Redundancy

I’m going to take a bit of a break from speculating about Commander 2016 this week

It’s occurring to me that I didn’t write about Commander 2016 last week, either. We’re off to a pretty bad start, here. It’s not that I didn’t go back and read last week’s article again, it’s just that I guess I just assumed I was going to cover Commander 2016 every week until we got some stupid spoilers and then cover it every week after that until I had a compelling reason to do something else. Last week I talked about a single card and how it could conceivably drive a ton of prices up because there was suddenly a flickerable way to tutor for them and it could be hilarious. Stoneforge Mystic, Stonehewer Giant and now Thalia’s Lancers can all get jammed in a deck with Restoration Angel and Eldrazi Displacer and that kind of power and advantage is what kids these days are calling “bae” and “in fleek”. You know what else is totally YOLO? Redundancy.

I actually really like the idea of peppering my articles with garbage clipart from now on
I actually really like the idea of peppering my articles with garbage clip art from now on

If you live in the UK, you probably don’t like the term “redundancy” because for some reason the UK refers to being laid off from your job as “being made redundant” which is a goofy euphemism. The US isn’t like that. “It’s not that we have too many people to fill a limited number of positions and we need to clear up a few redundancies, it’s that we’re shipping all of your jobs to Mexico and all of you are going to be left to fend for yourselves, now. Maybe if we hated your faces less this wouldn’t have been necessary.” I could go on and on about goofy stuff people in the UK say that makes no sense despite them being able to say “We invented this language so we get to decide what’s goofy or not” but I think we need to move on.

Make no mistake, we’re talking about multiple cards that fill the same role in a deck, usually by having identical effects. If a card is good enough for a deck, why would a carbon copy of that card that’s the same in everything but the name not be good enough? It would, especially if that effect is what your win condition or advantage engine hinges on. Are redundant cards always the same price? No, not at all and there are a number of different reasons for that, all of which are too obvious to bother listing as section headings. Honestly, they’re too obvious to bother with a bullet point list, either. They’ll probably just come up. If you can’t make a list right now of the reasons different cards are different prices, your Mommy and Daddy are going to be very upset that you’re using their computer, but I’m impressed at your reading comprehension level for a toddler.  I won’t waste your time or insult your intelligence by listing them out, we’ve got ground to cover.

Do you get it? CLASSIC
Do you get it? CLASSIC

“Why is looking at redundancy important?”

That’s a really stupid question that I’m going to pretend you asked by using quotation marks. I’ve long said in this series that buying reactively is basically dead and the only way to make out is to be ahead of price trends. Way ahead. You want to buy in at the floor by buying in when no one else knows it’s the floor. That’s how we make money in MTG Finance after all. That and arbitrage. OK, we make our money in MTG Finance by buying in at the floor when no one else knows it’s the floor and arbitrage. And collection flipping. Right, we make our money in MTG Finance by buying in at the floor when no one else knows it’s the floor and arbitrage and collection flipping. Also, fencing expensive collections that you’re almost certain are stolen And that’s all the ways we make money in MTG Finance.

How do we use analysis of redundancy to make sure we’re buying in at the floor?

You really ask a lot of dumb questions, you know that? I was literally just getting to that. If you had waited like half a second I would have just gotten to it and it would have looked like I knew what I was talking about. But, no, you had to go an pretend you’re doing some sort of Socratic method thing and guiding me toward the perfect article. Knock it off.

It isn’t about following price trends of older cards so much as it is just sort of knowing two things about the redundant cards in EDH as a format when it pertains to MTG Finance.

  1. Redundant cards will be played as much as the identical versions where reasonable financially and will be played still an unreasonable amount when unreasonable financially.
  2. It sometimes takes a really long time for the new card’s price to catch up which can make us doubt our picks and sell out early like cowardly people who want to nail a spec but not make any money on it.

Point 1

I am going to be brief on point 1 because I think sometimes the lengths that players will go to for redundancy is ridiculous. The problem is that if the supply is sufficiently-low, a very reasonable amount of demand from unreasonable people who will pay unreasonable prices puts an unreasonable amount of upward pressure on cards with an unreasonably low supply if they are a reasonable facsimile of card they’re already playing. I use MTG Finance to pay bills and I prefer to sell pimp cards rather than put them in my deck to show off so I’m going to show you an example of a card I do play and then a card I don’t play.

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I play this in my Riku deck.

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I wanted more of the effect so I opted for this.

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Not this.

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And certainly not this.

Portals 2 and 3 (Get on it, Valve) printed a lot of redundant cards that had slightly different names but the same effects, meaning that people could play two copies of a card, one that was reasonable in price and one that was not reasonable. Do you really want a second Armageddon badly enough to pay $300 for it? Someone clearly is.

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There are a few P3K cards worth a lot because the unique way they are worded (usually vis-a-vis horsemanship) makes them break Legacy like how Rolling Earthquake hits fliers or Riding the Dilu Horse makes a creature unblockable. The rest of the expensive P3K cards are Eternal staples or EDH staples, and the EDH staples are either commanders or cards like Ravages of War or Three Visits.

Point 2

I’ve covered how long we have in previous articles. I could comb through all of my past like 10 articles to find the one I mean, or I could just recreate the section as best as I can remember it. Ironically, doing it over again seems like less work, so I’m going to go that route. It can also serve as an example of a redundant card. You may start to see a lot of the cards I’ve really nailed because of how obvious they were as specs and realize, as I’m realizing now, that the easiest picks in EDH finance are basically functional reprints of older cards. They’ll be cheaper at first because of the higher supply, now, but that won’t last. Here’s a card that’s a great example of both a pick based on redundancy and a spec that we had like a million years to move in on.

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Look at how long this card was cheap. This brought the price of Grave Pact down a smidgen but it mostly just brought itself up and I’m not entirely certain where it’s going to stop. If you bought these as bulk rares, you’ll be happy getting out at $5, I’m certain. It took long enough for a few people who heard me call it basically when it was printed to tell me I was an idiot, and they were happy to send me this graph.

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“Nice spec, idiot.”

You have to remember to be patient because there were approximately one megashitton (1X10^100) more copies of Dictate of Erebos than there were of Grave Pact. And yet… It’s approaching $5. Why? Because people who are already running Grave Pact are going to just slot Dictate of Erebos into the same deck. Some people might use Dictate as a budget replacement and the demonstration of a willingness to print and potentially reprint a functional reprint (that sentence got awkward quickly, didn’t it?) of an older card eroded some of the confidence in that card as a monolithic staple in that color for that effect.

It’s worth noting that Dictate of Erebos costs more mana but has two distinct advantages over Grave Pact – it has flash so it can be used as a surprise and can just wipe a board through an Aura Shards or something and it only costs BB instead of BBB. The easier mana requirement makes it way less awkward in a three-color deck and it’s possible a number of people took their Pacts out and replaced them. As much as Dictate is a redundant Grave Pact a lot of the time, sometimes it’s a little better. That means more for the price of Grave Pact than it does for Dictate, though. A better reprint will tend to shove the price of the new one up way more than it shoves the price of the old one down. And what about when the card is mostly the same but is a little worse than the older card? That’s what we’ll see almost as often.

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Primal Vigor did even less to the price of Doubling Season than did Modern Masters and even though Primal Vigor isn’t nearly as good as Doubling Season, it’s still good enough to get played in most of the same decks so Vigor was all upside. It more than doubled from its floor and it isn’t done growing. Sure, this card helps your opponents out and doesn’t interact with Planeswalkers in quite the ridiculous way that Doubling Season does, but this does a lot of the same things in a lot of the same decks. It’s not as expensive, but if you bought in at $4, you’re OK that it’s not $40, you’re just happy it isn’t $3 so you’re probably thrilled that it’s $10. Sell out now and be happy or wait and be happier. Either way, I endured over a year of sub-$5 pricing on this card which was plenty of time to foster a little doubt and think about how I could re-invest the money if I cut my losses and sold my copies to a buylist for $2 each. Primal Vigor is a very bad Doubling Season, but apparently not bad enough not to get thrown right into the deck along with it.

“Make Me Some Money”

Right, talking about cards after they go up isn’t very useful for anything other than getting a bunch of Twitter followers, so let’s try and look at a few cards from recent years that could be nearing their floor and see if any of them are likely to get jammed into decks. I am like 100 words away from my  cap so we’re going long this week. Screw it. Let’s make some picks.

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The whole Dictate cycle is  good example frankly. They are all flashy (heh) versions of previous cards and the decks that play them can spare room for redundant copies provided the effect is good enough.

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Obviously this is nowhere near as good as Time Warp, but some decks might enjoy casting this for cheaper, although getting it back with cards like Eternal Witness is out of the question. Generally, cards that say “Take an extra turn” get there, even terrible ones.

Exhibit A
Exhibit A
Exhibit B
Exhibit B
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Exhibit C
Xzibit pimped my deck
Xzibit pimped my deck

Surely someday someone will value a card that can cost as little as 2 mana and which will definitely give you an extra turn over a card that will maybe do it but you can keep recurring it for more chances to maybe get an extra turn.  Trespass is future $5.  Besides, Part the Waterveil came after and it already hit the $5 we predicted. It will happen for Trespass.

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Exzipit 4

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What is the ceiling on this card? We can compare it to Awakening Zone, a card it is better than despite costing one more mana. After all, it makes powered creatures and it has an additional mode. With multiple printings, it’s not unreasonable to compare the current price of Awakening Zone to this, is it?

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Do you think it’s unreasonable for From Beyond to hit $5? I sure don’t.

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This is currently double its all-time low but it’s also probably not at its all-time high. I know because there is another card that costs more money and probably would have grown at an even faster rate than this card if not for a reprinting.

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Maybe Zuaport won’t hit $6. But maybe it will hit $3, and if you can still buy these for $0.50, merely sextupling up seems OK to me.

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The duel deck printing hurts this card a lot, but maybe if we see which card we should be comparing it to, we might get some perspective about a ceiling we can at least look at and then try to scale down on the basis of there being more copies of the new card.

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This was still like $6 and growing before some Modern deck went like 6-0 with 3 byes with this deck and a bunch of people bought out the internet, making this basically $8 now. I think if Ghostway can be $8, Interlude can be $3 in a year or two. The duel deck copies don’t help, but if all Interlude does is replace Ghostway in a few decks, it has upside. But why not play both?

That’s enough food for thought for now, I think. Always be on the lookout for cards that are suspiciously like cards that are already played in EDH. The closer they are, the closer their prices are bound to be, especially if the new card is better, which helps mitigate the fact that newer cards have larger print runs and are more readily available than old cards that have been scattered to the four winds.

Did I miss anything? Do you have a suggestion for next week’s article? Did you stop reading at exactly 2000 words and miss all of my picks? Join me next week for more insanity.

 

An Interview with the Man Behind the Buyouts

On the one hand, Craig Berry is a normal Magic player. He enjoys casual games with friends. He has a family he works every day to support. He works hard to be good at the game and his crowning career achievement is qualifying for the Pro Tour. Magic has weaved in and out of his life and relationships for years, and he’s thankful for what it’s given him.

On the other hand, Craig Berry is the man behind the buyouts. He’s the man who spent thousands to pull all the Moats off the Internet, doubling the price overnight and pushing it up hundreds of dollars. He then did the same with Lion’s Eye Diamond, another key card for players trying to break into Legacy. He is the man who made a video announcing his intentions and spreading to the world how he was going to manipulate the current price of cards by buying all the available copies.

For better or worse, it’s been the talk of the community over the past week, and I wanted to see what leads someone to such brazen action. I spent an hour talking to Craig and I’ve transcribed the most interesting parts of that conversation to give the community some idea what’s going through the mind of the man who has been dubbed “Magic’s Shkreli,” after the infamous executive who raised the price of life-saving drugs by more than 5,000 percent.

Craig Berry
24-year-old Craig Berry with his daughter

Q: How did you become involved in Magic and later speculating?


A:
I’m 24 years old now, and I started in the wild west days of 2006-07 when Umezawa’s Jitte was around $25. I was 14 years old and wanted to make a buck, so I figured out I could trade bulk rares for Jittes, and then take the Jittes to dealers — which not everyone had access to back then — to double my money. I started out as a “scummy” trader, but that’s not who I am anymore. I don’t want to “get” people.

My first spec was Bitterblossom when it was spoiled. I went to Star City, borrowed my grandpa’s credit card and specced on 60-70 copies at $4-6 each. I ended up selling them for $20-25. I paid him back with interest and that reinforced my opinion that there was money to be made in Magic.

Q: So the big question is, why are you doing this?

A: I’d be lying if I said my motivation wasn’t money; it’s most people’s motivation in life. But also it’s just a broken system.

I bought 41 copies of English moats at $375 each. It went up because I bought it out, but it would have gone up eventually because they aren’t printing any more and it’s really good with Eldrazi getting popular in Legacy. I also fully believe that if I hadn’t, then either someone else would have or it would have gotten there in a year anyway. All I did was accelerate the process. And this is something that has been going on for a long time by big stores, it’s just not been done so publicly.

Q: So why are you doing it publicly with the videos?

A: I’m friends with a lot of the grinders and mid-level pros, and some of them look to me for advice. I call up three or four of my close friends before I do a buyout, but then I also make a video because I want to let my friends know what I’m going to do and there’s too many to contact individually.

What’s interesting is that they just caught on. I’ve been making them for a year or so but none of them caught on until Lion’s Eye Diamond, which has something like 9,000 views compared to 300 or 400 for another one of my videos.

Lots of people think I’m doing a pump and dump [hyping a card only to sell personal copies into the hype] but that’s not it. I’m still sitting at 36 of the copies of Moat I bought. I can’t see a reason to sell them now because the price went up but there’s no reason for it to come back down either.

Now that so many people are following the videos I’ll probably stop doing them, because it isn’t very helpful to my friends at that point.

Q: So tell me about the Moat buyout.

A: Moat before was $375, and now it’s about $600. If you were playing Miracles in Legacy you should have had it for forever. And if you didn’t have it could have gotten it before; all I did was expedite the process.

And it raised the total cost of the deck by a few hundred dollars. So if you were going to pay $2,500 for the deck before, you’re going to pay $2,800 for it now. People are complaining, but they’re still going to buy them. It’s like taxing sugary drinks — people will complain but they’ll buy them anyway. It’s the same with Magic.

Q: For Moat, that makes sense. What about Lion’s Eye Diamond, a buyout that has priced some people out of playing Legacy?

A: I don’t look at Magic as a game, I look at it as a business, and it’s kind of like day trading. I feel bad for anyone priced out personally, but it’s not going to change what the business is. It’s just how the world works.

Magic isn’t really a hobby anymore; there’s so just so much money involved. You walk into Grand Prix Vegas last year, and there’s 46 dealers each spending on average $100,000 to $150,000 with some of the bigger dealers spending up to $400,000. That’s $7 million dollars spent — that’s how big of a business this is.

The people who complain about prices don’t affect the market. They weren’t the ones who were going to spend money from the beginning. With Moat, I’ve never seen so many people complain about a card they were never going to buy. It’s really easy to have trigger fingers and complain about something, but it doesn’t affect the market.

But I do feel for them personally. A friend commented that a kid at his store couldn’t finish his Legacy deck because all he needed were Lion’s Eye Diamonds and now he was priced out of them. That’s one of the genuine cases and I gave him LED’s at pre-spike prices.

Q: But what if there’s more people like that than you can know about?

A: It’s hard to differentiate the genuine cases from the ones for people just looking for stuff. I don’t think that’s the majority; I think the spikes affect very few people and mostly people just like to complain.

Q: So where do your funds come from to do all these buyouts, especially if you aren’t selling right after the spike?

A: I’ve worked hard for my money. I’m full-time in MTG, and I don’t own a store or an online storefront — I feel like I make more money selling to dealers. I make money through buyouts and speculating. I had a daughter in 2014, and I’m working to support my family.

I really got going in 2014 when I was presented with a collection to buy for $5,000 that I knew I could make money on. I didn’t have the money, but I knew it was worth it so I received a loan that I paid back with interest and since then I’ve turned that into everything I have. I’ve grinded really hard, working 14-15 hours a day.

When I buy cards, I don’t buy just a few of them. For instance, I bought 1,000 Rest in Peace at 70 cents apiece, and while a lot of people thought it would be a long grind just to make $2, that card is now way higher and I believe it will be $10. It’s the best at what it does and even non-dedicated graveyard decks like Jund have a hard time with it.

Q: Why Magic? Why not trade something like actual stocks? 

A: I guess my end goal is to get into day trading with the stock market, but I don’t know enough about it. I have a couple of friends who do it who I’ve been talking to, but it’s just a completely different world. I understand the Magic market more than the stock market, and to be honest I think the return on Magic cards is way higher than CDs or mutual funds or any of that.

It helps that I know what to keep an eye on. When there’s a Pro Tour I’m looking at the Constructed decks that went 8-2 or better and spending money based on that — I went deep on Archangel of Thune after the last Pro Tour and then it later spiked. I also watch the market in other countries; Voice of Resurgence for a long time was $35 in Japan and $30 in Italy but only $17 here, so I bought a bunch of them because of that, and then later it went up as I expected.

Magic cards are safer than traditional investments. Look at something like Brexit. It made the stock market plummet, but it didn’t affect Magic at all. If I buy a house I can’t make money off of that money. I think Magic is the best place to put that money to work.

Q: How do you respond to people who call you the ‘Martin Shkreli’ of Magic and say that you are hurting the game?

A: A lot of people think I do it maliciously, but I’m just running a business and the videos are really just to help my friends. I sold a friend a NM Moat for $300 because I want to help out my friends, not just make money from this.

If it wasn’t me doing this it would be someone else. I hate sitting back and thinking to myself I could have make $15,000 in two weeks doing this, but instead I sat back and someone else did it. I used to be very afraid to spend money, and I would tell my friends what to buy and then I wouldn’t buy it and I would watch other people make money on it.

I think that’s just the way this business works. I’m friends with a lot of people in the community, and I don’t think they would consider me a friend if I was out just to hurt the game.

Q: So what’s next for you?

A: I don’t think I’ll be making the videos anymore. I think a lot of the best targets have been bought out. Moat was an easy one not only because of the Reserved List but because of Eldrazi in Legacy and how hard it is for them to beat.

I don’t just buy cards because they’re on the Reserved List — I think that’s a bad plan. Look at something like Thought Lash. It was bought out and the price spiked but what’s the plan now? A card like Moat I can sell over time, but there is no demand for Thought Lash so where are you going to sell them? I only target cards that are going to continue to see play.

There’s a few things that I have my eye on; City of Traitors is one of those. Gaea’s Cradle also should be way more expensive than it is. If Jace, Vryn’s Prodigy ever goes below $26 Mid I’m happy to drop $5,000 on it because that card is insane and people don’t realize just how few there are and how hard it is to reprint, being a double-faced card.

I think the best investment for many people right now is Sliver Hivelord; that card is so underpriced. It’s a 4-5 year plan but if people want to make money they should put it there because it will have a much higher return than any stock you can think of.

Q: Is there anything you want to add?

A: One final thing. I think it’s really easy to hate someone when you only know one thing about them and it may not be socially accepted. You only ever hear about the bad and never the good, andI don’t think people realize how much I’ve done to help people in this game as well.

I’m just like anyone else and I want what everyone else wants. I’ve gone through a lot personally recently —my mom committed suicide last year and I’ve had some other personal things happen to me that have been really rough — so to that there have been some terrible things said about me is hard. When you asked on Twitter what people would ask me if they could, one person wanted to know if I wanted a bullet in the head or the heart. That’s just crazy. I see people making videos condemning me, and if they don’t have something better to do with their time, I moreso feel sorry for them that they have to attack someone than anything else.

In the end, I’m not doing these buyouts to be malicious. All I really want from Magic is to make a good living for myself, have fun with what I do and make great friends. There’s so many people on the Internet making up rumors about me, but I’m not a bad person, I’m a nice guy running a business.

My take

This was one of the more fascinating interviews I’ve conducted, and I want to add a few thoughts on the subject, which I promise to keep brief.

Before I go further, I want to say that I understand the concerns about “giving him a platform.” But the truth is the buyouts are going to happen whether we ignore them or not, and they aren’t limited to one guy. We can learn much more from engaging in serious discussion on this topic than we can by trying to pretend it doesn’t exist.

I believe Craig when he says he doesn’t see himself as the bad guy, and I certainly don’t condone some of the vitriol the Internet has spewed at him. I also think he’s dead-on when he says these things have been going on for a long time by many parties — many of them large stores the community interacts with regularly — but are only now coming to the forefront because of his videos. In the end, Magic is many things but it is first and foremost a business, from Hasbro to Wizards of the Coast to the largest online store to the smallest LGS in your hometown. The line about GP Vegas really stuck out to me — just think about how much money is in that room — and it really drives home the point that Magic, for all its great traits and community inclusiveness (we really do have the best community), is Big Money.

And where there’s Big Money you will have people working to take their share of that money. Craig Berry himself is not the problem — he’s simply become the face of the underpinnings that move the Magic market. So long as Magic continues to be Big Money capitalism dictates that there will be a Craig Berry in the market. Not only is this inevitable, it’s also the business model Magic was founded on 25 years ago. That model hasn’t changed in nearly three decades, it hasn’t changed since you started playing and it’s not changing any time soon. And, from a business perspective, there’s no reason it should. Magic is doing better than ever and we have all benefitted from that success, whether it’s in watching videos on your favorite website, tuning into the Pro Tour on Twitch or competing in a regional 5k in your area.

But capitalism and community make for strange bedfellows, and no matter how Craig or his peers see the game Magic is more than just a money-making vehicle. It’s a community that does incredible things for people every day of every week of every year for the past two and a half decades, and it does thingsreal, tangible things — for people that even the most aggressive mutual fund never could.

That’s why the game is the success it is, and the reason people like Craig are able to make a living off from it. In the end, the question isn’t about whether someone can pull the trigger on a buyout or price spike, it’s about whether you can.

Because there are real consequences to these actions that make perfect sense in an academic world but have real impacts on the average player in the real world. I run a singles store out of a LGS myself, and I have people come to me every week trying their best to make their money stretch as far as possible so they can try to afford that last Tarmogoyf or set of fetch lands and finally play on Modern Night. I see kids give up on even getting into the game because they know they’ll never be able to afford the cards.

That’s why I do what I do in creating weekly Magic content, from Twitter to Brainstorm Brewery and editing this site. People hate the term “MTGFinance” and I understand why — buyouts like this certainly make it look bad. But Magic finance is many things to many people, and to me it’s a way to help more people afford to play this game that I’ve seen do unbelievable things for families. I’m not writing or casting to tell the next wannabe Craig Berry which cards to buy, I’m doing it to help that 16-year-old have just a little better shot at accomplishing what they want to in Magic.

Because, to me, it’s never been about the Magic — it’s about the gathering. I can never stop people from buying out cards to make money and it’s hard to blame them for running their business the way society dictates success, but I can go to sleep at night knowing I wasn’t the reason somebody somewhere isn’t suddenly four Lion’s Eye Diamonds short of finally finishing that Legacy deck they’ve been saving up for months to buy.

I choose community over capitalism. What about you?

The Definitive PucaTrade: Inflationary Pressures & How To Fix Them

This article is a collaboration between James Chillcott and Brian Dale. It is also 9000 words long, so get comfortable 😉

The purpose of this article is to help Magic players and vendors to understand the issues inherent in the current PucaTrade marketplace model, as well as to examine some potential solutions to the underlying issues with the aim of achieving a sustainable and profitable trading platform for all.

The Rise of PucaTrade

PucaTrade hit the scene in 2013 with a unique value proposition. Rather than launch yet another e-commerce operation aimed at selling cards, PucaTrade took aim at reinvigorating the flagging trading scene in an era where smartphones and ubiquitous price matching were slowing the pace of face to face trading.

At its core the premise of the platform was brilliant in its simplicity: allow players from anywhere in the world to trade cards directly in exchange for trade credit that could then be used to “pay” for an incoming trade from another player. To facilitate the value storage necessary between the two trades, the PucaPoint was established, and card values were ultimately linked to the prices found on TCGPlayer.com.

PucaTrade’s method of facilitating trades between 1,000’s of traders created a lot of excitement among players, especially overseas, and in areas where trading partners were scarce or smaller towns without many retail options from which to acquire rarer cards. Over the last three years PucaTrade has grown into a popular platform for both players and vendors, but despite being used by thousands, it is often misunderstood.

In order to entice new users to join the platform and ensure a pool of available currency to fuel trades, PucaTrade has long held a policy of issuing between $5 and $10 (on average) in freshly minted PucaPoints to each new user as they register and recruit additional members.

It should be acknowledged that by many measures PucaTrade is a growing and valuable platform, through which thousands of cards exchange hands successfully.

Sadly, currency currently being issued without value exchange is a risky growth vehicle, and the current scenario is not sustainable without change.

The PucaPoint as Currency

In the context of our exploration, a currency can most easily be defined as a method of storing value for future use among the participants in a marketplace.

puca_owners

PucaPoints are the sole currency on the PucaTrade platform. They are earned through the “sale” of cards being sent from one user to another. To date, PucaPoints can only be used to
“buy” cards, an event that triggers when one user (the seller) identifies a card on another user’s (the buyer) Want List and decides to send it out in the mail. The points are immediately removed from the buyer’s account but are only permanently assigned to the seller once the buyer confirms that they have received the card(s) in question.

As some traders have paid for upgraded accounts that can (among other benefits) directly send each other PucaPoints freely, in theory they can be exchanged for any other product or currency. In practical terms however, PucaPoints are mostly used to acquire Magic: The Gathering cards. Less frequently, Pucapoints are sold to other users, typically because the seller was unable to acquire cards they wanted, or at least unable to acquire them quickly enough. In doing so, the point seller elects to sacrifice some value in order to get back to a liquid position where they can purchase anything (via USD or other hard currency).

It is important to note that PucaPoints are minted out of thin air and issued to new users at virtually no cost to PucaTrade. Because no value is exchanged for these points, the resulting marketplace is naturally inflationary, and the value of the PucaPoint has continued to slowly drop against the USD as inflationary pressure has built up over time. Put simply, more points are in the system than are needed, and this makes the holding of PucaPoints increasingly less desirable than holding hard currency.

It is critical to the proper functioning of the PucaTrade platform that players and vendors looking to trade cards into hard currency can rely on the platform to provide the liquidity required by users that need to move into cash or more valuable cards quickly and efficiently in order to be motivated to continue trading. This is not currently available and it is causing problems in the market.

Missing the Mark

In his recent article on PucaTrade, site founder Eric Freytag discussed “How PucaTrade Manages Point Supply“. In the article Eric references the change to issuing “free” PP as the main cause of subsequent increases in trade “velocity” on the platform. This suggest that PucaTrade has misidentified the source of their troubles and consequently delayed the roll-out of solutions to the threat that “pucaflation” (the declining value of PucaPoints when purchasing cards) represents to Puca’s long term survival.

To put it in simple terms, PucaTrade gave away free money that could only be spent on Magic cards. Puca now believes that the benefits of the resulting trades were caused by more “points in the system”, when in fact this is not true. In fact the current circumstances represent a completely unsustainable process without the introduction of release valves to excise some of those “free” points from the system.

Notice the similarities in these two charts:

graph1

graph2

Notice how trades decrease at three different points in 2015 at the same time that new sign ups drop off? This strongly suggests  new registrants free points are contributing significantly to maintaining the velocity of trading.

But now take a close look at this chart:

graph3

Here we see that the points per capita steadily grew over the same period that trades were oscillating up and down. So if “points in the system” are the driver of activity why was the points per capita metric having no positive effect on the total number of trades?

In fact, what PucaTrade actually achieved was a cycle of short term active traders. If you go through their entire article and replace each instance of “supply of points” with “active traders” you will see what we mean.

PucaTrade does not seem to understand that the number of active traders, not “points in the system”, is the single most important driver of the health of the Puca economy.

At present this error is still being compounded. Freytag talks about points per capita as an important metric that they constantly review. He even includes a chart showing that per capita points spiked in 2014 with the creation of the sign up/referral bonuses and that it has been steadily rising ever since (currently about $9.50 per account). The points per capita stat is largely inaccurate. Because PucaTrade focuses on “points in the system” instead of active traders they fail to properly focus on the large difference between the contributions of active trading accounts vs latent or abandoned accounts. But if we introduce the assumption of some reasonable percentage of “dead” accounts (accounts that are not trading or at least not sending cards) that immediately raises the amount of Pucapoints per active trader in the economy to a more telling figure.

To clarify, if there is $9 per capita in PP, but 25% of accounts are essentially inactive, that raises the avg PP per active trader by 33% to $12 based on the assumed level of trades (250,000, an estimate from their charts), and the estimated number of traders (north of 200,000, again based on their charts). If we assume that the average active traders are actually sending 4+ trades/month, then 3/4 of all accounts may in fact be inactive. That would put the Pucapoint per capita of active traders at $36/each! This is well over their own estimates of what constitutes a healthy scenario.

Freytag himself even references the need to target $8/user and to keep the per capita under $9, a range that they have almost certainly already broken (How PucaTrade manages point supply). By focusing on the wrong point supply calculation, instead of providing appropriate point sinks and incentives for power sellers, they are focusing on the wrong side of the equation.

“It’s a good problem to have”, except it isn’t

In defense of the “pucaflation” situation Freytag mentions that trade times (velocity) stabilized in the winter of 2014/15 and gives credit to the additional points being created. This assertion seems to ignore that this period also saw new accounts spike by 500% and the number of total traders suddenly became quite a bit larger (and all those new members had cash to spend thanks to those PucaTrade new user bonuses).

graph4

In his article, Freytag also references that the points in Escrow (points in use at any point) have declined to roughly 30% (of total points in the system) vs. the level they were at before the point bonuses. This is after they had reached a (fairly healthy) 50% during the peak of the first growth spurt. For reference 30% is about half of what you want in a healthy active economy. (See this article for reference detailing M2 being at about 60% during the strongest economic cycles in the USA.)

graph5

Let’s not forget that the vast majority of PP are created as incentives to join and were not purchased by users (per Freytag’s Brainstorm Brewery interview). As such, the PucaTrade economy cannot grow without having to have fresh PucaPoints constantly pumped into the system, and this process will not be sustainable, since that process only delays rather than solves the root sources of “pucaflation”.

Freytag also details that inflation was encouraged by consultants or team members to address their worries about deflation (points going up in value) . This demonstrates a fundamental misunderstanding of the nature and conditions of potential PucaPoint deflation. Since PucaTrade can sell points to users at $1/100 points at any time, no amount of deflation would ever allow PucaPoints to rise in value above that price. This is because no one would ever pay more to another member when the site itself has created a hard ceiling.

What about the number of trades? Freytag promotes the number of total trades growing exponentially over the last few years (source: Puca’s Twitter account). However, this stat is proof only of PucaTrade’s success in growing its user base. The number of avg trades per day has actually grown much more slowly than the user base. Freytag’s charts (see above) show that they first broke 5,000 trades a day in the spring of 2014 after the creation of PucaPoints was ramped up and are currently sitting at about 8,000 per day as of this spring (“How PucaTrade manages point-supply). Note that there are peaks as high as 15,000 at the release of BFZ. This is a 60% increase, and a great increase for sure, but hardly what could be labelled as exponential growth where it counts.

According to Freytag there are over 250,000 members and they are currently signing up about 285 people a day. That means at the same time they are creating 200,000 points every day, or about $61,000 in free money per month. ( as per “How PucaTrade manages point supply”).

This constant stream of new points, being introduced without a commensurate exchange of value, leads to the big problem: the devaluation of the PucaPoint against hard currency like the USD.

PucaPoints & Inflation

Inflation is most easily defined as a reduction in the purchasing power of your currency against the basket of goods you aim to consume.

If $1 this year buys a loaf of bread, and next year that same loaf costs you $1.10, than you have experienced inflation, because your money is buying less product per unit of currency spent. Similarly, if acquiring a card on PucaTrade increasingly requires you to sweeten the pot with a bonus expressed in points, that too is evidence of inflation.

What is commonly referred to as “pucaflation”, is actually caused by a depreciation of the pseudo-currency against hard currency due to an overabundance of points in the system that have not been exchanged for value and have no method of release. This fact is currently obscured by the fact that PucaTrade does not allow the value of cards expressed in PP to be set by the market actors. Remember, because the card values on PucaTrade are tied to TCG pricing in USD, the card to PP exchange rate is relatively consistent with US retail pricing on the cards, at least on paper.

Nevertheless, the PP bonuses (aka bounties) that many Puca users now offer sellers above the platform suggested card price are an early warning signal of inflationary pressure.

Generally speaking a properly functioning market will allow the market to set the price of the good via bids and asks on either side of the average transaction strike price. After all, a bounty is nothing more than a high bid against the average ask, and is a perfectly natural mechanism of a healthy marketplace. Ebay for instance has long made use of a bidding system, as well as a Best Offer system that allows buyers to explore a seller’s willingness to sell for less. The stock market is also an excellent example of a high functioning bid/ask driven marketplace.

That being said, we believe that were PucaTrade to suddenly allow their users to establish the price of cards via a Bid/Ask system, inflation would become immediately apparent across the board.

At present, users are already willing to offer (for example) the equivalent of a $10 bonus (in PP) on a card that could be purchased at retail for $50 because PP can be acquired for less than the cash price of the card. Let’s take a look at how that plays out:

Eg) A card is $50 on TCGPlayer.com and PucaTrade (engaging in a form of price fixing) lists the card’s value as 5000 PP. To incentivize a quick sale from a vendor or power seller with an interest in exiting to hard currency, the user offers 6000. Points can be purchased at .60 USD/per 100, so the cash value of 6000 points is $36. The buyer has saved $14 vs. the price of the card at retail, but ONLY if they can find a seller who doesn’t understand the mechanics at work or values the trade value of the PP over the cash. The fact that retail sales typically carry a fee structure of up to 15%, resulting in a retail gross after fees of roughly $43 on a $50 card contributes to the willingness of the seller to engage.

It is important to note that so far, for many users, “Pucaflation” is a non-obvious issue, at least so far as the value of their PucaPoints is concerned. If you are a purist trader, sending out cards and receiving cards with no intention of ever exiting to hard currency, than the platform functions for you without any obvious loss in value day-to-day. You send some cards and you get some cards, and if the cards you receive are of lower quality or take slightly longer to get sent over time, you may not notice as quickly as the traders looking to exit to cash or high value cards as fast as they can.

Nevertheless, the lack of point sinks put in place to erase the free points being handed out at registration are slowly dragging down the potential velocity of the marketplace. Left unchecked, this process will increasingly affect even trade-oriented users by extending the wait times on receiving desired cards; in effect punishing their investment with a negative rate of return (because of the opportunity cost of not investing your money elsewhere and the continual slide of the PP against hard currency).

However, the introduction of point sinks into the system has the potential to change the game. As fewer points are left idle in the system, their scarcity rises and fewer users are willing to sell for cash at a large discount. Properly managed, the exchange value of PP vs. hard currency rises to some more sustainable level (possibly in the .85 – .95 range), and the cash cost of cards obtained through the system shifts closer and closer to retail pricing. In this scenario commercial operators are somewhat more likely to be comfortable with building up their PucaPoint stash since they can always exit the market by being one of the few users willing to sell points or through increased opportunities to acquire high value cards. (Vendor specific point sinks would be a much more powerful incentive however, as we will explore below.)

Can the PP ever hit 1 to 1 with the USD or go above? Not really, because the price of the cards on the platform are pegged directly to US retail prices, and the USD will always be the more convenient and liquid of the two currencies. As such, as with MTGO Tix, the PucaPoint will necessarily be the lesser, if only by a slim margin in a best case scenario.

PucaTrade Is Not A Pyramid

It should also be noted that there have been claims from some observers that PucaTrade is a essentially a pyramid scheme. We are happy to report that this is simply not the case.

While the aspect of recruiting new traders is somewhat similar to Pyramid Scheme, and the risk of “last man in loses” is also present, PucaTrade does not feature a cascading multi-level benefit process that would help earn such a slight. As such, unless the PucaTrade owners are adding free points to their own accounts (and we have no reason to believe that they are) there isn’t an “upstream” pyramid in play.

Now while PucaTrade is not a pyramid scheme it does require the same type of constant growth to survive under the current system of point distribution and management.

The growth of transactions on the platform via the constant recruiting of new traders is a key reason why the platform has not yet collapsed under its own weight. However, if the drag of more and more sellers leaving the system overtakes the number of new players joining PucaTrade you will have the potential for a collapse similar to that of a pyramid scheme, with thousands of users trapped holding worthless PucaPoints.

Pressure valves & why PucaTrade needs them

No release valves means inflationary pressure. Period.

Since PucaTrade has not yet launched a way to remove PP from the economy, the quantities of the virtual currency for sale will continue to grow faster than the trade volume of the growing user base. Just as with Magic itself, there is a constant stream of players quitting the platform and abandoning their points. Since we know that the PucaTrade economy isn’t functioning properly this statistic will tend to grow on a parabolic curve.

gas-bucks

It is perhaps important at this point to establish the mechanisms of inflation. Let’s say that the your local government gave every customer $100 in GasBucks for free. These GasBucks can only be used to purchase Gasoline from your local gas station. Clearly any rational consumer will prefer to use these GasBucks instead of their hard earned dollars to buy gas on their way home from work. What is most likely to happen to the price of gas in your neighbourhood in the presence of this new currency? Well, since there is an abundance of GasBucks most gas stations can (and will) raise the price of gas without upsetting people because everyone has GasBucks to burn. There is more money supply, suddenly competing for the same goods, so prices will naturally rise. What about the exchange rate of GasBucks to USD? Well clearly GasBucks are worth $1 when purchasing gasoline but are worth $0 in every other scenario. There will eventually be people who find themselves with no use for GasBucks, but a persistent need for real dollars, and they will seek opportunities to sell their GasBucks for USD. In theory GasBucks can be exchanged for anything of value, but since they are less useful than hard currency, the number of people looking to trade a bike for GasBucks when they could have just sold it for dollars will be low. Buyers will always pay less than $1 for GasBucks as they have very limited use, and because USD can also be used to buy gas, along with everything else.

Now imagine if we continued to add more GasBucks all the time to a market that was already buying them below face value. With supply outpacing demand, the value of the Gas Bucks expressed in USD falls further and further.

So too is the PucaPoint destined to be devalued, with the potential to drive down interest in the platform until trade growth grinds to a halt and users are potentially trapped holding millions of dollars of points without a way to convert them into value. (It should be noted that recruitment of new users can delay but not halt this process, as fresh bodies tend to send out a flurry of cards on entry, only to join their stalled brethren down the road once they realize that they are sending out more cards than they are receiving and points are starting to pile up.)

Now let’s imagine that the same gas station above suddenly allows Gas Bucks to be used to purchase drinks or candy? Voila. They have introduced a new release valve (point sink) to the market. The number of people who will have use for GasBucks increases immediately and the value of the GasBucks against the USD will increase as demand rises and arbitrage opportunities arise (buying food at a discount via the purchase of Gas Bucks, etc). This is the kind of option the PucaTrade platform desperately needs to achieve balance in the marketplace.

Currently, as new users are added, they each receive an allotment of PucaPoints so that they can get their first “free” card in the mail, and confirm that the system works. In theory, that user then begins to send out more cards and becomes a happy and productive participant in the market.

However, these “free” points actually represent an indirect transfer of value from the market to the owners of the site. In issuing the points, PucaTrade gains the benefit of more market action and an assumed increase in paying users, assumably leading to revenues and profits once they recoup most of their development costs. The cost of this benefit is later felt by the site users, as points are added to the system without the value of a card being sent to balance them. This process, more than anything else, has lead to the devaluation of the PP against hard currency. Put simply, points get less desirable, and hence cheaper, the more they are issued without an exchange of value within the marketplace. PucaTrade expends $0 to generate new points, so their value is extracted instead from the participants within the market in which they are injected, largely through the devaluation of the currency (PP) in use to temporarily store trade credit.

Oddly enough, the value of the Pucapoint is pegged at exactly 1:1 against the USD, but again, this is only acceptable, if you are happily trading into cards without requiring a liquidity event and you are comfortable with the value of cards always being tied to TCG Mid, and you aren’t forced to pay a bounty due to intense competition for a specific card.

If on the other hand you are a power seller, vendor or player looking to exit from cards into cash you will see naturally see the value of acquired Pucapoints as being .60 cents on the dollar since that’s the price you can sell them for to another user to achieve your liquidity event. It is also the replacement cost of the points in question, meaning that 5000 points are more cheaply acquired via $36 USD (at .60 exchange to the USD) than by sending out a card that could be sold for $50 retail (potentially minus fees). Since commercial operators are likely the single largest source of steady supply, their motivation to sell is the most impacted by the lack of suitable exits to liquidity. This is the single largest drag on the ability of users to get sent high demand cards, since most vendors would rather sell them easily for cash than risk their value being trapped in PucaPoints they cannot easily exit from.

In the end, Pucapoints transferred from one user to another in any way are still trapped within a closed system. To make a real impact on the future of the platform, new points added to the system for free must later be removed.

The company has just recently started acknowledging this issue in their communications to the public. The only real question is who should shoulder the financial burden of removing the points.

Recently suggested point sinks based on increased account services essentially turn the original issuance of the points at the point of registration into a loan, as the implied value of the “free” points is recouped by charging users for features that could reasonably have been expected to be included in the account packages they have already agreed to.

Alternatively, PucaTrade could shoulder some of the burden, perhaps by offering non-account related goods or services that could be purchased with Pucapoints at a profit (eg the introduction of a $6-7 set of high quality PucaTrade card sleeves). We will discuss these opportunities further below.

MTGO Tix: A Case Study in Digital Currencies w/ Release Valves

Let’s look at a similar digital currency that understands the need to keep its value close to $1 and has solved both the problems of consumer faith and inflation.

Drafts & other value sinks keep the value of the Tix relatively stable.
Drafts & other value sinks keep the value of the Tix relatively stable.

Everyone reading this should be familiar with MTGO (Magic Online) and its online currency, Tix. Tix are roughly the equivalent of $1 of purchasing power within MTGO. It can be used throughout the MTGO economy to purchase both products and services. As with the PucaPoint, Tix can be purchased from the vendor (WoTC) at $1/per and used to purchase (digital) cards through the platform from vendors and other players. The key difference is that Tix are kept in constant demand because they are also used to purchase entry fees for online tournaments.

When you purchase a draft or enter a tournament the points you spend “disappear” and are removed from the system (if 1,000,000 tix’s exist and 100,000 are spent than only 900,000 remain). They don’t go into escrow or to other players. They are literally deleted. Wizards of the Coast, the platform owner, sells cards only in the form of packs, and allows both the packs and the cards within them to be traded into Tix via trades with other users, and accepts that the Tix will naturally be sold for cash by some users looking to go liquid (something PucaTrade is now fighting against, erroneously). Tix can be redeemed in the form of card sets as well, and this also removes them from the system.

Tix have always been worth a bit less than $1 USD (GasBucks again!) but we’ve only seen a steep drop off in its value a few times due to major sell offs. (The best example was the forced move to Version 4 of the platform software that caused widespread concern and widespread sales of digital collections). However, due to resurgent support for the platform, after each of these drops the Tix economy saw an almost full return in value (to approx .94 cents ) because of the release valves kept constantly in place.

Each time there was a crisis of faith in the MTGO community, Tix saw a corresponding drop in price as more people were selling than buying. But each time, the slack in the value of the Tix pulled back as the release valves drained points out of the system faster than points were added. Thus far, each slide in the PucaPoint relative to hard currency has set a fresh hard ceiling on its value outside the platform. MTGO would likely have the exact same inflation problem as Puca except they give away less cards/points than are being removed from the system in the form of drafts and redemption.

If there is no “release valve” then you have no way to pull the slack tight on the value of PucaPoint vs. the USD. Remember that the communities faith in the Puca is one of the most important things that needs to be maintained. Without faith you turn off potential new traders who are concerned about sending their cards off in exchange for points that may not get value in return. That in turn leads to negative impressions that feeds the trolls that can get upset that they can’t compete for sending cards or get sent the cards they want.

Now, let’s take a look at what happens if PucaTrade prevents points from being bought and sold. (Something they are cracking down on at the same time they are supposedly looking at making bounties official.) In this scenario, anyone who does send cards out but doesn’t get cards sent to them in a reasonable timeframe is left with two choices: leave their account full of points waiting for cards that might never come unless they are not willing to pay bounties , or ask for cards that they really don’t want just so they can “cash out”. Neither of these will encourage traders to send out more cards, which then leads to less active traders. Never mind that this ban on point sales does nothing to stop “pucaflation”. (see details here https://www.quora.com/What-is-a-closed-currency ). In this example the constant creation of points would eventually lead to so many points in the system that they will lose any chance of being equivalent to the USD, allowing a powerful spiral down toward worthlessness.

Incentivizing the Power Sellers

PucaTrade began as a project for the little guy; a way for regular magic players to trade amongst themselves without enduring (some) of the hassles and risks of regular e-commerce. Many of the current thousands of users are prone to fiercely defending the platform as an outpost best run without the influence of vendors and MTG Finance power sellers, mtgfinance speculators and high frequency vendors have actually been hugely positive for Puca.

However the moment PucaTrade was launched, it was a virtual lock that the power sellers would gravitate to the center of the action. Ultimately, PucaTrade is just a marketplace and as with all functional marketplaces, economies of scale and scope soon enable and encourage the larger operators to bring their resources to bear in pursuit of profit.

While it’s true that the thousands of PucaTrade users can boast a combined inventory that would rival even the largest Magic stores such as Channel Fireball or StarCityGames, there is more to consider. The first thing is the difference between active and latent inventory. Active inventory is comprised of cards that are posted for sale and available for purchase. Latent inventory on the other hand include the millions of cards that are currently sitting in the closets of players across the globe. In short many of the Magic cards printed are out of circulation, whether due to their owner’s desire to keep them, lack of interest in selling or their lack of the time and/or money necessary to sell them. A well managed store inventory or power seller collection however is almost entirely active inventory, as the more successful a vendor is at selling on a given platform, the more they are motivated to expand their sales and properly manage their inventory. Put another way, vendors have more inventory, search for opportunities to sell that inventory more often than the average player, and ultimately, send out many more cards per account.

You only need to review the stats on the PucaTrade home page detailing the top sellers to realize that the top thousand users or so are likely sending out a very significant chunk of the total cards. Further, when a card is in high demand, it is much more likely that a commercial operator will have multiple copies and will be able to help facilitate enough sales to keep PucaTrade users happy with how fast they are able to turn their acquired points into needed cards.

As such, it is not hard to imagine why engaging commercial operators is of the utmost importance. In the current system, many power sellers hit the limit of points they are comfortable holding without a clear exit strategy (eg $500-$1000) and then stop sending cards until they manage to find a trade that will allow them to profitably spend the proceeds of their dozens of prior trades into the consolidated value of a major acquisition with solid growth potential or the potential for liquidity at retail. Ultimately, traders must have a methodology to “go liquid” and turn their PP back into hard currency since their overhead cannot be paid in PP. While some speculators are happy to simply trade out spiked cards into undervalued ones, this process is inherently risky and most vendors prefer higher liquidity and lower risk. By trading up into high value targets such as Power 9, judge foils and Expeditions, they may have been able to shed excess copies of low cost cards that would not have moved as quickly at their shop and this certainly has some value.

However, with PucaPoints commonly going for .50-.60 on the US dollar, and relatively few parties interested in acquiring them at wholesale volume, it is far too easy for the best supply sources on the platform to stall out and be forced into extended periods of reduced trading activity while they search for a liquidity event.

The increasing proliferation of bounties being offered on desirable cards (a side effect of both traders/vendors having no reason to send out a constant stream of high demand cards and the slowly sinking PucaPoint value) makes it that much harder to achieve liquidity, and further slows the commercial operators from doing their part to keep points circulating.

PucaTrade needs to motivate the traders (both vendors and individuals) to keep sending cards, and the best way to do achieve this is to stop, then reverse, the slide of the PP against hard currency so that liquid exits are once again possible for the most productive supply side actors on the platform.

The Worst Case Scenario

Let us examine the worst case scenario assuming “pucaflation” is left unchecked.

There are likely something like 200,000,000 points in the system (250,000 members times the 700 start up points plus referral bonuses). That’s $2,000,000. (If that number is wrong, it’s too low, not too high, so things don’t get better if our figures are off.) Imagine now that the most recent users to register send out tens or hundreds of thousands of dollars in cards to collect points, only to have the site shut down, or some specific event (eg an organized strike of users) takes place that causes users to broadly lose faith and stop sending cards.

In such an end times scenario, trade on the platform would slow down, first slowly, and then quite quickly as the inflationary pressures in the system overcame the buoying effect of (now declining) new user registrations. With fewer and fewer users willing to trade into points, a tipping point could be reached where all the points in the system would eventually become worthless with little hope of recovery. The greater the number of points in the system, the greater the number of people caught out by this.

We saw a glimmer of the potential for disaster around GP Vegas in the summer of 2015. As thousands of PucaTrade users geared up for sin city they needed cash to fund their trip and related expenses. On PucaTrade the impact was immediate, as we witnessed a decline of approximately 15% in the exchange rate of PucaPoints vs. the USD. Additional dips in value were witnessed around the holiday season in 2014 and 2015 but the GP Vegas inflection point represented the largest depreciation in PucaPoint value since the launch of the site. Players needed cash and the platform afforded no on-demand method to move into a liquid position, leaving cash strapped players to accept whatever offers were available to unload their points. With supply of points exceeding demand, the fall in the value of points was inevitable. In a properly managed version of the Puca economy, however, the demand for points would have been closer to .90 on the USD, the exits would have been much less painful and any fall in the value of PP to USD might have had a strong chance to rebound as soon as the need to move to liquidity became less pressing.

If Puca were to fall off in popularity (we are already seeing a slowing in new accounts creation as per Freytag stats, as well as a drop off in both the frequency and value of trades vs. peaks), and given that new account registrations are already on their way down from their peak at the end of 2015, their plan to reduce new member bonuses without a plan to encourage healthy trading not only works against site goals, but will actually accelerate the slow down of new account registrations. The potential fallout would be measured in millions of USD as thousands of users were left holding a currency no one wants. In effect they will have sent out all of the cards equal to their final point stash for free. Clearly, this is not a desirable outcome for anyone and PucaTrade must move to ensure it never occurs.

The Quest for Productive Solutions

Now that we have walked through the root of the problem let’s talk over some possible solutions.

There are three steps that must be taken to change the path PucaTrade is on:

1. Target Inflation: PucaTrade must accept that thus far they have not addressed the primary cause of their long term inflationary pressures. PucaPoint supply and deflation are not the core issues that requires attention. Rather, the primary goal should be to achieve equilibrium in the value of the PucaPoint by bleeding some number of Pucapoints from the system, in order to increase the value of the Pucapoint vs. hard currency and prevent a widespread decrease in the purchasing power of PP.

2. Introduce Point Sinks: Since the pool of potential users is ultimately limited by the number of Magic players with interest and access to the platform, constant user growth is not a reliable strategy for managing the inflation in the PucaTrade economy. In order to bleed points effectively they must move to implement one or more PucaPoint reduction strategies or “release valves” (regularly removing points from the system faster than they are added). The purpose of the release valves is to offset the “free” points necessarily given out for free when attracting new users or encouraging positive trade activities . In addressing this core principle, they will be able to re-inflate the value of PucaPoints vs. real world currencies and encourage more users to trade more frequently, as well as attracting new users due to improved public perception of the project. There are several possible solutions, which we will discuss below.

3. Rebuild The Reputation: Earning back the public’s trust back is paramount to the long term growth and success of the platform. Once the quest to increase and stabilize the value of the PucaPoint has been achieved, improving the velocity of trades on the platform, users will have every reason to be happy with the opportunities available through commitment to the site. PucaTrade management need to take advantage of this through a period of sustained promotion, podcast appearances, event sponsorship and/or contests to get the word out and make sure that the users understand how effectively the early stage issues have been mitigated. The fact that the owners have been releasing new features, point sink options surveys and increasing communication flow are steps in the right direction.

PucaTrade’s Proposed Solutions

PucaTrade has recently admitted that point values vs. hard currency are sinking beyond acceptable levels and that they are currently exploring several options for introducing point sinks. It should be noted that the PucaTrade community has been engaged in this discussion and many were vocally in support of several of these options. Whether or not they really understand what they are supporting is another matter. Let’s take a look at how some of these scenarios might play out:

Shipping Insurance

PucaTrade has floated the idea of using PucaPoints to buy shipping insurance on your card. While this would function as a point sink value there are some inherent issues with this solution. If the insurance payout is paid back to the player in PucaPoints than the net removal of points from the system becomes tough to achieve, unless PucaTrade charges more overall for insurance than they pay out. In the insurance industry these kinds of things are managed via fairly complex actuarial tables of statistical probability, but let’s at least assume that PucaTrade can estimate the average value of a trade and the likelihood that a claim will be made. Now let’s assume they charge $1 on a $50 card, or a 2% insurance fee. If that card is destroyed then they need to create $50 in points to replace it (since they don’t want to be caught out having to replace PP with USD, especially given the current exchange rate!). So now they need 49 other people to pay $1 in points just to net 0 change in total PucaPoints within the system. The math on insurance ratios is quite difficult and could mean that they would be raising the price of sending cards which then decreases the value of a Pucapoint. This is a dangerous option, and could backfire if the numbers don’t work out. At first glance this one seems like a no-brainer, but it wouldn’t be our first pick for the reasons above.

Note: PucaTrade has posted a follow up on this option, suggesting they intend to proceed with it. PucaTrade estimates that this escape valve will remove 1.5M PP per month, or about $150,000 in excess money supply. It is currently unknown how quickly this would close the gap on the current slack, but our best estimates place it at months to years, given that new users are still being offered “free” points.

Bounties

PucaTrade has also floated the idea of building bounties into the system as an official feature. This is a horrible idea as just accelerates the current trend of devaluing the Pucapoint. The more inefficient the Puca system is the less likely you are to attract new and active traders.

Long term, a bid and ask system should likely be put in place to allow for the most efficient platform mechanics, but we would not advise implementing such a complex system until the core inflationary pressures have been relieved.

The Bad Behavior Tax

Another proposed solution is to essentially tax bad behavior on the platform by marking profiles with warning icons that could be remove by paying a fee in PP. Many users were shocked by this idea, and from a PR perspective it is truly a foolish notion. Notifying users of bad actors in the system should really be a core function bundled into all accounts (both paid and unpaid) to avoid perception issues. From a point sink potential viewpoint this solution could work but only if the presence of the “bad actor” marks don’t just end up scaring off those users and leaving you with no one to penalize. If you want a consistent and reliable point sink, and you do, it’s fairly likely that is isn’t where you want to land.

Profile Customization

This one is a perfectly reasonable point sink. PucaTrade invests some amount of USD to allow for fancy profile pages, and points are siphoned off via what is essentially a tax on vanity or an additional fee to increase sales velocity depending on what features are added. This is worth a shot, but before committing PucaTrade should survey the user base to gauge interest based on the specific features planned. It’s entirely possible that demand for these features will not equal the number of points that need to be destroyed, and as such, further measures are likely to be necessary.

The Activity Tax

A tax on each trade could be levied to bleed off points, but this only adds more friction to the marketplace and disincentivizes trading by making it slightly more expensive. There is likely a fee per sale based version of PucaTrade that could be made to work, but in a system where users are already paying for accounts this is not where you want to be.

Pucatip

New Solutions

The Inactivity Tax

An inactivity tax could be levied against any account that doesn’t initiate a trade (or certain number of trades) in a given time period. This could be as simple as a small monthly amount or a larger amount a couple of times per annum. Because PucaTrade is a “push” based sales platform where the seller is the party in control of initiating a sale, the fees would need to be levied based on seller activity rather than buyer activity.

This would simultaneously draw points out of the system while encouraging frequent trading (perhaps the best indicator of a healthy PucaTrade economy), fulfilling dual objectives. Fundamentally, this functions as a claw back against the original “free” points provided to users who have not earned them through contributions to the community.

Oddly, the activity tax proposed by PucaTrade administrators represents the exact opposite of this premise and is likely to work against the system as detailed above. An activity tax punishes the very behavior you want to encourage and essentially raises the price of access to the platform for power users.

Point Based Account Upgrades

Another option that could be used to reduce the point totals in the system would be to allow users to upgrade their accounts from uncommon to rare using PucaPoints.

This would carry the short term impact of lowering project revenues slightly but could potentially help contribute to a broad effort to make the platform more friendly to commercial operators. Functionally, this should also help convince users to upgrade to uncommon using real dollars knowing that they could then upgrade to the next level when ready using only points. This would also generate a slight upswing in demand for points in general. So far the PucaTrade leadership has demonstrated reluctance on discussing any of these plans that directly impact their bottom line, but it is certainly feasible that this kind of policy shift would be revenue neutral or even revenue positive over time. Other upgrades such as avatars and name changes are a great way to remove small amounts from the economy.

Physical Goods

Another potential point sink would be the introduction of a physical good that would be of high value to platform users and allow them to exit repeatedly from stalled point supplies. An example of such a good would be a particularly compelling design for a set of card sleeves or a playmat. Though vendors wouldn’t be very interested, they might still reap the rewards of the points being retired if enough users take PucaTrade up on the offer. Because this requires an actual investment on behalf of PucaTrade (in the form of production costs and marketing) it is unlikely to peak their interest, though it is entirely fair to task them with this risk as they are the ones responsible for the current state of the platform, and the potentially devastating end game is no better for them than for their users. Ideally, a good that cost less to make and market than the retail margin that could be charged ($3.50 sleeves sold for $7) would be best, as it would make the project close to revenue neutral short term, and potentially bleed off a significant number of points to the benefit of all long term. This has the added bonus of being something that could easily be turned on or off at will, depending on whether the platform statistics seem to be asking for further bleeding of points.

Vendor Specific Ideas

Sadly, many of the options currently under review are unlikely to represent the kind of action the vendors need.

There are many ways to properly incentivize the vendors. One possibility would be to figure out a model where some amount of PucaPoints could be “retired” in exchange for site profit sharing. Unfortunately, profit sharing could be legally complex and goes against the general tendency of the PucaTrade owners to embrace non-development/promotional plans that involve real money to steady the ship.

In a second scenario, a vendor could retire $1000 worth of points in exchange for PucaTrade providing that vendor a steady income of say $100 worth of points per year. This is a form of “interest” paid in PP. The strength of being able to retire large blocks of points quickly and to incentivize dealers to stay engaged and motivated could help the platform succeed. It’s certainly much tougher to walk away from an active investment than a stalled out account. The specific numbers here are pretty important to get right, and getting this wrong could be a real disaster, but the idea does have enough merit to explore further, if only to better understand the inflationary dynamics this may not solve long term.

Allowing vendors to spend points annually to buy the right to be a vendor level account is another possibility. This would be a similar solution to what is seen in World of Warcraft . If this were done in a way that would make them preferred traders for high value cards, this might inspire individuals to send more expensive cards as they would know they are dealing with a PucaTrade approved vendor. Ultimately this is just the vendor version of retirement via account upgrades.

Another scenario, and one that would require less financial commitment from the site owners, is to provide vendors with upgraded accounts that get first dibs (say via a one hour window) on Want lists in exchange for points. This makes it slightly harder for the average user to send out smaller cards, but also increases the likelihood that traders will be sent the most valuable cards they want from reliable sources.

MTGO Integration: Not A Solution to the Core Issue

PucaTrade is on the verge of introducing MTGO products into the Puca economy. To be clear, allowing users to buy and sell Magic: Online digital cards through PucaTrade has little hope of alleviating the core inflationary pressures.

Offering up a potential exit from PP to MTGO cards does open the door for a liquidity event by trading MTGO cards into MTGO tix, a MTGO specific pseudo currency with a long history of stable exchange in the .90-.95 range against the USD.

Eg) Bob sends out $100 worth of cards on PucaTrade at TCGMid pricing. He now has 10,000 PP. Noticing a seller of three MTGO Wastelands (EMA) at 3300 PP each, Bob exits successfully to three digital assets that can easily be sold to MGTO bots and converted into tix that are commonly worth nearly ninety cents on the dollar.

This is significantly better than being stuck with PP at .65¢, right? Well, to put it simply it addresses only one of the traders problems. The ability to exit to a near liquid asset does help motivate sellers on the platform to keep acquiring points, and the ability to do so could potentially set up an arbitrage scenario that will briefly increase demand for PucaPoints similar to the release of a new magic set.

On the other hand, the PucaPoints in play have not actually been drained off, as they have simply changed hands to the MTGO player or vendor that offered up the MTGO asset. That party must now find their own liquidity event and in a scenario where the MTGO exit is the most reliable one, you are likely to end up with very few sellers and a room full of buyers once the initial flurry of interest has worn off after the upcoming Phase 2 platform launch.

The end result? We’re right back where we started with too many users waiting around to turn their PP into something valuable.

A Brighter Future

Let’s walk through a potential future where Puca solves the “pucaflation” problem and have developed reliable sinks to control inflation and learns how to encourage active traders. What happens if the number of PP drops so low that the sinks actually cause some deflation and pushes the PP closer to $1? This would in fact be a great problem to have.

First people will always be able to buy points from PucaTrade so it will never go above $1 (see the MTGO Tix). Second, points can easily be infused back into the system by offering discounted points or rewards for the behavior you want. Imagine if the PucaPoint was stable at .95cents and they offered a PP bonus for placing 4+ trades in a month..These kind of opportunities would encourage trades so long as you have the proper PP sink in place you prevent the value of the PP being deteriorated by the increased supply.

Being able to facilitate trades between distant traders is an incredible service in the world of Magic: The Gathering and should be preserved. To secure their future, PucaTrade must restore the lost brand equity and faith in their currency through the effective management of inflationary pressure within their platform, through the smart retirement of the PucaPoints supply.

Note: We have done our best to properly represent the PucaTrade facts based on the information at hand. We welcome any and all clarifications, corrections, and missed logic that may help to better this article for the good of all.

Additional resources on Digital economies :

Some math heavy reading:

Grinder Finance – Eldritch Moon Spoiler Pt 2

lilianathelasthope

Are you not impressed?

Okay, so people are really down about the new Liliana.  I’m not so pessimistic about her chances of being good.  Let’s look at some hard data.

3 mana walkers

This is every three mana planeswalker ever printed in Magic.  For argument’s sake, I’ve included the 3-mana flip walkers from Magic Origins.  By my memory, the only two cards here that did not see significant play were Ajani,Caller of the Pride and Chandra, Fire of Kaladesh.  The other eight planeswalkers were pretty close to staples at some point during their lifetime.

So if we just go by the odds, 80% is a pretty high rate of success on 3-mana Planeswalkers.  The fact that three of the four most recent ones have also been successes leads me to believe there may be more than meets the eye on Liliana, the Last Hope.  My look on the card right now as a player –  I’d buy four copies instantly for $10 without giving much of a second thought.  I’d probably consider buying them at $15.  If I was sure I needed them day 1, I wouldn’t be opposed to spending $20 on my copies.  I don’t want to try to sell you on Liliana but I am pretty sure I’m happy paying 3 mana for a Gravedigger since that’s most of what Liliana, Defiant Necromancer did anyway.  And you have to jump through less hoops.

oathofliliana

I think Oath of Liliana is a fine card but right now it will likely be relegated to bulk duty.  Similar to Oath of Gideon, Oath of Jace, and Oath of Chandra – this Oath costs a little too much mana to be a reliable card to play in Standard.  It will often nab a token, a 1 mana 2/1 human, or 3-drop that someone only paid two mana for because it was put into play with Collected Company.  I think casually these will be worth a nice bit because it finishes the cycle.  I’d expect them to be $2-3 in 2 years so it will be a great card to throw in a box and forget you own.

deploythegatewatch

Well I never thought I’d see Liliana on art for a white card but here we are.  This card is going to either be busted or a casual all star.  As such, I wouldn’t recommend doing anything with copies you open for a year or so.  There’s almost no upside to move any of your copies before the PT.  That being said, I am not sure what they will pre-order for but I have a feeling the number will be a trap.  Due to how many mythics are typically in pre-constructed decks (like Commander, Duel decks, etc) I don’t see this card having a high chance of getting reprinted.  It’s going to be a blue chip stock for years due to being a small set mythic.  Think Akroma’s Memorial.

decimatoroftheprovinces

This isn’t Craterhoof Behemoth and you have to non-bo and sac a guy to get the 7/7.  There are worse things but It’s not terribly hard to fit this into a G/W Tokens sideboard or as a finisher in Cryptolith Rite deck.  I’m not bullish on his ability to emerge as a top tier standard card.  He will probably be a $5 EDH card for a few years.

elderdeepfiend

This guy may or may not be the truth.  He has a lot going for him when you think of him as a Mistbind Clique.  You get to tap down their lands and then brick their attacks with a sizeable 5/6 body.  Flash and Emerge are a match made in heaven so I wouldn’t be surprised to see Eldrazi Skyspawner or Matter Reshaper being turned into an Elder Deep-Fiend.  It does cost 8 so you probably can’t play a ton of them without it clogging up your hand but it does give you an exceptionally cheap way to trigger Kozilek’s Return and Sanctum of Ugin.  I’m probably going to try to order a set for $10.

distendedmindbender

I am less excited about this guy but he is awkwardly very good against collected company decks.  He can grab a Company and the cards that Company hits.  So he’s in this awkward spot where he’s best against an opponent that has a very good hand already.  Black isn’t a color I’m thrilled to play at the moment but this guy may find his time in the spotlight.  I wouldn’t be disappointed paying $1 for this.

voldarenpariah

Yeah whatever man more black cards.  Okay this is a really weird card because it’s extremely powerful but the casting cost restrictions are so ass-backwards with the last set.  The aggressive vampires deck theoretically wants to play early red mana because the red vampires are better at the lower points in the curve but the most powerful vampires out of this set have heavy black requirements.  Voldaren Pariah is certainly much better than Incorrigible Youths if you can figure out how to cast it.  Which then leads to the question – is this even a card that kind of deck wants to play?  I think it looks much better paying the full retail in a Cryptolith Rite deck and then binning some Eldrazi Scions to kill their army of 2/3s.  You’re left with a 6/5 flying creature which is rather large.  I’m not sure where we end up but I think there are some lines to make this card very good.  If its the kind of card you’d like to play $3 seems like a good pre-order price.

eldritchevolution

This is a rare.  Not a mythic.  Remember that when you go to pre-order a bunch of copies.  It won’t be this expensive in a few months, especially if it doesn’t pan out in Modern.   I think this will be a relatively shallow role player but it could see a big spike with Modern adoption.  If you’re a casual player and want one for EDH just wait until Kaladesh spoilers.  You’ll likely be able to find them for $5-8 unless they break out in Modern.

In Standard I don’t see this really making waves because it will likely just upgrade your guy that can get Reflector Mage’d into another guy that will probably get Reflector Mage’d.    I’m not expecting it to be as ubiquitous as Collected Company.  I’m not buying them for more than $5 and I’m selling during the Pro Tour.

tamiyofieldresearcher

Gideon, Ally of Zendikar is played as 4 copies in multiple different Standard decks.  I’m not sure Tamiyo can be support as more than 2 of in a few decks.  As such I think any of the pre-order price tags above $10 are pretty insane.  This card’s planeswalker tax is a little too high for me at the moment.  I think it’s likely she ends up in the $8-12 range as a support walker like Ob Nixilis, Reignited.  She will probably be a bit more than Ob because she’s in the summer set.

ishkanahgrafwidow

This guy will also probably be a bulk mythic near release but I think he’s got some possibility of being good in Standard.  He blocks Avacyn and Gisela reasonably.  His delerium trigger makes him less embarassing than Gitrog Monster against Reflector Mage.  And although his activate ability is pretty expensive, it’s not terribly unreasonable that you might activate a few times to finish a game.  Green and Black decks have typically enjoyed mana sinks no matter how “bad” they may seem.  This card might slot into the Sultai Midrange deck as a way to combat pesky humans with Gryff’s Boon.  I’m expecting foils to be expensive but I wouldn’t be surprised if he holds a $3-5 price tag in Standard while it’s dominated by Angels.

spiritofthehunt

Here’s another way to not timewalk yourself while flipping your werewolves.  It’s kinda cute that you can Collected Company into him for a few months.  I’m not sure this is the missing link to push our lycanthrope friends over the top.  I imagine it will be a solid $1-2 casual card.  The rate for the creature isn’t terrible but it’s got much less utility than Bounding Krasis.

collectivebrutality

I guess this is another way to discard a Fiery Temper?  If we get some 0 mana madness cards that aren’t embarrassing then the stock of this spell goes up greatly.  It’s got some reasonable modes for 2 mana so I wouldn’t be surprised to see people discard lands to drain their opponent.  This seems like a solid role player.  I would pick up a set after release and try to stick around $1.

Final Thoughts

  • This set looks really good, much like Oath of the Gatewatch.  I’d keep a close eye on supply and buy the cheaper rares and mythics in a few months before Kaladesh spoilers start.
  • We’re only a month away from the release of Conspiracy 2.  I have to imagine money crunch is going to be worse than Magic Origins last year.

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