UNLOCKED: How to Start Your Own Cube Without Breaking the Bank

If you don’t have a player in your playgroup with a cube, you are missing out on what many feel is the absolute best format in Magic. Even if you’re not going to jump on the hype train of calling it the best, Cube is one of the most varied and customizable formats out there, allowing cube owners to design their own draft environments based on any criteria they want.

If you’re unaware, Cube basically breaks down to this: one players brings a pile of several hundred cards (the “cube”) and a group of players draft those cards, build decks, and play games. Most often, there is no more than one copy of each card, but some cube owners do break this rule from time to time. Cube is a simple concept, but by switching up the draft styles, card inclusions, and house rules with each draft, a playgroup can get a ton of varied play from a cube.

Delif's Cube

Putting together a cube is also a hell of a lot of fun. You’re reading an article on MTGPrice, so chances are that you enjoy trading, bargain, hunting, and buying cards at floor prices. Looking at some lists, it might be easy to get discouraged and think that you’ll need to spend thousands of dollars to get a cube into playable shape. On the contrary, you probably have enough cards in your collection right now to build a rudimentary cube and start playing straight away. The fun comes as you start looking through trade binders and bargain bins with an eye specifically targeted toward upgrades for your list.

But we’re getting ahead of ourselves. Let’s talk about getting started from scratch.

Getting Started from Scratch

I’ve built a cube from scratch twice in my life, and both times I used a 360-count binder so that I could visualize each section quickly. This is by no means necessary, but I found it helpful in the initial building stages to keep track of exactly how many more playable cards I needed.

A 360-card cube is small (the average size is probably 450 to 600, with the biggest going up to and above 720), but it is exactly enough cards to support eight players, and it can be easily expanded later, so it’s a great starting point.

As a cube builder, this will be your first major decision point: how do you want to break down your sections? The sections your may want to have in your cube include:

  • White cards
  • Blue cards
  • Black cards
  • Red Cards
  • Green cards
  • Two-color cards
  • Three-color cards
  • Artifacts and other colorless cards
  • Non-basic lands

My dream of a mono-blue cube aside, you probably want your sections to be roughly equal in size, if not exactly equal. A starting point might be:

  • 45 cards for each color (225 cards)
  • 4 cards for each two-color pair (40 cards)
  • 55 artifacts or colorless cards, or utility lands (55 cards)
  • 4 dual lands for each two-color pair (40 cards)

These numbers can be adjusted, of course, depending on how much you want to focus on multi- or mono-colored strategies, or push artifacts, or whatever. I’m just giving examples here. Cube is supposed to be about what you want.

Preferred Selection

If you’ve never played Cube before, you might not know which types of cards to include. In general, Cube is just like other Magic formats, meaning that the best inclusions are just plain, old good cards. However, if you want some more specific guidance, CubeTutor.com (which I will discuss a bit later) has a section called Average Cubes. These lists are generated by choosing the most popular cards from cubes in the Cube Tutor database.

Take a look at the average cube for a 360-card list. Any of these cards currently in your collection can probably go in your binder (unless you don’t want to play with them for whatever reason, which is fine). Be sure and count out the number of cards you have allocated to each section in your binder so that you don’t have to move things around later.

Once your binder is full, you’ve got a workable cube. But the fun has only just started.

Keeping a Record

Okay, the fun comes later. For now, we talk about record keeping. There are several reasons to keep an accurate list of the cards in your cube. These include:

  • When you want to make an update, having a list allows you to know exactly which cards are in the current build, making replacements easy.
  • Having an online link you can share with other players in advance will help people get an idea of your specific list.
  • If a card or two goes missing, you’ll be able to figure out which one(s).
  • You can easily compare your cube to others, making searching for upgrades easier.

As far as keeping a record, a Google spreadsheet is as good an option as any, but I personally use CubeTutor.com. Cube Tutor allows for easy customization and sharing of one’s cube list, and my favorite feature is the visual spoiler mode, which gives an at-a-glance view of the entire cube. It also tracks every change you make, so you can review the history of your cube’s updates over time. It’s a little more effort to update your list than just changing the text in a spreadsheet cell, but I find the benefits to be well worth it.

My First Tome

From Bad Cards to Awesome Ones

Chances are that you have some pretty bad cards in your initial list. That’s okay. The real joy of Cube is that it scales to the budget you have set aside for it. All-common or common-and-uncommon cubes exist, and starting back in 2013, Andrew Colman did a series for Brainstorm Brewery on building a cube for less than $200.

At the other end of the spectrum, some people choose to build their cubes up into their most valuable possessions, in a very literal sense. Between foils, alters, miscuts, Beta power, and all the other ways one might pimp out a list, there are players with cubes worth more than you or I make in a year.

That’s a fine aspiration if you’re into it. Personally, I get uneasy when other players handle my more valuable cards, and those are worth nowhere near what some top-tier cards are. But the great thing is that there’s no wrong way to do it. If you want to set a tiny budget, you can. If you want to make it your life’s work to build something worth more than your LGS’s entire inventory, that’s cool, too.

A Range of Options

The range of cards one can play in a cube is huge. When I’m building a deck or cube or just about anything in Magic, I like to start with the mana base, so let’s start there to give an example of the spectrum of cards one can choose to play.

There’s a good chance you have a number of these sitting around in draft chaff, and they are fine starting points for getting a cube underway:

Scoured Barrens Izzet Boilerworks Frontier Bivouac

If you’re going for a common-and-uncommon-only cube, these cycles are some of your best options. If you’re willing to include rare dual lands, though, there are lots of other choices.

Temple of Epiphany Brushland Drowned Catacomb

These cycles are all better than the above choices, and relatively inexpensive, too. Once you’re committed to optimizing your cube, though, there are three cycles that basically must be included in full:

Polluted Delta  Hallowed Fountain

Yes, as you might expect, fetch lands, dual lands, and shock lands are the best of the best dual lands for the Cube format. Who would have thought?

It doesn’t stop there if you don’t want it to, though.

Flooded Strand 

Be it insanely rare foils are black-bordered Beta versions, you can continue upgrading your cube long past the point where the cards included are optimized for play purposes. For the MTG financier looking for a place to put accrued card value, a cube is a great option and does wonders for focusing your trading efforts.

Alternate Approaches

Of course, like I said, I get uneasy with people handling my more expensive cards. The problem is that I want to play with the best cards Magic has to offer. What can we do to get less expensive versions of these cards?

The most obvious option to saving a little money is to buy cards in less-than-near-mint condition. Jace, the Mind Sculptor has a Fair Trade Price of $94.12 as of this writing, but there are moderately played copies available as low as $75 on TCGplayer. If you’re not planning to resell these cards, you don’t actually need NM versions, and if somebody damages, loses, or steals a non-NM version of a card, it at least mitigates your losses.

In some cases, gold-bordered cards are the way to go. Rishadan Port and Wasteland are fantastic non-basic lands included in most cubes, but they run around $100 and $70 respectively. Gold-bordered versions of these cards, however, cost me about $4 each on eBay.

In case you didn’t know, gold-bordered cards are ones that were printed in the World Championship deck series for a number of years. They had different card backs and were illegal for tournament play, but allowed players to have access to some of the top Standard decks each year. You can read up on the history of these decks and see the contents of each one here.

Wasteland and Rishadan Port were printed multiple times, which accounts for their relatively cheap gold-bordered versions. Less frequently printed cards from these decks, like Force of Will and Gaea’s Cradle, can run $20 and up. Still, they provide huge discounts on very expensive cards and can somewhat be considered “real” Magic cards.

Finally, we come to proxies. A couple months ago, Travis Allen wrote a great piece about the damage proxies can do to card values. I largely agree with Travis’s assertions (and I don’t proxy any cards in Commander, for example), but when it comes to Cube, proxies are virtually essential.

If I spent time, money, and effort working my way up to a Black Lotus, I’m not sure I would trust anyone to play with it under any circumstances. Everyone will feel differently on this, of course, but in general, I expect most of us would be fairly uncomfortable with a $4000 piece of cardboard floating around a table and being shuffled by someone who may or may not take reasonable care of it. Proxies are the only way I can feel comfortable playing with some of Magic‘s best cards in my cube, and so I have 20 to 30 of them in my list.

Based on how you feel about Travis’s article, your mileage may vary on the use of proxies. If you do use them, though, don’t just write card names on the back of bulk commons. Take the time to make or acquire proxies that actually look good. It will improve your cubing experience immensely.

Them’s the Basics

As a player, I love Cube and would rather play it than any other format. As a collector and trader, building a cube has been one of the most challenging, entertaining, and fun experiences in my MTG career. Chasing down just the right trade or bargain price for a card you’ve long been looking to add to your list feels great, and everyone should have the chance to experience it.

Actually, I take that back. If everyone builds a cube in your playgroup, then that means nobody’s cube is being played very frequently. So keep that fact in mind. If cubes abound in your area and you would be frustrated with the idea of building one but rarely getting the chance to play with it, you should probably not bother. But if nobody has a cube in your playgroup, it’s about time for you to change that.

Grinder Finance – The Battle for Zendikar Foils

While there are not a lot of opportunities are this point to make or save money by purchasing cards from Battle for Zendikar, there are interesting foil trends and a lot of commons and uncommons that should be on your radar.

Pre-release promos

Gideon

With so many possible promotional cards, it’s hard to pin down exactly how much some of these cards will cost.  Right now the price of a pre-release foil is equivalent to a pack foil pre-order.  I’d wager to guess that won’t stay true forever. In most cases the pre-release foil will fall under the price of a pack foil so it’s probably a good time to trade them away.  In most cases where they don’t, they are usually still the same price.  The easiest ones to trade away will be the planeswalker and legendary creatures but it’s not impossible to trade away some bulk promos like Aligned Hedron Network ( I traded mine on Pucatrade).  Now is also the best time to move foils with premiums like Planeswalkers.  I’d be especially keen to trade away walkers that cost more than 3 because they likely won’t see any eternal play.   Gideon’s current price tag won’t last forever.

The Diamonds in the Rough

Does your lgs have a bulk foil box? Need a throw in to make up a few dollars in trades?  Here are a few of my favorite commons from the set I like in foil.

dispel

This is Dispel’s third printing (all of which had a foil) but this is the first really standout art.  I expect this Jace art Dispel to carry a premium for Modern players for years to come.

fertilethicket

This is a weird effect, it’s probably good enough for most green Commander decks, though there is always a possibility it can be abused later since its effect costs “no mana.”  I don’t expect to have a hard time trading any of these that I pick up.

mortuarymire

This card might look like a poor man’s Volrath’s Stronghold, and it is, but mono black Commander decks are some of the most popular mono-colored decks.  I’d expect it to easy replace in a Swamp in those decks and be a value land in many others.  Many black decks already play Expedition Map to search up Urborg or Cabal Coffers.

scourfromexistence

This card has probably the best long term common from the set.  I can’t imagine a way they can reprint a colorless spell outside of Zendikar.  This card looks a lot like Unstable Obelisk.unstable obelisk

The key differences are that exile is a much better answer than destroy and there is a surprise factor that comes with Scour from Existence.  I expect at the very least, if you’re going to play an Unstable Obelisk you will also play a Scour from Existence.

What uncommons are worth picking?

retreattocoralhelm

This card, and all of the retreats really, are pretty easy slam dunks.  While Retreat to Coralhelm has already been sneaking into Modern decks, I can’t imagine any of them not being played at some time. Commander players really like playing their 11th, 12th, or 16th land so they will likely want to get value from them.

crumbletodust

Foil Sowing Salts are $8-10 each.  This card does the same thing while being easier to cast.  I can’t imagine it doesn’t eventually eclipse Sowing Salt as the land destruction of choice in Modern.

sylvanscrying1

Sylvan Scrying is such an important role player in Modern but I can’t imagine it will see much Standard play.  There will be a time when these foils end up super cheap and you will love picking them up and holding them for a Modern season spike.  All it takes is one high profile finish to spike role player cards.

titanspresence

This card has a very unique effect.  I expect we will see more colorless creatures in the next set that will make this better.  Right now it’s not embarrassing to play but we really need some more 4-5 power Eldrazi to make it shine.

blightedcataract blightedwoodland

All of the Blighted lands are pretty decent pickups.  The white one is probably the worst and the green one is the best.  They are likely to keep some sort of Commander playability.

hedronarchive

Foil Mindstones can be found for $5-8 with two printings.  I expect this is the sweet spot between a Mind Stone and a Dreamstone Hedron which should make it pretty popular.  It shouldn’t be hard to get these easily in trades.

heraldofkozilek

Cards that reduce the mana cost of spells are always a corner case for broken things to happen.  I don’t know if this guy is better than Goblin Electromancer but he could follow a similar trajectory and could break out even more if he becomes a force in some weird deck in Vintage (where you are more likely to be able to abuse this ability).  At the very least he will be an important part of red and blue Commander decks with artifact sub-themes.  Given Wizard’s recent history pushing that theme in those colors I would not expect this to stay bulk.

Final Thoughts:

  • Expeditions look like they might be a little more common than people thought.  The market for them doesn’t seem to be there to sustain prices.  With the limited supply from the pre-release prices are already racing to the bottom.  If you have one you don’t need,  I would try to trade it or sell it.
  • That being said, the expedition supply is all anecdotal at this point.  Without a large retailer opening hundreds of cases of product it’s hard to know how often they appear.
  • The price of battle lands will likely drop quickly.  Many decklists I have seen will not be playing 4 copies of any of them.  Even 5 color decks likely won’t play more than 2 of any of them.
  • Khans Fetchland prices will probably peak next February or June. If you have extra ones I would choose one of those months to move them.
  • There is so much bad press on Sensei’s Divining Top.  It survived the last Legacy ban list but got banned in the rarely played Duel Commander.  This card will likely never get reprinted but I can’t imagine it surviving all formats forever.  It promotes so many bad game play patterns.  I would look to move mine before I get caught with my pants down.
  • Hardened Scales is almost $2 more than Siege Rhino.  I don’t really understand why but I would likely not want to play any deck in Standard without Dromoka’s Command.

PROTRADER: Three Trends You Should Know About

Now that Battle for Zendikar prerelease weekend is behind us, I’m certain many MTG finance writers will write about the cards to keep on your radar. There will probably be an article or two written on the trajectory of Expeditions, which non-rotating Standard cards are a buy, and perhaps even trends in the Modern metagame. Price trajectories, trade targets, and synergistic strategies will be shared aplenty.

I prefer to go completely off the map this week. Rather than discuss information that is likely to be covered time and again, my intent is to share a couple interesting data points that I bet very few people know much about. And even if you did know them, I want to encourage everyone to think more critically about the information because they may be able to glean profits from them. After all, that’s sort of my job here – to write about topics that will enable readers to make money (or at least spend less money on this hobby).

And while my colleagues do an excellent job sharing the latest and greatest trends in Standard and Commander, I tend to approach this game from a completely different angle. Diversity is a blessing, isn’t it?

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expensive cards

ProTrader: Magic doesn’t have to be expensive.

Is Magic: Origins the next Innistrad?

By: James Chillcott (@MTGCritic)

This weekend most of you are already in the pocket on pre-release hype and debates surrounding Battle for Zendikar. The initial response to the new set has been tepid to say the least, and many players are debating whether this is a set they want to invest in given the heavy reliance on the Expedition lands to hold up the sets’ EV (Expected Value).

Meanwhile, in the background, our final core set ever is quietly setting up to possibly become the most desirable sealed product in recent memory.

Take it from someone with a lot of sealed product in the closet: sealed is not really where you want to be. For every SDCC set or Modern Masters booster box I’ve made money on, I’ve got a couple of FTV: 20 sets or boxes of Return to Ravnica just hanging out waiting on an increase. Overall, sealed can only be expected to appreciate 5-10% per annum, with Fat Packs and select foreign booster boxes being your best bets for better results.

That being said, every few years or so a set beats expectations, usually on the back of some very good cards that show up in deck after deck in multiple formats. (You can read about my recent survey of Booster Boxes vs Fat Packs over here.)

Sets that have settled at over $200 per box since 2009, include all of the following (with approximate prices and annual returns as of May/15):

  • Innistrad: $225 (40%/yr)
  • New Phyrexia: $350 (70%/yr)
  • Scar of Mirrodin: $200 (26%/yr)
  • Rise of the Eldrazi: $600 (110%/yr)
  • Worldwake: $700 (115%/yr)
  • Zendikar: $550 (85%/yr)

So what do these figures tell us? Well, for one, they suggest that holding boxes of good sets heading into the last major player population explosion in Magic (2010-2013) and the advent of Modern as a dominant new format was a pretty sweet deal. It also highlights that holding core sets was almost never a good idea, with most 4-6 year old core sets still languishing below $150 with the rest of the dregs. It’s also worth noting that since 2011, only Innistrad has been worth stashing away extra boxes of, and even then, they haven’t been super liquid according to the peers I’ve spoken to.

We should also have a look at what factors made the above boxes so valuable. One of the strongest predictors of when a booster box will beat the odds seems to be how many of its’ cards make it into the Top 200 Modern/Legacy playables list as format staples.

Let’s take a look at the sets since 2009 and how many staples they can boast, placed alongside Magic: Origins:

OriginsInnistradNew PhyrexiaSOMROEWorldwakeZendikar
Jace, Vrynn's Prodigy
Liliana of the VeilKarn LiberatedMox OpalEmrakul, the Aeons TornJace, the Mind SculptorScalding Tarn
Hangarback WalkerSnapcaster MageSpellskiteWurmcoil EngineLinvala, Keeper of SilenceStoneforge Mystic
Misty Rainforest
Liliana, Heretical HealerGeist of Saint TraftBatterskullBlackcleave CliffsVengevine
Creeping Tar PitVerdant Catacombs
Abbot of Keral KeepOlivia VoldarenElesh Norn, Grand CenobiteDarkslick ShoresSplinter TwinCelestial Collonade
Arid Mesa
Day's UndoingSulfur FallsGitaxian ProbeInquisition of KozilekRaging RavineMarsh Flats
Goblin PiledriverStony SilenceAmulet of VigorGoblin Guide
Evolutionary LeapGavony TownshipStirring WildwoodIona, Shield of Emeria
Harbinger of the TidesDeath's ShadowPyromancer's Ascension
Dark PetitionValakut, the Molten Pinnacle
Spell Pierce

This table demonstrates that Magic: Origins holds more staples and potential Modern/Legacy staples than almost any high value set other than Zendikar, Worldwake and Innistrad, all sets that must be considered the pinnacle of modern set valuations. Of the cards listed as notable in Origins for the purposes of increasing box value, Jace, Walker, Abbot, Day’s Undoing, Harbinger of Tides and Dark Petition have all already seen relevant play in Modern, Legacy and/or Vintage. Liliana, Piledriver, and Evolutionary Leap still need to find homes, but their power levels are such that I feel confidant that at least two of the three will get there within the next few years as relevant partner cards are printed to drive them.

Clearly, I’m not the only one who sees long term value in Magic: Origins either. Just take a look at the foil premiums (with 2x being average for most cards) being commanded by the cards on my list:

Card NameReg PriceFoil PriceMultiplier
Jace, Vrynn's Prodigy$45$902.0
Hangarback Walker$18$402.2
Liliana, Heretical Healer$17$452.6
Abbot of Keral Keep$7$243.4
Day's Undoing$5$275.4
Goblin Piledriver$4$133.3
Evolutionary Leap$3$103.3
Harbinger of the Tides$2$105.0
Dark Petition$1$77.0

Let’s take a deeper look at each of the cards that are mostly likely to drive value for Magic: Origins.

  1. Jace, Vrynn’s Prodigy

  

  • Regular Price: $45
  • Foil Price (Multiplier): $90 (2x)

In my Magic: Origins, Digging for Dollars article, I dismissed the youngest Jace as an overpriced card that needed to find a deck in a hurry to hold its price, but boy did it prove its value! Apparently, a Merfolk Looter with upside that offers sweet synergies with fetch lands, sorcery-speed spells, and graveyard creature recursion is good enough all the way back to Legacy.

Remember, this is an iconic, mythic planeswalker from a summer set with limited sales, often played as a two- to four-of, viable in Standard, Modern, Legacy, and EDH/casual. The non-foils are going for $45+ or so on strong Standard play, and foils have recently spiked from $45 to nearly $90, which still represents just a 2x multiplier. Shortly before it spiked, I called foil Jace to hit $80 to $100 within the year and here we are. I also called it the next foil Liliana of the Veil, a card that still commands about $230 despite the printing of a Pro Tour promo version last year. If Jace finds a permanent home in Modern and Legacy by the time Origins goes out of print, the odds of boxes gaining faster than normal could skyrocket on the back of a potential $150-200 mythic foil.

2. Hangarback Walker

  • Regular Price: $18
  • Foil Price (Multiplier): $40 (2.2x)

Here’s another tier-one card that almost everyone missed on the first pass. Hangarback has already demonstrated value as a multi-copy slot in a variety of Standard decks from UR Artifacts to Abzan to Jeskai and is likely to be a staple heading into the fall metagame. More importantly, it showed up in top decks all the way back to Vintage at Eternal Weekend several weeks back, having been featured on camera in an innovative Shops/Robots deck. Sam Black was rocking it this week as part of a Jeskai Trinket Mage deck in Modern. (Not that you care, but I’m also testing it with Bitterblossom, Lingering Souls, Evolutionary Leap, and Siege Rhino in Modern, and I suspect it will find at least a few homes in Modern within the year.)

As a colorless creature with a flexible mana cost, resiliancy to non-exiling kill spells, synergy with +1/+1 counters, artifacts, sacrifice effects, and creature buffs, Hangarback Walker now looks like the very definition of a card set up to be a long-term multi-format staple. And as a rare from a Magic Origins, a low-supply summer set, chances are good that foils can beat average returns and grow in a big way as more and more decks are uncovered that want to use it. Also in it’s favor is the fact that, like Snapcaster Mage, the card is powerful without being utterly broken, making deflation through banning(s) a low-risk scenario. There are very few foil Hangarback Walkers left available online at $30, and supply is dwindling. I fully expect this card (in foil) to hit $50 to $60 within the year.

3. Liliana, Heretical Healer

    

  • Regular Price: $17
  • Foil Price (Multiplier): $45 (2.6x)

Liliana, Heretical Healer was originally though by many to be the strongest of the Origins planeswalkers, but despite the early hype, hasn’t really found a home in Standard, let alone Modern. For her to hold long term value she will need to find a Modern home in something grindy that leverages Collected Company or some other creature engine to immediately flip her for full value. The card isn’t powerful enough to see play in Legacy or Vintage, but the option to run this as an EDH general may prop up the foil multiplier. For now I consider this a long shot to add value to the set overall, but I’m certainly doing my best to make it work in a few different Aristocrats style decks.

4. Abbot of Keral Keep

  • Regular Price: $7
  • Foil Price (Multiplier): $24 (3.4x)

Here we have another underestimated card, now headed straight to stardom. Patrick Chapin has been championing the card as a 4-of auto-include in both Temur Prowess and Grixis Control in Modern, and in any deck where the casting cost is low enough to take advantage, the ability to nab an extra card once with Abbot and again with Snapcaster Mage is looking tempting indeed. Abbot of Keral Keep has also been doing reasonably well as a Red Deck Wins staple in Standard, but it’s the Modern play that has pushed its’ foil up to the $24 price point it currently occupies, just a month after I was telling everyone to nab them near $10.

5. Harbinger of the Tides

  • Regular Price: $2
  • Foil Price (Multiplier): $10 (5.0x)

This is a four-of in Modern Merfolk, a deck that recently won a Modern GP. As yet another Magic Origins rare that will see Modern play and has some degree of casual appeal, this has a decent shot of doubling up within the next couple of years so long as Merfolk stays viable as a Tier 1 deck. At $2, regular copies are almost impossible to go wrong with right now as the water tribe has plenty of casual appeal as well.

6.Day’s Undoing

  • Regular Price: $4
  • Foil Price (Multiplier): $27 (5.4x)

So here we have a “fixed” version of the Power 9 stalwart Timetwister. The fix supposedly resides in the fact that you don’t get to do anything with this the turn it goes off, putting your opponent squarely in the driver’s seat. For it to be broken, it needs to find a home in either a) a deck so aggressive it could care less about blowing a turn to fill up it’s hand or b) a combo deck that intends to ignore whatever the opponent does with all their extra cards. Due to the low casting cost I have some faith that this card will get there, but so far, despite rumblings about use in Modern Affinity decks, the foil multiplier seems to be running well ahead of performance. That being said if this one ever goes off, it can only help the cause for Origins.

7. Evolutionary Leap

  • Regular Price: $3
  • Foil Price (Multiplier): $10 (3.3x)

Evolutionary Leap is one of the more unproven picks on this list, but I see a card whose true potential is still under the radar. The low casting cost, easy splash-ability, and the ability to contribute to both combo and grindy value strategies seems to balance well against its lack of immediate board impact. At the GP Charlotte Modern tournament last month, Chris VanMeter started off 6-0 with his G/B Elves combo deck before fading from contention. The deck was running four copies of Leap and amply demonstrated the ability for this card to lead to big plays. (As I mentioned above, I’m currently testing the card as a way to trade tokens for reliably powerful creatures like Siege Rhino in Modern, but I have confidence that a better player will find even more exciting reasons to be running this subtle enchantment as new partner cards appear on the horizon. At present copies are available online around $10 or $11, so the entry point on foils is attractive if you agree that this is a future pillar in at least one good Modern or Legacy deck. I’m targeting a six to eighteen month window for foils to top $20 (longer than the last time I discussed it).

8. Goblin Piledriver

  • Regular Price: $4
  • Foil Price (Multiplier): $13 (3.3x)

If you’ve never been on the other end of a beating from this gibbering red weapon, let me set your head straight. Goblins are one of the most printed tribes in the history of the game and sooner or later a Goblins deck will break back into Tier 1 status in Modern and the price of this card ablaze. It can’t be hit by Electrolyze or blocked by Snapcaster Mage and it can do seven damage out of nowhere. Prior to the reprint the card was holding a higher price tier, so don’t be surprised when it slides back up while you aren’t looking.

9. Dark Petition

  • Regular Price: $1
  • Foil Price (Multiplier): $7 (7.0x)

Never underestimate a card that can be cast as Dark Ritual and Demonic Tutor (both broken) at the same time, in any deck that can afford to cast it. Already ANT, Storm and Battle of Wits decks are putting the card to use, and it won’t be that long before it wins something big and jumps. $1 for regular copies is simply scandalous and even $7 foils are a joke if the play pattern expands. I’d get in on some of these now as a long shot spec.

Tempering Expectations

So will Magic: Origins booster boxes, currently available for around $88, end up over $400 by 2018? In short, I doubt it. Despite the plethora of playable Modern and Eternal cards in the set, and the lower print run as a summer core set it would be tough to reach such heights. I am however targeting $200 in the same timeframe, and perhaps $80+ on Fat Packs.

The reality is that a big part of the gains on the 2009-2011 sets probably came from the confluence of impacts from player growth in the early part of the decade and the advent of Modern as a new format that suddenly demanded cards from the older sets.

It’s very telling that no set since Innistrad is worth more than $150 by the box, as it’s a strong sign that real supply has outpaced demand for the last few years. The shortening of the Standard play cycle from 24 months to 18 months may also represent that WoTC is trying to squeeze more money out of the existing players in the face of weakening player growth, which is not a great environment for sealed growth. All of this could create some very real drag against the set.

That being said, Magic: Origins has at least twice as many long term rare or mythic playables vs. sets like Theros and Return to Ravnica, and the foil multipliers are already running well ahead of the averages. With so many great cards in a summer set that’s still being underestimated, if you’re considering a box of Battle for Zendikar this week, you may want to consider stashing away some cheap boxes or Fat Packs of Origins instead. If you can get your hands on Russian, Korean or Japanese boxes at good prices instead, all the better to leverage the future value of insane foil multipliers. Either way, I’m willing to bet that Origins beats BFZ down the road.

(Full disclosure: I am holding copies of at least some of the cards on this list. I am not in on booster boxes yet, but intend to be before the end of the year.)

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

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