Khans and the Magic Landscape

By: Jared Yost

This week I’m going to give my card-by-card review article template a rest and go for a more holistic approach to how Khans has impacted Magic across various formats. I want to take a look at Standard, sure, but also analyze how Modern, Legacy, and even Vintage could be affected by new additions from Khans of Tarkir.

Standard

We’ll start with Standard, since it has seen the biggest shakeup from Khans releasing due to Khans being added to the card pool and Return to Ravnica block being taken away. From the big events, lets check out decks by the numbers (information generously provided by MTG Top 8 as of 10/3/2014):

Deck # of Decks in Top 8’s of Last Two Weeks % of Deck in format (rounded)
Devotion to Green 11 20%
Abzan (BWG) / Junk 8 15%
Red Deck Wins 3 5%
Boros Aggro 3 5%
Devotion to Black 2 4%
Gruul Monsters 2 4%
Azorious Aggro 1 2%
Mono Black Aggro 1 2%
Other – Aggro 4 7%
Jund (BRG) 6 11%
Orzhov Control 4 7%
Mardu (BWR) Control 4 7%
UWx Midrange 2 4%
Naya Control (RGW) 1 2%
Jeskai Control 1 2%
Other – Control 2 4%


“Other – Aggro” is a decent percentage of the format at 7%. I’m interested the most in these decks since I don’t think they’ve been talked about much and could provide some insight into the direction Standard might go if they put up results at the Pro Tour. The four decks so far in this category include a deck called Robots (which won something called “Garden City Convention 174th The Last Sun Trial ” in Japan), Temur Aggro, Sultai, and Mardu Aggro.

Wow, OK – what is this Robots deck? Let’s take a look:

20 LANDS
12 Island
4 Darksteel Citadel
3 Tomb of the Spirit Dragon
1 Nykthos, Shrine to Nyx

23 CREATURES
4 Ornithopter
4 Daring Thief
4 Chief Engineer
4 Phyrexian Revoker
3 Scuttling Doom Engine
3 Hypnotic Siren
1 Soul of New Phyrexia

17 OTHER SPELLS
4 Springleaf Drum
4 Ghostfire Blade
4 Ensoul Artifact
3 Singing Bell Strike
2 Bident of Thassa

SIDEBOARD
1 Singing Bell Strike
3 Tormod’s Crypt
3 Staff of the Mind Magus
1 Dissolve
2 Negate
2 Triton Tactics
2 Gainsay
1 Ætherspouts

Woah, now this is something that I wasn’t quite expecting to come out of Khans rotation – simply not something I would expect to win a tournament. Keep in mind that the tournament was only 35 people and in Japan, which is most likely why this rogue deck took down the tournament. Still, based on all the weirdness there might be opportunity.

The first cards that pop out to me are Chief Engineer and Ghostfire Blade as playsets in the deck. Chief Engineer is about $1.50, so if this deck takes off I think it could see a bump to $3 or more. Ghostfire Blade at $0.50 is OK but I don’t really expect it to break $1. Only pick them up if you like them, since for now its utility is limited outside of this particular deck. Hypnotic Siren at bulk prices is also a good pickup if you like this deck.

Tomb of the Spirit Dragon as a three-of is hilariously awesome since everyone initially dismissed it as hot garbage, only thinking about the limited capabilities of the card. If you can, pick these up for bulk because they also shine in colorless EDH builds. I think foils of this are a good pickup if you can get them for $1 or less. On the other hand, how much utility does Daring Thief add to this deck? OK, I can exchange my Ornithopter or Springleaf Drum for one of your creatures or artifacts during my upkeep… doesn’t seem that great. I guess it being a 2/3 is cool yet I’m pretty sure this could be replaced by something else.

Overall, the deck is pretty neat but I’m afraid if it catches on more artifact hate will pop up to handle it. Reclamation Sage is a card, as is Sultai Charm, which I’m sure are going to see play in main decks regardless of how this deck plays out. Still though, there could be opportunity here if the deck takes off at the Pro Tour for some reason. It has gotta be an awesome feeling to kill someone with a 5/5 indestructible land!

For the rest of the “Other” decks we have Temur Aggro, Sultai, and Mardu Aggro from a SCG Qualifier in Tallahassee, TN (USA). Notables from these decks include:

Temur didn’t really show us anything new or what we didn’t expect. 4x Anger of the Gods out of the sideboard is a sign that this card can do work against the right matchups.

For Sultai, I’ve heard many players talking about the potential of Sidisi and how good it might be in the upcoming Standard. $7 is not a cheap buy in for a mythic and right now the jury is out as to exactly how good she is. I would advise against picking her up for now, since Sultai would have to become very popular in order for her to sustain $15 or more. There are four other clans competing for popularity in this Standard and Soltai only represents 20% of the possibilities. The risk is too high for me personally.

Rakshasa Deathdealer is pretty cheap, as is Herald of Torment and Nighthowler. Pick up your copies if you like Sultai though I’m not sure how big the gains here might be for Deathdealer or Nighthowler. Herald can at least fit across more than just this archetype so that would be the safest pick up if you are expecting to gain value from one of these three cards.

Moving on to Mardu, four Grim Haruspex and four Bloodsoaked Champion could be a sign of things to come. I would favor picking up Haruspex over Champion right now, since the $5 for Champion is definitely going to go down while Haruspex could go up in value if it sees more play. Three Sorin is something to note however unless he puts up results at the Pro Tour I can only see his price going down from here.

Modern

So Jeskai Ascendency, eh? I can’t believe this thing can get Turn 2 kills, can you? Last week the deck took down a 136 player event so Ascendency appears to be the real deal – at least until people learn how to deal with it.

So here is how to win with this deck. Cast two or three mana dorks. Play Jeskai Ascendency (or Glittering Wish and for Jeskai Ascendency then cast it). Cast a ton of cheap cantrips, all while drawing and discarding cards off the Ascendency triggers. Each noncreature spell you cast pumps your mana dorks and untaps them, so you keep getting more and more mana and casting more and more spells. After casting 20+ spells attack for lethal. Your backup plan is to Grapeshot them to death or Glittering Wish for Aurelia’s Fury out of the board to kill them.

Glittering Wish has already spiked from these results – going from $2 to $16 in a week’s time. I would say that a good target based on the decklist (that used to be hilariously bad) is foil Cerulean Wisps, however it has already been bought out on TCGPlayer and the only copy left is $15… so no opportunity there either. Really, the only option left is Jeskai Ascendancy itself but unfortunately this has already spiked to $5 TCGmid too! It might go higher, however it is only a rare and as more product is opened the price will stabilize or continue to drop, especially if Wizards decides to ban this card if it becomes too oppressive when the next banned list changes are announced at the end of January. Odds are it probably won’t get banned but stranger things have happened.

Outside of the Jeskai Ascendency hype, Dig Through Time seems to be testing well in Scapeshift and other Modern lists like Blue Moon. Foils here are outrageous right now, so avoid them and wait for more product to be opened. Normal copies at $4 aren’t going up in price for a while, and could trend downwards as more product is opened.

Also, we can’t discount the effect that the allied fetchlands will have on Modern. They will greatly reduce the price of manabases and help more players enter the format. This means that the end of absurdly expensive manabases is in sight yet the pendulum could easily swing in the other direction and drive up the price of non-land staples in Modern.

Legacy

Treasure Cruise and Monastery Swiftspear have quickly entered Legacy as new staples. As part of a U/R Delver list that won a SCG Legacy Open they both offer something to Legacy that can’t be ignored. Swiftspear easily becomes a 2/3 or a 3/4 in a single turn with all of the easy to cast blue cantrips and card draw spells, in addition to the cheap burn. Treasure Cruise is like an upgraded Standstill that synergizes extremely well with the objective of U/R Delver, which plays nothing but cheap burn spells and fetchlands to quickly fill up the graveyard. Regular copies of both aren’t moving in quite some time, so pick them up for bulk and when you draft / play sealed and hold onto them. Foils will drop in price over the next several months – right now their prices are maintained primarily by hype.

Some other cards from Khans that have shown up in legacy are Dig Through Time and Sultai Charm. Nothing that is going to warp the format though something to note is that Dig Through Time has both Modern and Legacy appeal.

Vintage

Nothing from Khans has appeared in Vintage yet, though Brian Demars wrote a detailed first impressions review of Khans in terms of Vintage over at SCG. Some of the highlights include:

A Top 5 List

I would keep an eye on Anafenza, Sultai Charm, and Ugin’s Nexus foils over the next two to three months based on the review. Anafenza foils are currently $15, while Sultai Charm and Ugin’s Nexus are around $8 for foils. They might drop as more product is released and the release hype dies down.

Avoid Mantis Rider for now. If you want to speculate, picking up Grim Haruspex foils for $2 each could yield sizable rewards in the future.

Other Notables

  • Clever Impersonator, to be used as one-of in a control deck to answer various threats
    • Foils of this are around $40 right now, so I would avoid them and wait for the release hype to die down before trying to pick up a foil copy.
  • Treasure Cruise and Murderous Cut, as fringe Dredge role players
    • Again, foil prices are driven by hype so wait for the hype to die down.

Just want to mention that you should read Brian’s article because it gives a great overview of how Khans could affect Vintage.

Summary

Khans cards seem to have found a home everywhere except for Vintage, and even though we haven’t seen any results in Vintage there could be a few that are included in future lists based on Brian’s analysis.

For the most part, if you are picking up cards for financial value you are going to want to wait for the hype to die down unless the card is from Theros block or is currently a Khans bulk rare. These are the types of cards that are going to gain over the next few weeks, especially after the Pro Tour weekend depending on which cards are featured in the Top 8 decks.

Weekend Update for 10/4/14

By: Jim Marsh

Every week, some cards from Magic the Gathering increase and decease in value based upon a number of factors.

Let’s take a look at some of the cards whose values have changed the most and the factors behind why those changes have occurred.

10 Big Winners of the Week

10. Sarkhan, the Dragonspeaker (Khans of Tarkir)
From $26.32 to $30.49 (15.84%)

If the first weekend of Khans standard is any indication then Sarkhan is the planeswalker we will be seeing the most of during the coming months.

He is being run in a variety of Standard Midrange and Control decks in every combination of colors that include red. He also somehow made his way into some Monogreen Devotion decks. He is usually used anywhere from two to four copies depending on the needs of the deck.

He is removal, a threat and his ultimate promises insane card advantage. It is everything that a Planeswalker should be. If you cast him and attack with his dragon form you can ensure triggers for Ferocious, Raid and Prowess. He just goes with everything.

Some stores are already pricing him at up to $40.

If we look at the Top 8 decklists from both SCG Standard tournaments on 9/28/2014 we see that eighteen copies of Sarkhan were used in nine different decks.

There were twenty-five Stormbreath Dragons across six different decks. Yet Stormbreath is half the price of Sarkhan. This inequity will be rectified as more Khans is opened. Theros was the most opened set when it came out and Khans is going to shatter that record.

I would try to trade any copies of Sarkhan for two copies of Stormbreath Dragon or rotating Return to Ravnica staples like shocklands and Abrupt Decay. In a few months this will look a lot better in your binder.

9. Sylvan Caryatid (Theros)
From $12.08 to $14.87 (23.10%)

I stated a few weeks that I thought that Courser of Kruphix would be the most played creature in Standard after rotation. Courser is doing well for itself but not as well as Sylvan Caryatid.

There were forty-two copies of Courser in the two Top 8s this weekend. Caryatid beat that by a full play set.

You cannot overestimate the importance of early color fixing and acceleration in a wedge set.

It was even used in the Modern Jeskai Ascendancy deck that took first place at tne IV Arcanis Deluxe Main Event. Caryatid is also making its presence known in Modern Gift Control and Loam decks.

Since it is seeing Modern play I am scratching my head why regular copies are almost the less than $20.

I could see regular copies going for that this weekend. Grab some foils instead.

8. Treasure Cruise (Khans of Tarkir Foil)
From $14.99 to $19.49 (30.02%)

Apparently a conditional Ancestral Recall is still really good.

It was a piece of Modern Jeskai Ascendency and was playing as a four of in the winning UR Delver Deck in the SCG Legacy Open in Edison on 9/28/2014. It was played alongside Brainstorm, Ponder and Gitaxian Probe. That should tell you something about relative power level of the card.

The foil copies are commanding a premium but they are commons. I would unload mine as soon as possible. Modern and Legacy players love their foils but as more boxes are opened the price of these are going to coming down. Just think of the foil Ensoul Artifacts that have sunk from $20 to $13 over the past few weeks.

As you draft make sure you do not let any foil Cruises pass you by.

7. Sidisi, Brood Tyrant (Khans of Tarkir)
From $4.50 to $6.13 (36.22%)

Sidisi is going to be a popular commander. She works well with Dredge and Reanimator strategies which are always popular in the format.

She can also enable a color combination for zombie decks.

She has not seen any real competitive play yet so I am leery of picking copies up.

Foil copies will be a good hold for the long term. They are $15 but buylists are offering $10. I would not mind trading for them around that price.

6. Sultai Charm (Khans of Tarkir Foil)
From $4.94 to $8.44 (70.85%)

It gets rid of most creatures, artifacts and enchantments or just draws more gas.

It has been used in Legacy Sultai Delver decks. It is extraordinarily strong in Control and Midrange decks. There is almost never a time when most of its modes are not active.

All of the wedge charms will be popular in commander and casual formats. I would target foils. Some like Sultai Charm that are used in Modern or Legacy will be excellent long term holds.

5. Jeskai Ascandency (Khans of Tarkir Foil)
From $5.23 to $8.98 (71.70%)

Outside of fetchlands I saw more conversations about this card than any other. Johnnies were hard at work making infinite combos out of jank but they finally got there.

It won got first place in the IV Arcanis Deluxe Modern Main Event.

If you have any foil Cerulean Wisps I would sell them into the hype as soon as you can.

Jeskai Ascendency Storm is going to be a presence unless it gets banned. If you were fortunate enough to get your copies for $3 a few weeks ago you have already tripled your investment. I say take your earnings.

4. Ashcloud Phoenix (Khans of Tarkir)
From $2.80 to $5.69 (103.21%)

Ashcloud Phoenix is a recurring evasive threat. It is only played in the sideboard of Jeskai Midrange and nowhere outside of standard. It will probably settle back around $2 where casual interest holds other phoenixes.

I cannot find any justification for the price spike. I would trade these away to anyone who expresses any interest.

3. Monastery Swiftspear (Khans of Tarkir Foil)
From $9.51 to $24.99

Do we have the new Goblin Guide or Vexing Devil? The short answer is probably not.

It was included in that first place Legacy UR Delver deck in SCG New Jersey as a play set in the main deck.

It will be popular in Red Deck wins and in absolutely nuts with Searing Blaze or Searing Blood.

It is easy to stare at it and think of magical Christmasland where you can play a few Lightning Bolts and Gitaxian Probes and push through for large chunks of damage. It is also easy to see it staring across the battlefield at a Deathrite Shaman or Stoneforge Mystic with an empty hand and be impotent in a way that no Goblin Guide will ever be.

I could be wrong. I would rather sell the card at its likely high and let others figure out its role in the metagame.

2. Mantis Rider (Khans of Tarkir)
From $2.07 to $6.24 (201.45%)

I have always had a soft spot for Lightning Angel. They took one of the most efficient and evasive threats and made it even more efficient.

It plays offense, defense and loves to help you convoke Stoke the Flames when all is said and done.

Speaking of Stoke the Flames, did you know that it is now a $4 to $5 card? Trade those away for painlands and scrylands while you can.

I have a feeling we are going to see a lot of Mantis Riders clogging the skies during Khans standard. It is a great inclusion in Jeskai Midrange.

SCG New Jersey had two copies of Jeskai Midrange in the Top 8 including the winner of the tournament.

I know this will sound a little repetitive but I cannot stress how much Khans will be opened soon. Your best bet is to take all of these winning cards and convert them into staples or cash before supply catches up to demand.

1. Glittering Wish (Future Sight)
From $2.42 to $14.99 (519.42%)

Glittering Wish has been sitting around Modern sideboards for a long time but Jeskai Ascendancy really makes it sing.

The deck plays three copies of the Ascendancy in the main deck and one in the sideboard. The four copies of Glittering Wish allow the player to find the crucial combo piece or any of the toolbox of answers out of the sideboard.

This will be Glittering Wishes’ finest moment. Sell into the hype before Wizards has to emergency ban Jeskai Ascendency.

5 Big Losers of the Week

5. Sorin, Solemn Visitor (Khans of Tarkir)
From $29.10 to $27.02 (-7.15%)

Sorin did alright for himself this weekend but he was overshadowed by Sarkhan. Sorin is great in Mardu Midrange and Control decks.

He has tremendous synergy with Butcher of the Horde, Goblin Rabblemaster, and Brimaz. The decks threats are impressive and versatile.

Unfortunately only one copy made either Top 8 on the 28th.

It is hard to justify a $30 price tag without the results to back it up. I think he will continue to drop but I would keep an eye out if he gets below $15.

4. Griselbrand
From $21.86 to $20.09 (-8.10%)

He is the threat to reanimate in Modern and Legacy. You can use Sneak Attack, Omniscience, Dread Return, Show and Tell or whatever else you like but if you are in the market to cheat creatures into play then chances are you have a play set of Griselbrand alongside Emrakul.

The reason his price is dipping is that he has been announced as the 2015 GP Promo. Everyone who enters a GP Main event in 2015 will receive a copy.

I decided to look back on the price history of cards that had previous GP Promos Goblin Guide and Batterskull.

Both of them had their lowest prices after the announcement of the promo but before distribution. The reprint did not have any detrimental effects. You could point out the rise of Legacy Burn or the printing of True-Name Nemesis that helped the cards get a new foothold. The important thing is that Wizards want the promos to matter. It wants their promo cards to appear on camera and make people dream of being in the GP themselves. It supports the decks.

This should alleviate your worries that Griselbrand is going to be banned any time soon.

If you see anyone offering Griselbrand at $10 or $15 because there is a reprint coming up then you make the trade. Keep a binder full of them. You will not be sorry.

3. City of Brass (7th Edition Foil)
From $68.63 to $50.96 (-25.75%)

City of Brass is a staple of Legacy Dredge and TES. It shows up in Commander decks and Cubes of all variety.

Unfortunately it has some new competition in the form of Mana Confluence.

Those other formats will use both but given how many printings City of Brass has I would invest in copies of Mana Confluence instead. Trade away any excess copies you are sitting on.

2. Anafenza, the Foremost (Khans of Tarkir)
From $7.98 to $5.85 (-26.69%)

She is efficient and will be a tremendous commander. She works well with Kitchen Finks or any other creatures that appreciate +1/+1 counters. She hates out graveyard strategies which are very popular in Commmander and casual games.

She has not found a home in any competitive decks and so she will continue to drop in price. It has too much competition in the three mana slot. She is competing with Brimaz, Abzan Charm, Courser of Kruphix and Hero’s Downfall.

She will drop to around the $3 range until a home opens up or someone decides to build around her.

1. Surrak Dragonclaw (Khans of Tarkir)
From $12.21 to $7.92 (-35.14%)

Five mana? Any five mana card that is being played in standard right now has haste or is Planeswalker. We just cannot wait a full turn to see any action.

His flash is a nice work around but we need more pieces to make Temur work. Jeskai, Mardu and Abzan all have shells to build off of. Sultai and Temur have not had the same cohesion yet.

I think that is only a matter of time. He will continue to decline until someone does find a way to break him. Maybe a Temur Yisan build?

I could see grabbing copies once they are $3 to $4 copies. His effect will always be popular with casual players who hate having their fatties countered. He also works very well alongside Animar in Commander.

I would keep my eye out on foil copies in another few months when the prices will be the lowest.

Hitting and Missing Targets

By: Cliff Daigle

A little more than a year ago, I gave you a list of things to pick up and it’s time to check in and see how I did.

Magic 2013

Checklands (Sunpetal Grove, etc.)
Prediction: $5
Actual: $2

Verdict: Miss. I thought that with a year of new players looking for them, the price would go up. Supply is huge, though, after four printings and they have hardly budged in the past year.

Thundermaw Hellkite
Prediction: $12
Actual: $11

Verdict: Hit! It’s a big, fast, cheap Dragon who clears the way. It’s great in any format, and your eyes still go wide when it’s on the wrong side of the table.

Rhox Faithmender
Prediction: $3
Actual: $3

Verdict: Hit! Easy enough, as lifegain is one of the most fun effects to build a casual deck around. I’m looking to see Felidar Sovereign reprinted soon, maybe even in the coming Commander decks.

Sublime Archangel
Prediction: $10
Actual: $9

Verdict: Hit! Great in token decks, great in Angel decks. Gorgeous art, too, and that never hurts in the long run.

 

Omniscience
Prediction: $20
Actual: $9

Verdict: Miss. Despite the combo with Enter the Infinite and seeing play in Show and Tell decks, the price has stayed flat this entire year. I remain optimistic, but I don’t know when the bump will arrive.

Vampire Nocturnus
Prediction: $7
Actual: $5

Verdict: Miss. It’s crept up a little in price. Not enough for my purposes today, though.

Elderscale Wurm
Prediction: $3
Actual: $2

Verdict: Miss. It’s gone up to $3 this year, and the spread is getting close to null, meaning that buylist prices are almost the same as retail value. I might need to give it another few months, but today, it’s a miss.

Rancor
Prediction: $3
Actual: $2

Verdict: Miss. The price hasn’t budged, likely due to the multiple printings.

Thragtusk
Prediction: $6
Actual: $2

Verdict: Miss. Ugh. It’s actually gone down in price during the past year, indicating it’s not being used very much at all. Maybe it was just too oppressive in Standard and no one wants to relive that.

Reliquary Tower
Prediction: $1
Actual: $2.50

Verdict: Hit! And then some! These never made it as low as I’d hoped, but if you got them at under $1, they have doubled up in value. If you have any, I’d trade them soon, though, because these are easy to reprint.

Innistrad

Mikaeus, the Lunarch
Prediction: $3
Actual: $2

Verdict: Miss. Another card who was above my target earlier this year, he’s come back down to earth.

Garruk Relentless
Prediction: $10
Actual: $4

Verdict: Mega-Miss. He hasn’t been adopted in Modern, but this is a card that at least will be tough to reprint due to being double-sided, because it’s difficult to mix two-sided cards into a print run.

Enemy Checklands (Clifftop Retreat, Sulfur Falls, etc.)
Prediction: $8
Actual: $4-$7

Verdict: Miss. They have ticked upward, but not as much as I’d hoped. They aren’t seeing much Modern play, something I overestimated.

Geist of Saint Traft
Prediction: $25
Actual: $15

Verdict: Miss. While his price did hit $30 earlier this year, it’s trickled back downward in the months since. Having this as the WMCQ promo didn’t help at all.

Gavony Township
Prediction: $2
Actual: $2

Verdict: Hit! I was close on Kessig Wolf Run, but the Township was dead on.

Dark Ascension

Increasing Devotion
Prediction: $2
Actual: $0.50

Verdict: Miss. The price has stayed flat. There are just so many good token makers to choose from!

 

Thalia, Guardian of Thraben
Prediction: $8
Actual: $4.50

Verdict: Miss. But to be fair, when she hit $9 around Easter, I got rid of all of mine. Hope you did too!

Geralf’s Messenger
Prediction: $5
Actual: $3

Verdict: Miss. Awesome Zombie or not, he just isn’t seeing play.

Gravecrawler
Prediction: $6
Actual: $5.15

Verdict: Hit! Or close enough. he was a cheap pickup at rotation and has paid off nicely. Remember, I’m not looking for huge gains in one card, I’m always trying to increase the overall value of what’s in my binder.

Mikaeus, the Unhallowed
Prediction: $7
Actual: $9

Verdict: Hit! He’s actually the most valuable card in Dark Ascension. I don’t think he’ll be in the Commander decks this winter, since we’re already getting Gisa herself. There’s a chance this breaks $12-$15 by Christmas.

Drogskol Reaver
Prediction: $1.50
Actual: $1.75

Verdict: Hit! It costs seven, but it’s so darn amazing! It’s nice that I was so close on the value here.

Huntmaster of the Fells
Prediction: $10
Actual: $4.50

Verdict: Miss. I thought he’d see more Modern play, but just getting value isn’t good enough in that format.

Vault of the Archangel
Prediction: $4
Actual: $1

Verdict: Miss. I was wildly optimistic here. The price has stayed flat, so my many copies are just lounging around.

Sorin, Lord of Innistrad
Prediction: $20
Actual: $7

Verdict: Miss. The duel deck reprint hurt. I think he might be around $15 if it wasn’t for the extra printing.

Avacyn Restored

Avacyn, Angel of Hope
Prediction: $25-$30
Actual: $30

Verdict: Hit! And for all the reasons I laid out. I’m warning you now, though, I’m pretty sure she will be in the white Commander deck this winter, at which point her price will take a hit.

Cathars’ Crusade
Prediction: $2
Actual: $1.50

Verdict: Hit! It’s almost buylisting for my prediction of $1 now. Wait a little longer, and you’re there.

Entreat the Angels
Prediction: $10
Actual: $9

Verdict: Hit! It’s not blowing up Legacy (though $50 for the foil is a result of the Miracles deck) but it’s powerful and flavorful.

Terminus
Prediction: $7
Actual: $3.50

Verdict: Miss. But to be fair, it just got reprinted in FTV: Annihilation, which has kept the price down.

Deadeye Navigator
Prediction: $1
Actual: $.75

Verdict: Hit! I’m calling it a hit because he’s been at $1.50 as recently as three weeks ago. There’s a lot of EDH players who want this card banned because of the combo shenanigans it enables, so watch out for that.

Tamiyo, the Moon Sage
Prediction: $20
Actual: $15

Verdict: Miss. The philosophy of picking up planeswalkers while they are cheap is sound, but Tamiyo just hasn’t grown enough in price…yet.

Temporal Mastery
Prediction: $5
Actual: $6.50

Verdict: Hit! Yup, extra turns is good, no matter how much mana it is to cast. It’s important that you just get the extra turn, without any extra hoops, such as Savor the Moment.

Zealous Conscripts
Prediction: $3
Actual: $0.50

Verdict: Miss. Still an awesome card, but not even seeing play with Kiki-Jiki.

 

Craterhoof Behemoth
Prediction: $5
Actual: $10

Verdict: Hit! I didn’t think he was good enough for Legacy Elves, but the results don’t lie. Cast, bang, dead. Awesome in any format where eight mana is an option. (Watch out for some Modern decks with this too.)

Gisela, Blade of Goldnight
Prediction: $10
Actual: $12

Verdict: Hit! This is why I’m so confident in Aurelia, the Warleader getting big over time as well. It’s worth mentioning that she was at $20 for a while this year.

Sigarda, Host of Herons
Prediction: $6
Actual: $6

Verdict: Hit! Do I know my casual Angels or what?

Bruna, Light of Alabaster
Prediction: $5
Actual: $2

Verdict: Miss. I mostly do, it seems. She is only good to build around, not add to other decks, and that’s important to remember.

Alchemist’s Refuge
Prediction: $2
Actual: $0.50

Verdict: Miss. I love this land, I do, but it just hasn’t been in demand. We’ll see if Khans changes that, with all the new blue-green good cards.

Cavern of Souls
Prediction: $20
Actual: $18.50

Verdict: Hit! It’s been much higher recently and this is one of the cards that has really grown for me. It hit a low of about $10, and I traded for as many as I could at that price.

 

Slayers’ Stronghold
Prediction: $3
Actual: $0.50

Verdict: Miss. Wow, I really was wrong about the lands, aside from Cavern.

There you have it! I was right on 42% of these (16 out of 38) and that would be closer to even if I counted the ones who beat their prices earlier this year. Lots of cards spiked in April and have trickled down since.

Overall, it’s clear I was too optimistic on two types of cards: lands and Planeswalkers. I now know to not go too crazy on the lands, and to lower my expectations when it comes to the planeswalkers. This is something to think about, especially with Jace, Architect of Thought being at sub-$5 along with Vraska the Unseen. Instead of expecting them to double in a year, I might instead think they will grow to a more moderate $7.

I also note that reprints and promos were a factor for some of these. This is a risk we’re going to run with everything not on the Reserved List, you need to be prepared for reprints to affect the price of non-foils.

It’s also reassuring that only a couple of these went lower than the price I recommended them at. I didn’t lose my shirt to any of these. Yet, anyway.

Thanks for sticking with me for this past year. I hope you’re tracking some of your predictions too!

MTGO and the Terrible, Horrible, No Good, Very Bad Trading Market (Pt. 2)

By: Travis Allen

This week is part two of a two-part series on the failure of the MTGO marketplace. You can find part one here. The tl;dr from last week is that Magic cards behave like commodities, and thus are eligible for a unique type of online market.


Upon entering a convention hall hosting a Grand Prix you’ll notice vendors ringing the space. The vendors, of whom there are usually between five and eight, each have different numbers for their buy and sell prices. If our intrepid player – let’s say you – decides he wants to buy the cheapest Glittering Wish in the room he’s going to have to do some legwork. Finding the least expensive copy is going to require visiting every single booth, muscling through the mob, locating the card in the case, and checking the price tag. Then you’ll need to repeat that entire sequence about seven more times. Once you’ve checked all eight vendors and have identified the cheapest copy, it’s finally time to go make a purchase. Let’s hope that they haven’t sold out while you were checking each other price in the room!

Imagine instead that there are not eight vendors in the room, but 50,000. Welcome to the Magic Online classifieds.

The unwieldy system for buying and selling cards at a GP is as it is because there is no centralized method for buying and selling paper cards in a meatspace. There is no single booth in the room that you can walk up to that sells cards on behalf of every vendor present. You’re forced to manually check with each one. This problem only becomes wildly more intense when add in the fact that not only can you buy the card from a vendor, but there are a few thousand binders in the room that are more than willing to trade. Somewhere amongst those eight vendors and 2,000 players is the theoretical cheapest copy of Glittering Wish, but there is basically no chance you’re actually going to find it. At the same time, someone in that room will give you fifteen dollars cash for your Courser of Kruphix (market value $15.76), but good luck finding the guy. It’s far more likely that you’ll take the seven to ten bucks one of the vendors is offering.

Such a system is brutally inefficient. There is no convenient method for buyers and sellers to see all the options available to them. There is no central structure in place through which all information is available to all parties at once. This is one of the myriad of reasons that real life sucks.

The solution to such a burdensome and inefficient system is to create some sort of hub of activity through which all transactions flow. A system that is capable of gathering all of the values of every unique card, for both sale and purchase, that is also fully queryable would do dramatic things to the market. By necessity such a system would immediately wipe out all transactions in which one party was getting more than their fair share. Third party vendors would disappear, and cards would flow freely among the vast majority of agents in the room: the players.

Magic Online is capable of this. There is only one MTGO server every single person in the world logs into. Whether you’re a bored housewife in Spain, an unemployed roustabout in Ukraine, or a pissy adolescent in the Nebraska plains, if you want to play MTGO you’re all going to the same place. This affords a fantastic opportunity that is not available to paper players: a true commodity marketplace.

MTGO puts every single player in the same system. You all have access to the same tournaments and classifieds. The foundation is in place to provide an efficient, fast, and fair marketplace for the commodity market that is Magic cards. Instead, you’re forced to bumble around blindly in a room of tens of thousands of vendors because….well, I have no idea why.

Because MTGO has failed to provide an adequate market for their playerbase, it has resulted in less-than-ideal conditions. If you’re a player on MTGO and you want to buy a Courser, you hit the classifieds and search for Courser of Kruphix. A list appears of everyone who has the phrase “Courser of Kruphix” in their title. (Remember too that “Courser of Kruphix” is different than “Courser,” so you’d better hope you’re using the same terminology as everyone else in the room.) If you’re lucky they put their sale price for Courser in the title of the classified as well, but not all will. Any that don’t have the sale price in the title will require opening a trade. This will have to happen several times before you can begin to get a feel for what the ‘average’ price of a Courser is so that when you actually find a good price you’ll know it.

There are a variety of pitfalls in this model. For instance, what happens if someone is selling their Courser for 20% less than everyone else, but accidentally spelled it “Cuorser?” How about the individual selling more than three different uniquely named cards? How is he supposed to advertise all of those as being for sale? The classified title has a character limit of course, so you can really only advertise your hottest items. This means it’s tough for someone to expose good prices on more off-beat cards, and it’s tough for buyers because they’re forced to just start wading through random trade binders to find a good price for a card. Sellers can’t adequately advertise their stock or even let people know what they’re selling, and buyers have trouble finding people who are selling what they want. Imagine going to a mall but instead of each store having large glass windows displaying their product they were all painted black.

What MTGO has done is effectively turn every player into a vendor in the same room. It’s hard to imagine a worse way to go about things. This frustratingly cumbersome system results in the creation of an automated process; the bot network. Anyone that plays with any regularity on MTGO is very familiar with bots. They’re awake twenty-four hours a day, have huge inventories, and are (mostly) easy to deal with. They exists to fill the massive exchange gap that MTGO continues to let exist. Imagine for a moment that MTGO banned bots. If you wanted to sell your Courser for tickets, the only way to do so would be to find another individual online at exactly that time that is willing to pay the price you’re asking. This doesn’t sound too bad for a hot staple like Courser, which will move quickly, but what if you’re trying to sell something like a foil Tangle Wire? What do you think the odds are that both someone selling and someone buying are online at the same time, that the seller is currently advertising that card in the classifieds, and that they can both agree on a price? This is exactly why bots exist.

Bots fill a gap, and whenever a service does so, the guy running the service is making a profit on every exchange. It’s the same way your LGS makes money buying and selling cards. Give players a little bit less for their cards than another average player would, and sell them for slightly more than the average player would. The reason anyone uses the service at all is not because they love getting ripped off, but because they’re paying for the convenience of having another market actor who will engage in 99% of transactions at nearly any time. Connecting buyer to seller is a profitable market to be in.

MTGO isn’t like real life, though. Computers aren’t hampered by the need to sleep or eat or otherwise be away from a market. They also can connect thousands and thousands in one central room with quick, easy transactions in a way that no real life environment could imitate. Why, when the system is already in place to provide the best possible market to the average player, does MTGO not capitalize on it?

The problem is compounded by the fact that tickets can’t be split. I’m sure Wizards has their own arcane reason for this, but the result is disastrous for players. By refusing to allow tickets to be split out to a hundredth of a decimal place, MTGO is essentially saying that no card can theoretically be worth less than one ticket. After all, if one ticket is the bare minimum official currency, how does one buy something that costs less than that?

Most commons, uncommons, and even rares for that matter, are worth less than one ticket on the MTGO market. Good luck trying to trade these easily between players though. Let’s say you want to acquire two copies of Restore Balance but without going through a bot. We have all the issues from before of actually finding someone who has two copies of this, but then how do you trade? You don’t want to pay a full ticket for what is worth maybe half a ticket at absolute best. This means you’ve either got to buy cards you don’t want, or the other agent has to take roughly half a tickets worth of value from you. Meanwhile all of this takes time and effort, and why is the guy with the Restore Balances going through all of this in the first place? It certainly isn’t worth his time for the what, tenth of a ticket worth of value he may get out of the transaction?

Bot networks are further supported by MTGO’s refusal to allow tickets to be split. They provide virtual ticket splitting by offering credit to players. Head over to your nearest preferred bot, trade him your cards, and you get credit out to multiple decimal places that can then be used anywhere on that bot network. This of course incentivizes players to keep returning to the same bot network over and over, lest they end up with ten tickets worth of credit spread out among ten different vendors. It’s the “forty-eight cents left on this gift card” syndrome all over again. The nature of the integer ticket is ultimately great for bots and terrible for the average player.

Let’s review. MTGO has the foundation in place to provide an excellent market experience that would be literally impossible to replicate in the real world. A commodity network on MTGO would overall reduce the prices players pay for their cards, overall increase how much they sell their cards for, and overnight get rid of bot networks. For 99.99% of people in the system it’s a complete upgrade. So what needs to change to get us there, and what does “there” look like?

First of all the ticket system has to be fixed. Without the ability for players to reduce tickets to the second decimal place, essentially setting the minimum price on a card to a single cent, then none of this will work. When a huge chunk of the market is worth less than the smallest division of your currency, all sorts of weird problems will pop up. (Like bot networks offering credit that relies entirely on the buyer placing unfounded trust in an unaccountable stranger.)

The next step is basically to completely get rid of the classifieds as you know them. Gone. They will instead be replaced by a central commodity market that essentially functions as a miniature auction for every single type of good. These types of virtual markets already exist all over the place. We’ll take a look at a pretty big one that’s arguably the most successful: the Steam market.

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Welcome to the Steam Community Market. On arrival we see what I currently have for sale, when I listed it, and how much I’m asking for it. Below that are a list of the most popular items today. For right now we want to buy Jarate, an item used by the sniper in Team Fortress 2. For the rest of this demonstration, just imagine replacing the word “Jarate” with “Wrath of God” and the process is exactly how MTGO could work.

I’m going to plug in Jarate in the search field over there on the right, and this is what I see after:

s2

Here’s a list of everything with Jarate in the name. You’ll see there are various types of Jarate – Vintage, Strange, Festive, Collector’s, etc. Imagine these as being “10th Edition, 9th Edition, 7th Edition Foil, FTV:Armageddon, etc.” Let’s take a look at the festive Jarate.

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s4

I get to see a big image of what I’m purchasing, along with a description that would probably be oracle text if this was an actual Magic card. Below I have a graph of the history of sales data for this product, with samples across multiple timespans, and below that all the Festive Jarates for sale. Because Festive Jarate is a commodity – every instance of it is basically the exact same as all the others – the listings automatically sort by the only defining characteristic: the price. I see how much it is, who’s selling it, and most importantly, for how much. Let’s buy one.

s5

Clicking “Buy Now” gives me a confirmation box, showing again exactly what I’m getting, how much I’m paying for it, and how my money is being spent. Notice Steam even gets to take a little off the top for providing the transaction. That’s a nice incentive for Wizards that doesn’t exist in the current MTGO classifieds system.

How about if I want to sell something on the market? If I’m browsing my backpack (or MTGO collection) and discover I have something I don’t need, selling it is eazy peazy.

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Simply clicking on the item shows me the cheapest price for the product on the market as well as how many copies have sold in the last twenty-four hours.

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Clicking the “Sell” button shows another price graph, and allows me to price the product in one of two ways: how much the buyer will pay, or how much I want to actually pocket after its sale.

These two examples show just how easy buying and selling in the MTGO marketplace could be. Need a Rattleclaw Mystic? Hop on the market, search it up, and find the cheapest four copies on MTGO immediately. Browsing through your binder and realize you’ve only got three Polukranos? Click on the existing card in your inventory and buy the card right from your binder. Find an extra copy of Mantis Rider you don’t need as you’re putting together a list? Put it up for sale right from your binder. You don’t even have to leave the page! A simple pop-up window will handle the ease of listing the card.

The ease of buying and selling isn’t the only logistical advantage for the player. A model of this sort would allow the creation of buy and sell orders. Suppose there’s a card you want to spec on – maybe Spellweaver Volute or something wacky. You can create what’s known as a buy order. Tell the system exactly what card you want, how much you want to pay for it, and how many copies you want. Every time a Spellweaver Volute is listed at or below your designated price, your account automatically buys the card until the quota is filled. How amazing would it be to set prices for all these cards you need at low prices and then a week later have them?

If buy orders aren’t cool enough, how about MTGO telling you in real time how much it would cost to buy the cards you don’t currently own from a given decklist? Log into the mothership with your MTGO account info, and the next time Gavin posts a sweet brew there will be a dollar vlaue right there telling you how much it would cost to buy the cards missing from your account. “This is an awesome Junk reanimator list, and it would only be about seventy bucks to finish it. I’m going to go build it.”

A feature-rich commodity market such as what I’ve discussed and shown you here would have some large consequences. Bots would disappear overnight, which would admittedly suck for the guys over at MTGOTraders and such. That’s an acceptable loss if it means better prices for players across the board. Cards would find their equilibriums faster. Spreads would shrink to the smallest they’ve ever been. Gone would be the days of spikes causing cards to be difficult to find for less-than-insane prices. Players would more easily be able to switch between decks, because the cost of selling out of one list and buying into another would be so low. The metagame would become truly fluid, as players could easily and affordably build the best deck for each tournament, not just the best deck in their card pool. It would be a revitalization of the entire MTGO ecosystem.

MTGO has no shortage of problems, as many of my peers have written about. Twitter is fully of daily lamentations from fish and pros alike. Screenshots of ridiculous bugs circulate regularly. At least once a month someone writes an article about some other part of MTGO that is awful, such as the compensation policy or terrible payouts. While all of these are valid and frustrating complaints, few reveal a fundamental flaw in Wizard’s appreciation for their content like this issue does. Wizards refusing to deliver a common-sense commodity market to the players is indicative of an underlying failure to truly comprehend their product. How could a system that was outdated the day it was released still be in place today when the inevitable results would have been so clear even at the time of its conception? MTGO has no shortage of software flaws and misguided policies, but this is a disservice to the Magic community unlike any other in recent memory.

Nearly all of MTGO’s other problems can be fixed with software updates and policy changes. The solution to this problem, though, is what we all deserve and Wizards refuses to give us: A brand new Magic Online experience.


 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY