Unlocked Pro Trader: 5 Things I Learned Sorting By Color – Red

Image by Cameron Gray

Previous Installments:

Green

I’m back and despite thinking I’d have some sweet Commander 2017 leaks to discuss, I am sort of without anything to talk about and thought it was the perfect time to pick up the “Things I learned sorting by color” subseries that I’ve done exactly one other installment of.  I actually managed to get some insight into what EDH players want and need when it comes to the color green merely by looking at the top cards from that color.

I think there is stuff to be learned from looking at the other colors, also, so I’m going to… you know, do that.

Here’s a refresher of what I did so you can do it yourself.

Click the “cards” button on any page to open the dropdown menu.

Navigate to “color” to pick a color and then see the top cards in that color. It’s easy, but I still felt like showing you what I did so we’re on the same page, literally and figuratively. Are we good? OK, then. Let’s dive into Red because I’m sure we can learn a few things, hopefully things that we can use to predict which cards from new sets will catch on so we can buy those Magi of the Wheel when they’re $2 because that’s what we’re all about.

1. Removal Matters 

The top 3 most played red cards are removal, that sticks out a little bit.

Removal, especially good removal, is at a premium in any color but in red, it seems like players are shoehorned a little bit more. Despite being pretty bad as a color, Mono-Red is fun to play and popular and that’s not going to change. When you elect to play Mono-Red, you accept certain realities and one of those realities is that you’re going to have a hell of a time dealing with Enchantments. Chaos Warp has become a red staple in part because it does something that red basically can’t do otherwise (and it used to be able to tuck a commander so a portion of its play is an artifact of that. It’s good enough not to take out of the deck even though its role is diminished and then  a reprinting helped keep it accessible so more people can add it to new decks. That was a long aside. Any longer and I’m going to start putting numbered links to endnotes like I’m David Foster Wallace over here. Let’s get back to the previous sentence, already in progress) and that’s removing problem permanents like enchantments.

One of the Top 3 cards helps red shore up something it does badly, but the other 2 are cards that help red do what it does well – dish out a ton of punishment and destroy artifacts. Both mechanics – Blasphemous Act’s precursor to “Undaunted” and Overload, are very good mechanics and similar mechanics on future cards will get a long look, especially if they do the things these cards do, but maybe better. I mean, you don’t need an article to tell you a Blasphemous Act that does 15 damage for 9R is better, I’m just saying. People knew Blasphemous Act wasn’t a 9 drop but they still acted like Curtain’s Call was too expensive. That card was like $0.50 for a minute, so I appreciate a lack of imagination from the community sometimes since that was a nice quintuple up for me.  Red even plays removal like Lightning Bolt which I think scales horribly in EDH but which is still in 6% of all 72,000 decks with access to red mana. Red does removal and red does it well, so when I saw a card like “By Force” I was pretty sure it was going to see play.  It’s getting there slowly, seeing play in 256 decks so far. It’s no Vandalblast but it may make you more friends if you can leave some people alone.

Expect any future red card that can deal with Enchantments to get a real long look from EDH players and potentially become a staple, quintuply so if it’s Legacy-playable.

2. Can I Borrow That A Second?

It’s taking a minute, but I think Mob Rule, barring a reprinting, has legs. It has a few knocks against it. It’s not Insurrection for example, it’s a recent non-mythic, it can’t always go wide enough to get around big creatures or go big enough to get past an army of chump blockers (giving all of your creatures trample helps, but that’s a 2-card combo to build a bad Insurrection) and even so, Mob Rule is in 2% of the 72,000 eligible decks – that as much usage as Jokulhaups, Fiery Confluence, Warp World and Bonfire of the Damned.

Mob Rule

At sub-$1 foils like this seem pretty good and they’re not as easy to reprint, which is double plus good for this card. It’s not just big, massive swipin’ spells that red loves, though. Zealous Conscripts is a big card and it’s bigger because it combos infinitely with Kiki-Jiki. Molten Primordial gets a ton of play, also, so the combo potential is potentially an afterthought (I still see Maelstrom Wanderer decks run Pestermite, a basically useless card, when they could run Zealous Conscripts to Tooth and Nail for like I do) in the grand scheme of things. Conscripts is stupid and it’s better with cards like Deadeye Navigator or sac outlets so you never give the creatures back.

Threaten effects are over-represented in the Top 100 and I think that’s telling. When they’re printed, they tend to look like Limited chaff sometimes, but Threaten effects really get there. Pay special attention to those printed at rare because those have financial upside, especially in reprint-dodging foil.

Word of Seizing (Foil)

Rare Threaten effects are worth looking at, especially if they print new, very good ones. I don’t know how relevant financially this is but I do know that a significant portion of the Top 100 cards fit this bill and I’m not discriminating between things worth knowing and things worth knowing that may not make us money in the immediate future, here.

3. Always Be Combat

It may be all Narset’s fault, but extra attack phase cards are creeping up a lot. Taking extra attack phases is a great way to squeeze in a ton of extra damage and if you have cards to double damage or give creatures double strike, you’ve got a double double situation and that makes me want to get In ‘n’ Out burger but they don’t have those around here and the last time I went to In ‘n’ Out burger, it was in Vegas and the food was super terrible so I don’t even know, some people who have access to both In ‘n’ Out and 5 Guys says 5 Guys is better so I don’t know what to think.

Aggravated Assault

I talked a lot about how Mana Echoes is a “print or die” card that could get a ton of attention after people start building tribal decks and barring a reprint in Commander 2017 it could become $30 and basically unreprintable? Well, imagine all of that stuff but applied to this bad boy.  They have a lot of choices for Relentless Assault effects to reprint if they’re inclined to do one in, what, Commander 2018? The reprint risk is mitigated by the plethora of equivalent, more reprintable targets leaving us with a $14 card that has no reason to come down, really.  This ticks up slower but I think has the same “reprint or die” tipping point that some of the other cards I’ve highlighted have had. Just watch what happens with Patriarch’s Bidding. If it pulls a Phyrexian Altar, take a look at Aggravated Assault. They print another “triggers on swinging” card like Narset and this is $30, bank on it.

4. Chaos Reigns Supreme

Cards like Warp World, Gamble, Grip of Chaos etc. don’t seem terribly good, but that’s OK by Red players. Red isn’t terribly good and they’re not in it for the guaranteed win, they’re in it to mess things up. I play Warp World in my Prossh deck because I firmly believe in screwing with the game and, besides, if you don’t have a Food Chain out when you cast Warp World with 30 kobolds, your odds just went way up. I have had 50 Kobolds out and Warped right into Food Chain, Prossh and Goblin Bombardment. It’s hard to lose the game when you do that. It went from “Hahahaha guise wut if i casted warp wurld rn wuldnt that be lulz” to “I ween!” in under a minute. That’s the secret charm to these cards – you look like you don’t have a plan until it comes together. It’s the drunken boxing of EDH. Add to that the number of times a spell about to blow up one of your permanents gets something else instead or you force two people to hit each other who were leaving each other alone and you can break the game wide open. If you attack one person three times in a row, they’ll resent it, but if you randomly roll a die and get them three times in a row, they’re mad at the die. That’s politics, baby.

As much fun as those cards are and as many decks as they appear in (and in as many decks as they appear?  And with as many decks in which they appear? How do I not end that with a preposition?) there isn’t a whole lot of financial upside to them since they’re pretty reprintable and they need to be like Gamble, old enough to drive, to drive their own price up. As much as chaos effects are cool, they might be bulk rares. That is, unless, you stop them from doing something at the same time.

Stranglehold

Also the name of a decent song by a terrible musician and worse person, Stranglehold is the kind of card that might need a reprint and might not get it. A Commander original, the reprint venues for a card like this are pretty few. Cheating a bunch of stuff into play with Warp World is one way to cheat, but being the only one whose cheaty stuff works is another. If you’re untapping all of your creatures with Relentless Assault anyway, why not play Smoke to lock them down? If you can’t take extra turns because why would you play Final Fortune (503 decks do, by the way, a lot of them Krenko because Krenko is a YOLO deck that plays Warp World and kills people with Purphoros. Wait, why don’t I like Mono-Red?), you can always put them in a Stranglehold. Then you can say “You best get out of the way” but they can’t get out of the way, you’ve got them in a Stranglehold, they’re basically stuck like right in front of you. Let their neck go, Ted. Idiot.

Prices aren’t going up a ton, but supply is dwindling. This is a card that people can take or leave but scarcity, modest demand, time elapsed since OG Commander and new decks being built by people who aren’t taking apart their old decks all conspire to push this price toward a tipping point. They don’t want to reprint a $13 Stranglehold but they basically can’t reprint a $22 Stranglehold. I’m finding some pretty juicy “Reprint or Die” cards I didn’t expect to find in Red.

5. Maybe Red Doesn’t Suck After All

Purphoros, God of the Forge

This card is reprintable. I mean, maybe. They reprinted Iroas, but that was in a boring deck and they haven’t really shown any indication of reprinting Gods recently. I think a lot of people are worried about this getting reprinted. I know I am – I have a lot of copies I am sitting on, although I sold enough when it first crested to have broken even so they’re all free copies, which I appreciate.  Could we get hosed on a reprint, here? Yes, but this card is also so stupid that it could easily be $25 in a year or two, especially since it’s the 4th-most played card in decks with access to Red. Winning with this and a flood of tokens feels good.

That does it for me this week. I think there is some actionable stuff here and I think we should keep an eye out for cards that resemble cards in Red’s Top 100. Any upgrade on an existing card has a ton of applicability and demonstrated demand, and sometimes EDH can make stuff happen, especially on foils and mythics and older cards. Until next week!

PROTRADER: The Watchtower 7/24/17

By: Travis Allen
@wizardbumpin


Don’t miss this week’s installment of the MTG Fast Finance podcast, an on-topic, no-nonsense tour through the week’s most important changes in the Magic economy. And if you enjoy playing Magic, make sure to visit https://scry.land to find PPTQs, SCG Opens, and more events on an interactive map with worldwide coverage. Find Magic near you today.


We didn’t pick up too much this weekend to get excited about. With the Pro Tour this coming weekend, the two Grand Prix were limited. SCG ran a team event, which is nifty, but I’m underwhelmed by most of the decklists I’m seeing over there. I’m also still exhausted from my excursion into Toronto on Saturday.

One of the more interesting cards on our radar for the Pro Tour, Champion of Wits, has already moved the needle enough that it’s too late to look at buying in. Nothing else has drummed up enough conversation to get me excited yet, and given that it’s the last PT before rotation, I don’t think we’ll see nearly as much action out of this as we may other events. I think I’ll be watching this weekend strictly as a fan of Magic and nothing more.

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Brainstorm Brewery #248 – We Really Tried

http://traffic.libsyn.com/brainstormbrewery/Brainstorm_Brewery_248.mp3

This week the cast discusses the current state of standard, including deck diversity, cheap deck option, and sneaking Gideon into sideboards.  The power of suggestion drives Corbin to custard, and Jason briefly disappears from the cast.   Listener emails cover Pucatrade and consumer confidence.  DJ reviews some coming changes to the patreon, including chances to frost Jason’s  hair.  Strangely, breaking bulk features as many rares as pick up the week.

Contact Us!

Brainstorm Brewery – Website – E-mail – Twitter – Facebook – RSS – iTunes – Stitcher

Corbin Hosler – E-mail – Twitter – Facebook – TCGPlayer

Jason E Alt – E-mail – Twitter – Facebook – MTGPrice

Douglas Johnson is and will forever be merely a guest.

UNLOCKED PROTRADER: Week One of HOU

We’ve had one weekend of Hour of Devastation being legal for Standard, and there are some cards at surprising prices. I want to go over a few with you today and see what these trajectories tell us.

Something to note that’s a bit different about this set, as opposed to most other sets that have come out in the past few years: This set was regarded to be a little clunky when it was first revealed to the world, a bit underpowered as compared to what was already legal for us to play in Standard.

This led to some impressively low pre-order prices, and starting out that low has put more cards than usual on an upward trajectory.

On to the biggest gainer of the set so far, a card no one predicted would be selling for $4-$5 on eBay a week after release…

Fraying Sanity (up to $5 now, from a low of about $1 in prerelease season): So far, I’m super wrong about this card. People can’t get enough of it right now! It’s astounding, even though I know full well how popular mill cards are with the casual set. Yes, it’s an auto-win with Traumatize.  I was heavily dismissive of the card, I sold one for fifty cents on Cardsphere on prerelease weekend, and I told you to dump it at $2 a week ago after it had gone up from $1.

I cannot find records of a mill deck getting there in an event or even on a stream so far. I can see no shortage of people posting decks that might be good with it, and Startled Awake is riding a big bump because people want to mill 26 cards, but the card hasn’t gotten there yet. This level of interest is pretty unique, and I don’t know who is buying this at $4. Every other card with a similar focus got cheap and stayed there for a while, though I honestly don’t recall how cheap Glimpse the Unthinkable got to. It was 2005, so it couldn’t have been too pricey?

There are going to be lots and lots and lots of this card out there. It’s not going to keep this price. I reserve the right to be shocked, but buylists are taking this at $3 right now and I don’t even know what to say.

Are we witnessing mass speculation at work? Are we seeing what happens when literally every FNM player decides to play the same wonky deck? I don’t know. I was comfortable getting my fifty cents, and I’d be comfortable getting $3 on a buylist right now.

Champion of Wits (up to $3 from about $0.75): This is what an on-camera spike looks like. The card fits very well into Emerge, and is showing a healthy bump due to helping two different players make the top 8 last weekend. So far it’s only shown up in this one style of deck, but it might keep this price. If there’s anything going on with graveyards in the next couple sets, this could spike again, though likely not above $5 or $6, even in a year.

Crested Sunmare (now at $5, up from $3.50): Yes, it’s fun to do silly things with this card, and there will always be people trying to make something like this work, but I’m going to blame this bump on the streaming effect and move on.

Solemnity (Still about $5): I’m actually very impressed at the price stability of this card. We haven’t had a Modern event where it makes waves yet, but it’s another combo piece that’s hard to deal with. The preorder price has proven sticky, and that’s a relatively rare feat.

Hour of Devastation (up to $8.50 now): I think that not only does this keep Crested Sunmare decks in check, it’s going to define the Standard format quite well. There are very few decks that can take this hit and act like nothing happened, though Vehicles are the card type that can keep on chugging. I still like this to be a $10 card at the release of Ixalan, and tick up from there.

Finally, I want to call your attention to the uncommons that are making a financial splash and are worth snagging for the next few weeks at low prices or from draft chaff.

Supreme Will ($1): UR Control is going to be a good deck for a while, and this is exactly the sort of card that a permission deck loves to have. Normally, if someone leaves up three mana, you’re careful to play around this (or Metallic Rebuke or Cancel) but if you don’t make a play, their counter is now a card selection spell, getting what they need most out of the top four.

Abrade ($1.50): Flexibility is always something a card benefits from, and the heavy foil multiplier on this card indicates that it’s got some legs in the casual community. It was in a lot of the best-performing decks this past weekend, and while it’s going to be the participation promo for Game Day on the first weekend of August, I like this to be one of the most played cards from the set while it’s Standard legal. (Kaladesh and its Vehicles will rotate out along with Hour of Devastation in September 2018.)

Claim // Fame ($2): This is the one that I’m a little less enthused by. Yes, it’s amazing next to Snapcaster Mage, and Death’s Shadow, and on and on, but it’s not going to be a four-of. I’d be surprised if it was more popular than Kolaghan’s Command, a card with even more flexibility. I want to let this one cool off a little bit, let the foils get to the $7 range. Right now people are too eager and that doesn’t appeal to me.

Cliff has been writing about Magic in some format or another for six years now, a terrifying length of time. He has two kids, a full-time job, and an endless sense of humor about the fact that these pieces of cardboard keep being worth money! His goal is always to buy low and sell high, and is an avid user of Cardsphere. Follow him on Twitter @wordofcommander or tune in every Friday here on MTGPrice.

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