Calm Down!

By: Cliff Daigle

So the Battle for Zendikar preview event at PAX was last weekend, and there were some cards spoiled, and everyone went and lost their minds over the Expeditions, special foil-only, full-art lands that will show up a little more often than a foil mythic in booster packs.

My current understanding is that Battle for Zendikar will have 25 of these.  

I’ve seen a lot of people on Twitter and other articles decrying this super-mega-mythic chase rarity. I’ve added a little to those fires, I admit, trying to call these new lands “crappy duals” or “electrocution lands” (since they are worse than shock lands).

Allow me to say this clearly and rationally: Calm down about these new lands.

When foils were introduced, it was a nod to collectors. Mythics were introduced to improve Limited play but not having Planeswalkers as regular rares.

These Expedition lands are there for the same crowd as the Comic-Con black Planeswalkers: collectors. If you care about having one of these new lands, you’re in the same boat as people paying for the judge foil Terese Nielsen lands, or the promo Force of Will, or having the old-frame Swords of X and Y.

Two years ago, I asked, “Are you a Collector?” and I hope you know the answer to that question in yourself. If you have had the thought about these lands “I can’t wait to snag an Expeditions Steam Vents! But oh my goodness, what are four of them going to cost me?!” then you’re a collector.

Let me reiterate: These super-duper-mega-mythic cards are not new. These are reprints! This supply will be rather small and not affect current paper prices all that much.

I’m also of the opinion that these are UGLY. These aren’t full-art. These aren’t Player Rewards full art, or Game Day full art, with or without the bars across the text that they started doing recently. These are three-quarters art, with a weird hedron frame, and semi-see-through as Planeswalkers are.

If I open one of these, I’m going to move it out. I’m going to ask for the moon in trade and I’m going to get it from someone with more cards than sense. I know it could fit into almost any Commander deck of mine, and I don’t care. If I need fetches, they are already in decks. If I need filters or shocks, I’ll take care of that, likely on the cheap. 

To me, the play on these lands is to get rid of them. Looking at the judge foil fetches, they didn’t see a spike or a loss when it was announced that they would be in Khans of Tarkir, and so whatever the initial price is, that’s what they will stay at for the duration. Go ahead and hold it till the end of the block if you want, but I would be more than stoked to open these and then trade them for a big stack of regular shock lands, or anything else that you wanted to have.

How much would I ask for? Everything. Collectors want these things bad, and you should give it to them. Don’t be afraid to say “Well, this Expeditions Polluted Delta closed an eBay auction at $200, so I’d want $250 to $300 in retail value of cards.” These cards are going to be hard to find and even harder to dig up in trade, especially at the beginning.

I’m also going to refer you to two ProTrader articles earlier this week, explaining in more detail about what these lands are and how they affect the other cards around them.

As for the speculation about why Wizards did this, I think it’s to give an echo of what they did in Zendikar with the Treasures campaign, only this time, they are being upfront about it. There was never any official data revealed about how many of which card was opened, and while there were Power cards opened, there was also Cyclopean Tomb.

This time, we will know exactly what’s out there and about how many of them there are. Is this better or worse than what happened in 2009? Does having the information make the quest easier or harder?

I would object to super-mega-rarity if it was for new cards. Mythics aren’t that hard to find, but a fifth rarity is a concern. Since these are reprints, though, it’s not a big deal. Imagine if these Expeditions were given out as judge foils or a special event or something or other.

One thing seems like a given: Battle for Zendikar will be the most opened set in Magic history. Don’t expect anything from this set to have legs, financially.


 

PROTRADER: Battleship Graveyard

I assumed there was some sort of official battleship graveyard where the Navy scuttles old, decommissioned ships that aren’t big enough to have their own gift shop. I Googled it and the first four pages were all related to this song by a band called The Fall of Troy which… well, just listen. I’m possibly overcritical of bands like this because this song is so close to something I might actually listen to. If this song were 25 percent more The Used and 25 percent less Coheed and Cambria I could possibly get on board. There may be some sort of battleship graveyard after all, but I stopped going through Google results while this song was playing. If it helps you like it helped me, I used an old standby to cleanse my palate after that song. Kidding, I listened to this instead.  Okay, real talk: this song actually helped rinse the taste of The Fall of Troy out of my mouth so I could concentrate on writing an article.

And if we’re talking about scuttled battleships then we’re probably talking about a card that makes graveyard shenanigans fun and doable and which could buoy some graveyard-related cards, right? When you’re right, you’re right. However, what changed recently that has me thinking about the graveyard? The answer might surprise you.

ulamogtheceaselesshunger

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PROTRADER: Fire Wil Wheaton, and the Rest of PAX 2015

By: Travis Allen

The Shame of Seattle

Seriously. Did you watch the Saturday night PAX preview show? Juvenile actor turned soulless coalescence of toothless and vapid internet culture Wil Wheaton was joined by Ashly Burch—voice actor for a Borderlands 2 throwaway NPC, pedo-magnet, and 2012’s instance of companion cube Tiny Tina—to ham-fistedly bumble through skin-crawlingly awkward and forced dialogue that never missed an opportunity to remind the crowd that hey, we’re nerds just like you, we read Reddit and also know what memes are.

Within seconds, Wil had made an out-of-place and inappropriate “tap the police” joke, immediately followed by a slow, obvious explanation of the joke, attempting to wring any semblance of humor out of the flat reception. Within two minutes, we were treated twice to Wil regurgitating the tired cultural expression “that’s a thing,” met with near complete silence from an audience collectively wishing an aneurysm would free them from this violation of the Geneva Conventions.

For the entire rest of the hour-long presentation, every single time an Eldrazi appeared on screen, or someone said Eldrazi, or someone made the mistake of talking to him, Wil made a point of explaining how much of a fan he was of the Eldrazi and how much he hated allies, a fact that nobody cared about whatsoever before he said it once, much less the fifth or sixth time.

While every second he was on stage I was forced to weigh the excitement of new spoilers with the torture that was his continued presence, there were two moments that stood as shining beacons of his worthlessness, and I’m unsure which was more excruciating. The first was when he mistakenly said “buying” instead of “earning” in reference to acquiring coins in Magic Duels. He made a point to correct himself, and in the process referred to the clenching butthole of the legal department. And then the butthole of corporate. And then the collective buttholes of all of Seattle. It was a machine gun comedy of errors, and at any point in time he could have recovered by simply moving beyond his childish and immature butthole-oriented diatribe. Instead, he chose to make everyone in the room squirm at what they knew would result in a dressing down by whichever highest-ranking Wizards employee happened to be standing nearby the next time he walked off stage.

Or perhaps it was when he slipped “not all Eldrazi” into his inane “look at me, you’ve seen me on the internet before” drivel, quickly and casually normalizing the structure of “not all men,” a misogynistic hashtag that sought to marginalize the domestic abuse and violence suffered by women, which was shared through #YesAllWomen. Using this hashtag structure in such an offhanded way, aside from being yet another attempt to remind you that HEY I READ THINGS ON THE INTERNET JUST LIKE YOU SO YOU SHOULD CONSIDER ME RELATABLE, reveals how flippantly he regards vile, toxic attitudes.

Wil Wheaton, and to a lesser extent Ashly Burch, managed to make every single person in that room uncomfortable with his insistence that we like him simply because he browses the front page of Reddit every morning from the computer he bought with money earned while poorly performing as an ironically liked character from a science fiction show more than twenty years old. That Wizards continues to use him in its media campaigns is an insult to Magic fans everywhere. Such blatant pandering, and with such a poor tool, comes across painfully clearly as nothing more than a blunt, flailing attempt by marketing to connect with a demographic they’re having trouble understanding, even as that demographic continues to shower them with money. Do you think anyone in the top four of the World Championships, set to take place less than a day later, enjoyed his presence on that stage? Wizards, please stop using fleshy homunculuses stuffed with lame internet culture to sell us a product we’re already eager to buy. Treat us as people rather than a subreddit.

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Going Mad – Welcome to the Chase

By: Derek Madlem

In case you missed it, Wizards broke the internet on Saturday night with their PAX preview party for the upcoming set Battle for Zendikar. The stream was pretty abysmal thanks mostly to the inclusion of Wil Wheaton making butthole jokes and telling us that the Eldrazi were the good guys… and that every single card was “AWESOME” even if it was probably closer to mediocre at best. They unveiled a lot of sweet things that I’m stoked to talk about in the coming weeks, but they also decided now was the time to jump the shark:

Sharks

In Battle for Zendikar we’ll have a subset of full art FOIL lands encompassing ten fetch lands, ten shock lands, and five of Zendikar’s new dual land… and they look AWESOME. They’re being referred to as Expedition lands and I want a playset of each… but I’m not exactly ready to sell off my Power 9 to acquire them. Did I mention they’re going to be rare? No, rarer than that.

In the stream they were described as being about the same rarity as a Mythic FOIL rare but a little more common because there are 25 of them vs. 15 Mythics. While we’ve yet to see exactly what that means in terms of actual rarity, there is roughly one FOIL Mythic rare in every 216 packs of Magic, so let’s use that as our starting point. For reference: there are 216 packs (36×6) in a case of Magic!

Parameters

So what are these going to be worth? It’s a safe bet to assume that all of these are going to be worth more than their regular FOIL counterparts, even if they do have a questionable hedron-laden frame.

Here’s what current incarnations of these cards look like financially:

Zendikar FOIL Scalding Tarn – $180
Khans of Tarkir FOIL Polluted Delta – $90
Return to Ravnica FOIL Steam Vents – $45

So what kind of premium do we place on the new hotness? The fetchlands are likely to hold a higher premium than the shocklands because of their inclusion in Vintage and Legacy, two formats where players are no strangers to “pimping”.

It’s no stretch pricing the full art Scalding Tarn in the $250+ range and I can see that anchor point pulling all of the other fetches up to the same price range with the blues easily settling in the $200-250 range and tapering down from there to Marsh Flats at $150 or so.

The shock lands are easily going to top out with Steam Vents and Watery Grave in the $100-125 range and the rest spanning the $75-100 range.

The new duals will bring up the rear with a likely top end in the $50 range based almost entirely on rarity as I don’t expect these cards to have much impact outside of Standard; there’s just too few scenarios where these are better in Modern than a shock land and they are unplayable in Legacy and Vintage.

This is the point where I insert a disclaimer stating that all of these estimates are probably on the conservative end of the spectrum, and that some of these (looking at you Scalding Tarn) could hit obscene numbers initially.

So that’s pretty awesome right? Even the disappointment of opening a tango land because it could have been a fetchland won’t feel that bad…a free fifty bucks is nothing to sneeze at! But what impact will these cards have on the financial market as a whole?

arid_mesa

Aggregate Pricing

For retailers, the bulk of the initial singles supply comes from opening boxes. Typically when you look at a new set, you’ll see that the preorder prices typically create an EV (expected value) per pack that exceeds the price of a pack. As time goes on and more and more singles flood the market, the value of a pack fast approaches an equilibrium where the singles contained within a box become roughly in sync with the price of a box…then MTGO redemptions hit the market and that price implodes as additional cards enter the market.

The effect this has on the secondary market is very noticeable once you know what to look for. Let’s take Khans of Tarkir as an example, because some of the singles prices are almost criminally low. Khans featured the five card cycle of fetch lands that we’ve all grown to love and everybody JUST HAS TO HAVE. Because those fetch lands took up so much of the EV equity, many other cards plummeted in price. As retailers and players alike shredded packs to acquire fetch lands, they were left with piles of Sarkhan Dragonspeaker, Siege Rhino, Wingmate Roc, and other competitive level rares…but they were only selling the fetch lands and were stuck with piles of these other cards – until they lowered the price.

The contents of an in-print Magic booster box can only be worth so much money. What’s this have to do with the Expedition lands? If the Expeditions lands average out to $120ish each and show up one per case, that’s essentially soaking up $20 in EV equity from every box, which will push prices of every rare in the set downward. Combine this with 50¢ a piece on full-art basics and you’re easily looking at $35+ EV equity being carved out of every box.

Earnings Expectations

Wizards of the Coast is a division of Hasbro, the company that derives much of it’s income from Transformers and and licensed action figures from intellectual properties like Spiderman or The Avengers. The licenses for much of the Marvel product lines can evaporate on a whim from Disney so Hasbro has a lot of it’s eggs in the Transformers basket, an intellectual property that has relied on half hour commercials (cartoons) and blockbuster movies to boost sales. With no Transformers movie on the horizon until 2017, Hasbro is looking elsewhere to make up that lost revenue…lucky for them, Magic has been experiencing year over year growth for the last seven or eight years.

For the most part, Hasbro stays “hands off” as far as Magic goes, relying on the people that have made the game a success to continue making it a success…but you can bet that Magic continuing year over year growth is an expectation that is on the table.

Last year Wizards sold more packs of cards than ever, thanks heavily to the fetch lands and partly thanks to a pile of dragons. This is awesome, a growing game is great for everyone involved right? But some growth is not growth…what do I mean? Let’s look at an example:

For the first year let’s say there are 10 total Magic players and they buy 10 packs each.

Magic sells 100 packs.

Which scenario the following year is better for the game long term:

15 total Magic players buying 10 packs each?
OR
10 total Magic players buying 15 packs each?

If you guessed 15 players buying 10 packs each, you and I are in the same boat.

So this year Wizards is staring down an expectation to beat last year’s sales, they’re already returning us to one of the most beloved planes to face down some of the most revered villains in Magic’s history and that should be enough, but what if it’s not? Enter Expedition lands. These are all but guaranteed to sell more product and Wizards is likely to experience another year of continued sales growth. But what happens next year?

Another gimmick? FOIL full-art Planeswalkers? Tarmogoyfs and Vendilion Cliques? Rishadan Ports and Wastelands? Wizards is painting themselves into a corner with the expectation of super ultra rare promos in future sets. If the sets after Zendikar and its expansion don’t contain this type of promotion will the players feel shorted? How much will that affect sales?

Seriously, how do they match this level of awesome in a future set without resorting to an escalation of gimmicks? Where does this road lead us?

Sports card collectors will tell you that they’ve been down this road before. The sports card industry underwent an escalation of absurdity when it came to chase cards and as collectors cracked open cases to find these ultra-rare chase cards, the rest of the contents (that would have traditionally been worth money) became near-worthless.

Hallowed Fountain

Why Now?

Why now? Seriously, why is Wizards resorting to gimmickry now? Since Wizards doesn’t release print run or player base numbers to the public anymore we can’t be sure what exactly Magic’s growth looks like. Did the Magic player base grow 2% last year but sales increased 4%? That’s important information to know.

My biggest concern going forward is where the growth is coming from, if we’re reaching a plateau in playerbase growth and Wizards is pushing out super ultra chase rares to increase revenue in a different manner, that will have a significant impact on the secondary market long term. Cards rotating out of Standard will take longer to rebound in price, or they might stop rebounding at all.

For a card to appreciate once it’s rotated out of Standard and into Modern, the demand for a card in non-rotating formats has to grow…something that won’t happen if supply greatly exceeds demand.

Miscellaneous Concerns

Another side effect of the Expedition lands is the shift from buying boxes to buying cases of product. I’m already locking myself in to either buy a case of Battle for Zendikar or none at all…missing the box that contained the Expedition land would be an absolute blowout when it comes to getting a return on your initial investment. Along this same vein is the reality that loose boxes will partly become “damaged goods” as retailers can just start opening packs until they hit the Expedition land and then put the rest of those boxes on the shelf to sell individually or as single packs. Sure those other boxes “could” have an Expedition land in them, but it’s going to be less likely given Wizards’ collation methods.

The impact on local game stores is also something to consider. Nobody opens a game store to sell packs of Magic, it takes far too many boosters sold to pay the rent; the real money is in singles. But what if the bulk of those singles aren’t worth anything anymore? Many retailers will tell you that their bread and butter is selling cards ranging from $5-20 because the margins are always good and the profits add up quickly. If the average rare in a set is worth 20% less because of super ultra chase rares, that’s going to have an impact on their bottom line. Sure, they can sell the super ultra chase rares as well…but almost anyone will tell you that they would rather have ten $20 cards to sell than one $200 card because expensive cards just sell slower.

Silver Lining

In a sense, the Expedition lands could have a very nice socialist redistribution of wealth effect on the secondary market. If so much of the EV equity is being soaked up by these super ultra chase cards, the price of most of the other cards should go down, essentially creating a situation where the people that have the money to shell out for these stupidly rare cards are subsidizing the price of singles for players that can’t afford them at all. This means that maintaining a competitive Standard deck will likely get a little easier…for the next two sets, then we’ll see where Wizards goes from there.

In Conclusion

I love these lands and very much want to own a playset of the shocks and fetches but know that despite my Magic budget and resources being well above average, that’s not even a fathomable reality for me. I couldn’t even begin to consider shelling out the $12,000 or so it would take to complete a playset of these cards. I’ve grown accustomed to not having everything thanks heavily to the From the Vault and San Diego Comic Con products, so I can live without.

I’m not against the idea of these cards existing, I’m against the level of unattainability that they’re being offered to us and concerned what this means for future Magic releases. Is it only a matter of time before we see these promo subsets with every release? What’s this mean for the secondary market as whole? These are real questions that we have to consider if we’re to continue playing the #mtgfinance game in the coming years.


Shameless self promotion: I’ll be working with Hotsauce Games at the SCG Open in Cincinnati this weekend, stop by and see us!

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY