Tag Archives: MTG finance

UNLOCKED PROTRADER: Buylisting Efficiently

So, you have a collection that you want to sell all or part of to a buylist. Maybe it’s a collection you picked up off CraigsList, maybe it’s culling down your personal stock, or maybe you’re helping out a friend who found a box of Magic cards in his attic.

Whatever the case, you now have to balance two factors that are somewhat at odds with each other: 1) getting through the process as quickly as possible and 2) getting the most amount of money you can.

Everyone has his or her own method, and I’m interested in hearing the ways you’ve streamlined the buylisting process in the comments at the end of this article. First, though, we’ll cover some of my favorite tips to help you get your buylisting done as quickly and efficiently as possible.

Why Would I Buylist?

Before we dive in, let’s address the question some of you may be asking: “Why would I buylist my cards? I could get more money selling them on eBay or TCGplayer.” While this is true, listing cards on those sites requires someone to buy your cards, which could take weeks or more. When those cards do eventually sell, it almost certainly won’t be all at the same time, which means you’ll be shipping out far more packages that if you had buylisted. And after all that is done, you still have to pay fees, cutting into that extra profit that seemed so appealing.

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I was opposed to buylists for a long time, but with the advent of aggregated lists like you can find here on MTGPrice, the process became much faster and easier, as well as more profitable. I very rarely list cards for sale these days, instead choosing to send cards on my schedule either through buylisting or PucaTrade. That alone increases my MTG finance efficiency. Now let’s talk about how to improve the efficiency of your buylisting.

Sorting Things Out

We’re not going to go over how best to pick a bulk collection in this article. If you’re looking for that sort of thing, Douglas Johnson has covered that topic from numerous angles on this very site, as well as BrainstormBrewery.com. We’re going to assume that you’re starting from a point of having your mythics and rares separated out, with anything that is obviously bulk set aside. The same is true for commons and uncommons that you know (or suspect) may be worth the time to sell individually.

For years, I organized my cards by color, because from a player’s standpoint, that’s just the intuitive way to do it. Eventually, I started sorting by color within sets, because when you’re trying to build a deck for a particular format, you want to be sure the cards you’re choosing from are legal.

Nowadays I don’t really build any decks at all (I’ve been playing Limited and Cube only basically since my son was born a year ago), so anything I own is either in a trade binder, my cube, or my cube’s on-deck binder. Everything else is sorted in longboxes alphabetically by block.

Sorting alphabetically is key. No matter what buylist you’re dealing with, you will have to sort alphabetically—first by sets, then by card names within sets. However, I don’t like to go all the way down to the set level when sorting for a buylist. It just takes a little bit too much time, and it’s not that hard to flip through a block’s worth of cards a few times over when comparing to each set. That said, if you’re dealing with an absolutely huge collection, sorting by set instead of block will probably be more efficient by the end of the process.

Using MTGPrice to Your Advantage

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If you go to MTGPrice.com’s homepage, this is what you’ll see at the top of the page. If you click “Browse Sets,” you’ll get a list that looks like this:

allsets

 

Pick up a pile of set- or block-sorted cards, find the applicable set(s), and then start comparing what you have to the buylists you see. Let’s say you’re looking to get rid of a pile of Modern Masters 2015 cards:

ModernMasters2015pricesorted

Initially, the cards will be sorted by descending price. Since you’re working from an alphabetized pile, though, you’ll probably want to click “Card Name” to make the list here sort alphabetically.

ModernMasters2015namesorted

There you go! Now you can compare the pile of cards you’re holding to this list. If a buylist price looks acceptable, simply click on the card, click “Sell To” on the left hand of the screen, and note the name of the vendor offering the highest price.

apocalpysehydragraph

So, if you were looking to buylist an Apocalypse Hydra for that tasty 39 cents listed above, you would see that ABUGames was the one offering that price.

At this point, I like to take a Post-It note, write “ABUGames” on it, and then start a pile of cards directly on that Post-It. For each new store that I am considering a shipment to, I’ll start a new Post-It note. Some people have playmats specifically for this purpose, but I’m not quite that fancy just yet.

The Alternative Method

If you have a completely unsorted pile of cards, you may find yourself not really wanting to go through and sort everything, especially if it’s a mixed lot with lots of different sets and not too many cards from any one block.

In this case, you can take the slightly more painful method of individually searching for cards by just typing in their names here on MTGPrice. In most cases, it will be less efficient, but there are certainly collections that warrant this approach rather than pre-sorting everything.

If your memory is not such that you can remember which pile you put a particular card in, though, you may want to at least sort cards so that that duplicates are together. Otherwise, you’ll end up wasting a lot of time searching for the same card over and over again.

Shipping Out

How you ship your buylist cards largely depends on how many cards you’re shipping.

If you’re doing a quick and easy buylist including a just a few cards (no more than six), you can send them in a plain white envelope with a stamp. However, note that this method will leave you with no proof your cards were actually sent, should you be the paranoid type.

Most buylist shipments will include a few more cards than that, though, and if they’ll fit, a bubble mailer is a fine option. You can buy shipping for up to three ounces for $1.93 through PayPal, and that comes with delivery confirmation, too.

I like to use team bags with toploaders on the ends for protection. This will ensure your cards are easy to access but well protected. Whenever you’re shipping Magic cards to anybody, including merchants, if you’re taping stuff up, fold over the end of the tape to form a little tab that makes it so the tape can be very easily removed. This is 100 percent a value play for you. Think of it this way: if you were the guy grading cards for a shop and somebody packaged something up in a way that made it really difficult to open, you would probably grade their cards a little more harshly, right? Not to say you would be dishonest in your grading, but you would be less inclined to give somebody a pass on borderline stuff. I want to do everything I can to avoid that.

Occasionally, you’ll need to ship a much larger buylist order that couldn’t reasonably fit in a bubble mailer. In these cases, I fill up a regular card box (the of which is size based on the number of cards, of course). To ensure nothing gets damaged in the mail, all empty space should be filled in with folded tissues, cotton balls, packing peanuts, or other soft material that won’t damage your cards. Make sure that when you shake the box, you don’t hear cards banging on the edges. Once you’ve got that done, tape it up very well (those things aren’t fully enclosed to moisture) and ship it out in the box itself. A recent 500-count box I mailed cost just less than $10. That’s kind of a lot for shipping, but presumably you’re getting a  nice return on that many cards.

Know Your Vendors

Finally, do some research on the vendors you’re considering dealing with. Some have better reputations than others, and it’s important to know what you’re dealing with going in.

I won’t do any badmouthing here, but I’ll go ahead and say that I especially find it a pleasure to do business with Card Kingdom and ABUGames. AdventuresOn is fine but I hate buylisting on its website, and ChannelFireball pays quickly on the occasions that you actually like the prices it’s offering. I’ve had good and bad experiences with other stores, but these are names I tend to trust.

More Efficient Every Time

Each time I prepare a pile of cards for buylisting, I figure something out that helps improve my efficiency the next time around. What are your best tips for improving the buylisting process?

I’ll leave you with this one last thing: find something entertaining to listen to while you’re doing all this sorting—a podcast, a TV show, a web series, whatever. This is not very engaging work, but if you want to make money in MTG finance, it’s necessary.

Until next time!

 

Tradewind Rider – Riding the Tides of the Trade

Today I would like to give a few thoughts on my experiences with trading, both past and present. Consider what I’ve experienced in the past, how trading happens today and what the differences between past and current trading are, this will be more of an observation piece than anything so take it with a grain of salt. Not everyone might experience what I do when trading, and hopefully your trades are positive and productive. Certainly, mobile trading applications for phones have made trading the fairest it has ever been. However, there are downsides to this new approach to trading.

Is it worth it?

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To start things off, I’ve been wondering whether or not trading is a even worthwhile endeavor for me anymore. I’ve traded plenty over the years but where has it ultimately lead me? I will honestly say that my personal collection has risen in value more on the backs of cards that I’ve picked up from vendors at larger events or online than it ever really has through trading. I admit that this may not be the case anymore, due the cat being out of the bag with Legacy (and even Vintage) staples seeing insanely large price increases based on the surge of popularity Magic has experienced in recent years, though Modern seems to be the next point of entry where buying staples before the seasonal spikes seems to be rewarding me plenty. Why spend a large amount of time trading when I have a good thing going?

Trading for speculative targets is really hard, as the people you’re trading with will almost always never have the exact card that you’re looking for. When you trade, you really only have the option of looking at exactly what they have, and then they need to want something that you have, and then the values of those items needs to be equal (heaven forbid it be even $2 off, otherwise no deal!). See how trading can lose its appeal pretty quickly for something like speculating?

Even for other times that I have traded, the three step process of:

1) I need to find something they have that I want at this point in time.

2) They need to find something I have that they want at this point in time.

3) Those needs/wants need to converge within at least $1.50-$2.00 of each other, and even that usually needs to be in my trading partner’s favor.

 

Trading isn’t easy anymore and I’m not the only one who thinks this way. Plenty of people who I regularly play with have basically sworn off all trading other than trading done between close friends that have interacted closely over a significant period of time. Maybe we’re all just old school, since for the large majority of our Magic-playing careers the mobile trading apps didn’t exist and so we didn’t really care if we lost a few dollars on a trade here and there. Ultimately though, I think that I and my friends are just going to have to suck it up, learn to adapt, and know how to maximize the usefulness of the mobile trading apps if we’re going to look into trading outside our merry band of travelers. The dollars and cents matter so much these days for trading, and learning how to navigate the close scenarios so that both parties are happy has become both a skill and a science.

Screen Shot 2015-06-27 at 10.53.23 AMOn the flip side of this coin, trading can be really easy too. Unfortunately, when it’s really easy you know that someone is getting ripped off, and the only people that are OK with this are the sharkiest of sharks. These are the nightmare situations that many of us have lived through, where for example at the beginning of our Magic playing days we want to trade some of those dumb rare lands we opened up for big creatures that are going to smash people’s faces in. Having almost no background on the secondary market, we figured that each rare is about equal to acquire so hey there pal, go right ahead and take this land off me that I had no intention of playing anyways! Shortly after while telling someone about this “deal” we realize how dumb it was and feel bad that we could have gotten probably twenty times the amount of cards for that land.

From this perspective, mobile trading apps have been a godsend. Players no longer need to worry that they’re getting ripped off if they are new to the game and want to start branching out into trading to expand their collection. Yet, what many newer players don’t realize is that almost all of the rares or cards that they want will eventually become bulk anyways once they rotate from Standard, so focusing on losing a few dollars is almost always going to be an exercise in futility in the long run. The only time where you really need to be concerned about losing dollars in a trade is if the card is a chase mythic / rare from the set that is going to have eternal playability. However, if a player is new they know nothing about eternal formats anyways! Catch-22 if I ever saw one.
Screen Shot 2015-06-27 at 10.53.31 AMThis particular scenario is what makes trading so grindy these days. I used to be able to trade with five people in the span of ten minutes. Now, I’m lucky if I can execute one trade in fifteen minutes between my partner finding something, looking up all the prices of everything they’re considering, and then making sure to equalize everything once the majority of the trade has been put into the trading apps. Not exactly an a great use of my time, and as the saying goes time is money.

All in all, the adoption of mobile trading apps has been both a positive and a negative thing. It is positive in that both parties can verify that they are getting a fair deal, no matter what price sources you’re using for the trade. Are we using Star City prices for the trade? No problem, going from Star City to Star City is fine since even though they’re marked up in the first place the markup applies from bulk through the mythic rares. We using TCG Mid? Even better, the mid level prices better reflect condition and they can be adjusted accordingly on the applications.

Moving online?

I’m thinking that since in-person trading hasn’t been fruitful for me recently, that websites like Deckbox and Pucatrade can offer me easy ways of being able to trade online. They appear to have the best of both worlds – the convenience of trading whenever, having the best fair trade price, and having a ton of selection right? However, these services also have their issues.

Screen Shot 2015-06-27 at 10.53.40 AMThey are quite cutthroat. Think about this for a second – there are people out there who develop scripts specifically in order to maximize the number of trades that they see, in order to make sure that they are the first to be able to trade with a user if they have cards that they want. How is a human going to compete with something like that? You can’t, so the issue of finding someone to send cards to is going to be a big hurdle to overcome without knowing this. It might be a learning curve or whatever, so I’m sure that if you find a way to execute trades that works for you, you’ll get the hang of it and quickly become used to the vanishing wants of the system. However, I’m guessing that it is darn frustrating getting started with the services.

The online trading services also utilize the mail, which is going to involve USPS and beyond if we’re shipping internationally, so be prepared to wait up to a month to get those cards you want. Also, people that trade online seem to be extremely picky about condition, and why shouldn’t they? It’s advertised at a particular condition, and if it doesn’t meet that condition then the system or users should offer some type of recourse for the misleading listing. As many of us have experienced the definition of NM can actually vary widely from person to person. In other words, if it’s not “NM” there are going to be big problems and headaches for all. All in all, these complaints are pretty minor and once you set your expectations then the services are a good way to trade.

At the end of the day, the ultimate question is – Is it worth it to trade? For in person trades, I’m finding that for my needs that trading in person is becoming more and more of hassle. I’m generally only looking for specific cards, and my partners usually are too, and many times since they don’t have anything specific in their binder they usually refuse to trade anyways even if I become interested in smaller priced items that I wanted to pick up on a whim when I saw them that moment. Even when there is a trade to be made, the amount of time spent looking up the prices, accounting for conditioning, and then ensuring that everything is matched up according to whatever fair trade price is being used, simply wears me out. I feel exhausted when I finish a trade this way.
Screen Shot 2015-06-27 at 10.53.49 AMOnline trading is where the new frontier is. I’m not sure if the issue of postage will ever be resolved, however the issues of finding the trades you want to make and to account for condition (PucaTrade, I’m specifically looking to you here) are becoming better and better every day. Condition is a simple policy change and site update, while the amount of trades is all based on user base and more users means that more trade opportunities are going to open up. I feel like right now, even with the issues that online trading has, that it won’t be nearly as draining on my brain and psyche as in person trading has become.

Where do you all stand on trading these days? Is my experience typical of most players / traders or are your trades a more smooth and pleasant experience? I know that many of us on MTGPrice are starting to hop on the PucaTrade bandwagon pretty hard, and it looks like many of our trades are being executed successfully there. What have been some negative experiences of PucaTrade that you’ve encountered, or feel like you might run into eventually? Do Deckbox or other online services compare in any way to PucaTrade?

 

UNLOCKED PROTRADER: Commons and Planeswalkers

We are going to jump around a little bit this week, but not too much. There is a lot of ground I want to cover, so let’s dive in.

The Tragedy of the Commons/Uncommons

Don’t worry, this section of the article is not going to focus on feudalism or agrarian economics in any way, I just really loved the title. I want to hit first and foremost on something that seems pretty weird, and that is the spiking of commons and uncommons in Modern.

 

When a rare or mythic spikes, it isn’t terribly surprising, since they are usually either out of older, underprinted sets (Blood Moon) or are multi-format staples that have just left print (Abrupt Decay). When demand exceeds supply, the cost has to go up to compensate.

You can even understand it in certain situations with uncommons—Kitchen Finks was north of $10 once, and it looks like it will be again soon. Kitchen Finks only exists in Modern Masters (underprinted compared to demand), Shadowmoor (underprinted versus current small set printings), and FNM promos (given out before at least a few of you were even playing Magic).

Terminate, though? Terminate is a common in Planeshift and Alara Reborn (both small sets prior to the Zendikar Boom), has had two promotional printings (Magic Player Rewards and FNM), and has been featured in three different supplemental printings (one of the original Commander decks, one of the Archenemy decks, and the Sorin vs Tibalt Duel Deck). I can understand the promos increasing, especially the MPR version—those have been very popular in the last year or so, and I am almost entirely out of mine (even the bad cards!). The supplemental copies make some sense too, since the first Commander run was kind of small, and I don’t know anybody who purchased Archenemy or Sorin vs Tibalt.

terminate

All that being said, I’ve found about ten copies of Alara Reborn Terminates lying around my house since I started typing this sentence. Am I just rich, or is this price unrealistic?

The problem with commons is that their base price is essentially free. The price you typically pay for commons in a store is the fee that is involved with actually going through the inventory to find it for you. Commons also have a much lower ceiling than any other rarity due to as-fan: I may only get one mythic in eight packs, but I’ll get eighty different commons. Khans and Dragons of Tarkir each had 101 commons, while Fate Reforged had 70. if I opened eight packs, it’s possible that I’ve gotten the vast majority of KTK/DTK commons, and every single FRF common (with repeats!). By contrast, Planeshift, featuring the first (and superior) version of Terminate, only had 55 commons in the set. Alara Reborn had 60.

Playability can drive the price of a common, but in general, the rarity is limited in power level due to its prevalence. A draft will feature 240 commons, and by making commons too powerful, you warp Limited.

So what do you do when a common card spikes? Well, the first thing you do is make sure that you have a neat and organized system for finding cards (or you swear to change your ways during the next available long weekend).

The next thing is you look for the best buylist price. Since Terminate has “spiked,” I have not been able to move any at the new price (be it through sales or PucaTrade). I was able to move one foil Alara Reborn copy, but it was on PucaTrade and at a discount. Currently, the best buylist price on the non-foil Alara Reborn Terminates is $1.78 from Strike Zone, which feels like an absolute steal. If you find you have a stack, then out them to a guaranteed source and let it absorb the risk.

If you have a regular game store that you shop or play at, I’d let them know of any that you come across, but I wouldn’t buy them for pennies with hope of a quick flip—you aren’t going to make very much, but there is potential to damage your relationship with the owner/operators. Typically, stores that don’t have all of their inventory electronically categorized can be places to find lots of unpicked longboxes, but you are likely to get more out of going through them as a helper than as a hunter. My LGS is staffed only by the owner, and he has more longboxes than he has time. I pull out things that I come across in his boxes when I’m bored and looking for something to occupy my ADD, but I get more in karma than I do in value.

I would be remiss if I didn’t mention some of the true corner case scenarios, like Serum Visions. In the case of certain cards, the avenues for a reprint are limited. Serum Visions, Daze, Brainstorm, and Preordain are the kinds of cards that can grow reprint equity at common (they are also all blue), but can’t be reprinted in a Standard expansion. Fortunately, WOTC is doing more supplemental products than ever before, so there are means to see more copies printed, but I think you have to be realistic about which ones offer the best possibilities. This is all speculation, but Wizards put reprints in products where they best fit (things like Flusterstorm aside). Serum Visions is a pretty lousy card in Commander, so I wouldn’t expect it in one of those types of products as opposed to Modern Masters 3 or a Modern Event Deck (are we still doing those?). I’d expect Rhystic Study to appear in a Commander set instead, even if it isn’t a better card for people wanting new copies of particular blue commons.

rhysticstudy

Moral of the story: Don’t bother chasing the vast majority of these spikes. There isn’t enough action to be hard, and the margins are probably too small. If you find that you have a pile of them, enjoy your trade-in credit.

Planeswalkers and Design Philosophy

My academic background, if I haven’t mentioned it before, is in history. One of the most important things you can learn with regards to history is that events are always influenced by their causes, and so you have to take the context of those causes into account whenever you are analyzing a given event. The new planeswalkers in Magic Origins, most specifically Jace, are being looked at the wrong way, and I think it is because WOTC is trying to change the way planeswalkers are used. I’m going to use the history of planeswalkers (both as a card type and as a, uh… fantasy… thing?) to make my point.

I’m not a very good Vorthos, but here is the history of planeswalkers in a nutshell. In the beginning, WOTC’s creative team made planeswalkers into basically indestructible, omnipotent gods who could make and destroy entire worlds at whim. This, surprisingly, is a terrible character type to try and build meaningful storytelling around. WOTC realized that planeswalkers were too powerful to be compelling (note that this is around the time that WOTC started looking into a potential movie deal), so the story was steered toward the Mending, where planeswalkers sacrificed much of their power to heal the fracturing of Dominaria or something.

The Mending, which occurred during Time Spiral block, meant that moving forward, planeswalkers wouldn’t make Emrakul, Aeons Torn look like a plant token and that they could be more realistically represented on cards! It is no coincidence that the first planeswalker cards appeared the following year (after being pushed out of Future Sight because of development concerns—the empty green card slot became Tarmogoyf!). The first five planeswalkers (known sometimes as the Lorwyn Five) were hugely resonant successes, and they all saw various amounts of constructed play (Chandra the least, Garruk and Jace the most).

jacebeleren

For the first few years, however, planeswalker cards were somewhat lacking in terms of broader developmental context. A lot of the appeal was “shiny new things!” and without as much concern to  whether they were good or not. I think for a little while WOTC was just glad they seemed to be working, but eventually R&D moved forward into new design space. Few colors had more than one planeswalker, so the good ones (think Elspeth, Knight-Errant) were played and the much less good ones (think Liliana Vess) mostly just weren’t. In a way, Jace, the Mind Sculptor represented what planeswalkers were like before the Mending: he went into every deck that played blue, and encouraged you to play blue if you weren’t already. JTMS wasn’t a nuanced, situational chess piece—he was a nuclear bomb. You either played Jace, or had to have a really compelling reason not to.

Designing planeswalkers is difficult for WOTC, since there are only a few printed during each given year. This low amount over time means that it takes longer for changes in design philosophy to manifest. Since Worldwake, there has been a push for planeswalkers to be more situational, rather than a pass/fail test of quality.

jacevrynsprodigy

For example, is Ashiok good? Ashiok isn’t played as a four-of in the main deck of every list that could run it, but the card is also crucial in control mirrors. And the new Jace is very similar to Ashiok in that way. Jace, Vryn’s Prodigy comes down before most countermagic comes online in the control mirrors, and unlike Ashiok, it creates a difficult sideboarding decision for your control opponent: how much creature removal can they sideboard out and not be worse against an early Jace? Historically, looters have certainly been playable in control decks. Jace is a looter with high upside, including being a potential finisher for no additional mana investment. There are a lot of matches, however, where a 0/2 looter for two is going to be nothing more than eventual Shock fodder. The downside to being a situational star is that not all situations are favorable.

jacetelepathunbound

The finance lesson here is that planeswalkers are likely to be more specialized moving forward. This means that on the whole, they will be more consistently playable, although there will likely be much less crossover. Even though they are popular, WOTC doesn’t want a lot of Elspeth, Knight-Errants or Jace, the Mind Sculptors, because they narrow the range of the card type in general.

And just to take it a step further, this push isn’t unique to planeswalkers. Take a look at what Sam Stoddard had to say about Languish:

SamStodLanguish

This really seems to be WOTC’s design and development philosophy moving forward, and I think it probably means a stronger, more active market for Standard. I’d much rather be trading and selling in a format with lots of “sometimes really good” cards than just a bunch of “good” or “not good” ones. If future formats can be as good as the one we have now, I think this means a lot of potential for the future. Make sure you have a diverse standard stock moving forward!

Moral of the story: planeswalkers, and Standard as a whole, are being developed in a way that is conducive to a wider format. I expect most of the future formats to be like Ravnica/Time Spiral in the sense that there are several good decks, but no overtly oppressive ones. These wider formats have more good cards, but fewer staples. If that’s the case, you can expect prices to be a little bit more even, as opposed to boom or bust. Tip: in these types of formats, the safest bets, as they always are, are the lands.

That’s all for today. I’d love to hear your thoughts on these topics, especially the second one. It was kind of a hard concept to put to paper, but I’d be more than happy to flesh it out in the comments. See you next week!

The Immortality of Planeswalkers

It’s been almost eight years since the planeswalker card type was introduced. Before that, the lore of the game cast planeswalkers as legendary pseudo-gods that were almost always too powerful to print. I mean, we got Nicol Bolas back in Legends, but he felt like more of an “attack with big dragon that roars” instead of “archmage that casts multiple spells to obliterate his opponents.” We never got a card for Urza, because Wizards claimed that he would be far too powerful to see play. Neither did we ever get Serra or Leshrac from the pre-Mending era.

Planeswalkers were basically gods that would far overpower the “normal” creatures of the time, and WOTC didn’t yet have the design knowledge to make world-crushing nigh-unstoppable beings in card form.

During the Time Spiral block, we saw the last of the “planeswalkers imagined as creatures.” Jaya Ballard had multiple activated abilities to show the versatility of her spell weaving, but it wasn’t enough to make her feel awesome. Teferi controlled the flow of time by slowing down his opponents, but he was still just a creature. I’m not going to write an entire lore column, because you guys aren’t here for that, but the Mending was Wizards’s way of fixing and adjusting the walkers to a power level where they were more feasibly printed.

October of 2007

Enter Lorwyn. With a brand-new card type that was hinted at by Tarmogoyf itself, planeswalkers and the rules surrounding them were the talk of the town. At least, I assume they were. I barely knew how to play Magic at the time, and I wasn’t paying attention to new set releases until closer to Shards of Alara. But as a casual player, I fell in love with planeswalkers as soon as I saw them. Ironically, I was the last person in my small casual group to actually attain one, and that was only because my friend took pity and traded Garruk to me because he had two from the Garruk vs. Liliana Duel Deck.

box_garrukvsliliana

Anyway, the point here is that the planeswalker card type was a home run on pretty much all fronts. Casuals foamed at the mouth at the chance to summon an ally to the battlefield and cast spells every turn, and the Spikes of the world enjoyed how difficult to remove and mana-efficient they were. While there were balancing issues over the first few years, ‘walkers as a whole were appreciated by the entire community. Savvy traders who navigated the rift between casual and competitive caught on quick, and learned that converting tournament staples into undervalued loyalty counters was a quick way to make a profit.

This mantra has held true for as long as I’ve been in this business. If your trade partner’s binder is stretched thin, just target pretty much any planeswalker ever. I’ve sold more Vess than Veil in my time buying and selling Magic, and it’s not close. Hell, even Tibalt is worth trading for because he’s so goddamn infamous. There are multiple people out there who collect exclusively Tibalt because he’s regarded as the first “obviously bad” planeswalker. I’ve traded for a Tibalt before, and it was intentional. I wanted that Magic: The Gathering card because I knew another human being on this planet actually wanted to own it, even though the card is obvious garbage and is basically a recurring joke at this point.

WalkerArticle

In years past, $5 was always the benchmark for “cheap planeswalker that you should probably buy, because it’s going to rebound back like an Immortal.” If the garbage version of Gideon can float around at $5 despite seeing zero play, then that should be the benchmark low (the one exception being our beloved Fiend-Blooded friend).

However, it looks like we have a few challengers in our midst who are refusing to make the climb:

BadJace

Chandra1

Vraska

Architect

I can come to terms with the fact that Architect and Vraska won’t rise to the occasion. The Duel Deck skewered their prices and sealed their fates (and both pieces of alternate art are absolutely awful).

However, I had at least a little bit of faith in M15 Jace and M12 Chandra slowly making a comeback…

Don’t Call It a Comeback (It’s Probably Not)

Tibalt has a higher fair trade price than M15 Jace . And yet hell hasn’t frozen over, pigs are grounded for the moment, and the third world war hasn’t caused the end of us all. I’m not sure if we should throw a party for Tibalt or mourn the end of his legacy. When M15 first bottomed out, I took the $3 Jace as a signal. His name had E, J, C, and A all arranged in a certain spelling towards the front of the card, he was four mana, and he started with a large chunk of loyalty. Even if he was obviously inferior to his cousins, I figured I could easily pick these up in trade and then dump them out of my display case once they made their climb back to the $5 bare minimum.

Easy game, easy life, right? Those who can’t afford a Mind Sculptor go for Beleren, and those who couldn’t afford Beleren would jump on these. I made similar moves on Chandra, the Firebrand, trusting in the creep back to $5. Trade for a bunch, and then dump them in the display case. Garruks don’t last a week behind that glass, and neither do copies of Nicol Bolas. Why would these be any different? In my past experience selling ‘walkers to casuals, they didn’t have to be good to move off the shelf.  A six-mana Chandra sells like wildfire, and she never saw a spark of competitive play in her life.

wildfire

So how many Living Guildpacts and Firebrands have I sold out of my case ever since initating my master plan?

Zero Jaces, and one or two Firebrands.

There was actual dust on the front Jace when I went to check on my case last week, and he’s priced at $3, yet hasn’t moved in God knows how long. You would think that casual players would jump at the chance to jam a planeswalker in their decks for such a low cost, but my experience suggests anything but.

A Fading Spark

The mantra that all of us financiers and value traders has been chanting has been dead for over a year. “Trade for a planeswalker if it’s under $5,” and, “Trade for any planeswalker ever because it’s easy to sell,” are relics of a forgotten age.

I’m even wondering if my Daretti investment was a worthwhile buy, even though I managed to find some copies that I thought were underpriced at $2.70 each. I was going to rely on his rock-solid $5 price tag in order to evacuate from the spec in a pinch and settle for doubling up, but he’s already shown signs of sliding in the opposite direction.

So what went wrong? Well, planeswalkers aren’t as special anymore. Instead of having a limited number in each color to choose from, the casual players have approximately seventeen different mono-blue Jaces to choose from for their mill or control decks. Being the 57th best walker out of 59 available walkers sucks a lot more than being the 25th worst walker back when there were 27. There’s a lot less of a “uniqueness” factor, because Living Guildpact, Firebrand, or Vraska all fail to fill a niche in a deck anymore, even down to the casual level of play that those reading an article like this just don’t experience first-hand.

Where to Go with Origins?

As much as I loathe talking about upcoming sets and speculation, I’ll throw my hat into the ring on the Origins double-sided walkers because it’s relevant to this discussion. If you’ve dabbled in Magic finance at all, you’ve obviously been told or have been the one to tell people to drop ‘walkers early on in the opening season like hot potatoes. Sell them as soon as you crack them at the prerelease, because there will be a time several months down the road when you can reap the profits by buying or trading back for them at that sweet $5 baseline fallback plan.

Half of this will still be true. Sell whatever planeswalkers you open at your prerelease right away, but even once they “bottom out” at $5, I’m going to suggest staying away from these new flip ‘walkers entirely.

While they can be used as Commanders this time around, none of these ‘walkers have any truly unique traits compared to their predecessors. Chandra burns creatures and players? So does every other Chandra in existence. Gideon makes you attack him, and then turns into a creature to smack you right back. No surprises there. Jace mills? Someone fire up the printing press, this is breaking and unbelievable news!

While I definitely sound a bit cynical concerning their appeal, I’m not trying to suggest that they’re unplayable. All of the novelty is tied into the fact that they can flip, and I don’t expect their backsides to be overtly exciting or novel to the average casual player.

If you want to play them in EDH (I certainly don’t think they’re bad in that format), I suggest waiting until an absolute rock bottom of $3 to $5, and I wouldn’t advocate holding onto them while crossing your fingers. At least Garruk Relentless started out as a ‘walker, made an impact on the opponent’s board, flipped immediately, and presented a large number of options while in play. Unless these five find homes in Standard (which I do think is entirely possible for Gideon and maybe Liliana), I think it’s possible that we’ll see them at an extreme low, and it will end up being a speculating trap.

End Step

Am I correct about the $5 minimum on planeswalkers being gone for good? Is there a new lower boundary of $3, or is it possible for non-Tibalt walkers to sink even into the $1 bulk mythic status?

I’m certainly expecting a bit of dissenting criticism from this one. I’m curious to hear your thoughts on where the Origins walkers end up, and if being double-sided is enough of a novel appeal to the casual crowd that would sustain a price above $5 throughout their lifetimes.

As always, thanks for reading!