Dragons of Tarkir Tiny Leaders Review: White and Blue

By Guo Heng

It’s review time in the Magic writing community as Dragons of Tarkir is a few days from being released. I hope you all have had a fun (and hopefully awesome prerelease weekeend) and if any of you had the good fortune to open a Narset Transcendent during your prerelease and is wondering what to do with it, you can check out the piece I wrote a few days back about the cards I would trade an overpriced Narset Transcendent into.

If you are looking for a set review, Travis Allen wrote an epic 7,000-word financial review of the rares and mythics last week. Jared Yost sifted through the commons and uncommons for financial value yesterday. And of course, Brainstorm Brewery did their customary review in their latest episode (which you can get access to before the general public if you are a MTGPrice ProTrader).

My review today is going to take a look at the new toys we get in Dragons of Tarkir through a pair of Tiny Leaders lenses. Whether you are a huge fan of the next big tiny thing, or you just engage in Tiny Leaders casually, have a seat and let’s go through what Dragons of Tarkir has to offer us.

Even if you are not interested in Tiny Leaders, you may want to read on as Tiny Leaders demand has and will be driving up the price of cards, especially foils.

We shall go down the list by color.

White

Anafenza, Kin Tree Spirit

Anafenza, Kin Tree SpiritThe new Anafenza  is the Dragons of Tarkir card I am most excited about for Tiny Leaders. I am of opinion that Anafenza, Kin-Tree Spirit is one of those cards that could create a snowball effect if she stays on the board for a few turns.

Creature-based strategies are the most common strategy in Tiny Leaders, as control and combo are neutered by the three casting cost and singleton restriction (combo and control still exist, they just do not occupy as large a niche as they do in other eternal formats) and Anafenza 2.0 fits just about into any creature decks that could run her.

Can you imagine Anafenza’s Bolster trigger being abused with Alesha, Who Smiles at Death‘s creature recursion? You can expect to get multiple Bolster triggers every turn in Alesha decks. Not to mention as Alesha’s ability triggers when she attacks, you could Bolster your Alesha to increase her odds of smiling at death during combat (bolstered by Anafenza 2.0, Alesha could finally defeat Anafenza 1.0 in combat).

Anax and Cymede swarm builds are another home for Anafenza, Kin-Tree Spirit. The quality of your one and two drops increase significantly if they all come with an enter-the-battlefield Bolster trigger. Indeed, Anafenza should be an auto-include in any swarm decks running white.

As a dedicated Anafenza, the Foremost player, I am ecstatic to see her new incarnation. Anafenza, Kin-Tree Spirit combos with Kitchen Finks and a sac outlet for the infinite life combo I have been championing in my previous Tiny Leaders articles for Anafenza, the Foremost builds.

I am excited because Melira, Sylvok Outcast has always been the weakest link in the combo. All the other combo pieces are solid value cards by themselves and are cards I’d be happy to play outside the combo. Melira would have been a waste of deck slot had she not been an integral component of the combo. I’ve accepted the fact that I risk having a dead card in my hand sometimes for the privilege of running an infinite combo in my midrange deck.

Anafenza, Kin-Tree Spirit changed it all. Even if I am not running the infinite combo, I would play Anafenza in my Anafenza deck (Anafenzaception). Why?

  • The deck runs on value. Most of the creatures in the deck are already undercosted in terms of casting cost to power and toughness ratio. Anafenza 2.0 amplifies that.
  • Anafenza 2.0 functions like Gavony Township, one of the MVPs of the deck. She turns your Birds of Paradise and 1/1 flying spirits into formidable threats. Nothing breaks open board stalls by having a Bolster trigger attached to every non-token creature you play. Her edge of over Gavony Township is that she does not require mana investment to Bolster your creatures. Her downside is that she is easier to remove compared to Gavony Township.
  • Having your hard-to-remove creatures like Cartel Aristocrat and Varolz, the Scar-Striped enter the battlefield with a +1/+1 counter is enticing.
  • Making your Kitchen Finks immortal without wasting a card slot.

I would not be surprised to see Anafenza, Kin-Tree Spirit spawn a new archetype in Tiny Leaders. A white weenie swarm deck with Crusade and Spear of Heliod looks to be a good shell for Anafenza 2.0. Swarm strategies are a strong route to take in Tiny Leaders due to the lack of board wipes.

Financially, I would not be getting Anafenza, Kin-Tree Spirit foils right away as foils would likely drop in price during her time in Standard.

$2.66 for non-foil copies is a decent price to buy Anafenza 2.0 if and only if you want to run her in your deck.

Arashin Foremost

First and foremost, there are not many warrior creatures in decks that run white. Arashin Foremost is no Silverblade Paladin.

Gleam of Authority

Gleam of Authority could potentially find a home in either Anafenza decks to create an insanely huge creature. However, you are pitted against some of the best removals in Magic and enchanting a non-Hexproof creature is just setting yourself up for getting two-for-oned.

Hidden Dragonslayer

There are no dragons to slay in Tiny Leaders. Hidden Dragonslayer may be a sideboard card for white swarm decks to deal with Anafenza, the Foremost decks. I am not counting on that to bolster Hidden Dragonslayer’s financial value.

Myth Realized

Again, you would be facing some of the most efficient removals ever printed in the history of Magic. I do not want to sink effort and mana into growing a card that could be plowed.

Radiant Purge

Too narrow.

Secure the Wastes 

Secure the Wastes

Secure the Wastes is an easier-to-cast, cheaper version of White Sun’s Zenith that could fit into decks that would run White Sun’s Zenith had White Sun’s Zenith had a cheaper casting cost.

Anax and Cymede players probably relish having Secure the Wastes. Cast Secure the Wastes at the end of your opponent’s turn for an instant horde which you could then pump with Anax and Cymede and go in for the kill on your turn.

However  Secure the Wastes is one of the more expensive preorder rares at $3.50 and I would probably wait for it to drop a bit before buying in. Do note that Secure the Wastes is one of the Dragons of Tarkir intro pack rares, so the ceiling for non-foil copies are lower than other rares.

I would keep an eye on the foils when they drop in price from their current extortionate $12.

Silkwrap

Silkwrap

I don’t usually review uncommons, but you’re telling me that white now have a Smother? Foils are the way to go with Silkwrap as the margin for non-foils is way too small for a long-term spec. To compare, foil Worldwake Smother spiked from under $1 to nearly $6 in January this year when Tiny Leaders exploded in popularity. Smother is not played in any other formats, so it could be safely assumed that

Foil Silkwrap is currently $1.50, which is not bad if you want a copy for your Tiny Leaders deck. But I would wait until foils drop to below $1 to buy my specs. Or trade for them.

Blue

Anticipate

Anticipate

I am going to briefly talk about Anticipate as it one of the most playable blue card in the set and there were talks of the card being potentially played in Modern as a Telling Time that digs one deeper.

I do not anticipate Anticipate seeing much play beyond the few blue-based combo (Ambassador Laquatus and Nin, the Pain Artist pop into my mind) decks in Tiny Leaders that really needs to dig for combo pieces. And if they have a slot. Unlike Modern, Tiny Leaders have access to real blue cantrips like Ponder and Preordain.

If there are any drivers for the price of foil Anticipate, it would be because Scapeshift replaced Telling Time with Anticipate.

Mirror Mockery

You risk getting mocked by your opponents if you run Mirror Mockery.There are currently only three blue-based leaders that want to attack with creatures – Geist of Saint Traft, Sygg, River Cutthroat and Shu Yun, the Silent Tempest – and Mirror Mockery fits in neither.

Shorecrasher Elemental

Shorecrasher Elemental has potential in other formats but would be stranded like a beached whale in Tiny Leaders.

Silumgar Sorcerer

Silumgar Sorcerer

 

My initial assessment  of Silumgar Sorcerer in regards to Tiny Leaders play was one of excited anticipation. I mean its a counterspell on an evasive body that could be played at instant speed. Four abilities on a three casting cost creature! So much value and tempo.

After giving it some thought I’ve decided that Silumgar Sorcerer may not be that good in Tiny Leaders after all. The problem lies with finding a home for it. Decks that run blue and cares about tempo (again, Geist, Sygg and Shu Yun) are not exactly full of exploit targets and who else would Silumgar Sorcerer exploit but him/herself.

The only decent exploit targets that would net you value that I can think of are a Stoneforge Mystic that has ran her course or an exhausted Snapcaster Mage. The only token generator in those decks would be Monastery Mentor in Shu Yun.

If Silumgar Sorcerer sees Tiny Leaders play, adopt the same spec strategy as with Silkwrap discussed above.

Stratus Dancer

Her abilities are good, but their cost is too prohibitive for a format that is dubbed singleton Legacy.

Closing Thoughts

Dragons of Tarkir brought some nifty white cards into Tiny Leaders and I am keen to see how they would impact the build of current tier one decks. Blue was a bit meh unfortunately.

However, my biggest disappointment was that there were no tiny dragons. Being the Vorthos that I am, I was wistfully hoping for a dragon leader or something of that sorts.  Alas Mark Rosewater dashed any hope of seeing tiny dragons when he mentioned that there weren’t any baby dragons for them to make as the dragons of Tarkir were born out of dragon tempests.

Part of me wondered why would they opt for dragon tempests rather than baby dragons which would have been a hit among Vorthoses and casuals.

Cardboard Crack has a great answer.

That’s all for today. I have something else in mind for next week (hint: it’s Commander-related) and I would get back to evaluating the remaining Dragons of Tarkir cards for Tiny Leaders playability after that. In the  mean time you can follow me on Twitter @theguoheng.


 

 


 

Honorable Mentions

By: Travis Allen

Last week was my big honking Dragons of Tarkir set review, which you can find here. It’s a wild and exciting piece of work, sure to enrich your life beyond belief.

One aspect of that review that I got some guff for is that it’s a fairly safe piece of work. I don’t peg any prices at particularly high numbers, and I expect basically every single card to fall in price. While 95% of cards fall from their prerelease prices, there should be at least one or two breakouts, right?

Yes, but identifying them – and then attaching prices and timelines to them – is exceedingly difficult, as well as dangerous. If I say that card X is the breakout card of the set and is going to rise in price tenfold, there will be people out there that rush out and spend a lot of money speculating on it. If that card fails to ever rise in price, that person lost money because of something I said. They’re going to be upset that they listened to me, and they’re never going to forget that either. I will be forever “that one guy that cost me a hundred bucks.”

It’s considerably safer for me to always shoot low on card prices. If I don’t comment on anything as likely to see huge gains in value, nobody is going to lose money. They may miss an opportunity, but in this field, there’s always another one around the corner anyways. If I call cards as potential breakouts and urge people to put money into them, I run the risk of people losing money because of something I said. When I have to decide between making safe choices that aren’t going to potentially harm people, and risky choices that could end up burning someone, I’m going to take the former every time. The numbers I used reflected this philosophy. I did try and acknowledge possible price surges in the discussion of the cards, away from the numbers, but I don’t think I did a good enough job. Starting with MTG Origins, I’m going to change how I handle set reviews so that it doesn’t take you forty-five minutes to read them, and so that I can explore possible price trajectories without worrying about the fallout.

There were a handful of cards last week that I didn’t discuss, but that stood out to me as unique and interesting cards. This week I want to double back and take a look at those cards, exploring each, and discussing what the prices could look like.

 

Mirror Mockery
We’ve seen plenty of Clone effects in the past, and typically they’re too expensive for anyone to care. Even ones that are relatively pushed, like Clever Impersonator, aren’t quite right for Standard. In fact, the last time a playable clone effect was in Standard was when Phantasmal Image was around some number of years ago. Here we are now with Mirror Mockery, another clone (sort of) with a converted mana cost of two.

Level zero is putting this on one of your creatures that you want to create additional copies of. Casting this on your Siege Rhino means you get the drain trigger every turn, although that’s possibly the greediest line imaginable, both in mana and in play. It’s going to be excellent on any creature of yours that leaves tokens behind, such as Hornet Queen. Four free insects every time you swing with the queen is absurd, although one wonders how many times you need to do that to win the game. The hard part tends to be getting her into play in the first place.

Moving over to creatures of the same color, things are a bit more sane. Sticking this on your Master of Waves and then swinging in without fearing his death is what dreams are made of. This is unlikely to come up often though, as your opponent would have to basically be on Mono-Red in order to make attacking with Master safe. I also like it on Profaner of the Dead, another card we’ll talk about soon. Every time you swing with your real Profaner, you get a copy, which you can then use to exploit itself to Upheaval all their two-toughness creatures. This is useful, although perhaps not necessarily enough.

Whenever you cast Mockery targeting your own creature, you’re setting yourself up for a blowout. Your opponent removes your Master of Waves in response, and now you’ve handed them over a 2-for-1.

What if we enchant their creature though? This is why Mockery is worth talking about. Casting it on your opponent’s Rhino means that now they can’t profitably attack with it. They do so at a loss in fact, because of the trigger and the ability to block with the token. If they remove the Rhino in response to your Mockery, then that’s fine – you just destroyed a creature for 1U. When it isn’t a Rhino, it can be a Rabblemaster, or a Stormbreath, or a Tasigur. All of these effectively blank the creature as an attacker, and in the case of ETB creatures like Rhino, you even gain an advantage. Did your opponent just cast Elder Dragon Atarka? Hit her with Mockery and dare them to attack.

None of these situations are likely to be frequent enough on their own to matter, but the culmination of them may warrant enough useful situations to break through. A card that you are capable of getting value from on your own creatures, while also acting as an excellent deterrent against some of your opponent’s threats may be enough to push this into Standard play. We aren’t looking at $7 here, but $2 or $3 is quite possible. These are $1 right now so I’m passing, but if they get into the $.10 – $.20 range, I’ll consider picking up a few sets and taking them as throw-ins. If I get them at $.20 and they jump to $2.00 I’m unlikely to bother selling/buylisting them, but I’ll gladly trade them as $8 playsets.

 

Profaner of the Dead
Profaner offers a unique trigger that we don’t see often. His Exploit has the potential to force an opponent to pick up their entire board, which is an obscene tempo play. At first I dismissed him because it’s not “or equal to.” If you sacrifice Profaner, who has three toughness, they don’t have to pick up their own three toughness creatures. Only two toughness and below. That’s unfortunate. Notice, though, that I say toughness, not power. When I first read this I thought it was power, and so wasn’t too excited. Everyone is typically trying to play creatures with as high a power as possible, so the competition is fierce. Toughness though? Pfft. You can win that fight hands down. Dragon’s Eye Savants is an 0/6 for two. Two! That hits Siege Rhino, Tasigur, Polukranos, Courser of Kruphix…really, what doesn’t that hit? This isn’t even counting using cards like Triton Tactics. If you can find any extra way to get value out of that Tactics other than just increasing the value of your Profaner’s trigger, you’re in business.

Maybe Mono-Blue wants it, maybe there’s another list out there in the market for that type of effect. I don’t know. What I do know is that upheaving your opponent’s entire board is disgusting, and the last time we had that available to us, it was Cyclonic Rift and it cost seven, not four, and didn’t leave a body behind. Profaner is unfortunately a one-of in the intro decks, so his price is capped, but we can treat him just as we can Mirror Mockery. Grap them at dirt cheap prices, and if there’s a bump in price, trade playsets for more stable cards.

 

Stratus Dancer
I’m the first to admit that I’m not necessarily the best at properly evaluating counterspells. I thought Plasm Capture was going to be playable in Standard, although in my defense, not a single Simic card ended up mattering whatsoever. While I’m not bad at figuring out if removal will be playable, countermagic is tougher for me.

That said, Stratus Dancer is quite respectable. I generally think that the megamorph costs are too high to be Standard playable once you factor in the fact that you have to spend three to play them face down, but Dancer’s is one of the cheapest of the bunch. Perhaps the better way to think about it isn’t that she’s a five mana Negate, but rather a five mana Muddle the Mixture that comes with a 3/2 flyer attached. Stopping their Crux of Fate while turning your bear into an insectile aberration is quite the tempo swing indeed.

With Mono-Blue in the discussion again, especially after the reveal of Silumgar Sorcerer, Stratus Dancer will have an immediate home. A 2/1 flyer for two isn’t exciting, but it’s passable, and that means that drawing two in your opening hand stills allows you to play a threat on turn two and turn three. Breaking out beyond Mono-Blue will be tougher, though still very possible. Unlike Profaner of the Dead, she isn’t in an intro deck, so theoretically the sky’s the limit here. Under $1 I’ll be trading for copies since the risk is so low and the ceiling is so high.

 

Dragon Tempest
At $2+, there is certainly a market out there for this card. It will likely be hanging around the fringes of Standard for months at FNM, and I’m sure Conley or TWoo will take a crack at it at some point. It will also have a solid casual following, as they have no trouble with enchantments that don’t do anything when they resolve. That alone is likely to keep this out of the complete bulk bin.

Where Tempest gets exciting is when you consider it as sort of a Valakut-esque combo piece. With a Tempest in play, any time you can dump a pile of dragons into play all at once it becomes a huge burst of damage immediately. In fact, five dragons at once is twenty-five damage – more than enough to kill someone in one shot, and that’s without even attacking. “Well duh” you say sarcastically. “As if you need help killing someone when you put five hasty dragons into play.” Listen up smartass. Without Tempest, they can just untap and wrath away all your hard work, or maybe they have that new stupid token-crushing sideboard card Virulent Plague to turn your army of dragons into an army of bears. “By the way, where are you even getting all those dragons from at once?” Right here, bucko.

Dragon Tempest alongside Descent of Dragons represents a powerful mid-game and late-game engine. In the midgame, Tempest gives all your flying threats haste, one of the most powerful keywords in the game, while also occasionally getting to zap something for free. Even just picking off errant Elvish Mystics is useful, and getting to take out a Mentor or Rabblemaster while swinging for four is going to be glee-inducing. With Descent hanging around you’re at the same time threatening a huge game-ender. While tokens are the immediate go-to for Descent, they don’t need to be. Elvish Mystics, Sylvan Caryatids, Courser of Kruphixs, and whatever other motley assortment of small red and green creatures you bring to the party will serve just fine as dragon fodder. Tempest makes your Descent that much more dangerous.

I’m going to watching Tempest for a few weeks to get a feel its price without much of a play pattern. I’m wondering if this is possible of really being less than $1. Once we get a few weeks in and this has settled, I’ll probably look for opportunities to snag them up. If it does indeed break out in Standard it will represent a solid profit to be realized in trade, and if it doesn’t, copies will be good to stash for awhile while they soak up casual demand.

 

Assault Formation
Let’s talk about this card line by line. The first ability, which will forever be known as “Dorans your team,” means that all your dudes deal damage based on toughness, not on power. With the actual card Doran, this would lead to the same stalemates that already existed. While our 4/5 Tarmogoyfs would just bounce off each other before, now they will trade. The same will occur with Tasigurs and such. With Assault Formation though, it’s not all creatures. Rather, it’s your creatures. There’s no more equality there – your Siege Rhinos are 5/5s and theirs are 4/5s. Your Courser of Kruphix is a 4/4, theirs is a 2/4. Your Sylvan Caryatid is a hexproof 3/3, theirs is a 0/3. That’s pretty busted. It gets even more absurd when you consider that toughness is way cheaper than power is. Remember when I talked about Profaner of the Dead earlier, and that you could buy Dragon’s Eye Savants, an 0/6, for two mana? That’s a 6/6 for two with Assault Formation in play. Silumgar, Drifting Death? 7/7. Torrent Elemental is a 5/5. Sultai Soothsayer is a 5/5 for five that helps you find Formation if you don’t already have it.

G to Rolling Stones your guys means that you don’t have to worry about playing Wall of Mulch or Caryatid or Wall of Frost. You’re free to play the all the defenders with the most absurd power to toughness ratios. You eat a little bit of tempo here, since you need precious spare mana to attack on turns four through six, but when you do end up swinging with 6/6s and 7/7s, I’m not sure that will matter all that much. Honestly we’re unlikely to need this ability too much, since we’d rather not be forced into a situation that absolutely requires us to have Formation in play to attack, but it’s good to have as an option. At the very least it makes our Caryatids viable threats, something I’ve found myself wishing for many times in the past.

Finally, we have 2G: +1/+1 your team. Repeatedly. The mythic Purphoros, God of the Forge has something similar for 2R, although it doesn’t boost toughness. Sunblade Elf gives you the same effect at a much pricier 4W. If you weren’t already winning combat before, this means that it’s going to be near impossible for your opponent to beat you in the red zone.

What really excites me about Assault Formation is that Commune with the Gods is still legal. You get to look at the top five for a threat or your enabler? Jeeeeeez. AND fill up your graveyard for Tasigur? JEEEEEEEEEEZ.

Assault Formation may even break into Modern. One of the roughest parts of Doran decks in the past has been that you’re incentivized to play creatures with high toughness, but without Doran they’re overall less effective. With Formation floating around you now have additional copies if you need them. I doubt you’re playing all four, but just having the fifth or sixth may be enough. Having a good reason to play four maindeck Spellskite is just the bee’s knees.

I can’t say that I’m expecting this to be a big winner, since if I was, I would have said so last week. It is still an enchantment that wants you to play worse cards. Part of why I put it in bulk last week was because I try to temper my own excitement over green cards though, so if I’m right, and this card really is as powerful as I think it may be, then we could have a $5-$15 card on our hands. Once this is below $1 I’ll begin grabbing copies where I can.

 

Collected Company
This is one of the toughest cards in the set to figure out. On the one hand, the power level is clearly there. For four mana, at instant speed, you can potentially put six total mana worth of bodies into play. That’s no joke. During your opponent’s attacks, cast Company, flipping Eternal Witness and Tarmogoyf, getting back the Company? Yes I would like some of that please.

It’s what happens when things don’t go perfectly that we’ve got to wonder about. For instance, what if you only hit one creature? If you paid an extra mana to instant-speed a three-drop that’s probably totally fine, but what if it’s just an Elvish Mystic? That feels a lot crummier. And how about missing entirely? Especially if you opted not to play a creature in hand in order to set up the double threat? You’d probably pick up your cards, throw them in the nearest garbage can, and drive into the sea.

We come to a point where it’s a numbers game. How many hits do you need in your deck to be worth it, and is that number reasonable? According to this breakdown by Reddit user Mango_Punch, you need twenty creatures for a 66% chance to hit on two, and twenty-four for an 80% chance. In Modern the only deck running nearly enough creatures to even consider this is Wilt-Leaf Abzan, and that’s at twenty hits. There’s nothing in Standard that comes anywhere close to hitting twenty targets right now, which is worth talking about for a moment.

If Collected Company does in fact prove to be a real card, I expect it to be in Modern or Legacy, not Standard. Mana costs are too stratified in Standard for this to be as powerful as it is elsewhere. When cards like Siege Rhino, Tasigur, Stormbreath Dragon and Whisperwood Elemental are key players, Collected Company just feels weak. This is important for understanding pricing. If the card is only playable in eternal formats, it will be near impossible to sustain prices north of $5. I guess Abrupt Decay managed to be expensive while not seeing much play in Standard? There’s no way Company will hit that level of play though.

I will point out one potential application of this in Modern that may be worth exploring. You all remember the Melira combo from Pod decks: Melira, Kitchen Finks, and Viscera Seer. Well it turns out the new Anafenza does a very good Melira impression when it comes to undoing Persist triggers, and is overall a better creature to boot. In fact, if your goal is strictly to combo, you’ve got a lot of redundancy now. You’ve got eight enablers (Melira, Anafenza), eight Persist creatures (Finks, Murderous Redcap), and eight sacrifice outlets (Seer, Bloodthrone Vampire). Eight of each combo piece is one heck of a lot of redundancy, and aside from Redcap, they’re all three mana or less for Collected Company. I have no idea what the correct list looks like, but it’s interesting to consider that at some point it may simply be more profitable to just ram the combo down your opponent’s throat every turn without fear and require them to have an answer every time, because whatever they kill you have more copies of lying in wait.

Overall I have trouble picturing Collected Company hitting big numbers. I’m very dubious of it performing well enough in Standard, and I doubt that it is strong enough to become a tier one card in any other formats. And even if it does, will that be enough to push an in-print rare north of $5? Unlikely. Still, I like this at bulk prices. We could see the $.20 to $2.00 play here at some point, and even if we don’t, it will be worth stashing for the long term. Two or three years down the road this may actually pop in Modern.


I’ve got an additional treat for everyone that read the last 3,000 words and found themselves still wanting more. The folks over at Wizard Foundry contacted me and asked me to review an Alpha Edition Grimoire Deck Box. I don’t see much in the way of written reviews of Magic-related products, so I figured we could give it a shot. This is a trial run, and if there’s positive feedback, we’ll consider being more open to this type of thing in the future.

Wizard Foundry provided me with the Grimoire, but no money changed hands. I am not being paid for my opinion. I made it perfectly clear to their staff that this review will be 100% unbiased. That said, let’s jump in.

The Grimoire Deck Box is a foray into the world of luxury Magic accessories, a market seemingly under-served. There’s custom playmats of course, custom sleeves (which as I understand it are all awful), and nifty die. Beyond that, there isn’t too much ostentatious accessorizing in our hobby, relative to many other activities people pursue for entertainment. For an immediately adjacent comparison, think about how much video game related crap is out there. T-shirts, sweaters, hats, belts, belt buckles, backpacks, action figures, display figures, statues,  stickers, binders, bed sheets. Your entire apartment could be Mushroom Kingdom-themed if you felt it necessary.

Grimoires are intended to be stylized storage containers. Ideally the appearance will evoke an image of being a grey-haired wiry wizard carrying around comically over sized dusty tomes that hold ancient writings describing arcane or forbidden arts. I’d make a comparison to a Harry Potter character here, but I only saw the first movie, so I wouldn’t know who to pick. Just imagine I referenced a character that fits that description. Great.

What struck me most when I pulled the Grimoire out of its cardboard shipping box was how large and sturdy it is. I had seen pictures, but for some reason it hadn’t clicked. It’s got a real heft to it. You’ll see in the comparison photo that’s larger than the common UltraPro or Monster nine-sleeve binders. Not only is it that long and wide, it’s also quite deep. All this adds up to a serious profile that can’t be missed when it’s sitting on a table.

Publication 1

Getting in close, the outside is covered with a sort of faux leather, although not in the same way your jacket from Wilson’s Leather is fake. Rather it’s meant to look like an old important book’s leather, heavily textured and tight. It’s likely a bit less durable of a material than the resilient plastic of my UltraPro binder, but then again, my UltraPro wouldn’t look nearly as good on a bookshelf. The box itself is composed of a compressed plywood or something to that effect. It’s solid and hard to the touch; much more so than my trade binder with the stiff cardboard cover is. Really the proper way to think of this thing is as a big wood box that has some leather wrapped around it. There’s no plastic anywhere to be found here, which gives it that sense of quality that heavier objects tend to impart. At over two pounds, you’re going to notice every time you pick it up.

publication 3

For those of you worried about how well this will hold up to errant spills perpetrated by careless elbows, have no fear. I poured a fair bit of water on the cover and there was absolutely no absorption. Half a paper towel picked up most of it, and I finished drying it off with my sweater sleeve. Ten minutes later you’d never know it was wet. I’m sure that if it gets coated in Mountain Dew it’s going to end up sticky, but a damp paper cloth should clean that right up.

publication 4

The front cover slash lid is held shut by a pair of small magnets. I had the good fortune of finding someone at my local store who has owned one of these Alpha editions for a while, and his experience is that it is not the most reliable closure system. They are still in use on the Beta edition as well, although the 3rd edition that is in pre-order right now seems to do away with the magnets in favor of a physical clasp that I’d imagine is more satisfactory. As is the lid doesn’t fly open randomly, but it will absolutely open if tilted forward with decks inside.

I find myself impressed with how well the lid handles pressure in the wrong direction, such as if a child hung on a refrigerator door. There’s no give when pushed or pulled, which is reassuring. My large trade binder is not far from losing it’s front cover after a year of constant in and out of my backpack. I get the impression that this Grimoire would hold up much better than that flimsy sports card binder in that regard. One thing does worry me though, and that’s the danger of over-opening the lid. Opened on a flat surface the lid doesn’t touch the table, and instead hangs an inch or two above. A careless observer or eager child may lean on the cover, and while I’m not sure if the result would only be ripped fabric or if the entire lid would separate, but either way, you wouldn’t be happy. You’ll need to be careful about opening it with unbridled enthusiasm. Flipping the cover open without restraint will strain the binding at least. With the Alpha edition, it will need to be slow and controlled access at all times. As it stands, this is my largest structural concern. I would hope that future editions are engineered such that it’s not so easy to damage the cover’s hinge.

Velvet lines the bisected compartment, and you aren’t worried about putting sleeved cards in here. The interior is clean and mostly smooth. I would be comfortable using a Grimoire to store a powered cube, although I would probably seek to move the power away from the ends of the rows, just in case. A wooden panel divides the compartment, and it is removable with a bit of effort. I doubt this will come up often, though it’s nice to know that the option exists.

How does it function for its intended purpose? Check out the photo below to see how much it can hold. You could fit ten seventy-five card decks in here, or six of the UltraPro Pro-Deck boxes that are designed to hold Commander decks. Wizard Foundry’s website claims that it holds 800 cards with double sleeves, which I believe. I put all my currently sleeved decks in, about 325 cards, roughly half double sleeved, and they did not fill an entire row. I’d say 800 double sleeved cards for the entire box is not an unfair number, although that may end up being rather snug. At the end of the day you can fit a lot of stuff in this box. The avid Commander player could fit three or four decks in here along with a stack of tokens, dice, life pads, and whatever other small trinkets they feel compelled to bring along. In fact, you could easily fit a typical 12oz bottle in one of the rows. Perhaps that is how best this box could be used – to hide precious bottles of Goose Island Bourbon County Stout on your bookshelf, away from thirsty eyes.

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My overall reaction to the Grimoire Deck Box has actually been very similar to my original reaction to the iPad. It’s great at doing exactly what it’s meant to do – but is that something that needs doing? In my life, at least, the iPad doesn’t fill any particular hole. Between my phone, laptop, and desktop, I don’t find myself in any situations that a tablet would be useful to me. Similarly, I’m not sure exactly how to fit this Grimoire into my Magic collection. It would be unquestionably useful to me if I had a cube, but I don’t. I never keep more than two EDH decks together unlike other writers here on MTGPrice. It exists in this odd space of being too large for any purpose I have for it, while also not fitting into my standard Magic backpack layout. I never leave the house without my trade binder, and as such my backpack is already heavy and short on space. Beyond my trade binder I typically carry only a deck box and perhaps a fatpack with some other odds and ends, and while the Grimoire could hold both the deck box and fatpack contents, I could never fit it into my bag alongside my trade binder. By virtue of its size – which is necessary to hold heaps of EDH decks or cubes – I find myself without cause to bring it out of my house.

This is a personal issue, of course. If you own a cube or you love to carry multiple decks with you, you’ve already committed the space in your bag to those items. The Grimoire would do an excellent job of keeping that all neat and tidy in a package that’s sure to spark conversation, so if you’ve been looking for a vessel, this is for you. If you’re like me, and only tend to carry one to two decks at a time along with an omnipresent trade binder, this may end up not servicing any of your needs. Wizard Foundry isn’t unaware of this though, as they’ve recently begun a Kickstarter campaign for a new model that’s much smaller. I obviously don’t have the new model in my hands, so I can’t comment very specifically on it, but it does seems to be a much more manageable size. I get tired of having my Modern deck, two Tiny Leaders decks, a small dice bag, and a plastic case for ‘in process’ cards all floating around in my bag. If I could shove all of those into one of the newer, smaller models, I think I’d be pleased.

At $75 each these are not a cheap addition to your inventory. I of course can’t tell you whether it’s worth it, as that’s a personal decision, but I would think that for someone with thousands and thousands of dollars worth of cards wrapped up in EDH decks or a cube, you wouldn’t mind shelling out a bit for a sturdy case. I did find the comment in the video amusing that the guy is tired of storing all of his cards in those flimsy cardboard 1000-count boxes. If I transferred all of my cards from run-of-the-mill card boxes into Grimoires, it would probably run me over $2,000. I wouldn’t recommend replacing your $1.50 longbox full of bulk rares with a Grimoire.

If you’re a cube owner or an avid EDH player, I wouldn’t hesitate to point you in the direction of the Grimoire line. You’re the type of person that’s already carrying around hundreds of cards intended for play, and the protection and style offered by the Grimoire is likely to be right up your alley. If you’re like me, always dragging a trade binder around with no more than one or two deck boxes, you may want to turn your attention towards the Kickstarter for the smaller profile box rather than the full size ones available now.


 

Digging for Dollars: Dragons of Tarkir

By James Chillcott (@MTGCritic)

Dragons of Tarkir marks the culmination of the Tarkir story-line and a block that is likely to be remember fondly for providing one of the better limited environments and one of the very best Standard seasons in recent memory.  As this point of the year we are very close to having our Standard decks for the season reach the apex of their potential power, with just Magic: Origins now unreleased and nearly 2000 cards at our disposal.

However, despite some very tasty early reveals, the financial future of Dragons of Tarkir is pretty hazy as we look forward at the rest of 2015. As pointed out by Saffron Olive in his excellent article on the Estimated Value (EV) of the set, the current value of a box is well below the average set value of the  last few years, and certainly not worth cracking packs of at present. This is especially concerning because we haven’t even made it to release weekend yet, and normally at this point the hype around a new set is strong enough to drive prices up to a temporary high that lasts a couple of weeks. This is not the case with Dragons of Tarkir, and it leaves us wondering, what’s up with this set?

When digging for dollars with DTK, we have to ask ourselves whether the combined wisdom of the player base is having trouble identifying the currently undervalued cards hiding in the shadows, or whether we’re simply dealing with Dragon’s Maze 2.0, a set notorious for it’s ongoing lack of valuable cards.

For my part, I believe that Dragons of Tarkir is:

a) primarily targeted at casual players and that as such many cards will be bulk for a while before they pick up from casual/EDH demand

b) up against several previous set’s worth of very, very powerful cards that may preclude many of the new cards from seeing extensive play

c) overpriced thus far on the handful of good cards that fell victim to pre-order hype (ie Narset, Enlightened Master)

d) lacking in rares in mythics destined for Modern and Legacy play

This combination means that the set is largely lacking in major standouts for short-term gains and also that many of my picks will only have 18 months in Standard to find homes before they hit the bulk bins for years. Now on the plus side, the ever-shifting 2015 Standard metagame leaves a lot of room for price spikes on select cards whose decks find sudden success in high profile Top 8’s. The low EV of the set, much of which lies in the lacking mythic rares, also leaves the door wide open for some rares to hit the $10-12+ range.

All of that being said, I think there are some cards here worth picking out. Remember however, that you’re really going to see the greatest returns if you skip the armchair theorizing and buckle down to test the decks ahead of the curve. It’s also worth noting that summer often represents annual lows for Standard staples, so you really need to believe your deck is going to have a shot at taking off within the next few months to justify not waiting until the release of Modern Masters (2015) to dive in.

Here, presented in no particular order, are my picks for the cards in Dragons of Tarkir most likely to reward timely speculation, with all target prices assumed to be possible during 2015 unless otherwise noted:

1. Dragonlord Ojutai

Now: $5
Target: $6-8

Frankly, this dragon lord is being overlooked and underestimated. The funny thing is that it’s actually the new control tools on offer at common and uncommon that seem to make his inclusion in an U/W or Esper Control strategy a very likely event. Cards like Anticipate, Silkwrap, Banishing Light, Ultimate Price, Hero’s Downfall, Dig Through Time, Negate, and Treasure Cruise all help a deck using Ojutai to kill the opponent a real thing. Ojutai only costs 5, which is low enough for him to be a 4-of in a control deck that doesn’t feel like waiting around. This is a very nice casting cost for a potentially game ending threat that allows control to cast him early and rely on his hexproof to hold down the fort, or to use some of their new 2-mana counters or kill spells to back him up a bit later in the game. Heck, he loves it when you cast Crux of Fate and he plays very nicely with Silumgar’s Scorn, which is also much better than you think. The fact that connecting with him lets you cast a free Anticipate (the best blue card in the set) is just gravy.

2. Sidisi, Undead Vizier

Now: $3
Target: $5-7

Here’s a card I intend to go deep on, because I actually think this guy could be Modern playable at some point. Silver bullet strategies have been extremely powerful in the past, and there is a mountain of potential graveyard synergy to fuel his actions. Think Kitchen Finks. Remember, Diabolic Tutor type effects typically cost four mana, so we’re basically getting a 4/6 Deathtouch for one that just happens to block and kill Siege Rhino, Monastery Mentor, Goblin Rabblemaster, Surrak, Hunt Caller, etc. That body is stapled to the ability to sacrifice a creature we want in the graveyard anyway (Deathmist Raptor), or which has overstayed it’s welcome (Satyr Wayfinder), and then go get whatever answer we need to our opponent’s most pressing threat. Being able to choose between Thoughtseize, Ultimate Price, Hero’s Downfall or Dromoka’s Charm is no joke. Ultimately, I think the zombie snake is a 2-3 of, but that might be enough to earn a spike if someone figures out how to optimize his usage.

3. Zurgo, Bellstriker

Now: $2
Target: $4-5

Mono-red aggro now has all of the tools they could ever want to take advantage of control decks and new durdly decks that spend too much time fooling around with their new toys to drive home the killing blow. Make no mistake, despite his embarrassing new role in Tarkir society, Zurgo is one of the best red creatures in the format and highly likely to hit top tables in the first wave of new Standard decks debuting later this month. If the deck puts up consistent results, this card should hit $4-5 easily, and post-rotation this fall the deck should still be in great shape and set up to do even better during this weakest Standard field of the year.

4. Stratus Dancer

Now: $2
Target: $3-4

If mono-red ends up being a beating, the mono-blue devotion we’re all trying to resurrect gets that much better because Master of Waves is an absolute coffin nail against red. Brad Nelson and Todd Anderson posted a five-game match to Star City Games this week, and it showed pretty clearly that while blue devotion might not be what it was, it’s still a real deck.  This card is not the 2-drop that blue devotion wants, but it is the 2-drop that they’re going to need. As an early evasive threat that can counter instants or sorceries starting on turn 4, Status Walker is also playable in other tempo oriented strategies and will often be a 4-of when it’s being played at all. As such there is some slight upside to be had if you can prove out his value in your testing regiment and get in on some copies before anyone else notices how good this card is.

5. Surrak, Caller of the Hunt

Now: $2
Target: $4-5

In the not so distant future, Polukranos is going to rotate out of Standard, and people are going to realize that a similarly costed beatstick with haste is a pretty good way to get your game on. Green just so happens to be the strongest color in Standard right now, and that’s likely to last until at least the fall. In the meantime, plenty of people are brewing up R/G, Mono-Green and Temur builds that include this guy as a 2-3 of. Don’t be put off by his Legendary status. After all, Polukranos has already amply demonstrated that the first copy of a must-answer threat either dies to removal and frees up the second copy immediately, or it doesn’t die and you are clearly winning with a backup in hand. If some key pros (think Brian Kibler) end up making this work and get somewhere at Pro Tour DTK, expect this card to double in price on the spot.

6. Blood-Chin Fanatic

Now: $1
Target: $3-4

This guy basically dies to everything, right? Well, not quite. See, in the mono-black and B/W warrior builds they’ve usually run out of removal by the time you’re this far up the curve, and if your aggro deck gets hit with a sweeper, that’s just something you live with. The rest of the time, this guy starts doing a Gray Merchant of Asphodel impression once you get stalled out on the ground, and buys you time to finish things off. These decks were already Tier 2 prior to this set and now have additional options including Blood-Chin Rager (Falter effect), Pitiless Horde (Lava Axe), Ultimate Price/Silkwrap (Cheap Kill) and Arashin Foremost (Portable Beating and another target to double up from $1.50 to $4).  It’s entirely possible that we see one of these builds claim a Top 8 slot before summer in which case, this card could easily triple up. Otherwise this slides into bulk oblivion in a hurry.

7. Dragon Tempest

Now: $3.50
Target: $5-6

So, the future of this card and it’s effect on your wallet lies almost entirely on whether the Dragon Tempest/Descent of the Dragons combo manages to find a home in a Tier 1 deck before the end of the year. To live the dream you play some small creatures like Battlefield Thaumaturge, Sylvan Caryatid or Dragon Fodder/Hordling Outburst that are tough to kill reliably before Turn 5. You then cast both Tempest and Descent on the same turn, turn 3 creatures into 4/4 dragons with haste, they deal nine to your opponent directly, and then attack for 12. That’s 21 as early as turn 4 or 5.  Hour of Need can provide a backup combo plan. Your deck can be built U/R (for consistency) or U/R/G (to support Caryatid and possibly Sarkhan) and can easily work a transformational sideboard, swapping out the combo for a mid-range game plan with Thunderbreak Regent and Stormbreath Dragon.

8. Boltwing Marauder

Now: $0.50
Target: $2-4

This is a reasonably costed evasive threat that can attack for 11 when you cast Hordling Outburst and can’t be killed by Silkwrap or Ultimate Price. Dragon Fodder and Secure the Wastes are also real cards. Hornet Queen gives it (or something else) +10! The Boltwing is also worth a mere 2 quarters at present, likely because it’s totally overshadowed by flashier dragons. I’m picking up a few sets, just in case someone puts this to work.

9. Icefall Regent

Now: $1.50
Target: $3-4

This is part Dungeon Geists, part Frost Titan and both of those cards made top tables in Standard in seasons past. It’s also a very plausible top of curve if mono-blue devotion, U/R dragons or another blue mid-range strategy takes off. It turns Silumgar’s Scorn into straight up Counterspell alongside Ojutai. The rate is good enough on this card that it can easily triple if you see this on camera at some point.

10. Profaner of the Dead

A lot of people are completely missing that in Standard this card is going to bounce 75-100% of the opposing army against decks like GW Aggro, Mono Red, Mono Blue, G/W Devotion, Warriors even when it has to exploit itself. If you’re in some weird Sultai build this can even stay on board while you ditch something tasty to whip back the following turn. Whipping the Profaner back is still pretty ugly. This also has a future in EDH/Commander where you can bounce untold creatures while mining value from something big you wanted to die for value. At $0.50 this is already near it’s lowest possible price, and I’m in for 20 copies right off the bat.

Now: $0.50
Target: $2-3

 Dark Horse PickAvatar of the Resolute (foil)

Now: $1.50/$5 (foil)
Target: $4-5/$15 (foil)

It wasn’t so long ago that we got a 3/2 for GG and called it playable. These days we’re getting reach, trample and the ability to grow very quickly in the presence of +1/+1 counters and most of us are yawning. Let me be clear. This card is definitely playable, possibly even in Modern. Living the dream with this card is a deck that can field a couple of counter based creatures on turns 1 and 2 and play this as a 5/4 on Turn 3. A 4/3 on turn 2 could beat Tarmogoyf a lot of the time.  I’ve been testing a counters based Modern deck for a while, and it will love this card, falling into the ranks along with Bloodhall Ooze, Young Wolf, Scavenging Ooze, Experiment One, Strangleroot Geist, Lotleth Troll and Predator Ooze. The deck is nowhere near Tier 1 but eventually the bell will get rung on critical mass of good counter synergy based low drops will get hit and this card will see play.

Bonus Notes:

So there you have it, the long-shot specs of Dragons of Tarkir. Which ones are you going after and why? Anything I missed that you think has a shot at a big rise?

Fate Reforged Update:

In our Fate Reforged Digging for Dollars, I called out the following specs:

  1. Humble Defector (foil)
  2. Frontier Siege
  3. Yasova Dragonclaw
  4. Tasigur, the Golden Fang
  5. Torrent Elemental
  6. Cloudform (foil)
  7. Wildcall
  8. Dark Deal (foil)
  9. Reality Shift (foil)
  10. Soulflayer (foil)

From this list, Humble Defector, Frontier Siege, Yasova, Tasigur and Torrent Elemental all saw high level tournament play in the last few months. Tasigur and Frontier Siege might have even made you some money. I went pretty deep on Tasigur at $2, and that has easily paid for some of the specs here that were stillborn. Not bad at all given the time-frame but still proof that buying the full portfolio of long-shot lists like this is a bad strategy. You really need to figure out which of the options is the next Tasigur and load up, which is much harder than it sounds.

IMHO Cloudform needs time to find a Modern or Legacy deck. Dark Deal and Soulflayer are already seeing play, but their foils haven’t really taken off yet. Reality Shift is a consensus terrible card so far. Wildcall was utterly overshadowed by the success of Master of the Unseen/Whisperwood Elemental as the definitive manifest cards in Standard.

See you next time!

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

Uncommons and Commons of Dragons of Tarkir

By: Jared Yost

This week I’ll be looking at the uncommons and commons in Dragons of Tarkir to analyze their power and see if any have financial value. First though, you should check out the 7000+ word coverage that Travis offered us for the mythics and rares of the set. Though the comments on the article and the Reddit posting may be contentious, I think it’s a great read in order to understand the near future values of the mythics and rares. Since we’re still in the preorder honeymoon phase, card prices are pretty wacky right now. Travis takes them back down to Earth and reminds us that the average value of a box needs to reach a certain equilibrium as more boxes are opened on the market.

Now that we’re caught up on the status of the mythics and rares, let’s get cracking. Of course, I’ll need to cover some ground rules like I’ve done for Fate Reforged.

Since covering just the mythics and rares was such a massive undertaking, Travis tasked me with covering the remaining uncommons and commons in the set that seem powerful enough to see Standard, Modern, Legacy, and even Cube or Vintage play. I’ll stick to Travis’ original article format for this and list out the uncommons and commons I like in the following order:

  • White
  • Blue
  • Black
  • Red
  • Green
  • Multicolored
  • Artifact
  • Land 

I will not list the uncommons/commons that are bulk, since most uncommons/commons will be bulk and only a select few will wind up seeing tournament play. Also keep in mind that it is really hard for an uncommon to break a $2. Unless the uncommon is insane, then it will almost never be worth more than $2 even at the height of its Standard play. Don’t go around picking up tons of chase uncommons expecting them to spike in price during their Standard life. If an uncommon is really good also expect it to be in an event deck or other supplementary product, furthering the chance none of us will profit from it financially.

I think the best mind set to be in while reviewing uncommons and commons from a financial perspective is to think about the best way to pick them up cheaper than retail, which usually is to set them aside when you crack them or draft them so that you don’t later have to buy these cards at retail prices when you need them for a deck. Foils are nice pick ups for eternal playable uncommons and commons if they are powerful enough to be included in Modern, Legacy, or even Vintage decks. Many times I will prefer to pick up foil copies as they will retain more value in the long term.

Alright, let’s dive into the uncommons and commons in Dragons of Tarkir.

 

White

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Aven Sunstriker
Boy, Skyhunter Skirmisher has come a long way huh? While his Standard applications are questionable at best, I could see it slotting into a warrior deck after Theros rotates from Standard. What I really like the Sunstriker for is Commander or Cube, especially since players are still buying the Forged in Stone deck. Skyhunter Skirmisher is in this deck and this card is an obvious upgrade. Finally, another reason to like this card is because casuals love cheap bodies, with evasion, that can quickly kill an opponent.

 

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Dragon Hunter
Like Sunstriker above, I feel that this card could have a home in a future warriors Standard build. It actually has a stronger case for inclusion, as it has relevant protection in a format with Dragons and is an important one drop that is needed to curve out nicely. However, that warriors deck may never actually materialize. Mardu Woe-Reaper is much better than this card and doesn’t see a lick of play yet. Who knows, maybe Magic Origins will give us more warrior support since it is a pretty generic tribe and we might get a lord in that set, but otherwise this cards future is tenable at best. Still, I’m going to be setting aside all the copies I get since I feel that warriors is on track to become something in Standard.


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Graceblade Artisan
Certainly a weaker Kor Spiritdancer, however that doesn’t mean that casuals won’t eat this card up. Setting our extra copies aside could mean that we’ll be pleasantly surprised in the future.

 

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Orator of Ojutai (and the other four uncommon Dragons of Tarkir “dragons in hand matters” cards)
The “dragons in hand matters” cards might be decent in Standard, however I have a feeling that they’re only going to have a main purpose in limited. Now, if this was a Wall of Omens with flying, this card would be absolutely bonkers. As it is, dragons usually cost too much in Standard to make it worth wanting to play enough of them to be able to draw a card if you play this on turn two. It could have Standard potential but this is more speculation than anything else. I’ll be watching to see if players can make this card work well in Standard.


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Silkwrap
This might actually be usable in Standard since the format is so fast. The only reason Suspension Field isn’t heavily played is because you can’t play it on curve in order to better use it as removal. Silkwrap will pretty much always be played on curve if you have it, though of course it is terrible in the late game when you are in topdecking mode. Not sure if it will make the cut in Standard, though it can’t hurt to set some aside just in case.


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Surge of Righteousness (and the other four uncommon Dragons of Tarkir color hosers)
Looks like we’ve received some color hoser cards in Dragons of Tarkir in addition to Theros. Color hosers are cards specifically printed to be sideboard cards, in case any one particular color becomes too powerful in the format. While Theros gave us color hosers that affected the same color (see Dark Betrayal and others), Dragons of Tarkir went back to a more traditional route of having the color hosers affect enemy colors.

These particular color hosers are great because they affect two colors, not just one. I think this means we’ll be seeing them over their Standard life in sideboards to represent the state of the current metagame. Definitely keep all the color hosers you get from this set and set them aside – any one of them could be good going into the near future and throughout their Standard life.

Blue

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Anticipate
I think that Anticipate has a good chance of seeing Standard play somewhere. Yes, it’s a terrible Impulse and we already have Dig Through Time, Sultai Charm, and Jace’s Ingenuity, yet more card selection usually isn’t a bad thing. This might even slot itself into a new combo deck or even U/W Heroic. I’ll be setting my extra copies aside, if not for this Standard than post-Theros Standard or even Modern.


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Encase in Ice
See my review of Surge of Righteousness above, in the white section.


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Gudul Lurker
Wow, who knew that Triton Shorestalker needed an upgrade already? Definitely a possible inclusion in Mono Blue Devotion, which may be revived now that we have Shorecrasher Elemental. Since it has Megamorph, you can get extra value out of it if the game goes late, which bumps Shorestalker out of the list and slots this in. Even if Standard doesn’t pan out for this card, it is sure to be a casual hit and is definitely a cube worthy if anything else.


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Silumgar Sorcerer
Speaking of mono blue devotion, Silumgar Sorcerer would fit well into this strategy. Keep in mind that Exploit is a “may” effect – you can just as easily keep your mana open to counter a creature spell as to cast this as a 2/1 with flying and flash. That’s some nice value, and a good way of playing Jedi mind tricks with your opponent. Now in Standard, when you draw, play a land, and say go in blue everyone is going to need to consider this card.

I have a feeling that this is one of the better uncommons of the set.

Black

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Blood-Chin Rager
Wow, now this is the two mana 2/2 that warriors have always wanted!  Efficiently costed creature, in a relevant creature type, that grants semi-evasion to the rest of your warriors when it attacks? I think this card is pretty good and will be seen in warriors if the deck starts popping up in Standard.


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Duress
Even though it has been printed into oblivion, Duress will always be worth something on a buylist. Stock your extra copies away, especially foils, and you might be able to cash them out or use them favorably in a trade in the future.


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Self-Inflicted Wound
See my review of Surge of Righteousness above, in the white section.


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Shambling Goblin
Shambling Goblin is a pretty decent 1/1, since it can trade up into x/2’s and sometimes two-for-one your opponent if they have two x/1’s out on the field. Though it is only a common, I feel like it is one of the better commons in the set.


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Ultimate Price
Though Khans was wedge themed, and we’re still seeing plenty of multicolored creature in Standard, there are also plenty of mono-colored targets out there for Ultimate Price. Two mana removal spells in black have always been played heavily in Standard, and this time it will see play again. Definitely one of the best uncommons in the set and will eventually go up to $1-$2 and stay there for its Standard life.


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Virulent Plague
Unless Standard becomes swarmed with tokens left and right, this is almost always just going to be in sideboards. Still though, it is an awesome sideboard card, and should be worth something. $0.50 will most likely be the peak since the effect is pretty narrow.


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Draconic Roar
See my review of Orator of Ojutai in White. Though I will say that this is one of the better “dragons in hands matters” cards in the set since most of the better dragons are red. If you can activate both modes on this card it will be a pretty huge beating for your opponent.


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Dragon Fodder
Even with several reprints, like Duress this is a casual favorite so it will always be worth something on a buylist. It might even see Standard play, so that could further bolster its price in the future.


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Dragonlord’s Servant
Like Douglass Johnson, I believe that this is one of the best casual specs in the entire set. Dragonspeaker Shaman is a very popular card amongst dragon enthusiasts, and this guy fits right along curve at two mana into a three mana Shaman. I would definitely target foils of this card because they will be seen in dragon themed Commander decks all the time.


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Rending Volley

See my review of Surge of Righteousness above, in the white section.


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Sarkhan’s Triumph
If Dragonlord’s Servant is one of the best casual specs of the set, then this is the number one casual spec in Dragons of Tarkir. An instant speed dragon tutor? What more could Scion of Ur-Dragon players ask for in their deck. A staple in any red dragon themed commander deck from this point out. Foils will be especially nice targets.


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Twin Bolt
Maybe I like this card too much because it’s Forked Bolt for one mana more, but that one mana more makes all the difference. Being instant speed does matter, though I still think that doesn’t make up for it costing two mana. Not sure if it will be good enough to be played in Standard but it could be a good sideboard against token strategies if you’re not playing black for Virulent Plague. I think this will be a nice casual card if anything.

Green

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Ainok Survivalist
A nice sideboard card, if anything else. This will keep the Survivalist above bulk at least. I really like this as an addition to Cubes, so I think foils are good targets.


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Display of Dominance
See my review of Surge of Righteousness in White. I will say that I think this is the weakest of the color hosers for now, so in my opinion I think it has the lowest chance of seeing Standard play in the current environment. In the future though it could be great.


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Explosive Vegetation
Though Explosive Vegetation has had two other reprints, it is still usually above $1. The Dragons of Tarkir version will pretty much always be worth at least $0.40, so extra copies should easily be able to be shipped to buylists or offered in trades. I would target foils, as the the only other foil version of the card we’ve had so far is the Onslaught version. Dragons of Tarkir foils can be had for a fraction of the Onslaught foil price. Due to Commander demand, I expect the foil versions of DoT Explosive Vegetation to creep up over time.


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Scaleguard Sentinels
See my review of Orator of Ojutai in White. Scaleguard Sentinels is pretty awesome if you can get the +1/+1 counter – a 3/4 for two green is super efficient, even for Standard.

Multicolored

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Multicolored Uncommon Dragon Cycle
Out of the five, the weakest are Cunning Breezedancer and Enduring Scalelord. Their effects are only really good in limited, whereas the other dragons will be nice inclusions in Commander decks. Ruthless Deathfang could be slotted into a blue/black Zombies build with for example Grimgrin, Corpse-Born as commander or another U/B deck that utilizes sacrifice effects. Savage Ventmaw has a neat interaction with the enchantment Aggravated Assault, where you can have infinite attack phases. Finally Swift Warkite has a nice recursion ability (or sneak ability if you’re putting something into play from your hand) that allows you to keep putting creatures into play for enters the battlefield triggers. 

Ranked:
1) Savage Ventmaw
2) Swift Warkite
3) Ruthless Deathfang
4) Cunning Breezedancer and Enduring Scalelord

Artifacts & Lands

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Dragon Monuments
The monuments will always have a place in Commander, as they provide mana fixing and allow themselves to become 4/4 flying creatures until end of turn if needed. This is pretty nice in a format where board wipes are about as common as water. Though they’ll probably never be more than $0.25 each, I still expect buy lists will want to grab these every so often to fill Commander demands.

Summary

Here’s the top five uncommons and commons (by cycle, if applicable) in list format so that you know which uncommons and commons I think will hold the most financial value in Fate Reforged moving forward.

HONORABLE MENTION: Explosive Vegetation

  1. Sarkhan’s Triumph
  2. Dragonlord’s Servant
  3. Silumgar Sorcerer
  4. Color Hoser Cycle (Surge of Righteousness and others)
  5. Ultimate Price

Here is my top five FOIL uncommons and commons (by cycle, if applicable)

  1. Sarkhan’s Triumph
  2. Dragonlord’s Servant
  3. Explosive Vegetation
  4. Multicolored Dragons (especially the UB, RG, and BR dragons)
  5. Duress

Again, let me reiterate that I am not recommending that players buy thousands of these uncommons/commons en masse trying to make a profit by expecting them to spike. Uncommons and commons are notoriously slow to increase in price, if at all. It takes something like Delver of Secrets level of play to make that happen – and even then it was a few years before it really started going up in value.

I also hope this article will enable players to identify the more powerful uncommons and commons in the set so that they can pick them up for decks if they want to play them, and that it helps players building cubes to identify which foil uncommons and commons are best to pick up.


 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY