Tradewind Rider – Riding the Tides of the Trade

Today I would like to give a few thoughts on my experiences with trading, both past and present. Consider what I’ve experienced in the past, how trading happens today and what the differences between past and current trading are, this will be more of an observation piece than anything so take it with a grain of salt. Not everyone might experience what I do when trading, and hopefully your trades are positive and productive. Certainly, mobile trading applications for phones have made trading the fairest it has ever been. However, there are downsides to this new approach to trading.

Is it worth it?

Screen Shot 2015-06-27 at 10.53.12 AM

To start things off, I’ve been wondering whether or not trading is a even worthwhile endeavor for me anymore. I’ve traded plenty over the years but where has it ultimately lead me? I will honestly say that my personal collection has risen in value more on the backs of cards that I’ve picked up from vendors at larger events or online than it ever really has through trading. I admit that this may not be the case anymore, due the cat being out of the bag with Legacy (and even Vintage) staples seeing insanely large price increases based on the surge of popularity Magic has experienced in recent years, though Modern seems to be the next point of entry where buying staples before the seasonal spikes seems to be rewarding me plenty. Why spend a large amount of time trading when I have a good thing going?

Trading for speculative targets is really hard, as the people you’re trading with will almost always never have the exact card that you’re looking for. When you trade, you really only have the option of looking at exactly what they have, and then they need to want something that you have, and then the values of those items needs to be equal (heaven forbid it be even $2 off, otherwise no deal!). See how trading can lose its appeal pretty quickly for something like speculating?

Even for other times that I have traded, the three step process of:

1) I need to find something they have that I want at this point in time.

2) They need to find something I have that they want at this point in time.

3) Those needs/wants need to converge within at least $1.50-$2.00 of each other, and even that usually needs to be in my trading partner’s favor.

 

Trading isn’t easy anymore and I’m not the only one who thinks this way. Plenty of people who I regularly play with have basically sworn off all trading other than trading done between close friends that have interacted closely over a significant period of time. Maybe we’re all just old school, since for the large majority of our Magic-playing careers the mobile trading apps didn’t exist and so we didn’t really care if we lost a few dollars on a trade here and there. Ultimately though, I think that I and my friends are just going to have to suck it up, learn to adapt, and know how to maximize the usefulness of the mobile trading apps if we’re going to look into trading outside our merry band of travelers. The dollars and cents matter so much these days for trading, and learning how to navigate the close scenarios so that both parties are happy has become both a skill and a science.

Screen Shot 2015-06-27 at 10.53.23 AMOn the flip side of this coin, trading can be really easy too. Unfortunately, when it’s really easy you know that someone is getting ripped off, and the only people that are OK with this are the sharkiest of sharks. These are the nightmare situations that many of us have lived through, where for example at the beginning of our Magic playing days we want to trade some of those dumb rare lands we opened up for big creatures that are going to smash people’s faces in. Having almost no background on the secondary market, we figured that each rare is about equal to acquire so hey there pal, go right ahead and take this land off me that I had no intention of playing anyways! Shortly after while telling someone about this “deal” we realize how dumb it was and feel bad that we could have gotten probably twenty times the amount of cards for that land.

From this perspective, mobile trading apps have been a godsend. Players no longer need to worry that they’re getting ripped off if they are new to the game and want to start branching out into trading to expand their collection. Yet, what many newer players don’t realize is that almost all of the rares or cards that they want will eventually become bulk anyways once they rotate from Standard, so focusing on losing a few dollars is almost always going to be an exercise in futility in the long run. The only time where you really need to be concerned about losing dollars in a trade is if the card is a chase mythic / rare from the set that is going to have eternal playability. However, if a player is new they know nothing about eternal formats anyways! Catch-22 if I ever saw one.
Screen Shot 2015-06-27 at 10.53.31 AMThis particular scenario is what makes trading so grindy these days. I used to be able to trade with five people in the span of ten minutes. Now, I’m lucky if I can execute one trade in fifteen minutes between my partner finding something, looking up all the prices of everything they’re considering, and then making sure to equalize everything once the majority of the trade has been put into the trading apps. Not exactly an a great use of my time, and as the saying goes time is money.

All in all, the adoption of mobile trading apps has been both a positive and a negative thing. It is positive in that both parties can verify that they are getting a fair deal, no matter what price sources you’re using for the trade. Are we using Star City prices for the trade? No problem, going from Star City to Star City is fine since even though they’re marked up in the first place the markup applies from bulk through the mythic rares. We using TCG Mid? Even better, the mid level prices better reflect condition and they can be adjusted accordingly on the applications.

Moving online?

I’m thinking that since in-person trading hasn’t been fruitful for me recently, that websites like Deckbox and Pucatrade can offer me easy ways of being able to trade online. They appear to have the best of both worlds – the convenience of trading whenever, having the best fair trade price, and having a ton of selection right? However, these services also have their issues.

Screen Shot 2015-06-27 at 10.53.40 AMThey are quite cutthroat. Think about this for a second – there are people out there who develop scripts specifically in order to maximize the number of trades that they see, in order to make sure that they are the first to be able to trade with a user if they have cards that they want. How is a human going to compete with something like that? You can’t, so the issue of finding someone to send cards to is going to be a big hurdle to overcome without knowing this. It might be a learning curve or whatever, so I’m sure that if you find a way to execute trades that works for you, you’ll get the hang of it and quickly become used to the vanishing wants of the system. However, I’m guessing that it is darn frustrating getting started with the services.

The online trading services also utilize the mail, which is going to involve USPS and beyond if we’re shipping internationally, so be prepared to wait up to a month to get those cards you want. Also, people that trade online seem to be extremely picky about condition, and why shouldn’t they? It’s advertised at a particular condition, and if it doesn’t meet that condition then the system or users should offer some type of recourse for the misleading listing. As many of us have experienced the definition of NM can actually vary widely from person to person. In other words, if it’s not “NM” there are going to be big problems and headaches for all. All in all, these complaints are pretty minor and once you set your expectations then the services are a good way to trade.

At the end of the day, the ultimate question is – Is it worth it to trade? For in person trades, I’m finding that for my needs that trading in person is becoming more and more of hassle. I’m generally only looking for specific cards, and my partners usually are too, and many times since they don’t have anything specific in their binder they usually refuse to trade anyways even if I become interested in smaller priced items that I wanted to pick up on a whim when I saw them that moment. Even when there is a trade to be made, the amount of time spent looking up the prices, accounting for conditioning, and then ensuring that everything is matched up according to whatever fair trade price is being used, simply wears me out. I feel exhausted when I finish a trade this way.
Screen Shot 2015-06-27 at 10.53.49 AMOnline trading is where the new frontier is. I’m not sure if the issue of postage will ever be resolved, however the issues of finding the trades you want to make and to account for condition (PucaTrade, I’m specifically looking to you here) are becoming better and better every day. Condition is a simple policy change and site update, while the amount of trades is all based on user base and more users means that more trade opportunities are going to open up. I feel like right now, even with the issues that online trading has, that it won’t be nearly as draining on my brain and psyche as in person trading has become.

Where do you all stand on trading these days? Is my experience typical of most players / traders or are your trades a more smooth and pleasant experience? I know that many of us on MTGPrice are starting to hop on the PucaTrade bandwagon pretty hard, and it looks like many of our trades are being executed successfully there. What have been some negative experiences of PucaTrade that you’ve encountered, or feel like you might run into eventually? Do Deckbox or other online services compare in any way to PucaTrade?

 

MTGFinance: What We’re Buying & Selling This Week (June 28/15)

By James Chillcott (@MTGCritic)

One of the most common misconceptions about folks involved in MTGFinance is that we are constantly manipulating the market and feeding players misinformation to help fuel achievement of our personal goals.

It has occurred to us at MTGPrice that though we dole out a good deal of advice, most of you ultimately have very little insight into when and why our writing team actually puts our money where our collective mouths are pointing. As such running this weekly series breaking down what we’ve been buying and selling each week and why. These lists are meant to be both complete and transparent, leaving off only cards we bought for personal use without hope of profit. We’ll also try to provide some insight into our thinking behind the specs, and whether we are aiming for a short (<1 month), mid (1-12 month), or long (1 year+) term flip. Here’s what we we’ve been up to this week:

Buying Period: June 22nd – June 28th, 2015

Note: All cards NM unless otherwise noted. All sell prices are net of fees unless noted.

James Chillcott (@MTGCritic)

BOUGHT

  • 6x Aether Vial (Darksteel) @ $25.00
  • 3x Aether Vial (Foil MM) @ $39.95/per
  • 1x Aether Vial (Foil MM) @ $34.15/per
  • 4x Merrow Reejerey @ $4.95/per

My large collection deal is set to go down this coming week (kicking off a new article series called The Big Kahuna), so I’ve again be relatively quiet on single card purchases.  The Aether Vials and Reejereys are the result of tracking the rising tide of purchase activity premised on the Merfolk deck taking two Top 4 slots at GP Copenhagen and putting the archtype back on the map as a contender for Tier 1 status. With Harbringer of the Tides revealed in Magic Origins, the deck gains a new tool against other creature based tempo decks, and the future looks bright. If you’re looking to further capitalize I’d recommend scooping up some copies of Mutavault, which looks primed to make a move for $15-20 based on strong sales patterns (and after I posted that it could take up to a year on Twitter earlier this week.) Regardless of whether Merfolk continues to well, this tribal superstar land will find an important home sooner or later and I’d like to be as deep as possible on the card when that happens.

SOLD (Pucatrade)

  • 3x Sylvan Scrying (pack opened) @ $3.97
  • 1x Magus of the Moon @ $18.04
  • 1x Sensei’s Divining Top @ $32.13

Outed a small set of unneeded cards that aren’t likely to see much further price movement in the near future on Pucatrade this week. I’m currently negotiating a few major deals on Puca, but hit me up if you think you have a really sweet high end card(s) you’d like to trade out for points.

Corbin Hosler (@Chosler88)

BOUGHT

  • HARBINGER OF THE TIDES BABY FOIL 4x. (But that’s just me for my merfolk deck)
  • 8x Gavony Townships @$3
  • 8x Silvergill Adept at $2

SOLD

  • 2x Blood Moon @ $54
  • 4x Deceiver Exarch at $4

Editor’s Note: This was a play on the popularity of the Elves deck in Modern.

Douglas Johnson (@Roseofthorns)

Douglas says:

“Hello readers! I still haven’t been “speculating” by buying cards at retail over the past few weeks, but this summer has been quite busy for me with buying collections big and small. Instead of giving you the exist list of cards that I’ve purchased at buylist prices and telling you that picking up people’s shocklands at $5 is a good idea, I’d prefer to focus on a magic phrase that you can use while negotiating a collection buy over the phone, Facebook, or email that can heavily swing the buying process in your favor. You know that really annoying television ad for the company that tries to buy structured settlement plans (https://www.youtube.com/watch?v=HX0fIi3H-es ?) It exists because people are actually willing to sell out of a plan that would benefit them more in the long term, because they want cash NOW.

Similarly, I’ve been telling people the following while giving them my offer on their lot; “I have cash in hand and can drive to you in X minutes, if that makes a difference.” While your competitors might be able to get paid and meet up this Friday, you gain a huge advantage by cutting several days off their waiting period. You save yourself time from having to go to the bank or ATM, and they don’t have to spend any more time than they want to negotiating more offers, comparing time spent, and factoring in all of their others costs of selling. Having green paper and PayPal dollars at the ready and letting your seller know about it can go a huge way in sealing the deal.”

Note: The rest of the guys were quiet this week.

So there you have it. Now what were you guys buying and selling this week and why?

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

ADVERTISEMENT: Get the Cube Starter Bundle with the 3rd Edition Grimoire Deck Box, the brand new Grimoire Deck Box designed specifically for the red mage in you.

 

UNLOCKED PROTRADER: Commons and Planeswalkers

We are going to jump around a little bit this week, but not too much. There is a lot of ground I want to cover, so let’s dive in.

The Tragedy of the Commons/Uncommons

Don’t worry, this section of the article is not going to focus on feudalism or agrarian economics in any way, I just really loved the title. I want to hit first and foremost on something that seems pretty weird, and that is the spiking of commons and uncommons in Modern.

 

When a rare or mythic spikes, it isn’t terribly surprising, since they are usually either out of older, underprinted sets (Blood Moon) or are multi-format staples that have just left print (Abrupt Decay). When demand exceeds supply, the cost has to go up to compensate.

You can even understand it in certain situations with uncommons—Kitchen Finks was north of $10 once, and it looks like it will be again soon. Kitchen Finks only exists in Modern Masters (underprinted compared to demand), Shadowmoor (underprinted versus current small set printings), and FNM promos (given out before at least a few of you were even playing Magic).

Terminate, though? Terminate is a common in Planeshift and Alara Reborn (both small sets prior to the Zendikar Boom), has had two promotional printings (Magic Player Rewards and FNM), and has been featured in three different supplemental printings (one of the original Commander decks, one of the Archenemy decks, and the Sorin vs Tibalt Duel Deck). I can understand the promos increasing, especially the MPR version—those have been very popular in the last year or so, and I am almost entirely out of mine (even the bad cards!). The supplemental copies make some sense too, since the first Commander run was kind of small, and I don’t know anybody who purchased Archenemy or Sorin vs Tibalt.

terminate

All that being said, I’ve found about ten copies of Alara Reborn Terminates lying around my house since I started typing this sentence. Am I just rich, or is this price unrealistic?

The problem with commons is that their base price is essentially free. The price you typically pay for commons in a store is the fee that is involved with actually going through the inventory to find it for you. Commons also have a much lower ceiling than any other rarity due to as-fan: I may only get one mythic in eight packs, but I’ll get eighty different commons. Khans and Dragons of Tarkir each had 101 commons, while Fate Reforged had 70. if I opened eight packs, it’s possible that I’ve gotten the vast majority of KTK/DTK commons, and every single FRF common (with repeats!). By contrast, Planeshift, featuring the first (and superior) version of Terminate, only had 55 commons in the set. Alara Reborn had 60.

Playability can drive the price of a common, but in general, the rarity is limited in power level due to its prevalence. A draft will feature 240 commons, and by making commons too powerful, you warp Limited.

So what do you do when a common card spikes? Well, the first thing you do is make sure that you have a neat and organized system for finding cards (or you swear to change your ways during the next available long weekend).

The next thing is you look for the best buylist price. Since Terminate has “spiked,” I have not been able to move any at the new price (be it through sales or PucaTrade). I was able to move one foil Alara Reborn copy, but it was on PucaTrade and at a discount. Currently, the best buylist price on the non-foil Alara Reborn Terminates is $1.78 from Strike Zone, which feels like an absolute steal. If you find you have a stack, then out them to a guaranteed source and let it absorb the risk.

If you have a regular game store that you shop or play at, I’d let them know of any that you come across, but I wouldn’t buy them for pennies with hope of a quick flip—you aren’t going to make very much, but there is potential to damage your relationship with the owner/operators. Typically, stores that don’t have all of their inventory electronically categorized can be places to find lots of unpicked longboxes, but you are likely to get more out of going through them as a helper than as a hunter. My LGS is staffed only by the owner, and he has more longboxes than he has time. I pull out things that I come across in his boxes when I’m bored and looking for something to occupy my ADD, but I get more in karma than I do in value.

I would be remiss if I didn’t mention some of the true corner case scenarios, like Serum Visions. In the case of certain cards, the avenues for a reprint are limited. Serum Visions, Daze, Brainstorm, and Preordain are the kinds of cards that can grow reprint equity at common (they are also all blue), but can’t be reprinted in a Standard expansion. Fortunately, WOTC is doing more supplemental products than ever before, so there are means to see more copies printed, but I think you have to be realistic about which ones offer the best possibilities. This is all speculation, but Wizards put reprints in products where they best fit (things like Flusterstorm aside). Serum Visions is a pretty lousy card in Commander, so I wouldn’t expect it in one of those types of products as opposed to Modern Masters 3 or a Modern Event Deck (are we still doing those?). I’d expect Rhystic Study to appear in a Commander set instead, even if it isn’t a better card for people wanting new copies of particular blue commons.

rhysticstudy

Moral of the story: Don’t bother chasing the vast majority of these spikes. There isn’t enough action to be hard, and the margins are probably too small. If you find that you have a pile of them, enjoy your trade-in credit.

Planeswalkers and Design Philosophy

My academic background, if I haven’t mentioned it before, is in history. One of the most important things you can learn with regards to history is that events are always influenced by their causes, and so you have to take the context of those causes into account whenever you are analyzing a given event. The new planeswalkers in Magic Origins, most specifically Jace, are being looked at the wrong way, and I think it is because WOTC is trying to change the way planeswalkers are used. I’m going to use the history of planeswalkers (both as a card type and as a, uh… fantasy… thing?) to make my point.

I’m not a very good Vorthos, but here is the history of planeswalkers in a nutshell. In the beginning, WOTC’s creative team made planeswalkers into basically indestructible, omnipotent gods who could make and destroy entire worlds at whim. This, surprisingly, is a terrible character type to try and build meaningful storytelling around. WOTC realized that planeswalkers were too powerful to be compelling (note that this is around the time that WOTC started looking into a potential movie deal), so the story was steered toward the Mending, where planeswalkers sacrificed much of their power to heal the fracturing of Dominaria or something.

The Mending, which occurred during Time Spiral block, meant that moving forward, planeswalkers wouldn’t make Emrakul, Aeons Torn look like a plant token and that they could be more realistically represented on cards! It is no coincidence that the first planeswalker cards appeared the following year (after being pushed out of Future Sight because of development concerns—the empty green card slot became Tarmogoyf!). The first five planeswalkers (known sometimes as the Lorwyn Five) were hugely resonant successes, and they all saw various amounts of constructed play (Chandra the least, Garruk and Jace the most).

jacebeleren

For the first few years, however, planeswalker cards were somewhat lacking in terms of broader developmental context. A lot of the appeal was “shiny new things!” and without as much concern to  whether they were good or not. I think for a little while WOTC was just glad they seemed to be working, but eventually R&D moved forward into new design space. Few colors had more than one planeswalker, so the good ones (think Elspeth, Knight-Errant) were played and the much less good ones (think Liliana Vess) mostly just weren’t. In a way, Jace, the Mind Sculptor represented what planeswalkers were like before the Mending: he went into every deck that played blue, and encouraged you to play blue if you weren’t already. JTMS wasn’t a nuanced, situational chess piece—he was a nuclear bomb. You either played Jace, or had to have a really compelling reason not to.

Designing planeswalkers is difficult for WOTC, since there are only a few printed during each given year. This low amount over time means that it takes longer for changes in design philosophy to manifest. Since Worldwake, there has been a push for planeswalkers to be more situational, rather than a pass/fail test of quality.

jacevrynsprodigy

For example, is Ashiok good? Ashiok isn’t played as a four-of in the main deck of every list that could run it, but the card is also crucial in control mirrors. And the new Jace is very similar to Ashiok in that way. Jace, Vryn’s Prodigy comes down before most countermagic comes online in the control mirrors, and unlike Ashiok, it creates a difficult sideboarding decision for your control opponent: how much creature removal can they sideboard out and not be worse against an early Jace? Historically, looters have certainly been playable in control decks. Jace is a looter with high upside, including being a potential finisher for no additional mana investment. There are a lot of matches, however, where a 0/2 looter for two is going to be nothing more than eventual Shock fodder. The downside to being a situational star is that not all situations are favorable.

jacetelepathunbound

The finance lesson here is that planeswalkers are likely to be more specialized moving forward. This means that on the whole, they will be more consistently playable, although there will likely be much less crossover. Even though they are popular, WOTC doesn’t want a lot of Elspeth, Knight-Errants or Jace, the Mind Sculptors, because they narrow the range of the card type in general.

And just to take it a step further, this push isn’t unique to planeswalkers. Take a look at what Sam Stoddard had to say about Languish:

SamStodLanguish

This really seems to be WOTC’s design and development philosophy moving forward, and I think it probably means a stronger, more active market for Standard. I’d much rather be trading and selling in a format with lots of “sometimes really good” cards than just a bunch of “good” or “not good” ones. If future formats can be as good as the one we have now, I think this means a lot of potential for the future. Make sure you have a diverse standard stock moving forward!

Moral of the story: planeswalkers, and Standard as a whole, are being developed in a way that is conducive to a wider format. I expect most of the future formats to be like Ravnica/Time Spiral in the sense that there are several good decks, but no overtly oppressive ones. These wider formats have more good cards, but fewer staples. If that’s the case, you can expect prices to be a little bit more even, as opposed to boom or bust. Tip: in these types of formats, the safest bets, as they always are, are the lands.

That’s all for today. I’d love to hear your thoughts on these topics, especially the second one. It was kind of a hard concept to put to paper, but I’d be more than happy to flesh it out in the comments. See you next week!

Planeswalker Transformation

By: Cliff Daigle

First of all, thank you to everyone who responded well to last week’s Father’s Day piece. It meant a lot to me to read all the positive feedback.

So here we are, the last Core Set until the next time that Wizards rearranges things. It’s hard to believe, but it was 2009 that we were given Magic 2010, which was aligned with Zendikar, widely considered the one-two punch that brought Magic its current ridiculous and so far sustained growth.

In a way, I’m sad. Core sets became a fun combination of the old and the new. Mechanics could be expanded on without needing a whole block (bloodthirst!) and certain cards could be proven as amazing in a variety of strategies, perhaps most notably Tormented Soul as an enabler for exalted decks one year and bloodthirst the next.

We also missed out on being able to call a set “M16” and that’s just a missed opportunity for unamusing mixups with people who have no idea what’s being discussed.

This week, though, I want to focus on the five origin-story planeswalkers, and see where they will end up.

en_jM4lpIu9Uy en_1E2dacS9In

Jace, Vryn’s Prodigy // Jace, Telepath Unbound

First of all, Tibalt set a very low bar for two-mana planeswalkers. Jace, as a looter, is already better than Tibalt and pretty good as looters go. It’s only two mana, which cannot be overstated. It’s cheap and easy at 1U.

The synergy of his abilities, and his loyalty, is what’s impressive. I do not find it hard to believe that Jace can be flipped on his first activation, what with cards like Thought Scour, fetchlands, and Satyr Wayfinder around. His loyalty is also an impressive five to start, but if you’re only filling your graveyard with Jace’s effect, five loyalty on turn seven is a lot less noteworthy.

I also really like how planeswalkers are getting “Until your next turn…” abilities as opposed to “Until end of turn…” because it highlights the difference in power of planeswalkers vs. creatures. Saltfield Recluse is a surprisingly hard card to play around in combat, and Jace’s plus ability is on a par with that, even with the lack of instant-speed interaction.

I see this sixth version of Jace as an easy fit into most Cubes, and lots of EDH decks. I would be surprised if he was more than a niche player in Standard, but I wouldn’t rule out free re-use of spells in the graveyard in Eternal. Unlikely, yes, but I can see him as a ‘fun-of’ in some Delver decks. His price will probably not go below $10.

 

kytheonheroofakros gideonbattleforged

Kytheon, Hero of Akros // Gideon, Battle-Forged

Oh, Savannah Lions. You were once a rare, and no upside was needed. Now, there’s no shortage of 2/1 creatures with abilities for one mana, and your time has passed.

KG here is going to go right into every Cube with an aggressive white deck. He’s surprisingly tricky to flip, as he needs the right combination of attackers into blockers or open mana for his activated ability. Once flipped, though, he plays merry hell with your opponent’s plans.

He’s got two plus abilities, the first of which unfondly reminds me of the first time he was printed. Also, here’s our second “Until your next turn…” ability and it’s a bit tricky. Using this before combat doesn’t grant vigilance, using it afterwards means you have a creature that can live through combat…so you’re likely winning anyway.

KG (I hope this nickname sticks!) is going into Cubes, as I said. His +1 is going to be sneaky-relevant in Commander too, and there will be no shortage of him at kitchen tables everywhere. I think his price matches that of Jace.

 

en_y1L87WOpr7 en_LIEjsWGebj

Chandra, Fire of Kaladesh // Chandra, Roaring Flame

This is a stunning, stunning design. I think Chandra is easily the most Constructed-playable of these five and she is a must-kill threat in Standard. I would be a little surprised to see her in Modern or Legacy burn, but the potential is there.

It is not hard, at all, to imagine her played on three and flipping on turn four. When she’s flipped, she will have dealt three and add two more if you desire. Any red spell triggers her, not just instants or sorceries.

Cards like Gelectrode, Cinder Pyromancer, or Lobber Crew have always had potential to add damage to spells, but Chandra V is a level beyond that. She also jumps right into Cubes as a worthy addition to Burn archetypes and while her first two abilities aren’t going to be relevant in Commander, her ultimate hits everyone hard and must be respected.

I do not see Chandra at less than $20 for her lifespan in Standard. If she starts seeing Legacy or Modern play, she could be twice that.

 

en_xRdgYN2vmp en_MWaa7e1074

Liliana, Heretical Healer // Liliana, Defiant Necromancer

This fourth iteration of Liliana is not as overtly powerful as any of her previous versions. Notably, she’s missing any way of killing creatures, though her transformation gives you an immediate blocker.

She could flip the turn she enters play, and that’s powerful in and of itself. I can’t find a creature right now that sacrifices for value, like Cartel Aristocrat, but the potential is there. Her abilities are nicely synergistic, but that emblem is amazing and a half. The emblem is going to be what decks are striving for in casual settings, and rightfully so.

She’s preordering for around $20, and that’s likely a bit high. Her flip condition is easy to meet and her abilities are worth protecting, so I’d expect to see her around $15.

 

en_mMsHWcl36u en_lFs3zjinY7

Nissa, Vastwood Seer // Nissa, Sage Animist

I love this version of Nissa, but that’s not the same as saying she’s very good. This is the flip planeswalker that seems expressly designed for Commander, because she’s only good with lots of land. It’s very easy to generate seven mana, but having seven land is not what Constructed decks are designed to do. elementalbond1

Let’s be clear: Coiling Oracle every turn is not among the most broken things to do in Commander. It’s a good thing to be doing, but the emblem and the legendary token are much less exciting. I am going to enjoy playing with Nissa, but Elemental Bond is going to draw players far more cards than Nissa will.

I believe that this will be the cheapest of the five, and not see much play outside of Commander. She’s not overtly powerful enough for most Cubes, as a 2/2 that finds you basic Forest is very meh. Remember, the land goes to your hand, not into play. Basics only, and not even directly into play.

Her price will reflect her lack of power: She’ll be under $10 by Halloween, and I suspect she’ll be nearly $5 by her rotation time.

Some other thoughts:

I’m treating the two unofficially spoiled ones (Jace and Nissa) as the truth, and if they aren’t the real deal, I accept the mistake.

Also, if these five are indeed the SDCC promos, that puts a larger number of them out there for the collectors and the magpies who need special shiny versions of cards for Cubes and EDH. (I’m one of them!) Don’t overlook the value of having the SDCC versions out there, putting a cap on the individual foil prices.


 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY