Tag Archives: Standard

OGW Spoilers I’m Excited About

The first card I want to talk about that I’m really excited for from Oath of the Gatewatch is Nissa, Voice of Zendikar. I haven’t seen too many mentions of this planeswalker yet but I want to point out that she is a perfect slot into the previous Pro Tour breakout deck, Bant Tokens from Pro Tour BFZ.

As you might recall, Sam Black and crew piloted this deck to amazing success at the last Standard Pro Tour. Now, I’m not saying that this deck is going to take down a huge tournament right out of the gate again – that is presuming too much on my part, where right now really I’m just trying to get a feel where the metagame might be going. Dark Jeskai is a much faster and more consistent deck than Bant Tokens, which is why it has fallen out of favor since the release of Magic Origins and the ubiquitous adoption of Jace, Vryn’s Prodigy (the little Jace that could). However, Nissa adds some versatility and stall to the deck that is desperately needed.

Putting out 0/1 plant tokens and having the ability to pump your whole team is nothing to scoff at. She fits right into the curve at three mana, with a four mana followup Gideon being extra special.

Plus, since we’re playing eight planeswalkers in a deck like this there might even be room for the new Oath of Nissa enchantment. At one mana, we can’t discount the usefulness of this enchantment since it acts practically as a one mana land tutor (and if there are better cards than lands well so much the better!) and then on top of that provides perfect mana for the three mana Nissa into the four mana Gideon, which normally would be somewhat difficult at the best of times due to needing two green for Nissa and two white for Gideon. Being Legendary for this enchantment isn’t even a drawback – you’ll never need more than one in play at a time, so feel free to keep casting more to continue digging for cards you might need off the top of your deck. I really like this enchantment a ton, since it feels like a fixed Sylvan Library or Sensei’s Divining Top that is still fine for a format like Standard.

Nissa is currently preselling for $20, which I think is extremely cheap for a planeswalker that could definitely have four copies in the updated deck. Again, along with cards like Hangarback Walker and Gideon, Nissa adds another element of ongoing token generation and threat that needs to be dealt with. Typically, three mana planeswalkers have proven to be powerful and I would not be surprised at all for Nissa to help new and existing archetypes as the OGW Standard metagame pans out.

Oath of Nissa is preselling for a bit more at $6-$7, which I think is pricey for a Standard rare. Remember, we are in a totally new era for Standard rare card prices, so I’m not expecting Oath of Nissa (even if it is found in a playset in a Tier 1 deck) to ever stay above $5 for long. There are just too many Standard rares out there these days, and if you consider the amount of product that will be opened for Expeditions in this set, you have a recipe for long term lower prices across the board on all set rares. I mean, if Siege Rhino could never break $5 for long, I certainly don’t expect this enchantment to.

Next, I want to talk about this guy, Reflector Mage. This card seems really good to me. Obviously since it is an uncommon, the price ceiling is going to be something like $2, especially since it is a multicolor… but wow is that effect nice! I mean, this card could even see play in Modern or Legacy. Not being able to cast the card again during your opponent’s next turn is devastating, especially for combo-oriented decks. Plus, you don’t even have to cast this guy to get the effect – all you have to do is have him enter the battlefield, so the trigger still works with stuff like Aether Vial. Just wow, very excited for this card and the possibilities it has in Standard and beyond.

OK, now this card is what I think that Snapcaster Mage was supposed to be. Now, this card has limits that Snapcaster does not – first, it doesn’t have flash and it will always cost at least five mana to cast. So we’re not going to see any four mana Anticipates with a body being cast in Standard. Even though this is a terrible Snapcaster for eternal, you are getting a ton of value for you mana when playing this in Standard. It provides a 4/4 body with (some form of) evasion that primarily allows you to flashback an instant or sorcery card from your graveyard. Just because this isn’t Snapcaster Mage doesn’t mean that we should count the Dark-Dwellers out – on the contrary, I think this card will be great in Standard and I expect to see Atarka Red or other decks adapt it quickly in the new metagame.

Also, Commander is a Thing…

Along with some awesome new Standard tools, we’re getting some great Commander staples that I’m sure have been causing some buzz since their release.

Obviously leading the wave is Kozilek, the Great Distortion, which is the big nasty Eldrazi that all the casuals have been swooning over ever since #Oathgate happened where key pieces of the set were spoiled on /r/magictcg. This guy is going to have casual appeal for years and years to come, so the play here is to wait about three months after the set’s release and then pick up your copies for stocking away for a rainy day. Like the past Eldrazi bretheren (and even the new Ulamog, which is starting to rise in price again…) this will be a great addition to your portfolio for years to come. The key is to time the market right and try to get in on the low point, hopefully when it hasn’t found a home in Standard and the set has reached market saturation.

Holy crap is this Sphinx bonkers in Commander! As if blue wasn’t oppressive enough as it is! If this “resolves” (since there are ways of getting rid of this on the stack that aren’t counterspells) it is going to be so, so difficult to stop the combo player that just dropped this thing on the table.

This card has to be the one of the most protected cards in Magic, and that is saying something. Yes, you can still wipe this with something like Wrath of God, but you’re playing against a blue player! Who is almost always going to have countermagic to back this up. Sure, it costs a ton of mana, but in more casual playgroups I can totally see this thing running away with the game.

I’m actually really glad this card isn’t Legendary, because having this as your general would be super oppressive. Geist of Saint Traft is pretty bad but this would be even worse since you can’t counter it. Just my two cents, maybe I’m overrating this card, but when I first saw it I couldn’t believe that Wizards made a card that is such a potential lockdown against you.

Finally, the last card I want to mention is Thought-Knot Seer, which has been getting a ton of buzz from the Commander crowd. A four mana 4/4 with Thoughtseize+exile attached is really, really good. The fact that you get to let an opponent draw a card is irrelevant in multiplayer, since you can make an ally or other opponent that isn’t a combo player have a card.

Since most Commander decks play lands that generate colorless mana, this is an easy slot into many decks. I for one can’t wait to update my Karn, Silver Golem deck with all the great new toys in the set, including putting basic Wastes into there so I don’t get blown out by cards like Ruination or Wave of Vitriol!

Final Thoughts

All in all, I’m really excited for OGW for both Standard, Commander, and beyond. This set is much more exciting than Battle for Zendikar, because not only do we get Wastes and add a brand new Basic Land to the game, but we also get much more powerful Eldrazi and Allies (along with an Ally Commander, which has a five color Commander identity and is easy to cast!) that many players are going to desire.

Not sure if I’m onboard with whole 2HG theme for the release or whatever – personally, just always give me one-on-one matches. For those that enjoy that, though, you have something else on top of all the new cards to look forward to!

PROTRADER: Important Matters

Hey, happy 2016! The year is getting off to a pretty strong start with these preview cards that we’ve been getting (we will talk about them a little bit, but I’m ultimately saving strength for my set review portion). We are actually going to start this article (and this year!) off with a bit of a quick hits, just to cover all of the things that happened while I was off.

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Looking Behind to Look Ahead

It’s that time of year again. The time to look at the past to see where we might be headed into the future. I’m going to list all the articles I’ve written over the past year below that have generated a good discussion, so that we can review them one more time to know where we might be headed in the future. My hope by doing this is to see what predictions have gone wrong for me, which have gone better, and which we can learn from to see how we can approach Magic finance.

Battle for Fatpacks

This article takes the top spot for most comments of the articles I’ve authored in 2015. I’m not surprised that it generated so many comments – after all, we thought items like fatpacks were immutable to market pressure because Wizards could just print more of them… but we learned very quickly that wasn’t the case.

Looking at it again, the article was meant to highlight that this was a highly unusual case for fatpacks because they usually just sit on the shelves at your local game store, gathering dust until someone wants another box for their collection and also decides that they should get a few packs at the same time. Unfortunately, until we get more of the same type of fatpacks in Oath of the Gatewatch we’re still going to see $60+ prices on these guys. Even after more land packs are introduced, I’m not sure if the fatpacks from BFZ block will ever fall below retail due to the huge demand for full art lands.

Modern Masters 2015 Controversy

My next most commented article, this piece highlighted the extreme divergence from a value-centered Modern Masters 2013 set to a… let’s be generous and say limited centric experience for those opening Modern Masters 2015 boosters. Specifically, the rares of Modern Masters 2015 were a total trainwreck in terms of value. It had more than double the amount of bulk rares that Modern Masters 2013 included. Thus, many players were frustrated with the fact that pack prices increased while the value of opening single packs over boxes (basically, drafting the set) decreased.

Out takeaway here is that Modern Masters sets will keep giving us stuff like Tarmogoyf and Cryptic Command but otherwise will start focusing on limited more than the value of the rares included.

tarmogoyf

In Modern Masters’ Wake

This blurb was a catch-all of the comments I had concerning prices after the release of Modern Masters 2015 and leading into the Grand Prix that followed the release weekend. I noted that cards like Primeval Titan didn’t shift much in price after the release, while others were on their way up and up hard. As we all remember, Snapcaster Mage experienced a humungous spike because of the omission of Innistrad from the set. Other random cards, like foil Omniscience, also spiked at the time since they too managed a reprint dodge.

Of course, since then many of these cards have settled down from their post-release spikes but could yet again see another resurgence in price as the next Modern season approaches. Modern is quite an unpredictable beast, so it will be hard to tell which cards will spike the hardest but we’ll definitely be seeing higher prices on many Modern staples as the season approaches more closely.

Modern Masters 2015 – Release Weekend Update

This article highlighted all the issues I researched concerning the release of Modern Masters 2015. I think this article, along with my one about the general value of rares you can expect to pull out of a pack, are quite telling in terms of the quality control of the set.

You can check out the article for specifics, but there were a ton of issues with the green packs that Wizards created for this Modern Masters release. Collation issues, in pack damage (something also seen with foil Expeditions *sigh*), and other mishaps like order allocation scares were enough to get people like myself to notice and comment. Hopefully this year we’ll experience less issues with premium set releases, though based on Expedition damage issues I’m not sure if the quality control measures have been fully implemented at this point.

Goodbye to Theros, Hello to Holds

Here I commented on which cards from Theros block were the best targets to hold moving forward. I still maintain that Thoughtseize is the strongest target since it is the best discard spell in the Modern format at rare. Foils are still a great pickup, since they haven’t moved in price since I commented and I believe that they have nowhere to go but up until the next reprinting.

Check out the article for more thoughts on where I think certain Theros staples are heading in the future.

thoughtseize

Magic Origins Clash Pack Review

My most exciting clash pack review to date, this review generated buzz since it contained Windswept Heath! Now that we know that precon products like clash packs will contain in-demand Standard staples, as well as event decks containing mythic rares, I think it is a wake up call to us all that Standard staples are not great speculation targets anymore – not unless you pick them up in preorders before the set is released, and it is always a difficult thing to predict the metagame.

We all have our stories of failed speculation targets, and mine are also included among those. What this clash pack has taught me is that I need to be even more careful when picking up Standard cards for future gains, and I think instead I will need to think about their appeal in Modern and beyond (as well as foil pros and cons) before acquiring any Standard legal cards moving forward.

The Spread on Fate Reforged

Though I looked at Fate Reforged as a whole in this article, I’ve more highlighted the fact that Ugin, the Spirit Dragon is an unusually popular casual card – so much so that it continued to demand a $30 and higher retail tag even after the set had saturated the market. I’m not one to say I told you so but… Ugin is now a $50, and won’t go down until Fate Reforged rotates from Standard.

Foil Ugins, on the other hand, have dropped in price considerably since I wrote that article. Since Standard players rarely have need of foils, the initial Commander got-to-have-it-now hype has died down and you will be able to get a great deal on a foil Ugin over the coming months as Fate Reforged rotates from Standard.

The Timeless Adventures of Monastery Mentor

The other incredible mythic rare from Fate Reforged, Monastery Mentor, also deserved his own article from your’s truly since I believe that he has great eternal appeal based on early results from tournaments after Fate Reforged was released.

A nice win for me, my own copies that I procured back in April after I wrote the article have appreciated well. According to the price history, that was the low point for foil mentors and they’ve gone past $70 each retail since then. I hope you all were also able to pick up foil Mentors throughout the early stages of last year before they crossed $50 or even $60.

Jace, the $40 Origins Mythic

Here, I spent a great deal of time considering Jace, Vryn’s Prodigy and why his price history was mirroring that of most broken planeswalker of all time, Jace, the Mind Sculptor.

Even now, I fear that I underestimate the power of little Jace in eternal formats. He seems to keep exceeding all of my expectations for what a Standard legal card can become value-wise. Now, I’m thinking that his price will never go below $30 since the demand he sees in Modern (along with a short print run of Origins) will forever keep him in the low $30 range until the inevitable reprint happens.

Jace

Tradewind Rider – Riding the Tides of the Trade

Finally, the last article I want to talk about it has a more personal touch to it than many articles I release for MTGPrice. The article poses the question “Is it worth it to trade anymore?” based on several premises such as the time to trade, more cutthroat approach to trading, and condition-based trading that seems to be happening these days.

The piece probably strikes most of you as something that an old curmudgeon harpening back on the glory days of Magic trading would spew, and there certainly is quite a bit of complaining to back that up. Maybe I’ve been neglecting to fully utilize and learn the new tools of the trade that have been given to the player community. After looking at this article again I want to make it one of Magic related news years resolutions to finally not be frustrated with the way trading happens for me these days, and instead to embrace technology for the additional opportunities it grants me rather than the slow-down it seems to have become. Puca banning users from selling points hurts trading on that exchange somewhat, but even then I still think it is a great way to pick up Commander and Cube staples that I have a hard time finding locally.

Going Mad – Why Standard is Becoming Less Relevant

By: Derek Madlem

A cold wind blows in from the Northwest as the last dying leaves succumb to the paralyzing reality. Winter is knocking at our doors and the foliage is not the only thing in a state of torpor. The holiday season has always been a hard time to get any real wizarding done and this year’s event calendar is certainly not any help. December has always been light on premiere level events, but this year we have zero Grand Prix events. This comes after five straight weekends of constructed Grand Prixs…maybe we’re just hungover.

Local Magic is suffering as people are abandoning Standard in levels not seen since Caw-Blade summer. This is where I should chime in with an analysis of the competitive Standard environment to explain that it’s much more diverse and competitive than it was when those four little birds were the crux of competitive Magic, but I really can’t. I don’t know what’s going on in Standard because I just don’t care about Magic right now. I said it. I’m bored with Standard and hardly care to attend the dwindling weekly locals.

But I’m almost certainly not alone in this regard; FNMs and local weeklies everywhere are suffering with the main culprit being that players simply can’t (financially or mentally) afford to buy into the current Standard format. Mono-red, the game’s perpetual budget deck, is sporting a mana base that’s approaching $200, and that’s before you even throw in your first copy of Atarka’s Command. We’re playing a format that features the first $1,000 Standard deck, this is anything but an entry level format at this point.

Magic is ultimately a social game and our excitement, or lack thereof, to play is contagious. If you’re used to 32-man FNMs and you show up to a paltry nine players, there’s a good chance that you’re going to consider other options the next weekend, and your absence only adds to the snowball effect of people abandoning weekly tournaments.

Five Stupid Lands

The lion’s share of blame for the current state of Standard lies in five stupid lands. The irony here is that these five lands were so successful at making Modern more accessible that people decided to just go play that format instead. After acquiring a few fetches, people took a look around and saw that they could play Siege Rhino mirrors for 18 months, or they work toward finishing their Modern decks and ignore Standard completely.

Then the fetches started climbing. Players that had acquired a “playset” of Khans fetches started cashing in the extras to acquire the newly cheapened Splinter Twins and Cryptic Commands to gear themselves up for tournament play, and it was all over. Tarmogoyfs becomes a lot easier to acquire when you can just hand over fetch lands to acquire the mythic two-drop.

Despite popular belief, Magic players are constrained by budgets. With the Pro Tour, we’ve heard players talking about “getting on the train,” which is to say that once you achieve silver level in the Pro Players Club the first time, it’s easier to achieve the next time and easier to make the jump to gold or platinum. The same is true for constructing top-tier Standard decks. If you had a tier-one deck in Theros / Khans / Dragons Standard, you probably have one in Khans / Dragons / Battle Standard; but if you started or attempted to return to the game at Dragons of Tarkir or Magic Origins, you’ve been playing catch up this whole time. And if you came into the game at Battle for Zendikar, I’m sorry about your luck, kid, the train has left the station.

Something Dismal Stirs

By now you’ve heard this next line dozens of times, but I’m all for repeating myself just to up the word count: Battle for Zendikar sucks. It’s painfully apparent that Battle for Zendikar is one of the worst sets of the modern era and that the Expeditions lottery is one of the set’s few saving graces, and even they’re not looking incredibly impressive right now.

Compounding the problems that were already bubbling just below the surface with the expense of Khans fetches is the absolutely dismal power level present in BFZ. Normally when a new set is released you’ll see some reasonable deck alternatives popping up to give players somewhere to start leading into the next block. These decks are rarely tier one, but they’re usually powerful enough to at least battle through a few FNMs without getting repeatedly curb stomped into the 0-4 bracket while we wait for new cards to get printed.

This time, not so much; we have a set full of Wasteland Stranglers. Cards that rely heavily on synergies (that are hardly obtainable in draft) to do mediocre things. The best comparison is I can make is the Rise of Vigil expansion for Ascension; the set contained dozens of cards that did the exact same thing as existing cards only after jumping through hoops to activate them. Why?! This is reverse power creep in it’s worst form. This is Kamigawa… and Rosewater said we wouldn’t ever be returning.

Battle for Zendikar had fewer cards show up in its own Pro Tour than any set in the modern era. But it’s not just what’s in Battle for Zendikar that’s making Standard miserable, it’s what was left out.

lightning strike

Theros may not have been the most compelling block in the history of Magic, but it featured a set of checks and balances that leveled the playing field. Certain archetypes rely on certain cards existing, and shifting the power level of commons and uncommons down closes the door on those archetypes, creating an environment where people have no choice but to play a pile of rares and mythics. We now have a format where Siege Rhino and Woodland Wanderers are rampaging the countryside, but Lightning Strike is somehow too powerful.

Against the Tide

Traditionally, at this time of year we see the tide lowering and prices across the board dropping, both in Standard and Modern. The January after release has long been pegged as the low water mark for fall sets, but if you’ve been watching the weekly interests page, you’ll notice that Standard and Modern cards just aren’t moving. Most of the big movers have been in nonsense Legends and Arabian Nights cards that show up in ’93/’94 decks and other cards with low inventory levels.

Part of this is likely due to the lack of premiere level events and their ripple effect on buy and sell prices, but the majority of it is likely due to a widespread attitude of “let’s wait it out” as players hope that the release of Oath of the Gatewatch will be the shot in the arm the format needs moving forward. I’m not optimistic (am I ever?) that Oath is going to bring any real substance to the mix.

We have little to go on as far as Oath speculation goes, but we do have a gimmicky mana symbol and the promise of “the most cards designed for Two-Headed Giant ever.” Neither of these are selling points for me. Short of tacking “exile the top card of your opponent’s library” to every card in Oath or devoid somehow becoming relevant, this block feels close to a complete loss. These might be the best prices we see for any card in Battle for Zendikar and I’m frankly kind of amazed that they’re holding at current levels. There are only two cards I see any upside on: Gideon, Ally of Zendikar and Ulamog, the Ceaseless Hunger, and even those are tenuous at best.

Dragons of Tarkir / Magic Origins

Here’s where we are likely to part ways, but I’m of the opinion that it’s all downhill from here for Dragons and Origins cards. Pretty much everything from these blocks peaked the second week of October and has been on a slow and steady decline ever since. The chart for pretty much every rare looks similar to Deathmist Raptor’s:

Screenshot 2015-12-06 at 12.02.47 PM

While there’s a chance that we see a second spike on these cards around the release of Shadows Over Innistrad, I’m putting my money on a response similar to what we saw in Khans as BFZ showed up. I’m operating on the assumption that sets are likely going to peak six to nine months after release moving forward, and I have already dumped everything from Dragons / Origins that I don’t expect to play in Modern.

Watchful Eyes

Going forward, we have a couple things to watch for. Chances are good that Oath is going to be just as bad as BFZ, and this sustained “player recession” is going to put pressure on a lot of retailers and organized play in general. Many players are just going to sit out completely until Shadows Over Innistrad or shift their focus to Modern.

If the return to Innistrad follows the same pattern we’ve seen in the last two “return” blocks, we’re in for another shit show. Return to Ravnica was serviceable as a return block, but succeeded mostly on the strength of a few guilds carrying the weakness of others…I’m looking at you, Simic. BFZ has been a pile of gimmicks that are neither cohesive nor compelling and we can expect any return to Innistrad to be laden with mediocre demons, angels, and vampires taking up more than their fair share of the rare and mythic slots.

Shoehorn in some werewolves and a couple watered-down graveyard mechanics and there’s little room left for anything fresh and new. If we’re lucky, we’ll get an Avacyn’s Pilgrim reprint so we can play with a reasonable mana dork again, but it’s becoming apparent that Wizards is moving away from mana dorks at one mana in the same manner that we’ve moved away from Rampant Growth effects at two.

The other issue we can expect to rear it’s ugly head going forward is the two-set dynamic does not leave room to both pay homage to the previous block and introduce something new, leaving us without the critical mass to power the synergy strategies and shifting Standard to solely be a “best cards” format.

If Shadows falls flat like BFZ and lacks the full-art lottery tickets, we might see the first year with a decline in Magic sales and a stagnating Standard player base, which is only going to put more focus on Modern—the format that players demand and goes against Wizards’s entire primary business strategy.

I’d love to hear what Standard looks like in your area. What’s attendance like? What are players saying about the format? How many have dropped the mic, never to return?