Bursting Modern Master Bubbles

I’m just going to come out and say it: I’m not a fan of Modern Masters 2015. 

The funny thing is that I should be the target market for this product: a Limited enthusiast who is willing and able to pay a bit more to enjoy drafting a more-complex-than-normal (meaning better-than-normal) set with the opportunity to pick up sweet cards for my cube or open insanely expensive eternal staples.

TARMOGOYFfoil

So what’s the problem?

Lottery Tickets

Think of your worst-case scenario in a draft. Most versions of this scenario would be something along the line of opening no cards of value and losing in the first round. Consider that in an eight-man pod, four players will lose their first match. Even (probably generously) saying that two of those players opened cards worth more than the price of the packs for drafting, that means that 25 percent of drafters got to play one round (and are probably frustrated due to a loss) and opened no cards of value.

Obviously, being a good Limited player means that you probably won’t see this scenario a full 25 percent of the time, but still, even the best drafters are going to have nights where the whole thing just goes to hell and they end up with less money, bulk commons, and the annoyance of losing early.

Normal drafting usually costs between $10 and $15. That’s not an insignificant amount of money, but it’s also not enough to really lose sleep over (and if it is, you probably shouldn’t be drafting. Find someone with a cube for your Limited fix). When it comes to drafting a normal set, I have made the conscious decision that I am willing to risk $12 (my LGS’s price) for the chance to gamble on some packs for a money rare, draft some cards, play at least one round of Magic, and hopefully win some prizes. Everyone’s line on this is different, of course, but to me, the upside of a perfect draft is worth the downside of losing $12 and experiencing the frustration of a worst-case draft.

balance

The First Modern Masters

I drafted the first Modern Masters four times (in paper MTG), paying $40 cash each time for the privilege. That’s $160 I spent on 12 packs of the set.

I pretty much had my worst-case scenario happen in all four of these drafts: I didn’t open the top cards and I lost in the first round of all but one draft (and did not win that fourth one).  To this day, two years later, I regret spending so much on those drafts, but due to the nature of the first Modern Masters, the worst-case scenario wasn’t as bad as it could have been.

Here’s an incomplete list of cards that I did end up with after these four drafts. I wish I had written everything down, but I did not, so this is just based on my memory:

None of these cards are the type of thing you open and pump your fist about (at least when you consider some of the mythics in this set), but added up over four drafts, these did a lot of work to help me not feel completely morose about “wasting” $160 on what turned out for me to be highly unsatisfying drafts.

The New Modern Masters

Despite my bad experience with the first Modern Masters, I was looking forward to Modern Masters 2015 and eager to actually win some drafts this time.

Then the set was fully spoiled.

Travis Allen did a great job covering what is also my biggest problem with the design of Modern Masters 2015 as a premium product designed to be a higher-cost alternative to normal drafting. This is the part that stuck out most to me:

The result here is that while half the rares you opened last time just about covered the cost at MSRP, this time only a quarter of them are going to. That puts us a lot closer to the Dragons of Tarkir ratio than the Modern Masters ratio.

The first Modern Masters had cards like Kitchen Finks, Spell Snare, Lava Spikeand a number of other powerful and fairly valuable uncommons and commons that you could be fairly certain would be available several picks into each pack. You didn’t have to open a rare to make at least some value back from your draft.

In Modern Masters 2015, there are a few powerful uncommons and commons, but most of the value is packed in the rare slot of one in every eight packs, since the mythics are where most of the money in Modern Masters 2015 lies.

With the first Modern Masters, someone with a good understanding of cards values could easily take $10 or more from a draft, even if she didn’t open anything in her three boosters. This is largely unprecedented in the world of drafting, where your financial success is often hit or miss—you tend to open one or two cards of value, or you get a bunch of worthless junk with maybe a Standard-playable uncommon.

Modern Masters 2015 leans more toward this second model: you either win big or you lose badly, and the entry fee here is 250 percent the normal price. The fact that a fraction of a fraction of a percent will open a foil Tarmogoyf is cool, but the downside is the same as for a normal set—completely whiffing on cards of value and ending up with only bulk.

magisterofworth

Breaking It Down

As the above quote from Travis said, you have a 25 percent of opening a rare that will cover your cost of entry. Note that the cost of entry is $10, and that many of these rares are going to be heading south of that very quickly. Primeval Titan (a mythic) is barely above the pack price as is, given it’s three previous printings. Daybreak Coronet‘s previous value stems from one deck that wants it and there being virtually no supply—an influx of supply should crash it very quickly. How many copies of Splinter Twin, Fulminator Mage, and Spellskite does the market really need? All of these cards are on their way down to varying degrees. In fact, with very few exceptions, Modern Masters 2015 packs include mostly cards that are going down in value for the foreseeable future. That just doesn’t seem that attractive to me at $10 a pack.

Consider now the top eight non-rares in the set based on TCGplayer mid:

  1. Remand
  2. Electrolyze
  3. Lightning Bolt (at uncommon)
  4. Smash to Smithereens (a common)
  5. Dismember
  6. Cranial Plating (at uncommon)
  7. Vines of Vastwood
  8. Thoughtcast

First of all, the cards at the bottom of this list aren’t even worth a dollar. Second, half of the above cards (Smash, Plating, Vines, and Thoughtcast) are for highly specialized decks, meaning their financial upside is inherently capped. Lightning Bolt at uncommon makes a lot of sense for Limited, but it means players are less likely to get one in their drafts, and it’s not like a card with this many printings is going to have a huge upside despite being at uncommon here.

Only Remand is truly exciting among the non-rares in this set. If you whiff on your rare and foil in each pack, then you have a very limited chance of making back much if any value from the cards passed to you. Compare this to my Modern Masters 2013 pickings listed above, which were almost exclusively passed to me. Modern Masters 2015 just doesn’t compare, and to me, it’s not worth the high cost of entry.

ambitionscost

There Is an Alternative

I’m reminded of George Orwell’s take on lotteries from 1984where the lottery was used as a means to control the masses through providing distraction and false hope.

Look, I understand the thrill of opening a booster pack and hoping to find something highly valuable. That very thrill is the reason that I mainly play Limited, and my love of valuable cards naturally led me to MTG finance. I have drafted sets multiple times with virtually no good cards because I love cracking boosters. The difference is that those boosters were $4 or less.

The ceiling for Modern Masters 2015 is well worth $40 a draft (I’m assuming you’re paying for a prize pack, as well), but the floor is not. Again, each of us will have our own lines, but I find the idea of dropping $40 on a draft and having the worst case happen to be completely untenable.

So what’s my solution? I’m just not going to draft the set. I think Wizards overshot with the MSRP while simultaneously making the set worse value than its predecessor. Sure, I would love to crack some packs, but I’m expressing my dissatisfaction with this product with my wallet. (I may reconsider on Magic Online, where the MSRP is the $6.99 of the original Modern Masters.)

Do I think you should skip the set? Only if you agree with what I’ve written here. I’m not trying to be an anti-Modern Masters 2015 activist here. If you feel like it’s worth gambling with your $40ish dollars on some packs of the set, by all means, do so!

But if you have any way convinced yourself that this set is good value and that you as a financier or player must be cracking packs to get in on the action, I suggest you reconsider your position. There’s a lot of places you can put your money, and randomized packs at $10 a piece just doesn’t seem like your best bet. You can do better. This is no different from any other set: if you’re looking for specific cards, just buy them. Booster packs are bad value, and Modern Masters 2015 are in the same boat as all the others.

 


 

Live Update from #GPVegas

By: Travis Allen

It’s nice and toasty here in Las Vegas, and the cards on the floor are not much different than the weather. With a good twenty vendors or more spanning the hall, cards are moving fast and furious. There aren’t many booths where you can just walk up and sit down with the buyers, and some have lines that last upwards of thirty minutes! I’m hearing that some vendors have already spent nearly (or above) $200,000!  This is just the beginning too. The hall is noticeably busier than yesterday, and it’s still not anywhere close to full size or attendance.

So what’s moving?

  • The best buylist price I’ve seen on Tarmogoyf today is $125. Tomorrow will be when it takes the biggest dip, between 6pm and 11pm. That’s around when most players that aren’t in the running for day two will be looking to move the cards from their pools. Buylist numbers could drop into the sub-$100 range at this point in time.
  • Many Modern staples will be opened this weekend, but it may not be as many as you think. I’ve seen estimates of roughly 1,500 of a specific mythic, say Goyf, being opened. Assuming this is accurate, that’s about 375 playsets. I’m willing to bet there are more than 375 players in the room of Vegas still looking for a set of Goyfs. Rebounds on MM2015 cards may happen quick.
  • I found a single vendor with copies of Cunning Wish in stock, and they wanted $25. Keep an eye out tonight at your LGS for any copies in the display case.
  • Playmat redemption is only for five hours Sunday morning; from 7am until Noon. That’s going to make it tough to turn main event mats into the Vendilion Clique mats. I expect not many players will manage to make it in to accomplish this. There will be a lot less Clique mats out there than I had anticipated when they originally made the announcement.

Look for more news from the floor to come, as well as photos of the t-shirt recipients!

Watching the Fall

By: Cliff Daigle

I’m watching Modern Masters 2015 very carefully.

There’s a lot of things happening with this set. The packaging is causing all sorts of nicks and dings in the cards. The collation seems to be off, resulting in abnormal amounts of foils, of non-foils, extra rares and no rares. Boxes have been opened with foil Rusted Relic being the prime takeaway. The spacers on the print sheet have made it into packs.

But really, I’m focused on the cards themselves.

I wrote a few weeks ago how we all lose at pack wars. That is, opening a pack at MSRP has worse odds than a lottery scratcher ticket, but at the time, we didn’t have the full Modern Masters spoiler to work with.

So let’s take a look at the numbers, the figures that are keeping me far, far away from buying any packs.

There are 53 rares and 15 mythics in the set. Right now, 22 of them have a price of $10 or more. I’m going to leave out foils and ignore commons/uncommons, for distribution reasons in the case of the former and the latter doesn’t have much besides Electrolyze and Lightning Bolt.

You currently have a 32% chance of making your money back on a single pack of Modern Masters 2015, a figure which will not stay that high. 

You have a very small chance of pulling a Tarmogoyf, the winningest of lottery tickets, currently at $160. That will get you the value of most of a box. Two other cards are more than $40, seven others more than $30, and another dozen at between $10 and $30.

That’s before this weekend’s festivities. There will be at least ten thousand Sealed pools opened, that’s 60,000 packs, even before counting second-day called drafts and side events during this weekend’s three Grands Prix. There are a lot of Magic finance people on site in Vegas already, and I fully expect buylists to be dropping fast on site, and others will follow online.

If the odds of making your $10 back are already one in three, I would suspect that it’ll be at 25% or lower after this weekend and the enormous about of supply about to be added.

In my area, there are places doing Modern Masters 2015 drafts for $45 or $50, and I can’t think of an easier way to set money on fire. There’s a 4% chance that I open one card that currently has the value of that draft (that’s 3 rares/mythics out of 68), but value isn’t the same as cash, especially if I don’t play Modern as a format.

Is there a chance that I open a Tarmogoyf and trade it in for $150 or more in store credit? Sure. I devoutly hope that you take that credit and sink it into anything else you desire, and not more Modern Masters packs.

Stay away from drafts, buying packs and buying singles right now. The prices have farther to fall and fall they will. Foils and nonfoils alike, you don’t want to be buying singles just yet.

I confess that I have my eye on a few select foils for different EDH decks of mine. My wife is building an Oona, Queen of the Fae deck and she needs a foil Bitterblossom and a foil Vendilion Clique. The prices on those have already come down a pleasing amount but I’m still waiting.

Keep in mind that not a lot of people play Modern casually. It’s a competitive format, and one that can see a lot of shifts very quickly. Think of how quickly Eggs arrived and how quickly it was removed from the format. Think of the Birthing Pod ban. Who knows what’s next to enter or leave this format?

I’d be very cautious when it comes to investing money in this format. If you enjoy it, and you have a good metagame scene to play in, great! Buy your playset and use it well. If you’re looking for specific price predictions, I think Tarmogoyf bottoms out at $100, Clique and Bob at $30, and Hierarch at $20.

The good news is that once this weekend passes, prices will tumble on almost all of the cards in Modern Masters 2015. There’s just going to be too many people looking to cash out their opened cards for these prices to hold in the short term.

The long term prices, I’ll leave that to more experienced Modern players to speculate on. I don’t expect the same boom in Modern players that happened two years ago, so I find it unlikely that prices all get back to where they were, but I’ve been surprised before by these things.

I am really interested in what Wizards does about the collation and card damage issues. Their first statement was “We have a great QA team and you must be buying cards from questionable sources.” The second statement was Tell us exactly what you got and where you got it from.” Twitter hasn’t yet reported on what (if anything) people are getting to make up for the damage or collation issues, but don’t be shocked if people get nothing. Wizards has been inconsistent in apologies and refunds from Magic Online’s long-known and well-documented problems, but maybe they will take this more seriously due to people paying $10 a pack to get SP or even MP cards.

This isn’t just about the packaging, either, not if there’s consistent collation errors and DISCARD cards inserted instead of foils. Wizards did multiple things differently with this set and they are turning out to be major mistakes.

So you need to be more patient with these cards, and start picking them up about the time Magic Origins comes out.


 

UNLOCKED PROTRADER: Arrested Development

Magic players, like any community of fans for a thing, has a wide knowledge spectrum in terms of understanding the game. There are people like Patrick Chapin who are able to analyze the game at such a crucial, fundamental level that they are able to write literal books on playing the game. There are also people who can’t tell a state-based effect from a hole in the ground. For most hobbies, this doesn’t preclude people from enjoying it—you can have fun watching a football game even if you can’t spot a blitz.

 

With Magic, however, it’s a little bit different. Newer players, and very casual ones1, don’t want to play against a Pro Tour champion or the local ringer. Even outside of the game, players of different skill levels can have vastly different views of what is going on in the Magic world—if Abzan Aggro wins every FNM at your store, the more casual players are going to assume that it is winning everywhere else, too. There is a demonstrable gulf between the more and less enfranchised players in terms of play skill and understanding what the wider Magic world really looks like. Those in the Magic finance community, whether they play frequently or not, are incentivized to be as ahead of the game as possible. Not only should you know which decks are good, but you should try to have an understanding of why and how they are good. While Magic finance is far from a science, your anticipations and speculations will be grounded by rational reasons, which is a great way to feel about something you’re spending money on.

The most important thing to know about Magic, fittingly, is also the hardest to know: the future. I seem to say it weekly, but Wizards of the Coast is very private about internal information. You’ve read my ramblings about the Zendikar Boom for weeks now, but perhaps the most public acknowledgment of it was Mark Rosewater’s podcast episode on 2009. I’m not going to go back to that well today, but I want to talk about one aspect of WOTC’s behind-the-scenes operation that has gotten much more public recently: development.


BRIEF ORGANIZATIONAL PROCESS ASIDE

It’s worth briefly mentioning how Magic design works for those of you who don’t know (this is going to be the very abridged version). All new Magic sets begin in what is called pre-design, where the focus is on the very basics in terms of style and flavor. Then it moves into design for a year or so, where the mechanics are fleshed out and designers start to come up with rough drafts of cards. Once the set is through all of the rough drafts (and a middle process called “devign”), it makes its way to development. This is where cards get things like more accurate converted mana costs, and where cards are tweaked to better fit the Standard environment that they are entering. To sum up the impacts of both processes: design knew it wanted to make Siege Rhino a splashy Abzan card, and development did the pricing and tweaks to get it there in light of the format it was entering (or rather, the format they expect it to be entering).


Of the two major processes, design and development, the one Magic finance enthusiasts should be most interested in is development. Mark Rosewater does a lot in telling us how design works, and quite frankly, anything we don’t already know would just be spoilers of future sets (like finding your Christmas presents in May, but knowing they are still months away).

With development, you can see what the pushes are towards (or away from!) in terms of shaping games and formats. Last week’s article by Sam Stoddard did an excellent job of spelling out some of the trends that we can expect to see in the future. I’d encourage you to go and read it (and the rest of his stuff), but I’ll give you a bit of a brief rundown, interspersed with my own examples and wry wisdom.

I Think They Call That a Reuben?

Development does not “test” Modern the way it does with Standard or Limited (the team realistically couldn’t, even if they wanted to). While Standard as a format has existed for many years, the formats themselves are radically different from year to year, and cards leave. With non-rotating formats like Modern and Legacy, however, you are only ever adding more cards to the heap, bannings aside. Design and development philosophies have changed radically from the days of Mirrodin (the first one), but (most of) the cards from that era are still in Modern. There are some types of cards that development just doesn’t want to print anymore, and trying to shift away from these cards is the team’s best tool to driving a change in Modern. Here are the three that Sam talked about, followed by one or two that I want to talk about:

Cheap and efficient card filtering: These are your Ponders and Preordains. Even though these types of cards are popular with control players and tempo decks, the elephant in the room is combo.

Modern’s earliest days were plagued by extremely aggressive combo decks that don’t reflect the style of play that Wizards wants to promote. If you remember Worlds in Rome from 1998, then you’ll know that WOTC isn’t eager to create another professional level environment where the coin toss is considered a key part of the match. Banning combo pieces offers diminishing returns in terms of effectiveness at managing the format, and so it is in WOTC’s best interest to get rid of the egregious enablers rather than all of the engines. Serum Visions and Sleight of Hand are allowed to exist for now, but you will see more cards like Anticipate printed in the future. There is a reason why Telling Time was the selection spell included in Modern Masters 2015. Hitting the best cards of this type is also one of the better sneaky ways to nerf Storm.

Anticipate

Fast mana (a.k.a. rituals): This is the much more blunt way of killing Storm. It also kills off the (extremely annoying) fringe archetype of All-In Red, which is basically presenting an early threat (in the form of Deus of Calamity or a bunch of Empty the Warrens tokens) and seeing if your opponent can answer it in time. It is miserable to play against, miserable to watch, and not the kind of interaction Wizards wants to promote.

darkritual

Super powerful hate cards: This category best exemplifies the sophistication that Magic design has cultivated. While a card like Deathmark cleanly and elegantly demonstrates black’s core conflict with white (and green), Gloom just straight-up locks most white decks out of the game. Cards like these are less of “tactical adjustments” and more like punching your opponent in the throat between games. Most of these are in Eighth and Ninth Editions, because the worst offenders are reprints from early Magic. I’m not sure how good any of them really are, since the ability to splash a second and third color in Modern is very easy.

choke

Birds of Paradise: This is one that I have observed personally. While ramp in the form of Elvish Mystic is acceptable on turn one these days, it seems like development really wants to push “of any color” to the two-drop slot, as we’ve seen with Rattleclaw Mystic and Sylvan Caryatid. While these cards are both better than Birds, they are also in the two-drop slot—compare this with Stoddard’s rationale on the card-drawing spells.

sylvancaryatid

Wrath of God effects: These are starting to get pushed to five mana instead of four, which gives aggressive decks more potential to compete. Supreme Verdict cost 4, sure, but multicolor spells are typically “undercosted” because of the built-in downside of needing multiple colors.

endhostilities

Moving interaction to the battlefield from the stack: The two smaller points are really just examples of this larger one. Worlds ’98 (the Rome tournament I mentioned earlier) was really what marked the beginning of Magic‘s change in focus (it would take a few years to fully change, but this tournament was in many ways a black eye that WOTC was looking to not have repeated).

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While there have been some bumps along the way, Standard now is a perfect example of what Wizards wants Magic to look like. Rather than having counterspell wars over resolving an effect that is going to either win or sway the game, the interaction between players occurs more in attacking and blocking, or knowing when not to. All Magic tutorials start with teaching players how to attack and the value of having creatures in play, but the professional scene in the late ’90s was totally devoid of that style of play.

What This Means For Us

The only problem with moving complexity and interaction to the battlefield is that it becomes more difficult to evaluate cards devoid of context. Boros Reckoner was not the most hyped card at the release of Gatecrash, because it was difficult to analyze in a vacuum. Courser of Kruphix suffered similarly, as did Goblin Rabblemaster and Siege Rhino. All of these cards went on to be major role players in Standard, with opportunities to buy in cheap before their prices shot up based on demand. It’s easy to evaluate cards with clear historical precedents (Satyr Firedrinker is a Jackal Pup!) or that are clearly pushed (who didn’t think that Abrupt Decay would be a star?), but moving forward, I expect there to be more Standard formats like the one we are seeing now.

Specifically, the type of Magic that is being played in Standard right now is the kind that Wizards wants to be able to promote, and I imagine it’s partially why the company tried to axe Modern Pro Tours. It is very difficult to overhaul Modern to be shaped in the image that WOTC wants, and the backlash of banning all the cards it would take to do so would likely be insurmountable. It could happen eventually, but it would be over the course of years, probably by pushing people to play decks similar to the ones they played in Standard.

I say all of that to say this: knowing the direction that the development team wants to take Magic is an important way of knowing where Magic finance is headed. The things that get pushed the hardest now are the ones with the most safety valves: creatures. It’s important to know what to look for, and when Magic Origins starts to roll around, I’ll go through the spoiler with you. Who knows? Maybe we’ll find the next big thing.

Hope all of you who are playing in the GPs this weekend have a great time.

Best,

Ross

1 Shout-out to the Invisibles.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY