Awesome! Expedition! Now What?

By: Cliff Daigle

My second opponent at the prerelease last weekend (we both lost in the first round) said to me, “It doesn’t matter if I win a few packs, because I already won!” and then he showed me the Steam Vents he’d opened.

After the match, he asked me if I wanted to buy the Expeditions land off of him. I declined, and I said to him, “I think the price is going to come down in a few weeks.”

He said, “Maybe, but I don’t know what to do with it.”

Perhaps this is you. You opened an Expeditions land and now you’re asking, “Now what?”

Well, I’m here to walk you through your choices. I am not a professional seller, I am not affiliated with any store, and my views reflect only my experiences.

Option #1: Keep it!

This is the most straightforward of your choices. Pick a deck, or choose a binder, and leave it there. Maybe you keep it in the back page of your binder just to show off, maybe you add it to a Commander deck, but whatever your preference is, the card is in your possession.

This is also the choice that will probably give you the best return on the value. If you leave it in there for a year, it’s going to be worth more than it is now.

Would I do it: Maybe. I have one all-foil Commander deck, and it doesn’t have a Scalding Tarn or Polluted Delta…but those are among the most expensive cards from Expeditions. If I opened one of those…yeah, I’d keep it.

 

Option #2: Trade it!

This sounds like an appealing idea to a lot of people, to give up this one single card and get so much in return! I could easily see someone emptying out their binder in order to get their hands on the Expeditions land they want so very badly, not least because you don’t often find people with high-end cards for trade.

It’s worth saying that if you’re going to trade this, be aggressive in what you’re asking for, especially if you’re trading a fetch land or shock land. While it seems these aren’t as super-rare as originally anticipated, they are still pretty hard to find and you shouldn’t be shy if you’re going to part with yours. Grab everything of theirs you want, negotiate a little, and if they don’t want to trade the things you want, start to walk away. Most of the time, they will come around.

If there’s no trading partner available at your store, there’s always online trading. Deckbox is my preferred method, but if you are just starting you’ll be asked to send your cards first and I know that can be intimidating at the beginning, especially if you’re trying to start with a card worth more than $100.

Trading the card on PucaTrade is a strong option. This is the way to get all the points you’ll need for a while, or jump you up to the big cards you desire. Think of it as getting 100% of the card’s value in store credit.

Would I do it: Yes. I have never been a heavy PucaTrade user, mainly because I don’t have a lot of time to watch and jump in when someone wants a card I have. I would be content to gain a stack of PucaPoints or spend a couple of days haggling on Deckbox until I got exactly what I wanted.

 

Option #3: Sell it!

There’s a simplicity in selling your Expeditions land to whichever online card shop you like, because you’ll get the cash or credit right away. No haggling, no discussion, just click, pack, send. If you want cash this may or may not be the best option, since right now lots of stores have lots of prices set up. I would expect that the prices will stabilize this week as stores begin opening their product.

As ever, though, doing the simple thing is going to cost you some. Typically, stores will give you about half the retail price of a card in cash. Most big stores will then add a percentage to it and give you more in store credit, to avoid paying cash.

If you’re not used to dealing with expensive cards or selling things yourself, there’s an ease and a comfort in dealing with the store of your choice. Just understand that there’s a real cost.

Selling the card via Facebook, Twitter, or other social media is an option, but carries its own set of risks.

eBay might be the best option if you want to convert your card to cash. There will be fees from eBay and from PayPal, and so you should expect to pay 10-20% of the final sale value. If you’ve sold things on eBay before, you don’t need me to tell you about it. If you haven’t, understand that eBay almost always sides with the buyer in disputes, so there’s always the chance you could get burned as the seller if you’re unfamiliar with the process. Other buyers will shy away from someone with low feedback.

It’s my understanding that TCGPlayer isn’t that much better than eBay when it comes to small amounts of cards, but I’ve never sold there and I’ll let people share their experiences in the comments.

Would I do it: Probably not. Turning a card into cash usually means that I’ll spend it on other things that my family needs. Plus, I don’t like losing the percentages of a sale, so I’d stick with trading.

Let’s use an example: Arid Mesa.

Here at MTGPrice, it’s listed at $150, because that’s about what it’s going for on eBay. Card shops aren’t allowed to sell them until today and so there’s a lot of volatility.

Looking at the sold items, that seems like a good average. There’s been some lower offers accepted, some bids aren’t too much above or below that number. Remember, though, that you’d be looking at about $20-$25 in fees.

TCGPlayer has these in that same range, about $165. Notable that their data shows these as pre-selling for more than $200 earlier this week! As of this writing, though, the lowest price on a NM copy is $145, and with the downward trend, you could probably undersell that too.

Selling to stores appears to be an even worse play, with buylists not even breaking $100, and most between $80-$90. Even with store credit, you’d be hard-pressed to break $120 at a store.

PucaTrade is by far the most profitable option. You’d get 17150 points, the equivalent of $171.50 worth of cards. Puca is a surprisingly good place to get high-end cards, and you’d be well on your way.

I’m putting this up for people that aren’t sure what to do with their one Expeditions card, especially if you have no interest in trying to get a full playset. I welcome discussion about the best way to move one of these, along with your experiences.


 

Specsire of Ulamog

Yawn.

Man, I haven’t been this apathetic about Magic in a while. Don’t get me wrong, I still love it. Magic: The Gathering is my life, and I don’t think I could ever quit the game barring some unforeseen life circumstances that force my hand.

But man, I’m just so bored of this set already. I eventually need foil copies of Retreat to Hagra and Omnath, Locus of Rage for Child of Alara, and a foil Smothering Abomination for Savra, but that’s basically it. I don’t get as excited for EDH as Jason does, and I don’t have a brewing bug like everyone else. I’m stuck in this weird limbo that’s not quite backpack-finance-grinder and not quite full-time MTG retailer, so I have to sit and wait patiently for everyone else to crack their boxes and then sell all of their unwanted stuff to me at buylist prices.

Playing It Safe

Anyway, enough about my first-world problems. Most of you know that I don’t speculate much, especially on the new stuff. There’s nothing in Battle for Zendikar that strikes me as a “buy this now before the Pro Tour so you can make hundreds of dollars before it’s too late!” and I wouldn’t follow my advice even if I was confident in one particular card.

When I do tend to pick out a card that I think is going to go up, I (obviously) want to be as sure as possible that the card will see the price changes that I predict, and I want to minimize risk to the point where I basically can’t lose out if my decision ends up being incorrect. These factors are why I continue to slowly stockpile up on cards like Necrotic Ooze, Heartless Summoning, and Glistener Elf. Barring the erratic multiplayer product reprint, all of these cards are safe to sit in my speculation storage, while I patiently wait for the right combo piece to be printed, or the right Top 8 configuration to make me a bunch of money.

heartless

(Sooooon…..)

Speculating for Fun

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Every once in a while, though, I like to get in on the fun of speculating on shake-ups in the Standard metagame, or the effects of the casual market. In a previous article of mine, I pointed out how much I liked Spawnsire of Ulamog as a pickup. While the card obviously has zero competitive appeal (except for this one Travis Woo decklist, and the accompanying article that never fails to make me laugh), it’s a casual double whammy for both Timmy and Johnny, and is a budget version of “I win the game” for players that can’t afford Emrakul and friends.

I predict that as these non-competitive players buy packs from Wal-Mart, Target, their LGS, etc., they’ll start to build their own Eldrazi-based decks, and look to utilize some of the older Eldrazi from ROE into their new lists. Spawnsire is cheap, but more importantly, flashy. Remember how there were several dragons that increased in price after the Dragons of Tarkir set release, because these invisible players wanted to complete dragon decks? It’s basically the same principle.

I started by picking up a dozen or so copies off of PucaTrade at an average of 329 points (a point is basically a penny in trade value, so I paid $3.29 in trade). After I checked and noticed that there were a dwindling number of copies available on TCGplayer, SCG, and eBay, I became more confident in my speculation choice and bought out the remainder of SCG’s copies (on September 9, 2015; they’ve since been restocked at a slightly higher price). There are a couple of benefits that ordering from SCG will give you, even if their prices are usually a little bit above the market value. Thankfully, these Spawnsires were the cheapest available on the internet at the time, so that problem was negated. But otherwise, buying from SCG means that my order is guaranteed to come, and I don’t have to worry about the store cancelling. In addition to that, SCG employs extremely strict graders, and several of the SP copies that I bought turned out to be NM by my own standards.

SCGspawnsires

Right now, the cheapest single copy of Spawnsire I can find is on TCGplayer as an LP one for $3.69, and NM ones are upwards of $4.50 on TCGplayer and eBay. I’m not writing this part of the article to try and convince everyone else to buy in with me so I can flip my copies. I’d actually advise against buying in right now if you’re solely trying to make a profit, because for every dollar extra you pay, you have to hope that the card increases by twice that much more to cover the costs of what you bought in at. I bought in at $3.25, so I’m hoping and expecting that Spawnsire reaches at least $6 to $7 retail before I cash out through TCGplayer or trade outlets. If you buy in at $4 to $5, you’re hoping that it reaches $8 to $10 before your profits become noticeable and worthwhile. I still think the card is a fine trade target at $4, if for some reason you happen to still find these in trade binders.

TCGspawnsires

Now, the price isn’t the only thing that I’ve kept my finger on the pulse of over the past few weeks. There’s another number above the store listings that has been slowly and steadily dropping, and it’s a lot less visible to someone who’s just looking up the TCGplayer mid price every few days.

TCGspawnsires

As the number of stores that have the card in stock decreases, the closer we can expect there to be to a sudden price jump. When I bought my copies from SCG, the total number of English sellers on TCGplayer was above 70, and we’re down to 55 as of September 30, 15. While Spawnsire isn’t exactly the kind of card you usually want to own a playset of, it’s worth mentioning that only eight of the sellers on TCGplayer have four or more copies in stock at the moment. It’s very easy to decrease the number of sellers one at a time, as each non-competitive player picks up the one or two copies they need for their ramp deck over the next few weeks.

My last point about Spawnsire goes all the way back to an article I wrote in March, and it was one of the first pieces of content that I ever produced for MTGPrice. If you haven’t read it yet, I personally think it’s one of my better and more original pieces of writing. If you’d rather not go through and read another 2,000 words in addition to your weekly dose of DJ Johnson, the TL;DR of the article was that it’s important to keep track of the cards at the bottom of the MTGstocks interests page, whose prices have only ticked up by a small percentage day after day. These small bumps can forecast a larger, more sudden spike that everyone will later claim “came out of nowhere,” even though it was fairly predictable to those who paid attention.

mtgstocksspawnsires

As we can see here, Spawnsire received a small five-percent bump since yesterday, and he’s been on this page multiple times every week. Even though these price changes aren’t nearly as drastic as the newly unbanned Black Vise, they’ll certainly be more relevant and longer-lasting months down the road when non-competitive players continue to seek out Spawnsires with no additional supply and nobody cares about Black Vise anymore.

End Step

Huh. I did not think I could write an entire article about a single card, focusing on my strategy and tactics of speculating on it. Was this helpful to you? I figured everyone wanted a break from the past two weeks of Q&A-style articles.

In other news, Hardened Scales continues to reward me for my laziness. Every time I see that thing jump up another dollar, I think, “Man, I should really sell all of those copies I have. There’s no way that this hype can be sustained for this long without a proven winning decklist.” Then it goes up again. This time I’m going to remember to sell out at $4. I mean it.

Sneak Peak into the MTGPrice Trading App

It started with a simple goal: build the best MTG trading app possible. It’s a goal we believe can revolutionize the way we share our hobby with each other, and we were lucky enough that the community agreed with us. Thanks to your support, we’ve been working behind the scenes for months, conceptualizing, designing, re-designing, improving, and squashing hundreds of bugs along the way.

Now, we’re finally ready to show off the fruits of our labors.

The Beta release of the MTGPrice trading app is coming, and today I want to give you a glimpse into what’s on the way.

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There are a ton of awesome things this app can do. We’ve designed it with speed in mind: it should take you no longer than a few moments to search for and find the price of a card. The app will sync flawlessly with your collection on MTGPrice.com, and any trade you make using it will update your collection in all places.

There’s a lot of cool things the app does: it allows you to track the live value of your collection, shows how much the value of your collection grows over time, and even lets you keep up with the latest pricing trends across the board, from your collection and wishlist to Standard or Modern!

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It’s the trading system where things really shine. We set out to create the best trading app available, and that’s what we believe we’ve done—we hope you’ll agree. Accomplishing that goal meant attempting something that’s never been done before: automatic trade suggestions based on location. Looking for a particular card on Friday afternoon of a Grand Prix? Simply put it on your wishlist and have the app find someone across the room who has the card and is interested in something you have for trade. This kind of automatic, GPS-specific evolution can completely change the way we acquire cards, making trading easier and more painless than ever before.

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We expect the Beta release to be made within the next week, and we can’t wait to put it in your hands. Thank you for your time, and we’re looking forward to launching this and building the next evolution in trading with you!

–The MTGPrice team

Going Mad – The Numbers are In

By: Derek Madlem

This last weekend saw the world of competitive Magic pause while big stupid monsters flooded out of hedron-lined crates to do Battle for Zendikar. Every social media channel was jammed full of Expeditions #humblebrags as players showed off their newly unearthed wealth.

Frequency

When we were introduced to the concept of Expeditions in that now infamous Wil Wheaton conducted train wreck stage show. During that deluge of faux-enthusiasm and butthole jokes we were given the approximation of “slightly more common than premium Mythic rares” which equaled out to roughly one per case. Initial reports from the field have these showing up at roughly 1 in 100 packs…a far cry from the “one per case” that we had all anticipated and based our theorycrafting on.

For now we can probably just ignore all the conspiracy theories about loaded prerelease packs, higher occurrence rates in the first print run, or reptilian illuminati overlords. While we’ve seen that it is incredibly easy for Wizards to manipulate print runs and collation, there isn’t much incentive for them to make a set less desirable to consumers. They’re in the business of selling packs of colored cardboard, not in bamboozling their clientele.

This heightened occurrence rate is going to put MASSIVE downward pressure on singles from this set as retailers are going to be incentivized to open more product during the initial scramble for competitive staples. This isn’t even taking into account the number of misguided mouthbreathers that conspired to buy case upon case of sealed product to cash in on the Expedition lottery.

Poluted-Delta

Numbers

With the release of Expeditions into the wild, we’ve got real numbers to look at. TCGPlayer and eBay are both providing actual real world data for the actual selling prices of these cards. Here’s a rough breakdown of what these things are selling for:

Tango lands:
Smoldering Marsh – $50
Canopy Vista – $55
Cinder Glade – $55
Prairie Stream – $65
Sunken Hollow – $65

Shock lands:
Temple Garden – $100
Overgrown Tomb – $100
Godless Shrine – $100
Sacred Foundry – $110
Watery Grave $120
Blood Crypt – $125
Breeding Pool – $125
Stomping Ground – $140
Hallowed Fountain – $145
Steam Vents – $180

Fetch lands:
Marsh Flats – $170
Bloodstained Mire – $170
Windswept Heath – $170
Wooded Foothills – $175
Arid Mesa – $220
Verdant Catacombs – $260
Flooded Strand – $335
Polluted Delta – $375
Misty Rainforest – $375
Scalding Tarn – $440

There’s not too much surprising about the initial price spread on these lands. The tango lands are a little higher than I would have guessed while pretty much all the shocklands with the exception of Steam Vents are spot on. I expected the lower fetches to be a lot closer to $100 than they ended up, but the market is still in flux on all of these cards.

The average price of an Expedition land comes out to roughly $170, this is a number we’re going to use going forward but it’s important to note that the average is heavily skewed by those blue fetches at the top end of the spectrum.

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Wholesale

A huge piece of the puzzle that is aggregate pricing for Magic cards is the wholesale price that retailers pay. A booster box costs most retailers between $75 and $80 each. We’ll just call it $80 a box because it’s a nice even number that equals out to $480 a case.

With a case containing 216 packs and a frequency of one Expeditions land per 100 packs, we can expect two Expeditions lands per case (three Expeditions lands in every sixth case) providing an average value of $340 to retailers. This means that retailers only have to make up $140 out of the remaining 216 rares/mythics, 216 full art basics, 6 foil rares, 1 foil mythic, and some quantity of sweet full art foil basic lands to break even.

When you average the EV of the Expeditions across every box, it’s basically adding $56 in expected value to every box, or 70% of the wholesale cost. Factor in another $18 just off of selling full art basics at 50¢ a piece and you’ve got that booster box nearly paid for without selling a single rare. I know there’s a subsection of you out there getting ready to point out that the full art lands will not sell for that much, but if these weren’t already in high demand how is SCG preselling fat packs for $60?

With Expeditions contributing this much EV to booster boxes, it’s a doomsday scenario for individual card prices after the first week or so – nothing makes it out alive this time folks.

Demand

Right now (Sunday night) on eBay, there are a total of 16 total Scalding Tarn Expeditions lands for sale (U.S. only) and only 7 “completed” listings. What do I take away from this? That even the people in the market for these cards are not quite in the market for them at current prices.

Here’s the thing about people with disposable income – outside of lottery winner and trust fund babies, there isn’t a large number of stupid people with boat loads of money…it’s a self correcting ship. So those avid collectors know that now is not the time to buy into Expeditions, which may be a portent into a future where the price on these pornographic landscapes comes tumbling downward. In other words, $400+ Scalding Tarns are likely unsustainable.

Balancing Act

Ok, we’re likely looking at decreasing Expeditions prices. Why doesn’t that mean that we’ll see other prices holding up better? Well, there’s twice as many as we expected for one and we’re not likely to see the prices drop THAT much. Fortunately, or unfortunately depending on your perspective, we’re not likely to see this set’s flagship cards take the big hit.

We previously predicted that this set wouldn’t retain much value thanks to the one Expeditions land per case. With two Expeditions land per case that outlook hasn’t changed even if the Expeditions lands end up at half their current value, which is unlikely. I expect to see all of the Expeditions lands to dip in price, but that decline won’t be spread evenly across the entire set. We’re much more likely to see the blue fetches take a minor hit while we see the tango lands and lesser demanded shock lands take more significant hits to their value.

Something like this:

Tango lands:
Smoldering Marsh – $30
Canopy Vista – $30
Cinder Glade – $30
Prairie Stream – $35
Sunken Hollow – $35

Shock lands:
Temple Garden – $80
Overgrown Tomb – $80
Godless Shrine – $80
Sacred Foundry – $80
Watery Grave $110
Blood Crypt – $80
Breeding Pool – $90
Stomping Ground – $90
Hallowed Fountain – $110
Steam Vents – $150

Fetch lands:
Marsh Flats – $140
Bloodstained Mire – $140
Windswept Heath – $140
Wooded Foothills – $145
Arid Mesa – $175
Verdant Catacombs – $200
Flooded Strand – $300
Polluted Delta – $350
Misty Rainforest – $350
Scalding Tarn – $400

This is all purely hypothetical, so don’t hold me to these numbers, but in this scenario the average value of an Expeditions land is still around $140, which still provides $280 in EV per case. At that rate, the expeditions are still covering nearly 60% of the EV in a case, add in those basic lands for an easy 80%. With Expeditions soaking up this much value, we might be entering a world of unprecedented low prices for standard cards.

Ignore everything I said last week (you probably did already), it’s looking like the value of paper Battle for Zendikar cards might end up being so low that it’s not even economically feasible to redeem MTGO sets.

Sacred-Foundry

The Grand Experiment

If anything’s becoming apparent, it’s that Wizards is leveraging popular cards to line its own pockets while making standard cards more accessible. Modern Masters is a glaring example, but even the event decks and clash packs are becoming regular value bombs. We used to look at these decks as “almost worth it” and now they’re basically free money.

What are we getting this time around? In case you missed it:

Warden of the First Tree
Whisperwood Elemental
Tasigur, the Golden Fang
Hangarback Walker
Llanowar Wastes
Evolutionary Leap

That’s six quality rares for one low price, plus you get all that other crap along with it. This pattern of reprinting Standard staples and leveraging powerful reprints to depress the prices of other cards is definitely something Wizards is keeping an eye on…will increased accessibility make tournaments more appealing to a larger audience? Does the average Magic player really care how much “value” they get out of a booster pack as long as they have a chance to get something they personally value out of that booster?

If the Expeditions lands weren’t enough downward pressure for BFZ prices, we can almost count on Standard’s most popular cards showing up in the Oath of the Gatewatch clash pack in just three short months, so just the looming threat of reprints is enough to keep me from going deep betting on any Standard cards going forward. Tasigur was a sure thing right? Hangarback was right up there with him. Now neither of these cards look like too great an investment.

The End

During Worldwake people bought booster after booster just because they had a chance to open a $100 card. We saw the same behavior with Modern Masters and Modern Master 2015 (to a lesser extent) packs. With Battle for Zendikar we have the same thing all over again. Whether foil Scalding Tarns end up at $400 or $300, they’re still a big shiny carrot that’s sure to appeal to the degenerate gambler in all of us, even after every last bit of value is sucked out of the regular cards in this set.

There’s even a good chance that we’ll continue to prefer Battle for Zendikar once Oath of the Gatewatch comes out because there’s frankly no land cycle that’s going to be more appealing to open as an Expeditions card than the fetch lands.


 

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