UNLOCKED PROTRADER: Modern Flaws

Sometimes things just line up perfectly. If you read my article last week (of course you did, you never skip an installment!), then you may have picked up on some anti-Modern sentiment (or, at least, pro-Extended). We are going to get into some of the nuts and bolts stuff further along, but the gist of the argument is this: Modern is not necessarily the miraculous catch-all that Wizards imagined when the format was created.

Even from a purely financial perspective, there are a lot of things to not like about it. We got a great example of why last weekend when Collected Slivers made a surprise top eight appearance in SCG’s Modern Open. You know what? Let’s just get started, and you’ll figure it out as we go (or just smile and nod every now and then, and maybe say something like, “Hmm, interesting,” or, “That’s one interpretation.” This approach will also get you through any art gallery showing or non-French wine tasting1).

 

Wizards and Fan Engagement

One of the reasons why Magic is such an enjoyable hobby is because the producers of the game are so actively involved with the consumers. While social media has now made direct fan engagement easier for any companies to do (even though so many of them are bad at it), Wizards has consistently valued fan reactions, responses, and requests.

Heck, the fact that we are getting foil full-art(ish) fetch lands and shock lands in Standard-legal boosters seems to suggest that Wizards has gotten pretty good at parsing through our feedback, even though I would have never in a million years expected the company to do something like this. Yet another way that Wizards engages the community has been by hiring professional Magic players (and some contest winners) into its ranks.

I say all of this to make the point that when Modern was announced as a format, it was to strong fan applause—the demand for it had begun months earlier, and all players were waiting for was WOTC’s blessing. Wizards knew what the fans wanted and gave it to them, but that doesn’t mean what the fans wanted was what was best for them.

Destructive Urge

Modern Background

Modern came largely out of the smoldering ashes of Extended, a format that had neither stability nor a large fan base. Extended was, for most of its life, “the last seven years,” meaning that it was much deeper than Standard, but still rotated annually. The last year or so of Extended events reduced the format to the last four years’ worth of sets, which gave the format notably less depth, and at a time when depth was needed the most.

Extended was also considered a “PTQ format” in the sense that people would only play it when they were “required to,” which was only during Extended PTQ season (January to April). In fact, the appeal of Extended was so low that most players would sell off their decks when the PTQ season ended, just because they knew the cards would be worthless for the next eight months. I personally liked seven-year Extended, and I even tried out (the current) four-year Extended back in January. I really liked it!

If Modern was just a response to the complaints about Extended, things would probably be a little better—but there is more. Modern was created in 2011, which coincided with the surge in popularity of Legacy. Legacy, prior to the Zendikar Boom2, wasn’t even a PTQ format like Extended. It was closer to how Vintage is regarded today, in that it got a few weekends a year where people outside of the format’s hotspots watched and said, “That’s kind of neat!” and then forgot about it a week later.

The crucial reason why Modern doesn’t rotate is because it took the role of spiritual successor to Legacy, removing the prohibitive barrier of card scarcity (hahahahahahahahaha) but keeping cards in the format indefinitely (besides stuff like banning, which is fair). Unlike Extended in any of its forms, if you love Affinity or Tron, you can play it in Modern ostensibly forever, even though Urza’s Tower hasn’t been reprinted in (just) over a decade, and Magic‘s development team was literally too scared to bring Affinity back in Scars.

Terror

Modern Supply Issues

AUTHOR’S NOTE: The following point will be illustrated using MS Paint. I am not an artist. Okay, now pretend I’m saying the next part in a cool Neil DeGrasse-Tyson voice. *clears throat*.

Modern Graph

If we look at the first highly scientific graph that I have provided, you will see the growth of Magic represented as a cone. As it moves forward in time (up), the supply expands to meet growing demand (width). Although in actuality Magic‘s past growth would not be a perfect cone (growth expanded more rapidly in some years than others), the nature of the game’s expansion can still be represented this way.

In Legacy, the floor of the format is the game’s literal starting point in 1993; in Modern, it’s the purple line representing 2003. The reason why many Legacy staples are so expensive is that as you get closer to the bottom of the cone, the supply is constricting, which forces the price to rise as compensation.

Modern, in attempting to be the “new Legacy,” is raising that bottom to a wider point in the cone, but it is still significantly narrower than the top (which is going to happen at any point, unless the player population takes a significant and sustained downturn to the point of throttling print-runs).

Rotating formats like Standard and Extended have a floor, but it moves as the graph grows. Something more like this:

extended graph

One of the important factors that gets overlooked for Modern is that it doesn’t filter out outdated design philosophies. Part of the reason why I mentioned Affinity and Urzatron lands earlier are because neither currently fit development’s standards for Magic design. In any iteration of Extended, Urza’s Tower would be nothing more than an antiquity. In Modern, the cycle is a pillar of the environment. This is great if you are a dedicated Tron player, but boxes out room for other archetypes featuring newer cards because they can’t compete. This is a form of stagnation that prevents other decks from competing because they are primarily “worse” versions of cards deemed too good for current design philosophies3.

Burnout

Modern Fears

The fear with Modern, unlike Legacy, is that any card can be reprinted at any time (assuming the reprint fits the development philosophy of the product its going in). This means that as cards drift closer to the floor of the format, and their price begins to rise, they can immediately get wiped out.

For example, the price on Smash to Smithereens got smashed (to smithereens!) when it was reprinted twice this calendar year, and it will take years for it to recover, if it ever does. More frequently, you will see cards that exist solely near the floor of the format that don’t fit current development standards spike because of their use in one narrow archetype. The most recent example is Sedge Sliver, a card that only exists because Magic was so briefly unpopular that design wanted to make a card that riffed on a rare from Alpha that most people don’t even remember4. It is highly unlikely that we see a Sedge Sliver reprint any time soon, which means that the new price ($10!) is likely going to take a while to go down, but how much actual demand now exists for the card?

While a static floor allows these “opportunities” to occur, they highlight a larger flaw with the format: in order for players to be competitive, they have to have access to cards at various points in the cone. As the cone continues to ascend and widen, that narrower bottom becomes more inaccessible, and can actively hurt demand for newer cards. If you tell newer players that they can play in a deeper, more enriched format with their existing cards, that is exciting—and probably helps drive interest in selling/trading older cards. But if their current cards can’t compete in the larger format, what then?

Let’s look at it this way: I would feel comfortable playing my current Abzan Aggro list in a field that includes some Standard lists from the past couple of years. At the very least, my losses would probably feel close enough that I would want to buy some new cards and try again. If I played Abzan Aggro in a format that includes things like Tron and Affinity, I’d be more likely to just ignore that format and keep playing Standard. This is the reason why it is so difficult to cultivate a Modern community if you don’t live in one already, and especially if you don’t have a majority of players with collections going back several years.

Reki, the History of Kamigawa

The Modern Point

The point of the article is this: I don’t feel comfortable being a “Modern” guy anymore, at least in terms of keeping staples in stock. The format is continuing to grow in the sense that it is popular online amongst the very vocal, very visible minority of Magic players, but it is an unstable place to park Magic capital long-term.

It’s also not very fun to play, largely for the reasons I spelled out above. I think a lot of players love the idea of the Modern format more than they love it in practice, and I think that there are some serious developmental issues that need to be addressed. The problem there is that because cards in the format don’t naturally expire, the only solution here is banning (which has an associated public relations cost that WOTC does not like).

It isn’t impossible to imagine a future format that serves as bridge between Standard and Modern (there is, after all, more time between now and Mirrodin than between Mirrodin and Alpha). While that format would be more prone to becoming “just” a PTQ Format the way old Extended did, it would also provide a real opportunity for cards with larger print runs to service the growing Magic population better than Modern does. If the format was successful as a year-long player, it would mean less of a hit in prices at rotation, and longer sustained prices. It would also be easier to bridge Standard players into the new format, since the older cards in the format would be more liquid and available.

Liquify

I am not holding out hope for a radical format change, or trying to advocate that people should stop playing Modern if it is something they enjoy. I just want to articulate some of the very real issues with the format, and caution people who think that it is a safe place to “invest.” And again, it’s not fun.

That’s all for this week, although I really want to encourage you to leave your feedback this week. I think this is another one of those articles where a discussion is going to lead to more analysis than I could provide on my own, and it helps prevent me from being the only voice on this topic. I hope that you feel interested enough to leave your thoughts below, and I will check in over the course of the week.

…Except when the Jags are on. BECAUSE FOOTBALL IS BACK!!!!

Best,

Ross

1 See, only my premium readers get this quality life advice!

2 You’ve heard my spiel on this already, but thanks for clicking on the footnote! If you aren’t familiar with the Zendikar Boom, read my first article here on MTGPrice (linked above in the article).

3 It’s important to remember that this is why they originally banned Wild Nacatl.

4 I’ve always loved Sedge Troll. And the crazy thing is, Sedge Sliver wasn’t the only tribute to it in this block!

Exile for Value

By: Cliff Daigle

So the spoilers are rolling in this week and there’s a lot of excitement. I personally can’t wait to trigger the new Kiora’s ultimate, which Aaron Forsythe described on Twitter as ‘Octo-Fight’ and that is the best name for anything ever!

What I’m most intrigued by, though, is how the Eldrazi have the ingest mechanic and then have processor effects that make use of the exiled cards. So far, Oblivion Sower is the only one that can provide mega-value, since it can get back lots of lands at once.

This got me thinking, though. Since the Eldrazi want to see exiled cards and not just ones exiled with ingest, I want to look for the casual cards that can exile things and might see a spike if people start adding lots of Eldrazi to their Commander decks and the like.

Put another way: Two years ago, Nekusar, the Mindrazer decks became all the rage and some cards saw significant gains. I want to get ahead of those spikes this time, only instead of drawing and discarding as the key abilities, exiling is now the keyword I’m looking for.

One caveat: We don’t have the full spoiler so it’s possible that some of these are reprinted. If that’s the case, I’m totally wrong on the value.

Ashiok, Nightmare Weaver – As a rotating Planeswalker, I like picking him up now at a pretty low cost. He hasn’t seen much eternal play, but the ability to exile from the library, and then use those cards, is pretty sweet. I wouldn’t be surprised if this was $10 by Christmas.

Deathrite Shaman – This is a card that is too good for Modern, so you can imagine I’m a big fan in casual formats. You want some graveyard interactions for the long games or to stop things from looping, and this gives you a bonus every time you do. People should be playing this already, and so I think gains are unlikely.

Gravestorm – Exactly the type of card I’m looking for. It’s a rare from an older set, it’s got a low buy-in, and the effect is awesome. You get the exiling you want or you get to draw a card. Winners all around! I think this has a great chance to go up in value.

Nezumi Graverobber – If you haven’t played this before, consider doing so soon. I know the card is visually difficult, being a flip card, but a creature that says “4B: Zombify a creature” is worth the effort and the reading. It’s from Champions of Kamigawa and a reprint in the original Commander set, so while it might double to $1.50 it’ll be tough to see much cash profit.

Angel of Finality – I think this is an easy card to add to any white deck and more people should play her. A bump is unlikely, though.

Bitter Ordeal – While I’d like to see this cast for less than infinity, it pretty much only gets cast after some endless loop. Processors and the like will not affect this value.

Bojuka Bog – This would be a great pick to go up in price if it hadn’t been in three of the four Commander sets.

Cemetery Reaper – Even the foils of this are low, and while the ability is useful and relevant, there’s too many copies to make an impact.

Circu, Dimir Lobotomist – I sort of like this one, though the new Eldrazi are all explicitly colorless. There’s a surprisingly small number of ways to just exile the top of their deck. I would expect this to climb a dollar or two in the near future.

Creakwood Ghoul – It’s a way to gain some life but you have to spend a lot of mana. It’s not terrible, and there is lifegain, but the financial impact will be low.

Crypt Incursion – A useful effect, but it’s only creatures. I keep that in mind when I think about amazing Oblivion Sower plays.

Grimoire Thief – This has a lot of potential, but attacking more than once or twice might require too much work to make it worthwhile. Still, it fits my criteria of being an older rare and has a surprisingly useful effect. Just think how many lands Oblivion Sower gets if you’ve tapped the Thief a couple of times.

Honor the Fallen – A mass-effect version of Crypt Incursion. Find which you like best.

Identity Crisis – I love this card but it’s such a late-game play that it might not be worth it. Still, at less than fifty cents, it would be a low-risk speculation.

Jund Charm – One of the modes is relevant for the processors, and the other two modes are just handy to have. This has appeared in Modern sideboards, and might be worth keeping some foils around on.

Karn Liberated – He does exactly what the Eldrazi need, but the mana cost and the financial cost are just too high for our purposes.

Knacksaw Clique – I play this in my Experiment Kraj Commander deck, and it’s a great combo. Eldrazi will appreciate the ability and again, it’s a low-cost rare with the potential to go up.

Merrow Bonegnawer – Costs no mana, can be done more than once a turn, might be everything you want it to be.

Moratorium Stone – Choosing which card to exile is a good ability to have in Commander games, but I doubt there will be a run on this card.

Morningtide – It’s half of Rest in Peace at the same speed.

Necrogenesis – If only there had been a single printing of this! Or even only one foil! It’s what we want but the value will never be there.

Night Soil – There was a chance but no.

Oona, Queen of the Fae – Now we are talking. This is what Eldrazi of all sorts will feast upon: Scalable exile, and you get a benefit for doing so. There’s a lot of copies out there, though, so there might be only a modest increase in value due to her three versions. None is less than two years old, though.

Ornate Kanzashi – It’s five mana, yes, but if exile effects take off this is one of the ones that had a lot of power. It’s close to ‘draw a card’ and it fits all of our criteria for this speculative line of thought, since it’s a rare from Betrayers of Kamigawa.

Perilous Vault – It’s about to rotate and that means the price is up for grabs. I doubt it’ll be much lower, and it’s a worthy thing to buy a playset of and then set aside for a while. This is highly reprintable, though, just as a warning.

Pharika, God of Affliction – Mostly, I hate that your opponent gets the snake tokens, but when an Eldrazi comes along that can return exiled creatures to play (it’ll happen!) then this will get a lot better.

Phyrexian Furnace – Again, it does what we need, and it comes down early.

Planar Void – This or Leyline of the Void accomplish the same task, though they aren’t good if drawn late.

Psychic Surgery – If you’ve ever wanted to annoy people in Commander, cast this on turn two when people are still searching and fetching and such. If you can exile for value, this gets significantly better.

Rakdos Charm – I love having this in Commander, because so often you meet people going infinite shenanigans. It’s a shame that Twin players are ready for instants.

Rats’ Feast – It’s one shot and hits one graveyard. Not ideal but might be passable, and it’s a bulk rare. Not much can be lost if you bought twenty at ten cents each.

Relic of Progenitus – Just like Phyrexian Furnace, though I’m not sure how many of this effect a single deck wants.

Rest in Peace – A card I went deep on in the block and it hasn’t paid off yet. Maybe the Eldrazi are the ones that I’ve been waiting for? This sees a little sideboard play in Modern and Legacy, though, so there’s a chance.

Samurai of the Pale Curtain – Just like Anafenza, the Foremost, this prevents creature loops but doesn’t affect other card types.

Scavenging Ooze – Heck yes. There’s a lot of copies out there and while it does see light play in the older formats, there’s enough of them so that a big jump in price is pretty unlikely. Maybe just the promo, if you’re into that.

Scrabbling Claws – Third artifact with this set of abilities, even if it’s a minor set it’s nice to have redundancy..

Stonecloaker – For 2W, you can exile a card at instant speed in response to something, and then be ready to do it again if you so desire. That seems decent, but few of us keep the mana up before the hijinks start. It’s also had three printings, so if you want to have a chance at returns, go for the foils at $5 each. At the least, they won’t go down.

Suffer the Past – This is more of a game-ender, but at least it’s an X spell with X effect.

Tormod’s Crypt – A perfect card for our purposes, except that it’s been printed way too many times.

Villainous Wealth – Whatever you didn’t cast (lands!) you can return to the graveyard. You ought to be playing this anyway.

Void Maw – It’ll only have an effect after you’ve played this six-drop and the C13 cards aren’t that hard to find. I like it for a very modest gain.

Withered Wretch – This is so utility you should have it in your Cube already. The downside is that it’s got several printings and even multiple foils to choose from. Picking them up won’t break your bank but you are going to have a hard time moving these in quantity, unless there’s a severe and unexpected surge.


 

PROTRADER: Battle for Zendikar – First Impressions

The Eldrazi have returned. So too have the allies. The world of Zendikar is still under assault, and the denizens have rallied to try and fend off their otherworldly invaders. It’s an epic struggle that will almost certainly end in drama, tragedy, and possibly heroics.

Also, we’ve got some cool cards.

It’s the latter I’ll talk about today. Battle for Zendikar has a lot of things going for it (and spoiler season isn’t even over!), and I want to touch on some of the major ones today.

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expensive cards

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Post-Prerelease Panic

We’re back with more of a Finance 101-style topic this week, so don’t expect anything too revolutionary or mind-blowing. Just a lone 20-year old rambling about certain Magic: The Gathering cards that I believe will go up, down, or remain stagnant as bulk rares for the rest of their miserable existences. Well, I guess that’s not entirely true. I do kind of have a theme here. I want to wedge in a little bit of discussion about the best ways to out your prerelease bananas.

Tasigur the Golden Fang by Chris Rahn from artofmtg.
Tasigur the Golden Fang by Chris Rahn 

Bananas?

You know how bananas only last like three hours at a maximum before they turn black and gross and banana-bread material? That’s pretty much what 95 percent of the rares and mythics in Battle for Zendikar  are going to end up doing, too. You might look them up on your phone or tablet when you open them at your local prerelease and exclaim with pure joy: “Oh, golly me! My Undergrowth Champion is selling for a whole $10 American dollars on eBay! I ‘made’ money by adding up the value of all of the mythics, rares, and uncommons in my pool!”

undergrowthchampion

We all know what happens next. I’m very guilty of it myself. We go home, let that Champion sit in our binder for the next two FNMs, but nobody points it out as a trade target. Suddenly the card is only worth $3, and we buylist it for $1 because we’re sick of looking at it, and you know it will never see Constructed play. You only got like one slice of that delicious banana bread out of that deal, when you could have been fast enough to trade off that ripe banana for some apples or carrots. Those don’t go bad quickly, right? I don’t know. I’m not Gordon Ramsay over here.

That Zada, Hedron Grinder (which is one of the more stupid names that I’ve heard for a card in a while) is pre-selling for $2 now, but you and I both know that it’ll be a bulk rares in about two weeks. If you didn’t know that the legendary hedron grinder (ugh) will be a bulk rare, then consider it something you’ve learned from this article.

zadahedrongrinder

So how do you get rid of stuff like that? Ob Nixilis Reignited is preselling for $15 on eBay (which is one of the lowest prices we’ve seen for a planeswalker preorder in a long time), but you won’t be able to set him free on TCGplayer until the set’s official release date. Selling on eBay yourself is an option, but the fees are too high for my personal tastes, and the customer service is weighted heavily against you as a seller. There will also be a large number of people at your FNM who read articles like mine, telling them to stay away from  your precious Ob Nixilis like it’s the plague, until it’s a paltry $7. If you really want to move that demon buddy now, then I’ve got a couple of suggestions that you may want to pocket.

Like Dis If U Sell Evertim

download

Facebook is one of the best way to move new cards. Actually, I’m coming to a realization that I mention this in pretty much every damn article I write. And you know what? I haven’t been convinced that I’m wrong yet, so I’ll keep saying it. I wrote in detail here about selling a picked-through collection via Facebook, but I want to emphasize this here: most non-competitive players don’t go to your LGS. They’re not sitting across from you at FNM, or scanning through the spoilers every single day like we are. They don’t have eighteen different sources of price-tracking info coming into their brains, but most of them will have a Facebook page.

Most of those non-competitive-but-on-social-media players most will have liked a Magic: The Gathering page at some point in time of their social-media lives. If that page allows the buying, selling, and trading of cards, this is where you want to be. You want to ride just under the prices they’re seeing on eBay and TCGplayer, because these are the impulse buyers of Magic. They want their sweet new cards, and they want them as soon as possible. Timmy Incarnate behind his computer screen has been waiting to add that Desolation Twin to his Eldrazi deck for weeks now, and you’re going to help make it happen. How much is it going to cost Timmy? $2? That’s it? Bam. Easy. And it saved you from sullenly sliding that Twin into your bulk rare box a month from now. Everyone’s happy. Sell those $12 copies of Ob Nixilis, $13 Kioras, and ride that prerelease hype wave as far as you can surf, until those 8/8 octopuses turn all of your hard-pulled cards into gross little bulk rares.

Alternatively, you can test how fast your fingers can click and try your hand at PucaTrading those new treasures away. Trader be wary though: everyone is going to be looking at the same target here. If you thought Standard cards were difficult to move on PucaTrade as just an average Joe user, you’ll be disappointed to learn that cards straight out of the new set are on another level. Everyone wants to get that sweet, uncut value.

Traps in Battle for Zendikar

I mean, there aren’t any actual trap cards, like Archive Trap and whatnot, but I do believe there are a couple of other trap cards from Origins that I believe I’m in minority of rallying against. Everyone is up in arms about these two tricks of Nissa’s being near-guaranteed landfall spec targets, but I’m not seeing it.

SwordOfTheAnimistanimistsawakening

Both of these cards are hovering around the $3 point right now, and they’ve each crept up to that point relatively recently. I don’t think you want to pay four total mana to play and equip Sword of the Animist just to get a landfall trigger every turn, especially when your guy could just get bolted in response. If we’re equipping a creature and attacking with it, I want to win the game very soon after. I just don’t feel like Sword of the Animist has the power level to do that. Even if it does see play in a Standard list, how many do you play? Probably two at most—I can’t see you wanting three copies. You’ll draw too many at that point. So do you expect this to go to $6 or $7 in a set where there’s already a $20 non-mythic holding up a substantial portion of the set’s value? I’m just not buying it. Literally. I’m not buying this card, unless I get it at buylist prices.

As for Animist’s Awakening, I feel like it’s way too much of a gamble to be investing that much mana into crossing your fingers and hoping for more ramp. If you’re trying to abuse this with Omnath, you should be able to end the game off of two or three more landfall triggers, fueled by fetch lands and maybe a single ramp spell, not casting this for seven or eight mana and hoping that you have 50 power on board. While I play it (and absolutely love it) in my Child of Alara EDH deck, that’s a completely different environment, and I can’t see this being run as a four-of in any particular landfall deck. It sees $3 off of two things: hype for the new set and mechanic, and people like me who jam it in EDH. If you’re holding onto either of these cards at $3 and hoping they jump, my recommendation is to sell off now into that hype.

End Step

Did you know Hardened Scales is a $2 Magic card? I mean, I knew it was pretty good in EDH, but I didn’t think it would be more expensive than a Prophet of Kruphix. I’m pretty sure I have several copies of Scales in my bulk-rare boxes right now; or at least, I’m pretty sure I used to. Some smart reader out there probably realized that the card was worth more than I was selling it for, and pulled it out to make money off of me. Good for you, if you did that.

DragonWhisperer

Dragon Whisperer is the same price as Hardened Scales. Now, that can’t be right. I know my friend Travis has written about this card extensively, and put his money where his mouth is. I can’t say I blame him, and I’m tempted to dump a reasonable chunk of change to follow suit. There are a lot of abilities on this card, and it fits perfectly into the curve of the mono-red deck that we all know will exist post-rotation. Writing this paragraph and looking at this price graph is slowly convincing me, so you’ll probably see me in What We’re Buying and Selling This Week on Saturday with my pile of Whisperers that I bought for two freaking dollars each.

Anyway, that’s all I’ve got for this week. I got a little bit side-tracked, but that’s alright. I didn’t have too solid of a topic anyway. Let’s talk about Magic cards in the comments below. You’re probably more likely to get a quick response if you use Twitter or Facebook, though. Fair warning. Have a great weekend, everyone!

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY