important.

I wasn’t prepared for how efficiently my brain rewired my sense of what is and isn’t important. Magic was paramount. And then, without fanfare, it wasn’t. I never had to choose between them. I wanted the time with my wife and my kids. Sure, I want to play more, but it’s the dessert now. It’s no longer all-consuming.

My wife is going to read that last sentence and laugh. I listen to podcasts, I write weekly, I trade cards online, I watch Magic matches on Twitch and Youtube whenever possible.

I might not play it as much, but Magic is still a big part of my life.

I am certain that my daughters will at least learn to play. I have a battle box in mind, a rough outline, but I won’t need to build it for a few years yet (and there are years of cards yet to be released!) so that’s not an immediate concern.

I do not believe that they, or anyone else, should have to tolerate foolish behavior from gamers of any gender, creed, or belief. It’s taking me years to clean up my language and my behavior, because they don’t yet understand how people can have different personalities depending on who they are around. You don’t need to hear specifics on how awful I can be, but I’m trying to be better.

What I am going to do, and what I’m asking you to do, is to make sure that when you play, you be competitive as the setting calls for, as serious as you want to be, without going overboard. I’m not asking you to just be nice to younger players, as that’s quite condescending. Magic’s competitive history is replete with examples of teenagers taking down big tournaments.

I’m asking you to treat your opponent, or your trading partner, or anyone, with the decency you would want given to your family, your loved ones, your children. Don’t presume anything about the other players. Don’t let your own issues override the enjoyment that someone else is seeking. It’s possible to lose and still have a good time at the event.

I am also asking you to tell people, especially your friends, when they are going too far. Call a judge when someone in a game is derisively snorting at a player’s mistakes. Tell your friend that yes, he’s being an asshole and that he needs to tone it down.

Magic is an easy game to lose at. Don’t make it a game about losing in life as well.


 

Wait, What?

By: Cliff Daigle

I like unusual things in Magic. I will sign up for most any tournament with an uncut foil sheet or an oversized card, or some other kooky thing.

I admit, I’m a collector. I like having unusual and/or rare cards. Today I want to go over a few of the cards that have a lot more value than you might expect, for no other reason aside from people who want them.

Let’s start with a big category.

Foreign Languages With Humorous English Meanings

This is more than some random person who has a playset of German Lightning Bolt and likes to scream out, “Blitzschlag!” every time he casts one. It’s funny the first time, but not the twentieth. This is not a comprehensive list of all the cards that have amusing translations, but these are some of the more widely known. Taste varies widely on these, and prices can too.

There are specific cards that when translated into other languages make Magic players giggle. As you can imagine, foil versions of these can command quite a premium.

Sarkhan el loco

The normal English version is $9, but unusually for Spanish, this one is more just because he’s fun to say, probably with an offensive and overstated accent.

He’s also a great fit in any Dragon deck, as he can come down and just nuke a player.

$_57

Justification

Vindicate is a card with an excellent history. It solves a very wide variety of problems, and for only three mana. This French version allows you to be more righteous at your table. Like Sarkhan, this is only a couple of bucks more.

$_57 (1)

Retard

The French version of Delay, this is something to truly test the maturity level of the player who takes a look at the card and starts short laughing. Some people think that this is too offensive to be allowed around, but there are lots of others who think this is just fine and dandy.

Crimps

This refers to cards that have been caught in the process of sealing a booster pack, process, on the top or the bottom edge. This is sort of rare, and it’s very unusual to find more than the black border that has been crimped.

Some people love these cards, others think they are insane. Totally up to the tastes of the buyer. Most stores regard these as damaged and worth less, but there are some folks who live for these mistakes. Also, keep in mind that some people are crimping their own cards in an attempt to add value. Everyone has something they like more.

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Miscuts

Again, this is a huge category and what people want can vary widely. There’s a whole spectrum on these, from slightly off-center cards to some that show parts of four different cards.

A word of warning: There’s a surprising number of people who are willing to take an uncut sheet to a print shop and have the cards deliberately miscut. This leads to newer miscuts being a lot more prevalent than older ones. I don’t agree with this policy at all, as I’d rather have the sheet of cards from any set, but I’ll respect anyone willing to try and extract what value they can.

Foil Gift of Orzhova

Why am I mentioning a card worth a quarter? Because the foil version is about $6. Johannes Voss does some gorgeous work on such a tiny space, especially the original Restoration Angel, and this stained-glass masterpiece looks exquisite in the shiny form. It’s not powerful, it’s not rare, it’s just wonderful to behold.

Foil Little Girl

You may not know this, but the list of foil Unhinged cards has some jaw-dropping prices. I bet you thought the lands were the top five, but the frame-defying cards of Richard Garfield, Ph.D. and Who/What/Where/When/Why make the top three. I admit, I thought Super Secret Tech would be much more expensive, and I certainly wasn’t expecting Blast from the Past to be $32 in foil.

Little Girl, though…a foil common whose flavor text references incontinence, has climbed to $37. I admit it, I traded for one of these two years ago for about $25 in value, when my first daughter was born.

That is the reason for this relatively kooky price. It’s literally a hundred times more expensive in foil than in nonfoil, because parents are suckers in all sorts of ways.


 

Eldrazi vs. Zendikar

By: Cliff Daigle

I know that there’s been a lot going on, but you might have missed this announcement at the beginning of May.

We know that we are going to have the Battle for Zendikar this fall, and with it, the possible (maybe even probable) reprinting of the Zendikar fetchlands. Before any of that, I want to think about what will be in the duel deck.

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Recent history tells us that there will be one new card and one old card as the foil promos. Considering that Modern Masters 2015 has the three legendary Eldrazi, that doesn’t leave us with much. I think that It That Betrays is the best candidate to headline an Eldrazi deck, because of how well it plays with the signature mechanic of Annihilator.

It is possible that Kozilek gets a special printing, since its brethren were used as prerelease cards or in an FTV set. It would also give a real thematic connection to one of the uncommons that I believe will be in the duel deck set: Inquisition of Kozilek.

Inquisition started its upward trend as a budget alternative to Thoughtseize, but in Modern and Legacy, most of the cards people worry about cost less than three. It’s pretty good as disruption in and of itself. It’s an uncommon from five years ago, and that’s why it has gotten to about $10.

For other Eldrazi cards, I don’t think we’re going to get All Is Dust, or Eye of Ugin again. Eldrazi Temple will likely be in there. I’d imagine the deck is base green, for the amazingness that is Awakening Zone. Spawnsire of Ulamog will likely be in there too, and Gelatinous Genesis. Maybe Eldrazi Conscription as well.

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I’m not going to speculate about the Zendikar side of the deck. The Eldrazi Spawn makers were all red, green, and black. The opposite colors would be blue and white, and it might be a landfall deck. It might be a level up deck, since that template is tough to use even in a supplementary set like Conspiracy or Modern Master 2017. Could be something totally different, a Defender deck, perhaps. Too many options are open to us, including the presence of fetchlands.

I think that if Level Up is ever to get a chance to shine again, now would be that time. Level Up was supposed to showcase how humans became heroic, and became stronger to resist those titans. It’s also an incredibly fun deck to play, as cards like Training Grounds and Venerated Teacher become total bombs. Level Up is also present on Lighthouse Chronologist, Kargan Dragonlord, and Transcendent Master. Maybe it’s Eldrazi ramp vs. Level Up, a matchup that might be fun to play given the right decks and development.

What I can say is the following: Get your Legendary Eldrazi now. Go ahead and pick up Ulamog, Kozilek, and Emrakul at their cheapest price, due to Modern Masters 2015. All is Dust and Eye of Ugin too, while you’re at it.

I would be moving out of everything else Eldrazi-related. I’d expect Inquistion of Kozilek to be at least a two-of in the deck, hitting it harder than the shot Remand took for being in Jace vs. Vraska. Also keep in mind that Remand sees a lot more play than Inquisition has, which helped keep the price on Remand high.

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So here, in a nutshell, are my suggestions about the upcoming Duel Deck:

Buy:

Legendary Eldrazi. Modern Masters is affecting the prices and we are likely to get new versions of each, like we did with the Dragonlords.

Eldrazi accessories. Eye of Ugin, All is Dust, etc. Again, supply is at its greatest, and this is especially true for All is Dust, as it was a GP promo for a whole season.

Sell:

It That Betrays, Eldrazi Conscription, etc: Expensive things that would fit well into a targeted, preconstructed deck. I wouldn’t be shocked if things like Oracle of Mul Daya showed up either.

Inquisition of Kozilek: Get out now!

Finally, allow me a moment to toot my horn. Just three weeks ago, in a piece about sideboards, I mentioned that Kolaghan’s Command was at a mere $2/$6 and it was ticking up in popularity. It broke $6 this week and is back to $5, and the foil has seen gains to over $10.

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